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Loudspeaker Design by Trial and Error
I just edited the code in subroutine startGame(), changing the units from 'millis' to 'micros' (lines 93, 100 and 105). That means the reflex times are posted in milliseconds, but it's easier to measure the differences in those units.
I just edited the code in subroutine startGame(), changing the units from 'millis' to 'micros' (lines 93, 100 and 105). That means the reflex times are posted in milliseconds, but it's easier to measure the differences in those units.