Kala Art Institute Residency Program and Classes

Kala Art Institute is a great resource for artists offering residency programs and workshops. RESIDENCY PROGRAMS Artists in need of space and equipment for work in printmaking, photography, or digital media are encouraged to apply to Kala's residency program in one of two ways. The Artist-in-Residence Program provides accepted artists with 24-hour access to Kala’s Print Studio and Electronic Media Center. Established in 1974, Kala’s Artist-in-Residence program is geared towards providing short- and long-term communal studio space at low monthly rates to both emerging and established artists. The program has steadily grown to reach its current annual population of approximately seventy-five artists from the Bay Area and beyond. The Fellowship Award, an international competition, annually grants nine artists a cash award, unlimited access to Kala’s facilities for up to six months, and a culminating show in the Kala Gallery, through a highly competitive jurying process. The Fellowship Award is geared towards supporting artists in completing specific projects or bodies of work that would benefit from Kala's specialized equipment. Many Fellowship winners transition to the Artist-in-Residence program at the conclusion of their Fellowship period in order to continue their work at Kala. CLASSES Kala offers some of the best printmaking and digital media classes in the Bay Area. Located in Berkeley, every year Kala offers the community close to one hundred classes in a wide range of techniques, utilizing the exceptional equipment available in our printmaking studio and electronic media center. The small, hands-on classes foster creative exchange with instructors and fellow students, and all of our instructors are exhibiting artists. We offer numerous classes combining digital and traditional printmaking in different ways. Choose a class that explores a new interest, or refines previous experience. Both beginners and advanced professional artists will find classes at appropriate skill levels, with detailed class descriptions, in Kala’s annual course catalog and on our website. The website has the most up-to-date class information. Private classes and tutoring sessions in many subjects are also available. Below is a link to our 2012 class calender: http://www.kala.org/class/class.html Carrie Hott Program Coordinator, Classes & Artist Residencies carrie@kala.org tel: 510-549-2977 ext. 303

Posted by carriekala 6 years ago


Fozzy13's AiR Experience!

Being an Artist in Residence at Instructables was an amazing experience.  It's difficult to put into words but I'll give it my best shot. Let's start at the beginning!  Because where else would you start?  I'm a college student, but I wasn't when I started to love building things.  A knee injury years ago took me out of wrestling for a summer and I used my ample free time during that time period quickly filled up as I was excited by the idea of breaking water into hydrogen and oxygen.  Over the past five years, I've grown to love making all sorts of things.  Instructables has always been a fantastic community to get ideas for projects and share what I've made.  After being part of the community for so long I wanted a chance to be a bigger part of Instructables and have the opportunity to meet some of the people who I've been following on this website for years!  Hopefully that only sounds mildly creepy.  The Artist in Residence program allowed me to have just that opportunity. I had the honor of being one of the very first Artists to make use of Instructables/Autodesk's brand new facility.  It's incredible.  If you're on a tour, it will be referred to as the greatest workshop and creative space in the world, and after working in it for a month,  that's an easy statement for me to believe.  The metal shop is where I loved spending most of my time as I worked on my main project: a jet engine.  However, I barely scratched the surface of what's possible even when I dabbled in playing around with 3D printing and laser cutting.  I'll post links to the projects I did when I'm done at the bottom of this post! I could go on and on about how exciting it was to learn how to TIG weld, or pull my first 3D printed object out of the printer for cleaning.  That's not what I loved most about being an Artist in Residence.  Don't get me wrong, that's why I was there, and I loved every minute of it!  But what I loved most was just being in the office at Instructables.  It was an amazing feeling to get to interact with lots of different people who all in some way loved to make things.  Being around people who know what Maker Faire is meant a lot to me!  Usually mentioning it only yields confused faces in my city.  It was great getting to talk about different projects people had done or were working on, which made me love "Build Day"s more than anything.  Being at the headquarters of Maker Culture made me feel at home. I've been away from the Pier where Instructables HQ is for a few weeks now.  I miss everyone I got to meet there, and I miss having the resources to make anything I could imagine.  Being and Artist in Residence will always be one of my best memories ever, and I can only hope that at some point I'll end up back at Instructables to see the awesome people I met and build some more cool stuff. Thank you to everyone at Instructables who made my short stay a great experience!  I can't thank you enough. - Projects! https://www.instructables.com/id/How-to-Make-a-Mini-Compressed-Air-Turbine/ https://www.instructables.com/id/3D-Printed-Modular-Ball-and-Socket-Joints/ https://www.instructables.com/id/Make-your-own-Instructables-Robot-Keychain Jet Engine Instructable coming later!

Posted by fozzy13 5 years ago


Making The Most Of Your Time Here

If you're reading this, you're hopefully about to become an AiR in the best workshop on earth. Congratulations! This is an amazing opportunity, and i'd like to share my experiences so that you can hopefully glean some wisdom. When I got here, I was quickly humbled. For the first time in my life, I was intimidated. I had never been in such a vast playground and wealth of resources. I put myself under a lot of pressure. I started with some smaller projects that ended up taking a lot longer than anticipated. I did everything the hard way. During this time I formed a great relationship with shop staff, and gained a deep respect for them. A month will go by and you will look back and wonder where it all went. There are a million distractions, and it's a tough game to balance them all. In my last two months, I decided I needed to pick a problem to solve. I bit off more than I could chew, and I chewed it. I did something a bit unconventional, and did a project on sustainability. I was in over my head, and I brought in a friend for help. And i'm really glad I did. Don't constrain yourself to being an 'artist'. You are about to immerse yourself deep in the heart of the maker movement. Make things that you will be proud of, that you can do nowhere else.  This is an nearly infinite opportunity, with the only limiting factor being time. You are skilled enough, have the aptitude, and can do absolutely anything. So what on earth do you make?  Quick Tips: -Pick a problem, and solve it.  Pick a problem that's bigger than one person.  -Don't shackle additional commitments during this time. (I burnt out from a big side project) Devote yourself to the shop. -Reach out to someone at Autodesk, and see if you can get mentorship, or use your art to inform things that they are interested in. Form a relationship with them. You will find wisdom and friendship. -Find a peer, and check in regularly about the scope of your work.  -Pick someone to collaborate on a big project with. Make someone else's dream come true.  -Space out your classes. Don't do it all at once, or you'll forget what that critical button on the DMS is.  Time Breakdown: 33% of your time goes towards collaboration 33% towards learning new stuff that's way above your comfort level 33% for the stuff you can do with your eyes closed

