K'nex Gun Review - RBLTR V.1 (Red's Breach Loading Tactical Rifle)

Hello All This is a review on 'RBLTR V.1 (Red's Breach Loading Tactical Rifle)'. The RBLTR V.1 was published on the 1st of July 2013, and is considered by red himself to be his most powerful K'nex gun he has ever built. After building the gun and seeing the internals, it uses a pin pull mech and they look very similar to the G36C mech. There are many nice features to this gun that makes it original like the comfort bar and the sights. The gun shoots yellow rods to anyone wondering. STATS Range 10/10 - The range of the gun is rather high than an average gun. I managed to get 50ft accurately and around 80- 90 ft at an angle. It it described that the gun can reach ranges up to 70ft in the original description so I think 70ft is a fair judgement. As I managed to get 80ft plus,  I think the rating is 10/10. Appearance/ Looks 8/10 - The gun at first sight looks pretty hardcore although this does not really matter, I personally liked the comfort bar and the sights. The gun has a solid build so I think around a 8/10. Internals 8/10 - The internals within the gun are rather good, although I have had a few jams so I think 8/10. Broken Pieces 9/10 - The gun does not use any broken pieces however in some places the performance of the gun will exceed if broken pieces are used. That having been said I think a 9/10. Comfort 10/10 - I admire the gun mainly for its comfort of the handle. This helps to make the gun more accurate while aiming therefore a 10/10 without a doubt. Rate of Fire 6/10 - The ROF on this gun is quite good. When reloading this gun it did not take too long but their has been a lot more quicker and so I think a 6/10. Sturdiness/Durability 8/10 - The gun is put together well as I said earlier and I find it firm. When building this and adding the comfort bar is seemed that it was weak but as I added to it, it strengthened. Although the permanent fore-grip is rather weak in my opinion and could be stronger so I think a 8/10. Overall - 59/70 - This gun overall is awesome and I would recommend to build it! Also keep in mind that this is my ratings and opinions of the gun. Be sure to check out The Red Book of Westmarch's other guns. I hope you have enjoyed the review! Thank you! Hunter999

Posted by hunter999 5 years ago


Paper Airplane Contest 10 (Closed)

After several of my contests drew no entries last year, I decided to give the community a break and wait a while before hosting another contest. As a result, this contest has come 6 months after its closest predecessor began. In addition, the requirements for aircraft have been greatly relaxed. Requirements: 1. Aircraft Requirements: Ability to fly at least 10 feet Aircraft must be named 2. Instructable Requirements: 1 page strictly devoted to materials required in construction 1 page explaining how to fly the aircraft The instructable's license must be: "Attribution Non-commercial Share Alike (by-nc-sa)" This sentence and link must be displayed on your entry's intro page: “This instructable is an entry in Paper Airplane Contest 10.” Prizes: For this contest I will award the publishers of the top 5 paper airplane instructables* one patch each. Each patch will feature its respective aircraft. The first place winner will also receive one 1 year Instructables.com Pro membership. The second place winner will also receive two 3-month Instructables.com Pro memberships. The third place winner will also receive one 3-month Instructables.com Pro membership. Prize Distribution: 1st Place: 1 Patch One Instructables 1 Year Pro Membership 2nd Place: 1 Patch 2 Instructables 3 Month Pro Memberships 3rd Place: 1 Patch 1 Instructables 3 Month Pro Membership   *Multiple entries are allowed. To keep the distribution of patches wide however, each entrant can only win one patch. How to Enter: To enter this contest, you must send me a private message entitled “My Paper Airplane [Your Member Name Here]” with your instructable's URL included. I will then put the link and author's name onto a list on this topic under "Entries". Judging: I will judge entries based on aircraft performance, and quality and presentation of its instructable. The contest begins Monday, March 12, 2012 and ends Friday, April 20, 2012. Entries must be published between these two dates. From April 20 to April 22, I will be judging all entries. I will announce the winners of the contest on Monday, April 23, 2012 and issue them their prizes Tuesday, April 24, 2012. Entries: e=mc^2: The Bat Bot1398: The Breeze abraham_no_chiz: The Lightning Bullet OfficerZawOoKoSCPD911: The Mighty Falcon Results: OfficerZawOoKoSCPD911: The Mighty Falcon Bot1398: The Breeze abraham_no_chiz: The Lightning Bullet e=mc^2: The Bat

Posted by OrigamiAirEnforcer 6 years ago


Paper Airplane Contest 9 (Closed)

Because speed appears to a popular theme among origami aircraft designers, I have decided to direct this new paper airplane contest--(PAC9) in their direction, in hopes of seeing even more innovative instructables from them. For this contest, the specifications are for a fast, long range paper airplane. Requirements: 1. Aircraft Requirements: • Ability to: (A) fly at least 50 feet; and ( B ) fly at a speed of 20 feet per second (~6 meters per second) • Durability to fly at least 20 flights • Use of less than 3 inches (0.0762) of tape in construction • Use of 1 piece or less of 8.5 by 11 inch (A4) paper in construction • Other permitted materials are a large paper clip and up to 3 staples • Aircraft must be named 2. Instructable Requirements: • 1 page (not the intro page) strictly devoted to materials required in construction • 1 page explaining how to fly the aircraft • The instructable’s license must be: "Attribution Non-commercial Share Alike (by-nc-sa)" • This sentence and link must be displayed on your entry's intro page: “This instructable is an entry in Paper Airplane Contest 9.” Prizes: For this contest I will award the publishers of the top 5 performing paper airplanes* one patch each. Each patch will feature its respective aircraft, rather than medals. The first place winner will also receive a 1 Year Instructables.com Pro membership if his/her plane meets or exceeds all specifications. *Multiple entries are allowed. To keep the distribution of prizes wide however, each entrant can only win one prize. In the event of multiple winning entries, the higher ranking entry will be named. How to Enter: To enter this contest, you must send me a private message entitled “My PAC9 Paper Airplane [Your Member Name Here]” with your instructable’s URL included. I will then put the link and author's name onto a list on this topic under "Entries". Judging: I will judge all the planes myself based on their abilities. I have decided to test this way because I believe judging on performance and suitability, rather than shape, is a more objective approach. The launch height of all test flights is 5 feet above ground level. The contest begins Thursday, September 29, 2011 and ends Friday, October 28, 2011. Entries must be published before Friday, October 28, 2011. From October 28 to November 1, I will be judging all entries. I will announce the winners of the contest on Tuesday, November 2, 2011 and issue them their prizes Wednesday, November 3, 2011. Entries:

