Tell us about yourself!
Okay thanks! I will do that.
No I am just using my knowledge of microcontrollers to figure this one out.
Then how did debug on the target?
Wait so how exactly did you program your chip? I am asking because a JTAG enviroment is expensive.
Thank you! I also need a small speaker on the front of the gun. Also about the solenoid. I think I have found for the pistols with a 0,7kg force. http://www.amazon.co.uk/1-9lb-1-5lb-Linear-Solenoi...But about the Arduino. So if I hook the micro to the battery will it be able to give power to all the components from there? Or do I need to hook them up seperately. Since you say the voltage regulator is in the micro.
So these two components control the voltage that is sent to the solenoid and speaker?
Oh and about the capacitor. Since it's a pistol it will only have 7 shots that can be fired relatively fast but is that already enough to need a capacitor?
That sounds great! If I understand it correctly the capacitor will hold some power so it can distribute it faster? Also have you programmed a micro before. Did you use a JTAG? Like a SAM-ICE? I don't know any other way to get my code into the micro and to actually know if it is doing what it is supposed to do.
Well I actually don't have it yet, but I was thinking of an arduino micro-controller. An infrared LED a normal LED a solanoid. I think that's it. I wouldn't know wich battery is the most efficient but I don't want them all running in diffirent batteries.
Well I understand but I think I might look for more aproaches first. While looking for my circuit boards I stumbled upon another problem. If I were to use a mini-controller as the brain of each gun. Would I be able to program all the cycles in? Cycles as in: If trigger = 0 wait(time) repeat end. Elseif trigger = 1 fire LED 1 fire LED 2 fire solanoid -1 ammo wait(time) repeat end.
Could you better explain what your idea is?
I am probably too young but I can program in Lua. I am also very creative and make games "That I usually don't end up making :P". I'd love to help with the design. I'm also a bit of a nerd/geek so I know what gamers want out of a game.
I'll post the question on there then I gues. Thanks for your help. If I don't find a better solution i'll just tweak the sound to be a bit louder.
Really any questions? Okay well can't hurt to try I gues. I am making a laser game/tag system and I would like an IR detector/sensor that can tell the difference between a direct hit and a near hit fly by so that the "bullets"can still cause sounds on a near hit. The sensor should be as invisible as possible but should have a very clear and acurate detection.