Welll like i said in the title id like to know how to make a ps2 pc gamepad without downloading anything
Posted by nc527 10 years ago
Welll like i said in the title id like to know how to make a ps2 pc gamepad without downloading anything
Posted by nc527 10 years ago
Hi guys! this is my first post here at Instructables :D I really hope someone will be able to help me! Basically the problem is described in the attached image. To be short, we have: - 1x smartphone (Android) - 1x bluetooth module (HC05 with breakout board GW-040 4 pin SPI) - some buttons and arrows... I've already managed to get the HC05 recognized by Windows as a gamepad (modifying the tag using AT commands). The real problem is that i'm stuck with that. I would like to understand how i can connect some buttons (let's say four) that will actually behave like arrows while playing. As far as i understood i need to use the PIO pins but unfortunately my knowledge stops here. Theoretically the code behind this is simple: when the button is pressed the circuit is close and a signal is received by the HC05 who sends the corresponding command via bluetooth. So if the up arrow is pressed, that pin will receive 1 (closed circuit) and the HC05 will send "UP_Arrow" as an instruction to the smartphone. The problem is how do i write down this code and put it into the HC05? since the gamepad tag is "universal" i guess there is some default code for things like this. I think it's the same thing they did with the MOGA... I also read that i could need a SPI-USB Download (something like this ) to use the BlueSuite, that seems like the software needed for this operation. Thanks for any advice!! P.S.: Some useful links i found while searching.. http://dextersstory.tistory.com/3 http://dextersstory.tistory.com/10 http://dextersstory.tistory.com/11 http://dextersstory.tistory.com/16 http://www.martyncurrey.com/arduino-with-hc-05-bluetooth-module-at-mode/ https://developer.mbed.org/users/edodm85/notebook/HC-05-bluetooth/ https://www.sparkfun.com/datasheets/Wireless/Bluetooth/rn-42-ds.pdf http://cdn.sparkfun.com/datasheets/Wireless/Bluetooth/RN-HID-User-Guide-v1.0r.pdf http://ww1.microchip.com/downloads/en/DeviceDoc/bluetooth_cr_UG-v1.0r.pdf
Posted by HarryValenti 2 years ago
This is related to my last Instructable. https://www.instructables.com/id/cheap-USB-slotcar-timer-interface/ Sometimes when I install the track piece I am using on a fast straight I am missing laps. The problem could be USB polling rates in Windows 8. I found no way to increase polling rates to 500 or 1000Hz instead of the aprox. 180Hz. First I don't know if the car triggers at all when I go over the contact very fast or if the USB polling is the problem. i can try to wire a LED in and see if it is flashing up when the counter is not working. My thought is that I could increase the signal length when the car triggers the button. Any ideas how this could be done? My second problem is related. I also got a IR-gap-sensor. I understand that I need some kind of relais to make it trigger my USB gamepad buttons? Please help an electronically uneducated guy! I have the feeling that the answers to my questions are probably not that hard anyways.
Posted by heavyweather 3 years ago
Hello there ! I've been trying to get through this for weeks... many projects are quite similar but I have never found one that answers my problem. As the title says, I want to turn my Raspeberry Pi 0 W into a bluetooth HID gamepad. I figured out that another way is possible. Indeed you can create your own bluetooth HID device with either the Adafruit BlueFruit Ez-Key or a the RN-42 module (or even the HC-05 with the RN-42 firmware). But I want neither of these solutions. I want to use my Raspberry Pi 0 W in a way that it will be recognized as a bluetooth gamepad. Creating the gamepad is fine, I used the GPIO of the Pi for the inputs. But once the gamepad is physically done, how to make my Pi appear as a gamepad ? I've seen that you can use hciconfig in the terminal of Raspbian in order to change the class of the Pi and set it as a gamepad but I must admit that I didn't understand everything. And it's important that it appears as a gamepad and not as a keyboard. In a nutshell, I would like to turn my old wired nes controller in a bluetooth one, and play on another Pi where Recalbox is installed. (That's why you must appear as a gamepad and not as a keyboard, because Recalbox only works with bluetooth gamepads). Thank you in advance if someone takes his time to help me with this because I can't take it anymore haha !