Posted by OrigamiAirEnforcer 7 years ago


User profile pages have been changed, for the worst

Instructables has reworked user profile pages in a radical way. Profile pages are now wholly different from what they used to be. Content is no longer divided by its type (instructable, forum, comment, favorite, etc.), it is divided into two sections: the user's projects...and everything else. The section on everything else encompasses every activity related to the user in question. This cluttered list of activities can include everything from viewers favoriting the user's projects, replies to the user and even (deleted) spam comments left on the user's projects. There is no way to divide things up to look at them by their individual types--you must sift through everything manually. As far as the user's content goes, only five projects are visible to the marauding viewer at a glance. There is no indication to viewers over how many projects have been posted by the member in total. Versus the previous layout: Fewer projects are being shown The total number posted by the user is now unclear The number of subscribers had by the user is now unclear The 5 projects which are shown are displayed with smaller images than before. Absolutely every aspect of presentation was superior under the old layout. The only vaguely positive new development is the ability for an author to control what five projects they desire to spotlight. In light of the massive costs, it is not a major plus. If the viewer does make their way to the page which carriers all of a user's projects, they will again find its contents unfiltered. There are no filters to weed out content by featured status, views or popularity. There is still no indication of how many projects there are either. Patches do not appear to be of any value anymore, as they are nowhere to be seen on profile pages. ------------------------ This change has destroyed profile pages. I have been around Instructables for many years and have seen many layouts--this layout is, without a doubt, the worst yet. The layout of profile pages must be reverted to the previous style. Content is being downplayed like it never has been before. Most of a person's profile page is now dedicated to what other people have done. Users' profile pages--what were once pages dedicated to their stuff--are now dominated by others' stuff. When a user goes to my profile page, I want them to see what I have posted. That is why they went there--to see my content. They are not there to look at others' content. Under this new layout, viewers will have to work harder to find results on these profiles and are more likely to lose interest in the content of the user. The lack of intuitiveness to the layout will only aggravate and put off viewers. Content creators will probably bear the brunt of the fallout of this change if it's not quickly undone. Interest in and viewership of their content will likely decrease in time if things do not change. In turn, content creators may decide not to withdraw and discontinue sharing their works. Whomever made the layout what it is now may have had the best intentions. However, it is time to accept the fact that the new layout is completely inferior to the previous one and that it needs to be scrapped.

Posted by OrigamiAirEnforcer 1 year ago


Free Hardwood, Dragon Eggs, Green Explosions...

Sign-up for our newsletter here. Jan. 24, 2008 Welcome back! This week we announced the Get the LED Out! Speed Challenge. Make an awesome Instructable featuring LEDs and win a TV-B-Gone kit! The Homemade Holidays winners have been announced. See who won here! Which of our 14 great finalists should win the $15K VersaLaser? Help decide! Check out these cool instructables! Make a gorgeous Dragon's Egg Turn a regular egg into a fantastic looking dragon's egg in a few minutes with a bit of hot melt glue gun glue and some paint. posted by KaptinScarlet on Jan 23, 2008 Encode data in 2D on your T-shirts, business cards and stickers ! Use QR code, a 2D bar code, to encode fair amount of data that can be read with cell phones! posted by 5Volt on Jan 17, 2007 How to Start Fire with Water! Start a very cool green combustion with just a few drops of water!posted by pudi.dk on Jan 17, 2008 Carrot Caviar Jump on board the Molecular Gastronomy train by making up some carrot caviar in your own kitchen. posted by mzed on Jan 18, 2008 Awesome led cube You never know when you might need a glowing cube to convince people you are from the future. posted by AlexTheGreat on Jan 23, 2008 Speed Challenge! Vote on the finalist pages! Book shelf? ...what book shelf? Here is a method of displaying the artistic covers of a book when space on a table or shelf is not available for displaying it. posted by watermelon on Jan 20, 2008 Make your own Roll-Up Keyboard Have you ever wanted one of those pricey roll up keyboard but didn't want to spend the money? Here is a quick and dirty way to make your own. posted by Auger+Duval on Jan 22, 2008 How to Remove A Fishing Hook Using Fishing line If you get a fishing hook stuck in your finger, salvation is a quick tug of fishing line away from you. posted by back-cast on Jan 23, 2008 Build your own computer Why buy a computer from a manufacturer like Dell or Gateway, when you could build a more powerful computer for less money? posted by bmlbytes on Jan 19, 2008 How to Get Cheap or Free Hardwood Lumber Here's how to buy new lumber in bundles for less than firewood. This seems to work best for hardwoods, cabinetmaker type stuff. posted by TimAnderson on Jan 21, 2008 Show us your yarn! There's still time to enter pictures of your yarn projects in the Lion Brand Yarn Challenge!! Here are some of the 222 projects already entered- check them out, talk to the crafters, and get inspired! Hats Afghan Shawl Ornaments Goldfish   Now go make something awesome, and I'll see you next week! - Eric

Posted by fungus amungus 10 years ago


January 2014 Build Night with Cool Neon

10 SPACES AVAILABLE Deadline to sign up: Wednesday, December 11 This is NOT first come first serve. We will be reviewing your application + past build night participation (does not apply if you’re new to build night program) to determine eligibility. We will follow up with you by December 13 to let you know if your space has been accepted. You must be associated with a formal makerspace or hackerspace to participate. Check out these resources for hosting a build night! JANUARY BUILD NIGHT We are partnering with Cool Neon, a great online source for EL wire, for our January 2014 build night. Sign up and we will ship you a package that includes: (1) Cool Neon Arduino Shield (10) five-foot strands of Cool Neon wire of varying colors, soldered (1) Driver HOW TO PARTICIPATE: Host a Build Night: pick a night in January (any night) to host a project build night using EL wire + arduino shield. You can host multiple build nights during January to work on your projects. Your space must have access to an Arduino and a soldering iron. If you don’t have access you can still Post 2 Instructables: post 2 step-by-step Instructables using the EL wire and Arduino shield. The projects MUST use both elements. (Not posting these Instructables will affect your chances to participate in future build nights). Brownie Points (not required): after the build night post a forum topic on Instructables about your event. Include pictures, stories, etc... Here are two examples from the May build night: Noisebridge and Makers Local 256. We may even feature your photos on the homepage. SIGN UP - Please only sign up if you are able to complete the requirements listed above This is a 2-step sign up process.  YOU MUST COMPLETE BOTH TO FULLY SIGN UP. Fill out this google form. You will then receive a private message in your Instructables inbox by December 13 asking for your shipping information. You cannot receive the cool neon materials without completing this step. RESOURCES: Cool Neon Instructable EL Wire Projects Instructables App (for documentation during the build night): iOS and Android JOIN OUR ANNOUNCEMENT LIST If you are interested in being directly notified about future build nights fill out this form. You will receive an e-mail when the events are announced in the forums. If you have signed up for a past build night or this build night you are already on our announcement list. ABOUT BUILD NIGHTS Instructables is sponsoring monthly build nights at makerspaces and hackerspaces around the world. Each month is a different theme and we will send you materials to run a workshop at your space. In return your space posts Instructables from your build night.

