The original design, as shown here, featured a pair of glasses as the basis for the eyewriter design:
Since that first video, we've been hacking on and developing the project, and we have a new design, which we've called "eyewriter 2.0" which improves the accuracy of the device, and allow for people who's heads are moving slightly to also use an eye tracker. The original eyewriter, designed for a paralyzed Graffiti artist TEMPT1, is designed to be worn on a completely motionless head. The 2.0 design, which uses a camera and LED system mounted away from the head, can be used by people whose heads are moving slightly, such as MS patients, and people who wear glasses, etc.
This eyewriter system is cheap, and completely open source. At the moment, it costs about 200$ in parts. Traditional commercial eye trackers costs between $9000-$20,000, so this is a magnitude of order cheaper, and is designed to help anyone who wants or needs an eyetracker.
This fall, we've been showing off and demoing the 2.0 device -- check out the eyewriter 2.0 in action -- we even hooked it up to a robotic arm, to draw the artwork people make with their eyes:
(The 2.0 device was designed with help and input from Takayuki Ito, Kyle McDonald, Golan Levin and students of the eyewriter collab at Parsons MFADT. Thanks also to the Studio for Creative Inquiry / CMU for hosting a session for development)
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Step 1: Overview
The basic idea approach is that we'll be doing a few things. First, we'll be making LED illuminators for the sides of the screen and the center. Second, we'll be hacking the PS3 eye camera to get the vertical sync (when the frame of video is being taken) and to make it sensative to IR. Third, we'll be programming and building the arduino / cirucit to control the blinking. Finally, we'll setup the base for the system and go through the basics of the software.
From a technical perspective, the 2.0 system works by strobing 3 IR illuminators every frame. On even frames, it uses the center illuminator (located around the camera lens) and on odd frames it uses the 2 side illuminators. On even frames, the pupil appears bright, since the IR light is actually bouncing off the back of your eye, like red eye effect. On odd frames, your pupil appears dark. The difference between the two allows us to isolate and track the pupil in realtime. Additionally, the glints (reflections of the IR illuminators) of the dark frame are tracked, and these, plus the info on the pupil, is calibrated to screen position using a least squares fitting process for an equation that provides a mapping of glint/pupil position to screen position.
Step 2: Parts List
Step 3: Software - OpenFrameworks & EyeWriter
A. Integrated Development Environment (IDE)
- An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development.
Download and install an Integrated Development Environment (IDE) to run openFrameworks if necessary.
- Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.
Download and install openFrameworks if necessary.
C. EyeWriter GitHub
- GitHub is a web-based hosting service for projects that use the Git revision control system. It is a platform that allows people to exchange and share code.
Visit the EyeWriter source page on GitHub.
- Click Download Source on the top right menu.
- Choose ZIP format.
- After download is complete, unzip the file and place the "eyewriter-xxxxxxx" folder into openFrameworks "apps" folder.
- Open the "apps/eyewriter-xxxxxxx/eyeWriterTracker/RemoteEyeTracker.xcodeproj" file to test that all installations are working correctly. The source code should load in your IDE software.
- please be sure you're compiling for your current Operating System (the eyewriter software was originally compiled for OSX 10.5 so you might need to change compiling from 'base SDK' to 'OSX 10.6')
- Build and Run the source code. The Tracking screen should load in video demo mode.
Step 4: Software - Camera & Arduino
Installing PS Eye drivers
Macam is a driver for USB webcams on Mac OS X. It allows hundreds of USB webcams to be used by many Mac OS X video-aware applications. Since we are using a PS3 camera, this software will allow our computers to recognize the hardware.
Download the Macam driver from SourceForge. http://sourceforge.net/projects/webcam-osx/files/cvs-build/2009-09-25/macam-cvs-build-2009-09-25.zip/download
After download is complete, unzip the file and place the macam.component file into your hard drives /Library/Quicktime/ folder.