Posted by buchananwp 4 years ago


Program Feedback

What's it like to be an Artist in Residence at Instructables?  Don't ask us, ask our previous residents! Being an artist in residence at Instructables by Samuel Bernier Jayefuu as Instructables' Artist in Residence by James Williamson (Jayfu) Last Day at Instructables by Kelsey Breseman (SelkeyMoonbeam) My time as an AiR by Mark Langford (Kiteman) My Summer as an AIR at Instructables by Gabriella Levine (gabriellalevine) Field Report - Mads Hobye as an Artist in Residence by Mads Hobye (madshobye) My Month at Instructables as an Artist in Residence by Tom Flock (Tomdf) What it's like to be an Artist in Residence at Instructables by Tim Wikander (timwikander) Reflecting on my AiResidency by Taylor Cone (tcone) The worst time of my life by Mario Caicedo Langer (M.C. Langer) Fozzy13's AiR Experience! by Adam Fasnacht (Fozzy13) Masynmachien's time as an AIR  by Yvon Masyn (masynmachien) My 2 Months as an AiR by Tess Howell (Tessalene) An embarrassment of riches by Rachel McConnell (rachel) My experience as an AIR by Tanner Welch (Tanner W) The AiR05 - designed and built during Q4:13 by Timothy Lipton (timmylip) Living Salad, makerbot songs, and noodle by Lauren Mccarthy (lmccart) How to got to Maker Heaven by Mikaela Holmes (MikaelaHolmes) Crazy, Amazing and Delicious AIR Experience by Rima Khalek (rimamonsta) Autodesk: Art Residency of Generosity by Scott Kildall Autodesk Artist in Residency by Anouk Wipprecht (anoukwipprecht) Duck Confit, Perfected by Aaron Geman (aaron_geman) Pier 9, I've never met anyone quite like you before. by Andrew Maxwell-Parish (ElectricSlim) To Pier 9, Thank for Everything by Thiago Hersan My Introduction to the 21st Century by John Whitmarsh My Autodesk Residency by Benjamin Cowden (tinkertinker) Talking about my Summer by Laura Devendorf (LDevendorf) Pier 9 is a Disneyland for Makers by Alejandro Palandjoglou (alepalan) Reflections on Pier 9 Residency by Andreas Bastian (andreasbastian) Making the Most of Your Time Here by Will Buchanan (buchananwp) Reflections on the Pier by Reza Ali (syedrezaali)

Posted by noahw 6 years ago


Who's Who in the AiR Program

Check out the talented artists we have in the AiR Program - For a full size view, click here.

Posted by Nesserz 4 years ago


AiRs in the Media

Our AiRs have been making waves both online and through published articles. Check out some of the cool articles that have been written about the work that our AiRs are doing!

Posted by Nesserz 4 years ago


UK Residency Opportunity (Engineers, Makers, Designers)

The Victoria & Albert Museum have announced a residency programme that might be right up your street: We have just issued a new open call for a one year residency targeted at UK based engineers, makers and designers who wish to develop their practice by responding in their own way to the rich engineering heritage of the Museum – from the Collection’s origins in the Great Exhibition of 1851 and architectural history of the site, to the pioneering engineering systems at work in the Museum’s ongoing Exhibition Road Building Project.   We are ideally looking an engineer and welcome applications from practitioners from a variety of engineering disciplines (structural, civil, mechanical, engineering design, electrical, biological etc.) but we also welcome applications from makers and designers with a demonstrated interest in engineering. The resident should be interested in engaging with an operational building site and live architecture project. At the same time, he/she should be keen to develop public programmes with a range of different audiences linked to the Museum’s 2016 Engineering Season. We are therefore looking for practitioners who want to use this residency to create, build and present their work to the public while allowing museum visitors to follow their work in progress and understand their creative process through open studios, workshops, talks and other participatory programmes. http://www.vam.ac.uk/blog/artists-residence-va/new-open-call-exhibition-road-engineering-residency Information for applicants Residency period: April 2016 – April 2017 Bursary: £10,000 for twelve months (subject to tax and national insurance) Studio at the Victoria & Albert Museum in South Kensington An additional budget for production of public-facing activities or displays Deadline for applications: midnight, 17 January 2016 Interview date: 26 January 2016

Posted by Kiteman 2 years ago


How to Go to Maker Heaven

Dear Pier 9, You are a place like no other, and I’m so glad you came into my life.  I was a full time Artist in Residence at the Pier for 4 months, and I doubt I have ever been so simultaneously intellectually stimulated, inspired and intimidated at any other point.  When I came to the Pier I had been living in New York for 8 years, and I had just decided to make a permanent migration back to my homeland on the West Coast.  I’d heard rumors about the rampant culture of innovation in the Bay Area, but I was still totally unprepared for the explosion of creative energy and excitement that is the nerdy artist heaven called Pier 9. Maybe I’m just getting older and less jaded… but in the last few years, I have felt a change in the world, a shift in attitude from angst to optimism, from critique to creation, and I think places like the Pier exemplify this new positive force.  The fact that a multinational corporation like Autodesk has allocated a significant amount of resources to giving the imaginations of a bunch of madcap inventors, artists, engineers and other creatives free reign in a beautiful lab with a bunch of cutting edge machines… well, to me that says good things about the direction of the world.  But what really makes the Pier special, I think, is the fact that all the creativity taking place there is fundamentally motivated by the philosophy of Instructables; by the idea that knowledge should be shared.  I have never encountered a group of people so willing to share their ideas and skills, and so excited to help make other people’s dreams a reality.  And the feeling was really infectious!  Everyone was so ridiculously helpful, that on the rare occasion I had the opportunity to teach someone else a skill, it felt like a treat. That’s not to say that my experience at the Pier was all sunshine and roses.  It was exhausting and draining, and very ego challenging.  When I first arrived I was incredibly overwhelmed by all the new information I was intaking.  I had projects in mind, but those ideas were quickly swept away in the tide of new ideas that arose with every fascinating technology, and possibility I encountered.  Having nearly unlimited options can be paralyzing, and I fell pray to this paralysis many times at the Pier.  One of the pitfalls of having so many amazing minds in one place is that someone always has a new idea that will either revolutionize the project you are working on, or cause you to completely change direction and start working on something new.  That can be great, but if you aren’t careful it can cause acute artistic ADD. I think most creative journeys have a similar arc.  When you are learning new skills, it can take a while for the quality of the work you are producing to catch up with your creative vision.  I definitely felt that way at the Pier.  During my time there, my work ended up going on a journey from two dimensions to three dimensions.  I started out by experimenting with laser cutting.  I am a costume designer, and was interested in creating a wearable mechanical flower that would illuminate and open and close in response to its environment.  My first attempts to create this form felt very flat and lifeless to me, so I stepped away from the flower project and focused on figuring out how to create something much more three dimensional with the two dimensional process of laser cutting.  The result was a costume constructed from laser cut leather and el wire.  After that I decided I was ready to tackle 3D modeling and 3D printing, so I went back to my flower idea, and spent the rest of my time at the Pier testing and developing this form.  It was a really new and interesting process, 3D modeling and prototyping with the amazing Objet printers.  It also gave me the chance to work closely with two other awesome Artists in Residence, Paolo Salvagione and JoeJoe Martin.  It really underlined for me that the most important resource at the Pier is the people.  No matter how many incredible machines you have under one roof, they are only as good as the minds running them.  Noah Weinstein and the other amazing innovators who run the Pier have done such an incredible job of gathering together a diverse, brilliant, exciting, and truly kind-hearted group of people… the place practically buzzes with welcoming creative energy as soon as you walk through the door.  Also, putting relatively self-actualized creators in an environment where there are so many options and resources results in some incredibly interesting glimpses into individual human passion and curiosity.  I might not have fully understood why some of my fellow AiRs were so fascinated by stacking tetrahedrons, drawing graphically detailed pictures of intestinal parasites, or creating physical bodies for virtual bots, but witnessing each artist’s commitment to their singular pursuit was in itself a fascinating and beautiful experience. So much of our lives are spent trying to make practical things happen, it’s an rare opportunity to get to spend a dedicated amount of time just exploring the potential of creative ideas.  I really think that is what Pier 9 is about, providing a place that nurtures our human desire to create, explore and learn… with a kick ass set of resources to facilitate that exploration.  Honestly, during my time there I wish I had been able to let go and enjoy that process more.  It’s not always easy to escape the concepts of deadlines and expectations, but sometimes freeing yourself from those constraints is the only way to create anything truly new.  I very much believe that what is growing at Pier 9 is a new and exciting kind of creative ecosystem, and I hope it will inspire the creation of many more similar environments.  I feel incredibly lucky to have gotten a chance to be an explorer on the frontiers of Maker Land.  Thank you so much Noah and Vanessa.