Posted by Carleyy 4 years ago


Ch, 4 In Which Mikeasaurus comes to Instructables and I Build Portal Stuff

Hey Instructabrarians! SHIFT! here to give you all of the semi-recent goings on at Instructables Laboratories!  Last week, our facility opened it's doors to our newest team member Mikeasaurus!  He's been a long time user and fan of the site (you might remember him from such classic 'ibles like Wristwatch Turntables, the very Blade Runner-esque Umbrella Light, and most recently the popular Magnetic Putty ) and we are pleased to have him join us.  So far, he's done a terrific job helping me out with shipping out packages as well as being a fantastic go to guy for any Photoshop editing needs!  As for me, awhile ago for one of our in-house contests, I was looking for unique ways to liven up our lab at Instructables HQ. My inspiration finally from a picture of the iconic cake, from the first Portal game, that hangs – on our bathroom door. I thought it would be really fun to create some kind of companion piece alongside it, and decided to make a couple of themed papercraft models based on the game.  For my first craft I decided to make something that would help protect Instructables’ top secret information from unwanted intruders and rogue test subjects. “Hey”, I thought, “why not the militaristic Turret defenses?” This deadly craft was designed by deviantart’s billybob884 using Pepakura software. He has done some amazing work with papercrafts and Portal and was responsible for designing my amazing GLaDOS papercraft I enlarged 24 X for our recent Game.Life Contest. (“Oh, So NOW you’re going to mention Me? [[=REDACTED=]], you Monster.”) Next, I constructed a tiny 1- inch craft, the fan favorite friendly Companion Cube, desktop edition for our editor-in-chief zazenergy. This craft was designed by user Moony for the /po/ board on 4chan.com Just the thing to help zazenergy with some normal day to day testing!  Finally I created the FrankenTurret that was featured in Portal 2 which (spoiler alert) is a horrific combination of the Aperture Science Weighted Storage Cube. This cool miniature craft, however, came from digitprop.com and was given to Mikeasaurus, who is another fellow Portal fan of our lab. I also have future plans for a fully functioning one and plan to submit it to our Simplebots curator and designer Randofo sometime soon. Anyway, I love Portal and Papercrafts so this seemed like a perfect combination to me. I have a few more Full-Scale versions for some of our upcoming contests, so that should be really interesting. -SHIFT! EDIT: I had pictures of Mike in our office, but can't seem to find them anywhere, sadly.  

Posted by SHIFT! 7 years ago


New Voting Rules

First off, I just want to say that i love the site! I've been poking around fro quite some time now, and I've finally started working on posting my first Instructable. (I know this tags me as a noob; you can take this post with a grain off salt). However, I wanted to see how other people felt about the new voting rules, i.e. the fact that voting is open as soon as the contest is open. Personally, I don't like this. The blog post about it brings up three issues: "Readers don’t go back to vote - Readers are most likely to vote when they first see an entry and want to give it a boost. With the old voting scheme, this favored those who entered on the last weekend and were featured." Don't we want readers to go back and vote? In an ideal situation, I feel like you would want each reader to evaluate each Instructable. If a reader votes early in the contest, and doesn't come back to vote, votes will be favored towards the people who submit first. While I understand that maybe this was part of the intention, it still doesn't seem very fair to me. "Authors enter late - Some authors took advantage of this and would hold off their entry until the last minute. This would lead to a cluster of last-minute entries. Part of this is regular procrastination, sure, but some was also intentional." I'm not quite sure what the harm was with entering an Instructable late in the submission period was. There's a submission deadline, people must submit by that deadline. Did that affect how people voted? I would think not. And while I understand that people procrastinate, what about the people that are just really, really busy with other things in their life? Personally, I was going to enter an Instructable into the Krylon contest, but now that voting is already open, I'm going to save it for another contest. It seems to me that the new rule is punishing procrastinators/busy people based on the actions of a part of the submitting population. "Lots of late entries hurt the contest - With an incentive for authors to keep their hand hidden there’s less of an indication just what people are putting together for a contest. Also,the more high-quality entries that come in on the last weekend, the more likely they are to be lost among the masses. With the new voting, authors would have more reason to step up their game and do a better job if they saw some cooler entries coming in earlier." Again, I'm not sure I see the reasoning behind this. In fact, high-quality entries that come in on the last weekend are even more likely to be lost among the masses now, as people who vote early will never see them. And with the new voting, won't authors be discouraged by seeing the cooler entries with a ton of votes already? Anyways, I was wondering what other people thought. As I said, I'm a bit of a noob here, so you can take this post with a grain of salt. I just wanted to voice my opinion.

Posted by drknotter 7 years ago


Everything Chicken and Eggs - Recipes, Games, Free Products, Gifts and How To Advice

Last week my daughter came home from JK with a photograph of her holding a chick she watched hatch. (She was so egg-cited.) She is learning about eggs as one of the signs of spring. Being the curious mom, I decided to do some web research to learn what all the clucking was about.So fellow moms (and dads) here are some great sites complete with lots of cool free chicken and egg giveaways! I hope you are hungry.1.) Do you want to have fun with eggs? Visit http://www.getcracking.caThis is an awesome, fun site sponsored by the Egg Council. You can join the Egg Lovers Club to receive free recipes and the kids can do Eggtivities and Eggsperiments. For example your kids can learn how to do the Uncrushable Egg Trick. Not to give away anything but let me know how many books you were able to pile up.2.) Are you looking for agricultural or nutritional information? Visit http://www.chickenlovers.caThis site is sponsored by The Chicken Farmers of Ontario. You can go to the Teacher's Resource Section and order free kits with "how to" projects for grades 3 to 10. In addition there is a super Order Desk section where you can get free posters and fact sheets. The posters feature delicious recipes with all the information you need to make the right menu choices.3.) Are you an aspiring chicken farmer? Go to http://www.mcmurrayhatchery.comThis site has tons of information and products related to chickens. It has everything you need on how to keep your chickens and their farmers happy and healthy. You can do everything from buy chicks to listen to their radio show called Backyard Poultry with the Chicken Whisperer. You can also order a free catalogue and sign up for free weekly emails but that's not all. They even have an amazing Hatchery Gift Shop perfect for the hard to buy for chicken farmer on your list.And finally, Are you ready to get started and want to make your chicks happy? Go to http://www.leads2.info/on/ChickenCoop.htmlThis one offers a great "how to" E-Book written by Bill Keene who has many years experience as a poultry farmer. He knows how to build a chicken coop that will keep your chickens healthy and happy. It sells for $29.95 USD but one of the neat things I liked about this site is because it is an E-Book you can print off as many copies of the book and its plans as you want. It also comes with 4 Free Gifts and a money back guarantee.In conclusion, I'm glad my daughter's photograph led me to here. Sign up for all the cool free giveaways soon. You and the kids will have fun. I need to go now; I'm trying a new recipe for supper tonight called Caribbean Chicken. Enjoy!