- download the CL-Eye-Driver:http://codelaboratories.com/downloads/
Arduino is a tool for the design and development of embedded computer systems, consisting of a simple open hardware design for a single-board microcontroller, with embedded I/O support and a standard programming language
Download and install the Arduino software. http://arduino.cc/en/Main/Software
- Follow the Getting Started tips if you're unfamiliar with the Arduino environment. http://arduino.cc/en/Guide/HomePage
Step 5: Load Arduino Sketch
A. Arduino Sketch (Only for PS Eye)
- Load the Arduino EyeWriter sketch "apps/eyewriter-xxxxxxx/eyeWriterTracker/StrobeEye/StrobeEye.pde" in the Arduino IDE software. This needs to be done in order that the eyewritter software can recognize the hardware.
With your Arduino board connected, upload the sketch to your board. Follow the Getting Started tips if you're unfamiliar with the Arduino environment.
Step 6: Hardware: Power Adapter
In this step you will cut the wire of a power adapter to power your breadboard
- Clip off the connector jack of your 7.5 Volt Power Adapter. see image here
- Use a Voltmeter to determine the positive and negative wires in the adapters exposed cord.
- Using a short strip of red and black wire, solder the red wire to the adapters positive wire, and solder the black wire to the adapters negative wire.
- Tape the exposed wires separately to keep positive and negative apart, then tape both together to ensure no wire is exposed.
Step 7: Hardware: Infrared LED's
Gather 8 Infrared (IR) Light-Emitting Diodes (LED) and a small round Printed Circuit Board (PCB).
To build LED arrays on the PCBs youll need to know the positive and negative ends of each LED. Generally speaking the longer leg of the LED is the anode (positive), and the shorter leg is the cathode (negative). see image here
On most LEDs, there will also be a flat spot on the cathodes side of the lens.
From overhead, take note of which direction the wire bond points relative to positive and negative.
Setup a circuit of 4 LEDs in series, in parallel with another set of 4 LEDs in series.see image here Clip the legs of the LEDs and solder them together.
see image here
- After soldering the LED legs together to form the circuit, solder about 2 feet (60 centimeters) of the red & green intercom wire to the LED circuits positive & negative ends.see image here
- To test the LED PCB panel, build the circuit below. Look carefully to see if your IR LEDs are glowing a faint red. see image here
- After confirming your IR LEDs are working, cover the back of the LED PCB panel with hot glue to keep all connections in place.
- Repeat steps 1 - 5 above to create another LED PCB panel.
- Using a larger round PCB, carefully drill press a hole into the center of the board. see image here
- On the outer rim of the PCB, build a circuit of 4 parallel sets of 4 LEDs in series. The placement of the LEDs should allow the PS Eye camera to fit through snugly, without the camera blocking the LEDs. see image here
- After soldering the LED legs together to form the circuit, solder wiring to connect all 4 positive ends together and all 4 negative ends together, putting all 4 LED sets in parallel. see image here
- Solder about 2 feet (60 centimeters) of the red & green intercom wire to the LED circuits positive & negative ends.
- To test the larger LED PCB panel, build the circuit below. Look carefully to see if your IR LEDs are glowing a faint red. see schematic here
- After confirming your IR LEDs are working, cover the back of the LED PCB panel with hot glue to keep all connections in place.
Step 8: Hacking the PS Eye Camera - Preparing
- Get a PlayStation (PS) Eye camera. Use at your own risk because the camera will undergo modifications voiding its warranty.
- Pry the four plastic screw caps off the back of the casing. see image here
- Unscrew the four screws underneath where the screw caps were. Keep these screws because you will need some later.
- With all four screws removed, pry off the back half of the casing. A flathead screwdriver and hammer, or a pair of pointed pliers should work. It requires significant force so be very careful not to damage anything inside or hurt yourself. see image here
- Pull the cord aside and unscrew the two bottom screws beside the plastic holder. Keep these screws also. see image here
- Remove the stand piece.
- Unscrew the five screws around the board (two screws on the side, three screws on top). Keep these screws also. see image here
- With all five screws removed, lift the board out of the front casing.
- There are four microphones across the top of the board. Using wire cutters, clip off the microphones because they won't be used. see image here
- Now the PS Eye board is prepared for wiring. The next steps will connect wiring to the Vertical Synchronization (V-Sync) and Ground joints on the PS Eye board.