Posted by MikaelaHolmes 4 years ago


Only US and Canadian residents

Oh... that's bad ...

Posted by farzadbayan 8 years ago


Reflections on the Pier

Writing this is one of the hardest things to do. Writing this means that my artist-in-residence at Pier 9 has come to an end. What motivates me to keep writing is something that I learned and deeply embraced at the pier. The pier taught me that giving back to the community you're in is priceless and extremely valuable. More on this later. First, I want to tell you a little bit about my journey at the Pier.  During the first quarter of the residency I was overwhelmed by the things I could make at Pier 9. Pier 9 has it all, it's a makers / artist / designer / engineers paradise. So when I got there, I realized that I could make anything, which then made me question why I wanted to make those things and if those things really mattered... What impact would they have on the world, on me, on my surrounding community... This period of questioning was frustrating and hard. While others at the pier were making amazing objects and projects that were getting a lot of press and attention I was just sitting there... thinking as time was quickly passing by. Maybe this was something akin to writer's block. Maybe this was just me being an emotional artist. Maybe this was just me being burned out from a hard year of working at start ups in Silicon Valley. Maybe this was just growing pains (because I was transitioning from writing software to making physical things).  Things got better tho. What really helped get me out of this rut was the community at pier 9, especially Vanessa and Company. The community at Pier 9 is hands down the most valuable asset the pier has. The machines are great, but its really about the people that the pier attracts. Never have I worked in a space where everyone is so excited, helpful, funny, and happy about their work and the community around them. The culture at the pier is what helped me find my path and eventually helped me make a couple fun projects. I could go on and on about how awesome the community is, but I want to give you a couple concrete examples of things that happened to me that helped me grow and morph into who I am today.  Vanessa Sigurdson would sit down with me every so often and ask me how things were going. When I got really stuck on something she would immediate connect me with someone who could help me or show me something that could inspire me or help me get through my block. Thanks Vanessa, I owe you big time.  I asked Noah Weinstein a ton about his shop in Oakland and how he started it. His super valuable knowledge made me feel empowered and able! He is an individual that really follows through with what he says, very admirable! Thanks Noah!   Andy Lee and I would sit around and talk about triangles and math. Andy is an awesome maker and brave individual. He taught me to just try things out and not care too much if they failed. Andy's experiments at the pier made me feel comfortable prototyping ideas and concepts. Not everything has to be a final art piece. Being an artist / engineer is also about exploring and failing! Thanks Andy! Paolo Salvagione connected me with a major museum in SF. Next year I'll be showing a couple pieces there. His work has been an endless source of inspiration for me. The mechanical beauty in his designs inspires me to make every element in my art pieces elegant and beautiful. Paolo you are the man.  Dot Matrix and I went on runs along the Embarcadero to Crissy Field. Dot gave me some great perspective on the projects I was working on and vice versa. These runs helped clear my mind. In addition, looking at the ocean reminded me that the world is bigger than me. Its a great stress relief. Thanks Dot!!! Sitting next to Andreas Bastian was one of the best parts of the residency. Every time I thought what I was doing was hard, I'd just look at this desk and be humbled by the challenges he was taking on. Thank you Andreas, your work ethic is off the charts.  Craig Dorety blew my mind with his LED sculptures. Experiencing one of his pieces was like a DMT trip (from what I've heard :) ). Craig also taught me a ton about the art world and about how to do miter cuts on the water jet! IGES files are the key!! Thanks Craig!  Robb Godshaw taught me how to follow my impulses. If you have an idea brewing inside of you, you MUST make it! You are an awesome individual Robb! Keep killing it!  Observing Anouk Wipprecht taught me about being fearless and tackling challenges with authority. In addition to being an amazing designer, maker, hacker, and person, Anouk really knows how to reach out to her networks and communities for feedback, involvement, and help.  Dr. Woohoo taught me how to connect with people, and empowering others around me. His optimistic & mature perspective and hilarious nature always helped me find my way though all sorts of problems and challenges.  I could go on and on. So many good memories and so many things learned... Side note, I believe that Autodesk's Pier 9 will go down in history as the Xerox Parc of our modern day. So many talented people / things / concepts / ideas / pieces of knowledges come in and out of it, I don't know of any other place in the Bay I'd say is more innovative, cutting edge, open and inviting. Maybe Google X, Maybe Tesla / Space X... MAYBE.... Towards the middle/end of my residency when I was wrapping up projects, and new artists were coming in, I had this deep urge to help the new artists find their way just as the coordinators and other past artists had helped me find mine. Helping the new artists was one of the most satisfying things I did at the pier. I'd like to think my residency at Pier 9 has come full circle, but I think it even goes deeper than just my time at the Pier. I did my first instructable (as in I made someone else's creation) in 2007. Now 7 years laters, I hope that the instructables I have written and will write in the future will inspire young makers to keep making and eventually give back to their community in any way they can!  Thank you Pier 9, Thank you Instructables, Thank you Autodesk, Thank you fellow Artists. I will try to pay you back one day.  

Posted by syedrezaali 3 years ago


Not US residents able to win in Digital Days Photo Contest?

Thats it, are not US (and Canada) residents able to win the price? I'm from Spain

Posted by juanvi 9 years ago


Artists in Residence Exhibition at Pier 9

The annual Autodesk Artists in Residence Exhibition was held at Pier 9 in San Francisco from January 22-24, 2015. Check out some of the projects and learn more about the Artists in Residence (AiR) program here. (To see all AiR Instructables, follow the Artist in Residence group.) "Best art opening ever!" Some snaps from the evening: Photos by Brad Avery, Charlie Nordstrom, and Sherry Wong.