Posted by lisa9c 9 years ago


DarkOwlKnex's Project Update Six; Review of The Racker Rifle

It's been a while since I've made a forum topic, but here it is: an overview of what I've been doing lately. First order of business, I've built a pistol with a sliding trigger.  It works very well: the sliding trigger has never failed, and it gets pretty good ranges for a single shot.  The only problem: I am using terrible bands, which I'm sure is limiting the power, unfortunately. Some of its features: It has a bullet lock. It gets great ranges. It has a sliding trigger. It has a comfortable handle. It isn't a turret pistol :P For the second order of business, I have built TheRacker's Racker Rifle with the new trigger shown here.  I modified it a little, but a lot of things remain unchanged.  I have decided to review it. I. Design Elements Trigger: 10/10:  The best element of the gun.  It functions flawlessly and was my main reason for building it in the first place. Barrel: 8/10:  The main part of the barrel was fine, but the place where the turret was supposed to catch on was a bit iffy, as the y-rod that it was supposed to catch on could fall off easily and turn a little bit. Stock: 7/10: It was a bit flimsy, but it was aesthetically pleasing in terms of piece usage. Pin guide: 3/10: Here's the worst part about it.  I know I don't have the original pin guide in the picture, but there's a good reason for that: after one #64 size rubber band, the pin guide simply would not work.  It bent and moved and wasn't secured to the barrel in any way, causing quite a problem.  I took it off and modified the barrel, but when the picture was taken, I was experimenting with an alternate pin guide. Handle: 8/10 The original handle was a bit simplistic, but seems, from appearance, to be very comfortable.  I modified mine quite a bit. Turret: 0/0: As it isn't TheRacker's design, and it is the basis for all turret guns, it's pointless to rate it. II. Functional Elements: Aesthetics: 10/10:  It is a very aesthetically pleasing rifle, and there's not much more you can ask for. Innovation: 9/10: The trigger is new and that's much more innovative than a lot of other guns that have been posted. Piece Consumption: 10/10: TheRacker Rifle was built with piece consumption in mind.  It is definitely worth a build if you don't have a lot of pieces, but you want a nice rifle. Power: 9/10: For a pin rifle, it was quite powerful.  It can always be better, though. Durability: 7/10: Everything is very sturdy, except for the stock.  If dropped on the ground, not many things would break. Overall rating: 81/100 = (Approximately) **** / ***** (Four out of five stars.) -DarkOwlKnex   ,     ,  (O,O) <(IIIII)>    I    I

Posted by DarkOwlProductions 5 years ago


Still More DIY Open Studios in Sheboygan!

Fabulous DIY Open Studios continue at the John Michael Kohler Arts Center in Sheboygan, Wisconsin. The open studios are part of our continuing series of Do-It-Yourself (DIY) program series. Ages 13 and younger must be accompanied by an adult. Cost: $5.00For more information, visit http://www.jmkac.org/DIY.Enjoy a fall Saturday making art, browsing our intriguing exhibitions, walking through our colorful gardens and taking a break with a delicious meal or drink in our ARTcafe. We are located within walking distance of some great shops and pubs in downtown Sheboygan, plus just blocks away from the beautiful Lake Michigan beach.Saturday, September 20, 10:00 a.m. to 4:00 p.m.Workshop: MYOB (Make Your Own Bag) Open StudioLocation: John Michael Kohler Arts Center, SheboyganBetz White, artist and author of Warm Fuzzies: 30 Sweet Felted Projects, recycles wool sweaters to create felted pillows, baby blankets, felt-covered journals, bags, and more. She is passionate about recycling, specifically of plastic bags. In the open studio, White will teach participants to make reusable bags using an endless variety of recycled materials including plastic disposable bags, sweaters, sheets, jeans, juice pouches, Tyvec mailers, vinyl banners, and anything else participants have on hand. See the photo of White's You Know...For Kids bag made of Capri Sun drink pouches.Saturday, October 4, 10:00 a.m. to 4:00 p.m.Workshop: Handmade Nation Embroidery/Applique Open StudioLocation: John Michael Kohler Arts Center, SheboyganPhotographer, entrepreneur, artist, and prominent figure in the Do-It-Yourself (DIY) ethic indie craft movement, Faythe Levine will share her unique embroidery/applique techniques along with her savvy marketing skills and knowledge of the emerging self-reliant movement during her residency. A twenty-minute preview of her film Handmade Nation: The Rise of DIY Art, Craft, and Design, will be featured at the open studio and a discussion session on how to market your newfound DIY talents. Saturday, October 18, 10:00 a.m. to 4:00 p.m.Workshop: T.O.M.T. (The Other Man's Treasure) Open StudioLocation: John Michael Kohler Arts Center, SheboyganArtist Rodney Allen Trice created T.O.M.T. with the vigilante mission to recover and reassign the purpose of objects considered too difficult to recycle. This open studio gives you the opportunity to save your own trashed or forgotten objects or anything else you might throw away or overlook in your garages, pantries, and other storage spaces, and give them new life. See the photo of Trice's Tri-Bulb Hoover Floor Lamp.For more information, phone the Arts Center at (920) 458-6144. See you soon!

Posted by Kohler Arts Center 10 years ago


Stopping contest cheaters

I was casting my votes for projects in the Chirstmas Decorations Contest and noticed something strange. The project with the highest votes had a bunch of very brief and highly complimentary comments made by people with the generic avatar. It just looked funny to me. The author wasn't replying to any of the comments. Look at your instructables and i bet there is a sprinkling of generic avatars and also some actual conversations between you and your commenters. So i probed. And i noticed that a bunch of these seemingly generic profiles had been created just prior to the close of another contest. And guess what? They comment on (and i'm willing to bet - vote for) only the instructables of a single user. What are the chances? So i sent an email to TPTB and when the contest results were announced i felt better knowing that they hadn't gamed the system. So i was perusing the entries of the Craftsman contest to start casting votes and started with those with the most votes. And i found another project that had a bunch of generic avatars commenting - and on one case they messed up and replied to one of their fake compliments with a thank you but they used a profile that they complimented the project on instead of the profile that they submitted the project with. What is frustrating is that some of these projects are quite good and should stand on their own merit. The authors just ruin it by artificially creating conversation, inflating the registered user count, and seeming desperate. To prevent from seeming biased or hoping to have my project rank higher i have asked to have my project removed from the contest. (i have no expectation of even an honorable mention my project is so pale in comparison to the many great ones - the project i really wanted to do was impossible because of my Alaskan winter weather) I have a few suggestions... Instructables Staff: Perhaps a rule in the contest prohibiting the creation of multiple profiles for the purpose of voting for or increasing the comments (do they pop to the front page when recently commented on?) or hit count of their project. If you really have multiple personalities then this rule would not apply. (grin) Or maybe a "report this user" feature which browsers could use. Report as: possible duplicate, offensive, violating something or other... Instructables users: Perhaps the masses have a better chance of catching things like this. I don't think this problem will go away unless it is clear that it won't be tolerated. (Or am i just getting too grumpy and it should be tolerated?) We can post suspicious users or projects with comments that appear hokey. I guess the best question to ask right now is should this be dealt with quietly (the staff will ignore votes from the same IP address or use other non-public methods of dealing with it). Or should there be a public flogging? I'd hate to see a really great project with an honorable user bumped out of a prize or even have a lower vote tally than a project that has merits but an author cheating the system to boost their score.