Step 9: Hacking the PS Eye Camera - VSync
In this step we will go through getting the v-sync off the camera. The v-sync is an electrical signal that comes from the camera which communicates the camera's refresh rate. Getting the camera's v-sync is crucial for this application to work because it is the only way we can match the camera's refresh rate to our infrared LED's.
Locate the Ground joint on your PS Eye board. Some PS Eye models have 5 joints near the lens mount (left image below), while some have 4 joints (right image below). If your model has 5 joints, the Ground joint is at the end closest to the lens mount. If your model has 4 joints, the Ground joint is also at the end closest to the lens mount, and twice as wide as the other joints. see image here
Cut about 2 feet (60 centimeters) of your 4-color intercom wire, and split the red and green from the black and white.
Split the red and green wire about 2 inches (5 centimeters) from one end, and strip off a small section of insulation at the end of the green wire. The green wire will be soldered to the PS Eyes Ground joint.
Clip the PS Eye board and green wire to a stand, and prepare to solder the green wire tip to the Ground joint. Use a piece of thick paper or cardboard in between the clips teeth to prevent scrapes on the board. see image here
Solder the green wire to the PS Eyes Ground joint.
- Locate the V-Sync via on the board. Its the via circled in the image below. see image here. Attention: for more recent models of the PSEye camera (identified by the golden rim around the board) the VSync hotspot can be found on the front of the PCB, directly above the R19 resistor. see image here. Very REcently a newer model was also introduced in the market (v9.2)see how to identify it in this image and how to find the vSync spot in this image
Using a sharp knife, carefully pivot the knife tip on the via, and scrape off enough insulation coating to expose the metal contact below. see image here
The red wire needs to connect to the exposed V-Sync via, but the wire is too thick to be soldered neatly to the small via, so a 30 gauge wire will be used in between. Strip the ends of a 2 piece of 30 gauge wire.
Shorten the red wire, then solder one end of the 30 gauge wire to the end of the red wire. see image here
Before soldering the 30 gauge wire to V-Sync, a test should be performed to ensure all connections are correct. Build the circuit below. When the 30 gauge wire contacts the V-Sync via, the LED on the breadboard should flicker rapidly. see schematic here
- Using thin 0.022 inch (0.56 millimeters) solder, carefully solder the 30 gauge wire to the exposed V-Sync via. To confirm, ensure the LED on the breadboard is flickering.
Step 10: Hacking the PS Eye Camera - Finishing
In this step we will talk about how to put your camera back into one piece.
- Unscrew the 2 screws holding the lens in place. Be careful not to break the fragile V-Sync connection. Detach the lens and keep both screws. see image here
- Measure the square opening of the new lens mount. Cut a square from the filter sheet that is minutely smaller, and place it into the lens mount opening. see image here
- With the filter in place, screw in the new lens mount. This will require some force, and one screw will go in at an angle because the new lens mount is a little too big for the board. see image here
- Screw the new lens into the new lens mount on the board.
- Use hot glue to cover and secure the V-Sync connection. see image here
Step 11: Full Circuit
In this step we will show how to put together the circuit on the breadboard. This is the initial step to getting your Arduino to work with the eyeWriter software.
- Build the circuit in the schematic below. see schematic here
- After assembling the full circuit, the EyeWriter code is ready for live camera input. To switch from video demo mode to live camera mode, open the "apps/eyewriter-xxxxxxx/eyeWriterTracker/bin/data/Settings/inputSettings.xml", and edit the mode tag from 1 to 0.
- Open the "apps/eyewriter-xxxxxxx/eyeWriterTracker/RemoteEyeTracker.xcodeprof" file, and Build and Run the source code. The Tracking screen should load with input from the PS Eye camera.