Posted by xxlauraxx 3 years ago


Artist in Residence Opportunity in London (open to international applications)

Do you do art "for real"? There's an opportunity you might like: LINK The selected artist will be provided with accommodation, studio, stipend and a production budget towards new work. The artist will be selected from an open call, with the 4 month residency resulting in a public exhibition and publication in 2014. We are seeking applications from artists who have been working professionally for 5 years. We welcome international applications.  The residency includes a £2000 budget towards the production of new work, a £2000 stipend and up to £350 pounds towards travel expenses. Flat Time House will offer a self contained artist's residence with en-suite bathroom. Adjoining kitchen facilities are shared with FTHo's staff.  The deadline for applications is September 8 2013. The residency is to begin late November 2013 and run until late March 2014. 

Posted by Kiteman 5 years ago


Transformational experience for Instructables Artist-in-Residence

Instructables' Artist-in-Residence Mario Caicedo-Langer is pretty hands-on. He can make a robot out of anything, but was intrigued by the 123D suite of apps. I asked him to document his experience here... http://blog.123dapp.com/2013/04/transformational-experience-for-instructables-artist-in-residence It's pretty cool - the next step is printing the robot in one print, while still having moveable joints.

Posted by andrewt 5 years ago


What say ye, Resident Physicist?

In which I ask Kelseymh his assessment of the experiment which they think may have detected neutrinos travelling faster than light. (Holy run-on sentence, Batman.) (Yes, I should have checked his orangeboard first...I'm a bad stalker. :P )

Posted by Lithium Rain 7 years ago


T-Virus Injection

How can I make something to give myself T-Virus injection marks? I'm looking for a way to give myself T-Virus injection marks, like Alice and Angela have in Resident Evil: Apocalypse, without actually injecting my self. The purpose would be for SDCC and eventually tattoos.

Posted by cjschen 8 years ago


Popular Mechanics Takes a Tour of Pier 9

"Inside Instructables' Kooky, Creative Warehouse Wondershop" "There's a place where artists can create whatever they want, using the most advanced equipment on the planet. It's in San Francisco (of course). In a warehouse (of course)." Come read the article to hear more about the Pier and what some of the Artist in Residence are up to!

Posted by Penolopy Bulnick 4 years ago


Batch file zip

I need a batch file that will zip up text file with a password that resides on a network drive. Can some one help me with this?

Posted by computerguy 10 years ago


SecondLifeGlobal.com is looking for Second Life Residents!

Active Second Life Residents we need your help!We have just opened an ultra clean free open forum involving the MMOG Second Life here at http://www.secondlifeglobal.com .Be one of the first to post and start off the community!We would like you please to get involved and learn about Second Life. This is a great way to meet new players, enter cash contests,learn and post tips for newbies and buy, trade and sell amongst other Residents.There is no obligation to join free even. If you simply wish to use SecondLifeGlobal as a reference that is ok too. So take a second and see what we are all about and we hope to see as a part of the SecondLifeGlobal community!http://www.secondlifeglobal.comThank you for taking the time to view this thread.Sincerely,JohnSecondLifeGlobal.com

Posted by secondlifeglobal 11 years ago


Jayefuu as Instructables' Artist in Residence

Thursday saw the end of two of the most fun filled months of my life. Since the beginning of February I've been an artist in residence at Instructables' office in San Francisco. First impressions? The office was unlike any I'd ever visited or heard of. An open plan 2nd floor office above a deli and a night club on 2nd street, Instructables' headquarters is home to a team of 25 young and enthusiastic staff. It's not like your average software company either, no desk is the same and each is covered in or surrounded by a mix of complete and incomplete projects, or is in itself a project. Those above mentioned staff are all friendly. The office has the same tight knit community feeling that I have felt part of as a non-staff member using the site. As an artist in residence I was given no direction other than to be creative and pursue and finish projects that interested me. The environment was hugely beneficial as a maker. At home I feel that I have to explain why I want to make something. “But you can buy that!” I am often told. At Instructables I was surrounded by people who understand that making is a passion, that it's important and ideas quickly develop and grow as enthusiastic friends chime in with over the top but all too often adopted suggestions to improve projects in progress or create new projects. There doesn't need to be a reason to create something to amuse, educate or just show off. While in residence I worked on a bubble machine, a giant chess set to play in Eric and Christy's kitchen, an improved laser cut jenga pistol, a cupcake decorating stencil, several educational instructables as well as writing Perl to simplify several tedious admin tasks performed by the editors. My most used tool was the laser cutter. If I had to choose a favourite new skill that I learned, I'd be hard pressed to choose between the skills I developed with a DSLR and lighting, and how to drive a forklift. The best piece of insider information I picked up.... I know who the next artist in residence will be! Given a chance, I'll definitely be back. I love the staff, I love the city and the nearby climbing is exceptional! James

Posted by Jayefuu 6 years ago


Instructables on New Scientist TV

Instructables "artist in residence" Mikeasaurus has had his magnetic silly putty featured on New Scientist TV. Kudos, Mike!

Posted by Kiteman 7 years ago


Countries allowed to participate contests

Contest rules says: "THE CONTEST IS OPEN ONLY TO NATURAL PERSONS WHO, AT THE TIME OF ENTRY, ARE REGISTERED MEMBERS OF THE SITE, WHO ARE AT LEAST FOURTEEN (14) YEARS OLD (FIFTEEN [15] YEARS OLD FOR RESIDENTS OF NORWAY AND EIGHTEEN [18] YEARS OLD FOR RESIDENTS OF GERMANY), AND ARE LEGAL RESIDENTS OF THE 50 UNITED STATES (INCLUDING THE DISTRICT OF COLUMBIA BUT EXCLUDING PUERTO RICO), CANADA (EXCLUDING THE PROVINCE OF QUEBEC, CANADA), UNITED KINGDOM, AUSTRALIA, BELGIUM, CHINA, THE NETHERLANDS, COLOMBIA, DENMARK, GERMANY, INDIA, NORWAY, OR SWITZERLAND." So, I just want to ask, why citizens of Poland cannot participate to contests? I'm sure, there a lot Polish, who made something nice and would show his/her project in that way. Poland is in EU, NATO, it is not so bad country (until you live there, eh). Our politicians sucks, thats a fact, but there are a lot creative young people, let them show, what they can. Regards. p.

Posted by cube000 5 years ago


Californians excluded from Jack Daniel's contest

I noticed that residents of California are excluded from the Jack Daniels contest - bummer! Does anyone know why? Thanks :)

Posted by LanceMakes 6 years ago


Can I participate in your contests?