Posted by zieak 9 years ago


Feedback to the user profile page design update Oct. 2016 (post your thoughts here)

You may have noticed that intructables has a brand new user profile page design. I couldn't find a thread for feedback so I made this. Feel free to add your thoughts on this change! It is was just about time for this update and you came up with a beautiful design. Yet I do have a few mixed feelings about it, I'll just go throught the things I noticed within half an hour playing around: It's a bummer that it is not possible to sort the instructables of a user by anything. I can not figure out how to access a users collections or favorites list. I noticed the activity list is mostly filled with "user favorited author's ible" or "some user followed author", which is hiding any *actual* activity of the author. I doubt that this is what the majority of readers want (At least I don't). Please give use the option to choose what we'd like to show as well as the option to hide and feature individual entries, it is "our" profile after all. Long comments should be "collapsed" by default with a button to display all of it. It can clog up the list quite easily. This type of activity list has a great potential to ease communication with followers. I'd be great to post things (small amounts of text or maybe a picture) which generates a notification for followers. The "Set promoted Items" is a great idea, if I could get it to work (I'm running firefox 44.0) The "favorite <3" counter has always meant much more to me than views, they show that an ible is worth remembering, please bring it back. Why is the avartar now placed in a top banner instead of in the top left corner (right over the "about user" section). It seems like a lot of wasted space to me. I wish you could click any of the contest medals to get to the corresponding 'ible, it's no big deal though. Characters such as " " or Ω are not displayed correctly. To me this update feels like a lot of options to discover the things I like are taken from me. Correct me if I'm wrong, but I thought instructables is the place for those who desire more individuality, so much actually, that they just make their own stuff. Quite ironic to force a "one fits all" update (without any  configurations) onto everybody. Please, don't take this to much to heart. I am aware that any of those dots above can be days worth of work, I don't expect you to change anything. Still I feel like these issues must at least be mentioned once. Stay true to yourself, instructables, don't loose your uniqueness in search of being pretty. nqtronix

Posted by nqtronix 1 year ago


Lord of Aracana: quickest way to bring down monsters.

First off, this game is rated M  and contains content that is gory and violent. It may be found  offensive to some. So if there is even the slightest chance you might take offense, or there is someone with you who might be offended or should not be exsposed to such content, please do not continue and please exit now. OK, now we can start. Hey all you gamers out there! There has been alot of discussion about the fastest way to bring down master guradians in the game Lord of Arcana. This is a new game out recently this year developed by Access games inc. It is now one of my faves on the psp system, featuring full HD graphics, tons of weapon and armour choices, and also you can join parties of up to four people on a quest.  After playing and beating it myself I know most of the tricks and the litte things you can do to gain an edge in battle. First off, learn your monsters! Find out their weaknesses, Here-in lies the secret of defeating your foes quickly and efficiently. Observe how and when they like to attack, From what angle and with what speed. And most importantly, find their dead-zone. This is like their blindspot. this is the best place to attack from. Only the big monsters such as master guardians will have these. For example, the guardian Bahamut's blind spot is right beside his right leg behind his wing. Wait for him to lift his tail for a slam then attack! The best weapon to use on the master gurdians is a polearm. Use the highest level polearm you have, then equip the battle art "pile drive". Wait for the monster to attack, now evade! Quickly, charge piledrive to max, this should take about 2 seconds. Now! Spring upon the unholy beast with all the wrath of  Hyrodyn! This is also effective for reaching beasts that like to cower in the earth. Use this tactic to reach the master guardian Asjada while she is hiding below the surface of the ground. After a few hits from this she will pop out and will be past half dead. This will make quick work of any monster you will face, but be warned it can be risky when facing fast moving targets such as the Griffin, Drake shade, or Kirin. Well i hope this helps, and either way, send me a heads up if you tried this. If you couldn't get it to work don't be afraid to ask for more info. If it does work for you, great! Have fun, and remember this creed while inflicting that last blow upon thy wretched beast underfoot....Fear the dark, fear the killer, FEAR ME!

Posted by Matrix-technician 6 years ago


Call of Duty - Knex Warfare

Hello fellow members and mates, I had an idea for a knex call of duty. It will feature many guns of real and not real types. Lets go to the guns shall we? The Weapons   Pistols/Sidearms SP-51 Desert Eagle Mk2 - link SP-60 Pistol - link  DunKILLMeZak - link IM-69 Slider - link MAGNUM - link SA-Revolver - link Halo 1 Magnum - link SAP - link WASP - link IFPP-5 - link RMP-8 - link  Halo Reach Magnum  - link OodaVolver - link Deviance - link Shotguns J5-Barricade - link M.O.S. - link AA-12 - link Breaker - link 9LRMS GDS - link BCS4FE - link BSAS - link SMGs/Machine Pistols P90 - link Kiparis - link G18 - link MP5K - link MP-605 Litemod - link TD-10 - link UMP-45 - link UMP-45R - link MP-40 - link Assault Rifles TR-18 - link Knexsayer - link ZKAR V2 - link AR-12 Prototype II - link G36C - link Ghost 3.0 - link FAMAS - link Handle Pump TR8 - link Halo 2 BR - link ACR - link AR-18 Prototype III - link AR-20 Prototype IV - link KLS V2 - link RAWR - link FA V2 - link SOBR-922 - link SSV F2000 - link AN-94 - link M4A1 SOPMOD - link SOAR-16B - link Callous - link SCAR-L - link K-2 FABR - link Gen 2 HAWC Bow - link REMPAR-2 - link TZKAR-18 - link Sniper Rifles/Crossbows R700 - link Creeping Death Mk6 - link SR-V2 - link Sipriani V3 - link  VSS Vintorez - link Springfield - link HAWC V10 - link Kentucky Rifle - link Punisher - link Raptor - link Creeping Death Mk7 - link Creeping Death Mk8 - link Creeping Death MiniBow - link Creeping Death Mk9 FE - link KGBSR - link Lightning Flash Sniper - link TH2BR - link Compound Bow - link SSCR IV - link Cannons Brickster - link Heavy Cannon V1 - link Heavy Cannon V5 - link A.D.U. Bazooka 1040 - link MGs M60 Machine gun - link M1919 - link KGBMG - link MTG1 - link Hidden Guns Z3 - link These are the weapons I think are perfect for knex call of duty. You can leave suggestions in the comments below. I might add your suggestion onto the List!!! Carry on =D  *What maps would I use for the gameplay; anyone got any ideas?

Posted by beanieostrich 7 years ago


A Thank You to One Very Thoughtful Little Girl

This last Wednesday, while sitting in my daughter's hospital room,  I picked up my computer and checked my e-mail.  There was a message from Cattrampoline wishing for my daughter to get well soon.  It took me a moment to put it all together.  My little girl, known here as sistergldnhair, has a best friend, known here as themoose64.  Moose posted to let the Instructables community know about SGH's upcoming surgery. Here is the truth.  I am 45 years old and I did not see what one 11 year old little girl saw.  I should have know, but I missed how important this site is to SGH and just how much she would love to receive well wishes from the people here.  On a trip to California last year, all SGH wanted to do was see Instructables.  I heard for months about how she got to meet Fungus Amongus and Angelabchua and how she got to play with Angie's dog.  She was practically bouncing when one of her Instructables was Featured and squealed when Scoochmaroo and Penelopy sent her a comment.  She also did a Forensic speech on Instructables.  Wrote Eric an e-mail.  He responded with some links and she worked and worked on her project.  And a few months ago, we had planned to attend the Instructables event in Chicago.  Unfortunately the same day as that event, SGH had to have an MRI/MRA of her brain.  The dye made her quite sick and we were not able to go.  One very heartbroken little girl. She was scared to have the surgery, which was to her forehead above her right eye.  Afraid of the anesthesia and afraid of how she would look when it was all done. Moose wrote a post and received some criticism for spelling you as U and a few other mistakes in language usage.  I absolutely, 100 percent understand that criticism.  I edit and proofread for a living and I really do get it.  I am not at all fond of this texting lingo, but putting that part of the post aside, the meaning behind it was significant.  Two little girls that have been best buddies since Kindergarten and one of them did an amazing thing for the other in an effort to make this difficult time a little easier. So, I thank themoose64 and I am so thankful that I will have the opportunity to see her grow into an amazing young lady. As for my SGH, the surgery was a little more complicated than they thought.  She was very sick and the first smile she was able to give me was when I read her cattrampoline's message. She is very swollen and can't move her face yet.  This is all very traumatic, but we know it is only temporary.   Today is better, as I expect each day will be.  And she is working on her next Instructable, a hospital gown for children that keeps your backside covered =)