Posted by frowngo 7 months ago
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Posted by randofo 7 years ago
So, I've been on a project where i am trying to use a generic bluetooth gamepad to control dc motors through a HC05 bluetooth module connected to an arduino. I have no idea on where to start. I did some research about it but there dosent seem to be much information thats appropriate for this project. here is what im using now: -ipega bluetooth controller -arduino mega 2560 -HC-05 bluetooth module
Posted by thomasmanman 3 years ago
Sorry, we just can't find that one! - We're sorry, the URL https://www.instructables.com/id/Party-game-gamepad-game-development/ is either incorrect or no longer available. Maybe you are looking for one of the following Instructables below. is the message displayed when someone who is not logged in visits my ible..... i published the ible a day ago but the problem has not been resolved:( can anyone please help solve this? thanks, KnutKnackebröd
Posted by knutknackebröd 4 years ago
I saw on BBC tech news of a mind control headset made by Emotiv which claims to be a way of controlling on a computer using your mind.The technology has been used for years in helping severely disabled people communicate but this seems to be one of the first times that this technology has gone mainstream.But the question is: Is this just a novelty item?And more importantly: Will I be able to play anything on it other than that Myst-like demo that they supply?And if this product is really going to hail the end of the gamepad then what will YOU use it for?Released next year![Here's the link: http://news.bbc.co.uk/1/hi/technology/7254078.stm]
Posted by bobulator 10 years ago
I bought some of these http://www.amazon.com/gp/product/B000IF6URO/ref=ox_ya_oh_product and would like to wire up a usb gamepad to detect the siren as a button press. I'd assume this should be very simple the relay will connect to the siren speaker. I can then write an app to email/text message me if the sensor detects water on my kitchen floors.I'd like to know what kind of relay to use (how much power, an exact one would be nice), I just need a momentary circuit close (similar to pressing a key).I'm a programmer with a limited knowledge on circuits.
Posted by sylentmode 9 years ago
The USnooBie is a microcontroller kit that does not require any sort of AVR programmer or USB-to-serial converters to load and run compiled code. It's hardware design allows the user to develop low cost USB devices with Atmel's AVR ATmega microcontrollers. It can also be used to develop projects which are not USB devices. It is even compatible with Arduino. No AVR programmer is needed and no USB-to-serial converter is needed to bootload. The bootloader uses native USB and works with AVRDUDE. This makes USnooBie the fastest and cheapest way to get started programming AVR microcontrollers AVRDUDE is cross platform, so it works on Windows, Linux, and Macs. Make V-USB based USB devices using AVR microcontrollers, great for making keyboards, mice, joysticks, gamepads, and other neat gadgets. Of course, you can also make non-USB projects as well because USnooBie uses the same microcontroller as Arduino. Compatible with Arduino. Thin design for use with breadboards or plugs straight into a USB port. Operating voltage is selectable between 5V and 3.3V by a jumper. Protection diode and self-resetting fuse protects your computer from over voltage, reverse current, and short circuits. Buy one from Seeed Studio Instructions and Tutorials on the Official Website
Posted by frank26080115 7 years ago
Design wouldI am sorry for how disorganised my ideas are but please bear in mind that it was at about 1:35 a.m that I typed this. I have an idea for a hahandledame system that would use sd memory cards as cartridges and would use two screens one would be a touch screen while the other would be a normal screen. For inter system communication I think that an ad-hock wireless web could be used like ninintendoid for the DS system. It would of course have onboard speakers but it would also have an onboard microphone for audio input, It would also have the apappropriateacks for external speakers and microphones on it. The handhandledld also have a mini usb port for charging and communications purppurposeswell as a female usb port for similar reasons though It would also be used as an input for external gamepads and usb flash drives. for the internal memory it would use compact flash memory cards to hold it's operating system and inernainternalare like a chat system and a simple non tabed web browser. for the operating system I thought that it could use linux since it is such a small compact operating system and doesn't need a whole lot to run. Now as far as external design goes I was thinking that a clamshell clamshellld probably be best for it. please tell me if any of this sounds improbable or downright impossible but please keep it clean.