Sorry for my English, I don't use it very often. I'm from Europe, from Spain and I love your web, but I don't know if I can participate in your constest. I have read the new rules: "Eligibility. THE CONTEST IS OPEN ONLY TO NATURAL PERSONS WHO, AT THE TIME OF ENTRY, ARE REGISTERED MEMBERS OF THE SITE, WHO ARE AT LEAST FOURTEEN (14) YEARS OLD (FIFTEEN [15] YEARS OLD FOR RESIDENTS OF NORWAY AND EIGHTEEN [18] YEARS OLD FOR RESIDENTS OF GERMANY), AND ARE LEGAL RESIDENTS OF THE 50 UNITED STATES (INCLUDING THE DISTRICT OF COLUMBIA BUT EXCLUDING PUERTO RICO), CANADA (EXCLUDING THE PROVINCE OF QUEBEC, CANADA), UNITED KINGDOM, AUSTRALIA, BELGIUM, CHINA, THE NETHERLANDS, COLOMBIA, DENMARK, GERMANY, INDIA, NORWAY, OR SWITZERLAND." In my country, your are an adult if you are 18 years old. I'm older, so I haven't this problem. But my country, Spain, doesn't appear in your list. Can we participate? Or there is some problem with the post or the laws to send the prices? Thank for your time!

Posted by Nemra 6 years ago


LG's Design the Future Competition

Call for entries! Your assignment: imagine the future of mobile communication. LG Mobile Phones is partnering with crowdSPRING to announce a new competition to define the next generation of mobile communication.  If you are a U.S. resident (citizen or green card holder) age 18 (or age of majority in state of residence) and older, you can have a chance to design your vision of the next revolutionary LG mobile phone and compete for more than $80,000 in awards.  Exercise your creative imagination and let your ideas be heard.  You don’t have to work for LG to make an impact on the future of mobile communication! www.crowdspring.com/LG

Posted by jdaudier 8 years ago


Reflections on Pier 9 Residency

My residency on the Pier lasted from January through June 2014, a total of six incredibly busy months, during which time I built a 3D printer with an un-bounded build volume and a low cost metal laser sintering 3D printer. It took nearly three months to learn to handle the overwhelming potential of each new day on the Pier. The Pier is such a focal point of creative energy and flux-- every day the Pier hosts thought leaders in design, fabrication, art, and engineering. I've never seen such a critical density of talent. In the residency program, I had the unique opportunity to collaborate with fashion designers, furniture makers, illustrators, and other engineers with a freedom and agility that I've never seen anywhere else. In one of many sudden collaborations, Anouk Wipprecht returned from a trip to LA and showed me an SLS 3D printed tentacle that she was considering using in a dress she was designing. I began thinking about FDM-printable compliant mechanisms and designed a tentacle more compatible with the fabrication process. Mikaela Holmes then saw the tentacles that I was printing and based on her input, I ran a couple more iterations. She then showed Paolo Salvagione these more developed designs, who in turn took it even further by adding servo-actuation to automate the piece's motion. Mikaela then iterated on the concept for several weeks, and settled on a multimaterial Objet fabrication process to make her amazing blossoming headdress. This kind of interaction could only have happened in the residency program. The other striking thing about the Pier is the learning infrastructure that surrounds each machine and process. Residents can get trained up on a machine under the instruction of the shop staff who have put together amazing documentation surrounding each machine (just see Dan Vidokavich's Haas VF-2SS video series). Tools, it turns out, aren't very useful unless you know how to use them and the Pier is full of extremely knowledgeable folks who always teaching through even the smallest actions. It's a very positive and healthy culture of always giving each other a hand. I have also never encountered so much support for realizing such personal projects. Noah Weinstein and Vanessa Sigurdson made sure no obstacle was insurmountable. When I needed to move my 3D metal printer prototype briefly off the Pier, Noah immediately located additional space and helped me move my prototype that weekend. Julia Cabral, Autodesk's environmental health and safety officer was also an amazing resource and advisor to my metal printer project, which involved high voltage, high powered lasers, explosive materials, and pressurized gases. Not only did Julia do tons of research to advise on proper sealing, venting, material selection, and gas sensing techniques, she also helped me draw up all the associated safety protocols for operating the prototype machine. I'd recommend the residency program to artists, designers, and engineers alike. The human and fabrication resources tare unparalleled and reside in a spectacular culture based on respect, openness, and mutual support.

Posted by andreasbastian 4 years ago


Jack Daniel's "The Independence Project" Eligibility

I was excited to pull together a video for the Jack Daniel's challenge, but then I noticed the small text at the end of the contest description: "...Void in CA and where prohibited."  Why the heck are residents of California exempt from participating in this contest?

Posted by ridiculously.awesome 6 years ago


Being an Artist in Residence at Pier 9: MORE IS BETTER

My second one month term as Artist in Residence at Pier 9 was a blast, again. Now I’m back home, the jet lag is behind me and the making rush is replaced by the rush of “ordinary” life. Time for a short “retrospect” What remained the same compared to the first time, is being torn between spending as much time as possible in the awesome workshop, interacting with creative soul mates (both AIRs and Autodesk/Instructables people, all very creative and very busy themselves) and the lures of San Francisco, a city that brings the whole world to one place. What has changed that there is even more of the good stuff. When I did my first one month term as AIR, in July 2013, Instructables had just moved to Pier 9 and the workshop was brand new. Now the workshop is fully operational, with some more machines even. There is a very professional training program in place, with very good and passionate trainers, quickly learning you how to work with the machines. In July 2013 we were 4 artists, Now, April-May 2015, fulltime and part time artist together we where about 30! That high concentration of creative people, with a wide range of interests and skills, really gives a vibe. It is clear both Instructables and the Artist in Residence program thrive in the environment made possible by Autodesk. It is fantastic to see how this company believes in giving creativity the means to materialise in the widest range of projects. I’m very grateful for the chance to share in that. I did five different blimp projects, two as workshops for children, which was absolutely great. I added five new sub projects to my laser cut advent calendar project and was able to make the advent calendar itself. Clearly, I have a lot of material for Instructables. So more is better. To bad for me I can only come for one month at a time (because of family and work reasons). One month is terribly short and so is two months. I crave for more ;-) Cheers and thanks to all you lucky people at Pier 9, Yvon a.k.a. masynmachien

Posted by masynmachien 3 years ago


biodiesel fuel shed concept

This is a Biodiesel Fuel Shed concept i thought of. It would be partly underground, have an exhaust hood, and a wet chemical sprinkler system. I thought of it for safety of the user/s in the shed, and also safety for the residents in the houses in the blast radius itf there were to be a catastrophic failure.