Posted by cdawisconsin 6 years ago


Site improvement suggestion (we need meta-categories too, btw)

I have a feature request/suggestion for instructables.com.My suggestion would be to provide a menu bar option (where "Explore", "Groups", "Forums", and "Contribute" are currently) for a user of the site to suggest and request a type of instructable, and provide information about what they'd like to see.I feel that this will provide a number of benefits, and virtually no drawbacks. I will attempt to list a sampling of both if I can... I'm going to begin a couple of terminology conventions to make my idea easier to write out. From here on out, I'm going to refer to REQUESTORS as people that have an idea for an instructable that they either would like someone to pick up and do from beginning to end, or possibly a little assistance on an instructable that they've began and have a stumbling block that they need help with. I'm going to refer to WRITERS as people who write up an instructable, simple as that.-- This will allow people one central location to ask this terrific community for help with an idea that they've got in mind.-- It would serve in a way similar to the "want it" option on ebay does... Only to create a marketplace of ideas. Currently on Instructables, there seems to be, at least in a small way, a reputation system where the quality and quantity of your instructables may be a source of pride and mutual respect for the users. Some WRITER may be looking for ideas to write up, whether from beginning to end, or help solve someone else's stumbling block. They go out to the requests page (or even do a search for it) and see if anything strikes his or her interest.-- If you think about it, a lot of the biggest and best user contributed sites are successful based on the workflow organization, and how efficient they are (wikipedia comes to mind). This idea would further increase the efficiency of instructables.com, allowing for larger rates of growth. I'm not going to place value judgments on growth for growth's sake, but that's for the people that provide this great site to consider and decide for themselves.-- It would help clean out the forum a bit.-- I guess it could also help tip the balance in the "marketplace of ideas" that I mentioned before. Right now in instructables, it's not always easy to tell what a user has to bring to the table in a discussion unless they've got a few instructables out there to judge. If you have a request system, you could look at what kinds of things they ask, and get to know them a little better that way.--in my opinion, one of the biggest neat benefits would be the additional opportunity for isolated users to connect with others who are interested in the same types of things as they may be (or you, or me). This would enhance the learning environment, the sense of community, and benefit everyone.Negatives:--additional complexity--frivolous requests (like that never happens now, right?)--time and expense for implementation--site aesthetics, maybe?I'm certain that my idea could use some tinkering, but that's kinda the spirit of this site, isn't it? I already have some ideas about this along the fringes, but I'd rather wait and see if this gets any kind of response.

Posted by Subvert 11 years ago


Friends in high places

Evening all, Following on from what Jessy has already said, I'd just like to weigh in with my own views on life at Instructables and the company's decisions to work in cahoots with Autodesk. I've been an Artist in Residence at Instructables now for two weeks, and they've been an amazing two weeks. The atmosphere in the lab is the sort of laid-back but productive work environment you can only find among people who really love what they do. They work, they play, they somehow produce an awesome, widely-loved website. And now it looks like a big, grown-up company has decided that the site's awesome too. As far as I can tell, that's a good thing. Everyone at the Instructables lab seems genuinely, if cautiously, optimistic about what the new regime will mean for the company. A bigger company can provide more resources, taking some of the load of the team's shoulders so they can introduce new features and more extravagant contests. At the lab, there haven't been any changes. Everyone's still doing the same jobs they were doing a week ago and, yes, yesterday afternoon we were still up on the same roof, shooting shaving cream at the same intern. All is as it should be. Instructables is run by a small tightly-knit team of makers, so I think there were a few concerns about how Autodesk might try to warp the company to fit it into a standard, corporate mold. So far, Autodesk has been doing a good job of putting those concerns to rest. The success of Instructables is deeply tied up with its staff being a flexible little troupe of amiable nutcases and the managers at Autodesk seem to appreciate that. They know as well as we all do that if they mess with the winning formula, they'll only screw things up. Instructables is built on its community (that's you, reading this) and the community won't put up with any changes that make the site a worse place to spend time. If they try to screw the site up, you lot will rebel. If they try to make us wear ties, Randy will rebel. Their plan seems to be to nurture and support the site with funds, people and expertise while interfering relatively little with how it actually runs. We've been over to the local Autodesk offices to meet up with some of their employees and they seemed like a bunch of overenthusiastic, slightly geeky maker types. Which is to say, they seemed just like the rest of the gang here at Instructables and, as far as I can tell, just like much of the Instructables community. They're people who like to make things. A lot of them have been using Instructables for years. As a company to work alongside, they seem like a good fit. It will be very interesting to see where the site goes from here, but my gut feeling is that it will keep on doing the same things it's always done, just more so. Hopefully that's something we can all look forward to.

Posted by PenfoldPlant 7 years ago


Windows XP Registry Repair

If your Windows XP has landed to a position where it has become nearly impossible to efficiently do any work, or it frequently crashes up or the system has obtained a habit of being hanged up in the middle of crucial activities. All these are symptoms that the registry has caused serious errors and the system requires registry repair. Occurring of registry errors is quite common in those operating systems which programs through Windows technology because as the system is being used, many programs are being installed and uninstalled, various hardware applications are added and removed, data files are created and deleted and various other such functions. A registry can be defined as the central point on any PC and is responsible to store the entire data which constitutes the core elements of the operating unit plus each and every other setting that is required during the course of using it. The time at which the data saved within the registry becomes corrupt, errors starts piling up in the back of the system which eventually surfaces with the passage of time. This can also be the main cause behind the slow startup of the Windows, random occurrences of Windows shutdown or several program errors that occur randomly and frequently. A Windows XP registry repair becomes necessary as the system ages because the quantity of programs and applications operated on it increases too. This increase in programming capabilities will create errors within the registry because of the accidents or mistakes made during the programming process. An example of this is that when the user is installing a new application and accidently the system turns off due to power failure or accidently unplugging of it. Since the downloading was still under process and was stopped abruptly, there are chances that some installation files are stored and incomplete configuration settings is now present in the registry because no way was provided to it to roll back to the application. These files, since are of no use for the system occupies not only space on the registry but can also create errors within it. In the course of performing a Windows XP registry repair, there are several options for doing this. The first way can be do it yourself by the use of primitive tools provided free of cost. The second option can be to buy registry cleaner software through which the registry will be cleaned automatically or the third way can be to render the services of a PC specialist and let him do the work for you. All the three options have some pros and cons in it. Performing a registry clean by yourself can be quite complicated as it is a very large area and fixing errors at your own might take a lot of time. Purchasing a registry cleaner on the other hand, is a good option if it has the features of analyzing and fixing the whole registry rather than certain area only. Rendering services of a specialist is also a good option but, it might be quite expensive touching to the limits of buying a new system in that price. About Author: This article is written by Jason Kelly, who also writes for www.registry-repair-tools.net, a site emphasizing on registry repair tool, windows registry repair, and windows xp registry repair.

