The Uncanny Valley: Robotics Art Lab

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About: I am a teacher outside of Boston and I love making cool stuff! Any prizes I'm lucky enough to win will go directly to my classroom (when appropriate) where I teach 6-12th grade English, Social Studies, and S...

I modified this activity for my high school Intro to Robotics class from the MAKE: Making Simple Robots book. There's a chapter on the uncanny valley and an activity making clay self-portraits. I figured the point of the activity is to show people (in my case, I used it to show students) how difficult it is for roboticists (and computer animators, game developers, etc.) to create truly human-looking robots/game characters etc.

The uncanny valley is this: people are comfortable with human-looking robots until a certain point when the robot looks more human than robot, but there's something so off about it and so clearly not human, that people become disturbed by it.

When I introduced this lesson, I showed my classes multiple slides of non-human looking robots and then robots that people attempted to make look like people. I also showed them CGI examples of the uncanny valley (Polar Express, Shrek, Beowulf (the one with Sean Bean, Angelina Jolie) etc.) none of my students seemed as bothered by the CGI or humanoid robots as older adults tend to. Fascinating, because there is argument over whether or not the uncanny valley really exists---some people suggest its a generational thing. The generational thing seems to have something to it as none of my students found anything off about the pictures.

Tip: If you are working over multiple days, use plastic wrap to wrap the portraits up. They won't be 100% soft, but they won't be 100% hard and will still be workable. Use water to soften the areas you are working with.

Supplies:

Modeling clay/Model Magic clay (white)

Washable Magic Markers

Photocopies of photos (of yourself, your students etc.)

Tools for working with clay (plastic utensils, clay tools, toothpicks, etc.)

Wool for hair (optional)

Cardboard

Masking tape

Plastic wrap

Teacher Notes

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Step 1: Mixing Colors

Buying a 2-5lb container of white clay is more economical than buying smaller amounts of a variety of clay. Get your color by using washable markers to tint the white clay.

Food coloring would probably also work, but I had a lot of washable markers on hand and cut them up to squeeze the color out faster. After you've got some ink on your clay, knead it and add more ink until you have reached the desired color.

Tip: I bought Crayola modeling clay in white (it's more like an off-white) and not the Model Magic (which is really white) so this may account for some of the difficulty we had tinting the clay. Use more ink than you think is necessary if you're not using the Model Magic white.

Step 2: Scoring

Scoring is what you do when you want to join pieces of clay. You mark up both sides of the clay pieces you want to attach and rub them with a little slip (very watery clay mixture) and then mush them together.

Step 3: Pictures

Make a couple copies of a photo of yourself. Make sure the background of your photo is solid, ideally light colored, and your pose is straight/facing forwards. Tilted poses means more dimensional work.

I used a couple David Bowie from Labyrinth photos for my examples.

Step 4: Getting Started

Tape the photo down onto a cardboard background.

I found that outlining the face and facial features using clay rolled into balls and then rolled with 1 hand into thin lines. I also found this to be the easiest method for adding dimension to facial features.

I used a little dab of warm water to smooth the lines and flat pieces together.

Step 5: Layering

Keep layering the facial features, starting with the nose, until you're satisfied with the depth and then use carving tools to shape the nose. Also, water helps a lot with blending the clay together and keeping the clay soft.

For adding dimension first work on the nose, then brows, chin, cheeks, the rest of the skin, eyeballs (whites, iris, pupil layered) and then the eyelash line on top (creates dimension). Adding balls of clay and warm water to smooth them together works great.

The mouth: teeth first, lips on top. Or, if there are no teeth showing, putting lips on top of a flat layer of "skin" gives dimension. Just make sure to smooth the lips around the edges so they don't look weird.

Step 6: Hair

I have a lot of fiber and not a lot of clay, so I gave my students the option of making their hair from clay or using wool. About half of my students took me up on the wool.

So if you're going to use clay to make the hair, then forks work really well for adding definition to hair strands.

If you're using wool, wait until the clay is completely dry 48-72 hours and then glue the clay on with white glue. Only at the ends though, for long hair you may want to leave the hair so it can be free flowing. Which means only using a small amount of glue at the hair lines/top of the head.

Step 7: Dry & Display

Let the clay portraits dry for 48-72 hours.

During this activity one of my students commented that his clay portrait looked nothing like him. I told him that that was kind of the point. No matter how hard graphic designers or roboticists try, right now they can't create truly human looking robots.

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    3 Discussions

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    jwilliamsen

    2 months ago

    It's fascinating that your students didn't find anything off-putting about the characters you mentioned ... perhaps it IS a generational thing. After all, young people today grew up with all manner of CGI - much of it guilty of the "uncanny valley" (at least to my eye). Even with all of the horsepower and talent behind Hollywood movies, characters like Thanos (from Avengers:Endgame) still don't quite sell as "real."

    As a professional CGI artist who has done a lot of character work, the interesting thing about the uncanny valley is that the closer you get to realistic, the worse it gets. The more detail you add, the more detail the eye expects, so it can become a vicious cycle: miss some detail, and suddenly it looks "off." Modern modeling/sculpting/texturing techniques and vast improvements in rendering technology have made a huge difference in believability, but until robots and CGI can reliably reproduce all of the micro-expressions we're used to seeing as humans, stylization is going to be the way to go IMO.

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    lainealison1

    2 months ago

    I am ordering clay immediately. I cannot wait to do this with my robotics students. Thanks!

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    jessyratfink

    2 months ago

    Ahhhh! This is so much fun. :D