Posted by theboygenius 5 years ago


Talking about my Summer

I have to admit that I was skeptical before starting my Residency at Instructables. I never felt comfortable calling myself a "Maker" and here I was, walking into the belly of the beast at Pier 9. I felt like the term "Maker" was starting to read as cold, technical, robotic and...frankly...stuff really geared towards young boys. I felt as though I was coming into the program as a spy, an outsider looking to infiltrate and be critical of the hype around 3D printing. My project was really my attempt to talk openly about how I felt about these things in a way that people who design and use these machines might take notice. I was expecting to walk into an office full of dudes that wanted to make crazy things just because they could but I was created by quite another experience. The other AiRs were all interesting, questioning, infiltrating. The entire company was full of creative, open-minded, artsty folk and I can't tell you how good it felt to be in the electronics lab one day with all these different amazing and creative women coming in and out. I end my residency (the full-time part anyway) with a different attitude and the realization that people are pretty open-minded, excited and down-right nice! I never imagined people would go to the lengths they did just to help see the project along and it felt great to help and encourage others to see their ideas though. I think I leave the summer with a few new friends. On my presentation day, I felt like I wanted people to sign my year-book - it's that kind of place.   My favorite thing about the residency was also made the residency difficult. The space and people are so interesting and engaging that conversations start all the time. It's so great, but also makes it really hard to get work done! There is so much going on that its hard to stay on top of what people are working on - especially with the residents that aren't around everyday. It would be interesting to find ways to facilitate feedback and collaboration in different ways. We do an exercise in a class I help with at Berkeley where people put their projects on the wall and the other students add post-its with feedback. Maybe if we had a wall like that in the Air-ea it could be a way to keep tabs of all the work and also give short snippets of feedback without interrupting someone's flow. It wouldn't be a way to replace other ways of sharing what we're working on, but a sounding board for just quick, "have you seen X" kind of ideas.  I can't say thank you enough. I had a great, productive summer and I'm excited to be sticking around for a bit longer and seeing the new AiRs that come in and out. I would (and have) recommend the program to anyone - it was a really wonderful experience!

Posted by ldevendorf 4 years ago


US and Canada Contests

I'm fed up I cant enter some contests like the 30-second video contest just because I'm not resident of the US nor Canada. I live in Spain, and when I see a contest I like, it says its only for US and Canada residents. I understand that its easier for Instructables to send the price withing America, but the sending taxes are not so high for them to be a reason of not sending the price. While I was reading the contest rules for the 30-second video I had ideas for 4 different entries. But I'm not going to bother doing them if I'm going to be thrown out of the contest the first day because of my nationality. I think contests should be something international, where everyone could win. That is the spirit of this new era, the internet era. With sites as this one, youtube, facebook, one can really feel as part of the international comunity, where every one, no matter age or race, can be someone. But of course, this "feeling"· of being part of something bigger end by the moment one reads "This contest is limited to legal residents of the United States and Canada, age 18 or older at the time of entry." (I understand the age problem for legal reasons). So, I ask to the team of Instructables to be considerant and to think of all the people living outside the US and Canada that could have a good idea or ideas for any kind of contest. Thanks for all Juanviperea.

Posted by juanvi 9 years ago


My Autodesk Residency

I was an Artist in Residence at Pier 9 from January through March of 2014, just a few months after the facility opened. I completed three projects during my residency, but split some of my projects into several Instructables. Citrus Juice Press with Mortise-and-Tenon Joinery "Tiny Planet" 3D Printed Mechanical Sculpture "The Manhattan Project" Cocktail Machine (Coming Soon!) Here are some things that were wonderful about my Residency: -Vanessa and Noah were extremely supportive as coordinators/facilitators/etc. They worked tirelessly to organize and improve a rapidly growing program filled with newbies like me. Whether it's just bouncing ideas around or getting connected with a person who has a particular skill, they were always willing to take a minute and help out. -Shop staff and Instructables staff were very helpful in navigating the tricky details of the shop, writing and publishing Ibles, etc. I relied heavily on help from Sean, Gabe, Dan, and Martin to help me work with tools in the CNC, Metal, and 3D Printing shops. They were patient and interested in helping me become a skilled operator. -Having access to the tools at Pier 9, particularly the Omax Waterjet and the Objet 3D Printers, allowed me to quickly move from design through prototype to final product. As a mechanical sculptor, I am used to spending months on a single project, waiting days or weeks for waterjet/lasercut parts to ship to me, etc.  -Classes and workshops, both formal and spur-of-the-moment style, gave me the resources to use so many tools that it was sometimes overwhelming (see below), but always awesome. Gabe's weekly software sessions, Audrey's photography tutorial, and of course all the Safety and Basic Use classes in the shop, were excellent ways to gain experience with new tools or learn how to better use familiar ones. -Free, endless coffee. Here are some challenges I faced during my residency: -The open-office style space at the Pier makes it quite difficult to focus (for me at least). Wearing headphones can help, but I also found that doing computer work elsewhere was more efficient. I know that the layout is meant to facilitate community, and it does, but I have found that I have to be vigilant so that my "talking about doing cool stuff" time does not eclipse my "doing cool stuff" time. -CNC tools can do incredible things very quickly, but they are fickle and, especially in the hands of novices, break often. Other times, they are just so popular there is a line to use them. Shop staff do a superb job of keeping the shop running smoothly, but I learned to always head to the Pier with a list of projects to work on, in case the tool I most wanted to use was unavailable. -There is an overstimulation that seems impossible to avoid at the Pier. New ideas come so fast, it becomes hard to pin yourself down to one and begin the nitty gritty work of actually making it happen. It can be quite difficult. -There is some pressure at the Pier, and I imagine it will grow, to use Autodesk software. As much as I would like to gain experience using Inventor and Maya, I decided that I would get more done by sticking with the software I was comfortable with.  -Free, endless coffee. I walked away from my Residency with a host of new skills, a number of new friends and professional colleagues, and a few projects to boot! It was a great time, and I would do it again in a heartbeat. Thanks Pier 9!

Posted by tinkertinker 4 years ago


Contest to win a PC

Someone PM'd me about a contest to create something new with their old PC.  I was going to enter but unfortunately it is only open to US residence.  I thought I would pass this along since there are a lot of Instructables posted that would be eligible for this contest (provided that you are from the US).  The prize is a PC. Here is the link: http://vizio.maker.good.is/