Posted by franciscopmyers4 7 years ago


Make HID (human interface design) beautiful

There are few ubiquitous household items as ugly in form and function as a computer keyboard. They're everywhere. They're an inefficient and archaic visual distraction, barely suited to stamp ink on dead trees, as they were originally designed to do. Computer components need to be elegant, form well married to specific functionality needs, if computers are to fade into the background of life and thus best support it -  and that is nigh impossible with the keyboard hanging out. I'm a hci software guy. I spent almost three years writing a library of code to enable a new generation of input devices… beautiful, simple  and efficient… closer to playing a musical instrument than typing on a typewriter. I need designs for a piece or two of hardware that shows off how beautiful and/or hidden a computer input device can be when you completely minimize its form… If you are an industrial designer or a mid level maker or even a just a for the fun of it 2d or 3d CAD nerd, allowing for the device functionality will be a trivial concern, with 90% of your attention paid to the form of the device… and that's what I'm looking for… a beautiful replacement for the horrible and outdated keyboard and mouse that shows off the features of the software and blends in to people's lives. The designs will be 5-key and 10-key. The electronics area to allow for will be pretty simple -  probably just an HID chip - as tiny as possible - with ports to wire to buttons, etc -  a power source, wireless connector (preferably low power bluetooth), and wires to connect the chip to everything it needs to connect to. While the designs can be created as completely conceptual, we would prefer to be able to physically prototype them using something like 3d printing, laser cutting or other maker accessible options and electronics components that would also be maker accessible. Preferably, the file format will be solidworks compatible. For now, this is an unpaid gig, with the compensation mainly being in the form of some really sweet portfolio designs, hope for a better HID tomorrow, and maybe a makey makey type gift for those times when nothing but a banana piano will do. We do have investor meetings lined up and will credit any prototype designs used to show off the software during those, as well. If we decide to sell the software in various configurations packaged with hardware variations, and everyone feels like a good time was had by all in this trial run, then we can talk about a production partnership. If that were to be a possibility, industrial design related experience or strong enough to heavily research it type interest - sourcing, packaging, etc. - would be a big bonus. (As a note, while the  HCI is all key input based now, there will later be support for things like 3d tracking options - So, the project could get even more exciting on the HID side.) __________________________________________________ If you are interested in learning more, please use the PM system provided through Instructables as first contact. Further contact info will be provided should the initial contacts merit it. Thanks!

Posted by parrleu 5 years ago


Quick-vite idea

*UPDATE 2-15-11* If you are good with cell phone apps and website building and you would like to use my idea please message me. If you do make this all I ask for is a very small cut of the profit, but I really doubt anyone would want to make this anyway. Well, if you do just send me a private message and we can talk about it. Keep in mind you still may NOT TAKE MY IDEA UNLES I LET YOU! IT IS STILL COPYRIGHTED BY ME! Hey everyone, I just wanted to share my idea for a possible website I will be making in the future. I got the idea recently when my mom wanted to invite people over to the superbowl and sent out the emails that day. Many people didnt respont because, lets face it, many people dont check their email more than once a day. My idea would be a website based service that you could sign up for for free or become a member for a monthly fee. How it would work is you could type up your message and then send it to a pre-saved group of all the recipients phone numbers, and from there numbers could be added or removed. The site would then send a text to all of the recipients with instructions on how to respond. It would be something like "I'm having a b-day party at my house. 3:00-6:00 at 52 blah blah road. 'reply the number of people followed by y for yes, n for no, or m for maybe. ex. 3y 2n' " Then the results would be replied back to the website where it would compile a list of who and how many could and could not go to the event. Since sending the texts would cost some money it would have to be made up by advertising space as well as limiting the amount of invites allowed to be sent by the free users. Members benefits could include increased invites per month, more recipient groups allowed to be made, and a feature where you could text your website number from your cell phone and it would update you with how many people could and could not go. Since I'm only 16, I would not know how to create this site or be able to spread the word very well, so I would just like feedback on the idea for now. Please tell me what you think about the idea, and if you think its stupid be honest and tell me. Thanks :) And if you take my idea and start making money off of it, I will press charges. I emailed this to myself to sort of "copyright" it and this forum topic will not be edited ever so this will prove it's my idea as well. So please don't steal my idea.

Posted by Electroinnovation 7 years ago


[newsletter] Electric Motorcycle, Make Wine, LED Umbrella...

Sign-up for our newsletter here. Apr. 10, 2008 Welcome back! We have lots of news for you today. New contests! Discover Magazine has partnered up for a Green Science Fair For a Better Planet for you eco-makers, and for the bakers we're having a Cake Contest. Enter something awesome! Instructables and RoboGames will be hosting a Robot Contest! If you build robots this is your chance to share your knowledge and show off your bot. Get ready - contest launches April 15! Contest winners announced! See who won the Pocket-Sized Speed Contest, Pets Month, and the T-Shirt Hacks Speed Contest. We will be hosting a Show & Tell at the SF Bay Area Yuri's Night 2008 this Saturday! If you want to show your projects off, let us know!! Check out these cool instructables! Double-Decker Drum Composter Make a spinning double drum composter to make soil for your garden. posted by iPodGuy on Mar 16, 2008 Recycle Plastic Shopping Bags into 'Yarn' Recycle your plastic bags without melting them or releasing noxious fumes into the air. posted by tlmacnolan on Apr 1, 2008 LED Frosties Light up your party's cooler with some waterproofed LED lights. They're simple to make and easy to reuse. posted by fungus amungus on Apr 1, 2008 T-shirt to sexy top Transform a boring old t-shirt into something that makes you the star of the party. posted by diana.cristea on Apr 5, 2008 Take a Picture of the Steam from your Meals Learn a few tricks for capturing that freshly-cooked look in your photos by reading this Instructable and the helpful comments. posted by Brennn10 on Apr 2, 2008 Cool prizes from Discover Magazine! April is Photo Month! Bake and decorate! Electric Umbrella Turn an ordinary umbrella into something whimsical and magical. posted by sockmaster on Apr 8, 2008 How to Make Wine Making wine is easy to do with the right stuff, equipment, and proper sanitization. posted by Seakip18 on Apr 8, 2008 Turn broken speakers into a snappy media cabinet Broken speakers are pretty but useless while media cabinets are ugly but useful. A melding of the two objects was all but inevitable. posted by GoodRubbish on Apr 7, 2008 $5 Macro Lens - for land or sea use Make a cheap macro lens for a camera with no built-in macro feature. Fit for use above or below the waves. posted by Warthaug on Apr 2, 2007 How to build a 72 Volt electric motorcycle No gas, no oil and almost silent. 72 Volts, 70mph, pure fun. posted by Stryker on Apr 8, 2008 Now go make something awesome, and I'll see you next week! - Eric