Posted by Dwarg 9 years ago
Hi everyone ! Since Jan. the 1st I decided to set myself up to a little challenge by "making my way" through the year. In 2011 I was really disappointed never to seem to find the time to make enough stuff, so I decided to try to make something - even a little thing - every week. So far so good, as this has forced me to work fast and not overthink projects, and also go dig in the backburner folder to look for ideas. So far I've got : Week #1 : A papercraft and duct-tape mask made after an Army of Two template ; Week #2 : A hand-knit red scarf Week #3 : Chess piece flash drives Week #4 : Mont Black pens, an update on Kingant's original instructable Week #5 : Hackerspace passports from passport-sized Muji notebooks (Instructable coming soon) Week #6 : Plaster mold of my face for a harder version of the mask in Week #1 Week #7 : Custom Wordpress theme for my blog, based on Hamasaki theme (I had lent my Dremel to a friend, which I needed for Week #8 - see below) Week #8 : Fixing and repainting a skateboard found on the street ! Week #9 : Foam mold of the plaster mold from Week #6 ! Week #10 : USB gamepad from original Xbox pad Week #11 : Magnetic blackboard for appartment door (joint project with Rvaya from 5sizes2small Studio) Week #12 : Home-made BookCrossing labels Week #13 : Coming soon ! Have any of you ever tried anything like that ? Anyone have advice for skills to pick up along the way, or fun projects to do ? I'll try to post as many Instructable as possible inspired by that little challenge in the meantime !
Posted by Deslivres 6 years ago
Hi there! Okay so here i am with this idea i've been tackle with for weeks. Hold tight it's a long presentation. Brief Basically, i would like to make en electronic version of the Ocarina of time from Zelda. I would like to keep it really simple at least for the first step. So it will look like a proper ocarina but instead of holes there will be 6 arcade buttons ( Red, Green and 4 yellow as a reminder of the N64 gamepad buttons). Each button is assigned a note wich will be played while blowing through a microphone. The sound will be a synthesized sinewave that would be played thanks to a speaker. Will be great also if the device could work on a USB chargeable battery. I Have been doing researches on how to make it for a while now, though could'nt find exactly what i was looking for and not sure how to fit different parts together to make a worrkable fork. So i believe i have two options. As you may guess i am fairly new to electronics, programming and electronic music (Lol i read that all the times). To be as clear as possible i am gonna put some schemes of how i picture myself the electronic but i really don't know how it's supposed to be managed, i mean i know there will be some resistors, capacitors or whatever between the "function blocks" i draw but i have absolutely no clue of what should actually really appear. Option 1 - Analog So i made this stylophone few months ago : https://www.instructables.com/id/A-Stylophone/ It is based on a 555 timer (i also saw some mini synths based on this component). It felt to me as a good starting point. Volume would be controlled through the mic instead of a pot and i would get rid of the pitch pot and all the unecessary notes. But i would like it to sound more fluty and so i found this tuto on how to make a sinewave but don't know how to use it in this project (or even if possible) : http://www.learningaboutelectronics.com/Articles/Sine-wave-generator-circuit-with-a-555-timer.php Regarding the microphone part I've also seen this insctrutable but the synth seemed to me way over what i planed to do in terms of sound synthesis ability : https://www.instructables.com/id/Arduino-Flute-Synth/ Option 2 - Digital So comes option 2 wich consist in using an arduino to synthesize the wave that would play if microphone is HIGH and if button 1 is High key 1 would be played etc. The scheme I provided seem definitely wrong to me but that's a first shot anyway. About sound synthesis with arduino i found this library i havent gone through the tutorial yet but it seem a little bit picky. http://sensorium.github.io/Mozzi/ So as you see i am kinda lost and a little clarification would be awesomely nice. I am actually working in a fablab and i would like to develop this project to be used as a workshop. Im pretty sure lots of old grown up kids would love to get a little ocarina. There are some other options i would like to implement (regarding what happend if you press several buttons or none) but well first things first. Hope you like the Idea, hope you can help. Love, Starsheeps and Electro-cupcakes! Adrien
Posted by ElectroSoja 1 year ago