Posted by ChrysN 6 years ago


Autodesk: Art Residency of Generosity

I’ve had the good fortune to participate in many art scenes over the last 15 years. These range from making large-scale fire installations at Burning Man, in proto-hacker spaces (2001-2003), a rigorous MFA program at the School of the Art Institute of Chicago (2004-2006), and a professional and international new media art career (2007-2012). What fuels my creativity is an ongoing quest for communities that support new modes of engagement: repurposing new technologies for art, encouraging others to make and asking why it is important for us not to simply be cultural consumers. I strongly believe we need ongoing DIY culture coupled with critical thinking to keep our society vibrant. In 2012, I took a break from my usual new media art practice of showing in museums and galleries. I felt like the art world — for a variety of reasons — was sequestered and wasn’t reaching as wide an audience as it could. A friend of mine forwarded me a job posting for a New Media Exhibit Developer at the Exploratorium. I applied for the job and got it. At this world-famous science museum, I learned about interfacing my art ideas to the public sphere. I worked with scientists around ideas of data visualization in Life Sciences. I designed exhibits that would last for the long-term rather than a 1 month exhibition. This changed my art practice so that I begin thinking about work that had a broad appeal: from school kids to the elderly, and above all else to value curiosity. After my fixed-term position at the Exploratorium was over, I began a residency at Autodesk, which intrigued me because it was my first artist residency in a corporate environment and they also had unbelievable resources. I expected to be in an amazing shop environment but also to be interacting with suit-and-tie corporate types. I certainly got the former but the Pier 9 environment surprised me. Everyone from the engineers to other artists to the marketing folks were curious about creative uses for 3D technologies could be used. Pier 9 was more a laboratory than a shop. With the Instructables-writing directive, it was also one where people shared their ideas rather than hoarded. Within my first week, I adjusted my expectations. The secret about Pier 9: It’s not about the tools but about the people. Yes, the water jet is amazing and I’ve fallen in love with 3D-printing, but more than anything there is a cross-section of smart and kind people, ranging from traditional artists, new media artists, various flavors of makers as well as engineers. Everyone has some sort of skill, ranging from drawing to fashion design to 3D modeling. No one knows everything. We all check our egos at the door. “What are you working on?” is the question we all ask one another. Each day, I’m surprised by someone’s ideas. The enthusiasm in the space is infectious. In those rare moments when I’m alone at Pier 9, I can gaze out the window at the Bay Bridge, where I feel connected to the rest of the world. I’ve been amazed by my co-resident’s projects ranging from the Playa-inspired costumes by Mikaela Holmes and futuristic fashion by Anouk Wipprecht to the playful work by Paolo Salvagione to the material experiments by Andreas Bastian. There are many more...too many to call out everyone. We work very, very hard. Yet, the environment is casual. When you have an problem there are people to help, and conversely, when someone is stuck on a project, I’ll drop whatever I’m doing to help them out. I never wear my headphones. Generosity fuels this community. There is no single type of artist that comes to this residency, which makes for intersecting circles. I’ve listened to many others. I’ve had to explain my conceptual practice. I’ve been (happily) forced to re-conceptualize my own artwork. I still don’t have the answers to my concerns about art-sequestering, but this is the right place for me to be. With this residency, I’ve found the path that I’ve been long searching for. Thank you. Scott Kildall

Posted by scottkildall 4 years ago


free oregano plants for alta loma area

I have some oregano that is growing tall from last season and need to get rid of some of it, it will be ideal for residents who live in the alta loma/rancho cucamonga are or in the inland empire. It will be in a pot with soil. if interested then pleez leave me a comment then i'll contact with u ASAP

Posted by firecraker222 9 years ago


Old tire rocking chair

Found randomly on Flickr:http://www.flickr.com/photos/donshall/3340181328/http://www.flickr.com/photos/donshall/3340184078/I just LOVE this! It looks like it ought not to be too difficult to make, if one has a junkyard to pull bits from.(The note on the chair's back says something about don't play on this as wasps have taken up residence.)

Posted by rachel 9 years ago


International entries ?

Hey, i reside in Fiji islands and my intention was to know whether international entries were legitimate. Cause i really want that laptop, i have been using my old compaq computer for a long time and this looks like a really good deal. I will write a really good instructable , but it's no use if i can't win it. So please do help me.

Posted by arylic 9 years ago


Can I participate in this contest ?

My name is Shahrukh Saleem, I am from Pakistan. I wanted to participate in the soldering contest, but in Sec A rules of contest it is written that "THE CONTEST IS OPEN ONLY TO NATURAL PERSONS WHO, AT THE TIME OF ENTRY, ARE REGISTERED MEMBERS OF THE SITE.... AND ARE LEGAL RESIDENTS OF THE 50 UNITED STATES (INCLUDING THE DISTRICT OF COLUMBIA BUT EXCLUDING PUERTO RICO), CANADA (EXCLUDING THE PROVINCE OF QUEBEC, CANADA), UNITED KINGDOM, AUSTRALIA, BELGIUM, CHINA, THE NETHERLANDS, COLOMBIA, DENMARK, GERMANY, INDIA, NORWAY, NEW ZEALAND OR SWITZERLAND" Why Pakistan is not listed here ? it is also written that a national or resident of Cuba, Iran, Iraq, Libya, North Korea, Sudan, Syria or any other country for which trade with the United States has been prohibited or restricted by any statute, regulation, order, rule, treaty, or other law of the United States or any other applicable jurisdiction in any manner that would prevent the awarding or delivery of any prize to the entrant; US hasn't restricted trade with Pakistan. So Can I participate ?

Posted by Shahrukh49 3 years ago


what gun do you want me to make

hey every one i havent posted anything in a while so id figure id make some guns what guns do you want me to make  also i will be posting a m37 shotgun from resident evil 5 after im finshed with djs BR

Posted by knexsuperbuilderfreak 7 years ago


Your Project, posted elsewhere?

It's always nice when your work gets popular, and the latest example is Artist-in-Residence Tomdf having had his tentacle straw project featured on Hack-a-Day.  I found this out because I saw it on their twitter feed. Have you had your Instructables featured elsewhere?  How did you find out? (And are you following the Instructables feed?)

Posted by Kiteman 5 years ago


My experience as an AIR

Wow! What an experience. Probably the most enjoyable, action packed, creativity-loaded 2 months of my life.  I have been tinkering in what I used to call shops; building, hacking, creating, for as long as I can remember but this... this was more than I had ever dreamed. The residency program at Instructables is a dream come true. Access to a state of the art shop, surrounded by creative, inspiring, fun people. What more could you ask for. Take one of the most creative, forward thinking, cutting edge areas of the United States (the Bay); the coolest city in that area (San Francisco); the prettiest/most unique part of that city (the Embarcadero) and slap the worlds best creative work shop on it, right over the water (Pier 9). Walking in the doors for the first time was surreal. From the swinging meeting table to the coolest kitchen I have ever seen; water jet to brand new Bridgeport; 3-D printers to industrial sewing machines, Instructables has done it. Within hours of being assigned a desk I was signing up for workshop classes and using Autodesk software to mock up some design ideas for the bicycle frame jig I spent most of my residency building. I later used this jig to build a bicycle frame.  Not only was I having a blast building what I wanted to build, I was building skills I hope to use professionally. I am hoping to start my own business building custom bicycle frames. The time to tinker and build at Instructables gave me a tremendous jump start. I wish it hadn't ended.

Posted by Tanner W 4 years ago


My 2 Months as an AiR

I read through all of the 'my time as an AIR' posts to get inspiration and to dial my thoughts on what to write. There was one common theme amongst them all - Being an AIR at Instructables is the most awesomely incredible experience! There are so many thoughts running through my head and heart at the moment, it's hard to know where to begin.   I came to the Pier from Northern Idaho. Where traffic is four cars at a traffic light and criminals are high school kids smoking weed in an alley. Arriving in the Bay was a bit of a culture shock. It was great to experience the Bay Area beyond that of a vacation, and to have an idea what it was like to live here.  When I started my residency I was a bit intimidated - by the tools and by all the creative projects everyone was doing. Once I completed some training courses and got to know people at the Pier, I found it was easy to get into a routine and to be completely comfortable working away in the shop.  While I was an AIR I completed a handful of different projects (check them out!). I started the program with the idea that I would make some sort of furniture piece that incorporated plant life. What that piece was, I had no idea. After starting some other side projects, my main project really started to define itself and take some direction. It was great having the freedom to make changes to project ideas and really just go where your mind takes you.  The Pier is full of some very creative and talented people - all of which were so helpful along the way. Whether I was stuck in the design process or the building process, there was also someone to help me get over that hump.  The Best Parts: - The freedom to make what you want, when you want - The friendly, creative and knowledgable Instructables employees - Access to high quality tools and equipment - Eating too much at the food trucks - The view from the Pier! The Worst Parts: - Eating too much at the food trucks - 2 months is too short! - Leaving Advice for future AIRs: Don't be intimidated. Be confident in your ideas. And don't be afraid to change your direction when a new idea comes your way. Thank you to everyone who made my residency as amazing as it was. The people and the residency were both very inspiring. It was surreal to be able to make what you want, when you want, with access to just about everything you can imagine. For me, it felt like a once in a lifetime experience.  -Tess

Posted by tessalene 4 years ago


The world's cutest biofuel: burning bunnies.