Step 12: Building a Wood Base
list of materials/parts needed for the base:
- 2* 5/16 wood rods - approx. 20 inches long (A)
- 2* 5/16 wood rods - approx. 1 1/2 inch long (D)
- 1* 20 x 4 x 1/2 inch wood piece (B)
- 3* 3 x 1 3/4 x 1 3/4 inch wood pieces (C)
- drill bit with approx. diameter of the wood rods
align the 2 pieces (C) with the third piece (C) as shown in the picture, clamp them together and drill through them at approx. 3/4inch close to the edge. see image here
using the two pieces (C) that have the same holes aligned, place each of them on the edges of the piece (B), clamp the aligned (see picture for example) and drill a hole through them till about 1 1/2 inch deep on the (B) piece.
use the short wood rods and put them throught the holes in the piece(B) edges and through each of the pieces(C) see image here
- step 3:
drill a hole with enough diameter for the tripod head mount screw see image here
with the bottom bar(B) and edge pieces (C) assembled, insert the rods (A) through the holes aligning them with the bottom bar length. see image here
Step 13: Using EyeWriter Software - Setup & Tracking Screen
In this step we will take you around the eyeWriter software so that you can set it up.
- Focus your camera by selecting Focus Screen on the first tab of the Computer Vision (CV) panel on the right. Rotate the lens of your camera until both video feeds look sharp, then deselect Focus Screen to return to the Tracking screen.
Select load video settings on the first tab of the right panel.
see image here
For PS3 Eye Camera:
Ideally you want a bright, balanced image with minimal noise. An example image is shown below. Under the Webcam tab, slide the Gain and Shutter settings back and forth until the video looks ideal.
- Under the Compression tab, if youre using a faster computer set your Frames per second (Fps) to 30. If youre using a slower computer set your Fps to 15.
see image here
Step 14: Using EyeWriter Software - Calibration Screen
In this step we will go through the calibration setup.
- Press spacebar for instructions, then spacebar again to start. Look at the red dots as they appear.
- At the end of the calibration, the blue lines show any calibration inaccuracies. If there are any long blue lines, reset the calibration and press spacebar to start again.
see image here
Step 15: Using EyeWriter Software - Catch Me
- Stare at the Catch Me box. As you stare, the boxs color will turn green. see image here
- When the box is fully green, it is caught and will appear somewhere else. Keep catching the boxes to test your eye-tracking calibration.
Step 16: Using EyeWriter Software - Drawing
- Drawing mode starts paused by default. Before you start drawing, you can toggle the background grid on or off. The background grid can be toggled at any time by pausing.
- To start drawing, switch to recording mode by staring at the paused button. As you stare, the button will turn green and switch to recording.
- Drawing works with vector points. Stare at a place on the canvas for about a second to make a point. Your green eye-tracking circle needs to stay very still to make a point.
- As you add points, they will stay connected by a stroke. You can create shapes and letters with these strokes. To make a new line, stare at the next stroke button.
- To change what you are drawing, you can undo point which removes the last point drawn, or undo stroke which removes the entire last stroke drawn.
- To save the current shape or letter and move on to the next one, stare at next letter. Your recently drawn letter will appear at the top of the screen, and you have a new blank canvas to draw a new letter on.
- When you are finished drawing shapes and letters, stare at NEXT MODE to move on to Positioning mode.
- By default, all your letters are selected and ready for positioning. You can select individual letters by staring at Select Letter.
- Select Rotate allows you to rotate your selection right (clockwise) and left (counter-clockwise).
- Select Shift allows you to move your selection up, down, left and right.
- Select Zoom allows you to zoom out and zoom in which shrinks and enlarges your selection.
- Auto Place will place your letters side by side in the order you drew them.
- When you are finished positioning your shapes and letters, stare at NEXT MODE to move on to Effects mode.
Step 17: Using EyeWriter Software - Typing
- Stare at whichever key you wish to press. As you stare, the keys color will turn green then flash blue. see image here
- When the key flashes blue, it has been pressed. You can see what youve typed at the top of the screen.
- To speak the words typed, press the SPEAK key on the bottom left of the screen. On the middle right of the screen, SPEAK WORDS OFF/ON toggles the option to speak words automatically after they are typed and a space is entered.
- Note the CAPS OFF/ON key on the bottom right of the screen. This toggles caps lock on and off, and is required to use the alternate characters on the number keys (! @ # $ % etc).
Step 18: Using EyeWriter Software - Pong
- The goal is to block the ball from passing your paddle at the bottom of the screen.
- The paddle will slide aligned with the x-position of your gaze. So you can stare at the moving ball and the paddle will slide horizontally in tandem. see image here
First Prize in the