Stockholm has a pest problem - thousands of rabbits (the descendants of escaped pets) have to be culled every year to stop them eating all the green spaces.  The culled bunnies are frozen and stored. But the fate of these cute corpses is causing a stir amongst Stockholm residents. The rigid rabbits are collected by contractors, taken to the town of Karlskog, and burned to heat the town. Leo Virta, the Managing Director of Konvex - the plant's suppliers - told the BBC that Konvex has developed a new way of processing animal waste with funding from the EU as part of the Biomal project. He says that with this new method, raw animal material is crushed, ground and then pumped to a boiler where it is burned together with wood chips, peat or waste to produce renewable heat. "It is a good system as it solves the problem of dealing with animal waste and it provides heat," said Mr Virta. The Karlskogans don't mind what provides their heat, but in Stockholm, the urbanised residents think they're just too cute to burn... What do you think?  Clever use of waste biomass, or cruelty to bunnies?

Posted by Kiteman 9 years ago


Meet the Boy With the Lego Hand

When Coby Unger makes, he makes the world a better place. The Atlantic recently published an article about the artist in residence and his work to build better prosthetics for children. Unger worked with a boy named Aiden Robinson to dream up the swiss army knife of prosthetics with attachments that include a Wii controller, spoon, legos, and a bow for playing the violin. Check out more of Coby's projects, and read the article to learn more about Aiden, the boy with the Lego hand. 

Posted by tinaciousz 3 years ago


International entries on Forbes Teach Me Fast Contest

In teh official rules it says "This contest is limited to legal residents of the United States and Canada", but at the mainpage (https://www.instructables.com/contest/forbes30seconds/) it says "International entries are OK.".I live in Finland and I'd like to know, can I enter this contest (and if I win, would that prize be shipped here). I believe there are many other users who are thinking about this same thing.

Posted by zaketus 9 years ago


where to get chemicals, or can I even get them..?

I wanted to make some glow stick material at home for a holiday party, but Alfa Aesar will not sell the chemicals to me or deliver to a residence.  my work sure isn't going to let me walk out the door with chemicals, even if I pay for them, but have them delivered to my work place.  Are the chemicals needed for this restricted by the feds or something?  Anyone have any ideas? Thanks.

Posted by Quay606 5 years ago


It's fozzy13's AIRniversary!

"AIRniversary" meaning, one year anniversary of being an Airtist in Residence. It has been over a year since I left San Francisco when my Artist in Residency ended.  The experience was awesome and it has been exciting to see the program grow with the new wave or artists that have created so many incredible things.  It has been a big year for me personally.  I changed my major in school, I joined a fraternity, I cut my hair, and things that I learned at Instructables keep popping up every day. During the past month or so I found myself reflecting on the experience in all of its different aspects.  The experience at Instructables was fantastic, but moving to such a big city was, in hindsight, more stressful than I thought when I was living there.  It was a big change to what I was used to at home, and was pretty overwhelming at times.  The vlog I have embedded is meant to describe some of the stress that I had while moving to a big city, by sharing part of the story of my first hours in San Francisco. That said, I'm incredibly thankful to have had the opportunity.  I learned so much from the experience including new things every day that I can take away when thinking about my time there. Today, and over the past year, I have began to see my projects in a new way.  I value planning way more than I used to.  I value using the right tool for the right job.  I have tried to put more effort into the quality of my documentation and explanation for all of my projects, and to make more videos to give a better feel for what the project really is. I have to end with saying "Thank You" again to everyone at Instructables, and the extended community for supporting not only my projects, but the projects of everyone in the community by giving them a means to share and connect with other makers. -Adam

Posted by fozzy13 4 years ago


United Emirates Plan to Build First Zero Carbon City

"The United Arab Emirates, home for around 5 million people, wants to build the world's first zero-carbon city called Masdar City.In Masdar City cars will be banned. A light rail system will serve the residents inside the city as well as taking them to nearby cities. Waste water will be reused, all garbage will be recycled and organic food will be locally grown."Read More...Now go on, discuss!

Posted by Weissensteinburg 10 years ago


Spreadshirt Help Plz?

Well, I made my own shop on Spreadshirt, but now how do I get paid.US residents and US citizens would also have to supply their tax ID, Social Security number or Tax Identification numberSo, where do I get the things needed? I mean, its a source of income, and I would pay tax on it...Any help?BTW don't give me that: "Have you checked the FAQ's?" business, I did, and I found nothing..

Posted by bumpus 10 years ago


Teaching Artists Wanted for Summer 2015 Program

Arts Place is looking for artist instructors for our Summer 2015 Arts in the Parks program. Arts in the Parks works with children in rural communities across East Central Indiana and West Central Ohio to introduce them to the arts and foster their creativity. Skills taught in past years include ceramics, fiber art, poetry, theatre performance, puppetry, dance, sculpture and so much more. Classes run from early June through the beginning of August at approximately 15 different sites throughout our service area. We are looking for enthusiastic, creative, and accomplished artist instructors who have a passion for sharing their craft with children aged 6-14. Our teaching artists generally have at least a four-year degree in the arts, but significant experience will also be considered. The selected candidates will have sizable input with the Arts in the Parks coordinator on the community arts projects and workshop curriculum. We are seeking instructors who are flexible, love working with children of all ages, can teach art in new and interesting ways, and are passionate about community building. Teaching artists will be contracted for one- to two-week residencies. Our artists are placed with compatible local families in pleasant surroundings.  This is an important part of our residency experience as local families assist the teaching artist in making meaningful connections to the community. Arts Place is a rurally oriented arts council that operates arts centers in Portland, Indiana, Hartford City, Indiana and St. Mary’s, Ohio. It is our mission to foster the creative spirit in anyone. To apply, please send a resume, samples of your work, class samples or community project ideas, and a letter of interest to llane@artsland.org by January 30th, 2014. To inquire about positions and the program prior to applying, contact Lauren Lane at (270) 726-4809 ext. 230 or at llane@artsland.org. Teaching artists typically earn $650 to $1,000 per week based on training, experience, and demand. Supplies will be provided for classes and mileage between class sites is reimbursed. Artists are responsible for their own meals and travel to and from the area.

Posted by llaneartsland 4 years ago