Posted by fungus amungus 10 years ago


Roomba mapping and quadriplegic assistive device

Hello,I am a high school student in the San Francisco bay area. After attending Maker fair this past weekend and talking to the instructables staff, i am going to take on one of your challenges and developing a roomba mapping platform, and much more. Because i am still a student, i don't have the funding to purchase my own roomba, so this is my application for the scholarship. I have attended many lectures that have been made by the Stanford DARPA team, i would like to take some of their ideas and apply it to the roomba platform. My roomba will be able to map it's surrounding, where it will then process that information, creating an optimum route. I will also utilize complete use of all the sensors that are provided so you can keep track of everything that is going on. Mapping will be one feature, there are plenty more. A nice control system for your roomba will be made so you can access everything you need to know about battery life, run time, dirt picked up, etc....in a nice GUI layout. RSS feed can also be sent to your laptop or cell phone so you know what exactly is happening with your roomba. And because this platform will be used very often to guard my precious projects, i will throw on a wi-fi video camera and control system. This will enable me to control the roomba over the internet to scout around and see what my dog is up to. The video feed will also be told to record one pass around the entire house, if anything abnormal appears (chair knocked over, loud nosies, etc.)I am also a member of this years Palo Alto High School Lemelson-MIT invent team. Our project is to create an assistive device for quadriplegics so that they can control their world using countless lase r activated household items. Our quadriplegics friend Henry Evans said that it would be amazing to be able to control a roomba that drives around and plays with his dog. I will make it my personal goal to create a platform which henry can use to control this roomba using the assistive technology our team is developing. (http://robotics.paly.net/)There are plenty of other things i would like to add on if i have the time. The main goal is to make the roomba map it's surroundings, and be controllable by our friend Henry.I have so many more ideas i would like to add on to this if i have the time, and i ensure you that i am very capable to complete these goals by the required time frame. I'm very excited to take on this project, and i believe that with your help i can really do something amazing here that can be appreciated by the entire robotic community.--Daniel FukubaPalo Alto High School

Posted by dfukuba 11 years ago


Feature "totally broken website" is working great.

I was a dozen hours into editing a new ible, and now it looks like this: 500 Servlet Exception javax.servlet.ServletException: javax.servlet.jsp.JspException: ServletException in '/common/layout3col.jspx': java.lang.reflect.InvocationTargetException at com.caucho.jsp.PageContextImpl.handlePageException(PageContextImpl.java:1120) at _jsp._pages._error._error__jsp._jspService(pages/error/error.jsp:9) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.instructables.servlet.ErrorServlet.service(ErrorServlet.java:68) at javax.servlet.http.HttpServlet.service(HttpServlet.java:92) at com.caucho.server.dispatch.ServletFilterChain.doFilter(ServletFilterChain.java:106) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.forward(RequestDispatcherImpl.java:277) at com.caucho.server.webapp.RequestDispatcherImpl.error(RequestDispatcherImpl.java:113) at com.caucho.server.webapp.ErrorPageManager.sendServletError(ErrorPageManager.java:362) at com.caucho.server.webapp.WebAppFilterChain.doFilter(WebAppFilterChain.java:175) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.http.HttpRequest.handleRequest(HttpRequest.java:274) at com.caucho.server.port.TcpConnection.run(TcpConnection.java:514) at com.caucho.util.ThreadPool.runTasks(ThreadPool.java:527) at com.caucho.util.ThreadPool.run(ThreadPool.java:449) at java.lang.Thread.run(Thread.java:595) Caused by: javax.servlet.jsp.JspException: ServletException in '/common/layout3col.jspx': java.lang.reflect.InvocationTargetException at org.apache.tiles.taglib.InsertTag$InsertHandler.doEndTag(InsertTag.java:923) at org.apache.tiles.taglib.InsertTag.doEndTag(InsertTag.java:457) at _jsp._pages._error._error__jsp._jspService(pages/error/error.jsp:9) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.instructables.servlet.ErrorServlet.service(ErrorServlet.java:68) at javax.servlet.http.HttpServlet.service(HttpServlet.java:92) at com.caucho.server.dispatch.ServletFilterChain.doFilter(ServletFilterChain.java:106) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.forward(RequestDispatcherImpl.java:277) at com.caucho.server.webapp.RequestDispatcherImpl.error(RequestDispatcherImpl.java:113) at com.caucho.server.webapp.ErrorPageManager.sendServletError(ErrorPageManager.java:362) at com.caucho.server.webapp.WebAppFilterChain.doFilter(WebAppFilterChain.java:175) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.http.HttpRequest.handleRequest(HttpRequest.java:274) at com.caucho.server.port.TcpConnection.run(TcpConnection.java:514) at com.caucho.util.ThreadPool.runTasks(ThreadPool.java:527) at com.caucho.util.ThreadPool.run(ThreadPool.java:449) at java.lang.Thread.run(Thread.java:595) Caused by: javax.servlet.ServletException: javax.servlet.jsp.el.ELException: java.lang.reflect.InvocationTargetException at com.caucho.jsp.PageContextImpl.handlePageException(PageContextImpl.java:1120) at _jsp._common._nav__jsp._jspService(_nav__jsp.java:263) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.caucho.jsp.PageContextImpl.include(PageContextImpl.java:933) at _jsp._common._layout3col__jspx._jspService(file:/home/instruct/deploy/instructables/common/layout3col.jspx:186) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.caucho.jsp.PageContextImpl.include(PageContextImpl.java:933) at com.caucho.jsp.PageContextImpl.include(PageContextImpl.java:870) at org.apache.tiles.TilesUtilImpl.doInclude(TilesUtilImpl.java:143) at org.apache.tiles.TilesUtil.doInclude(TilesUtil.java:149) at org.apache.tiles.taglib.InsertTag.doInclude(InsertTag.java:760) at org.apache.tiles.taglib.InsertTag$InsertHandler.doEndTag(InsertTag.java:892) at org.apache.tiles.taglib.InsertTag.doEndTag(InsertTag.java:457) at _jsp._pages._error._error__jsp._jspService(pages/error/error.jsp:9) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.instructables.servlet.ErrorServlet.service(ErrorServlet.java:68) at javax.servlet.http.HttpServlet.service(HttpServlet.java:92) at com.caucho.server.dispatch.ServletFilterChain.doFilter(ServletFilterChain.java:106) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.forward(RequestDispatcherImpl.java:277) at com.caucho.server.webapp.RequestDispatcherImpl.error(RequestDispatcherImpl.java:113) at com.caucho.server.webapp.ErrorPageManager.sendServletError(ErrorPageManager.java:362) at com.caucho.server.webapp.WebAppFilterChain.doFilter(WebAppFilterChain.java:175) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.http.HttpRequest.handleRequest(HttpRequest.java:274) at com.caucho.server.port.TcpConnection.run(TcpConnection.java:514) at com.caucho.util.ThreadPool.runTasks(ThreadPool.java:527) at com.caucho.util.ThreadPool.run(ThreadPool.java:449) at java.lang.Thread.run(Thread.java:595) Caused by: javax.servlet.jsp.el.ELException: java.lang.reflect.InvocationTargetException at com.caucho.el.StaticMethodExpr.evalMethod(StaticMethodExpr.java:142) at com.caucho.el.FunctionExpr.evalObject(FunctionExpr.java:71) at com.caucho.el.Expr.print(Expr.java:325) at _jsp._common._nav__jsp._jspService(_nav__jsp.java:164) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.caucho.jsp.PageContextImpl.include(PageContextImpl.java:933) at _jsp._common._layout3col__jspx._jspService(file:/home/instruct/deploy/instructables/common/layout3col.jspx:186) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.caucho.jsp.PageContextImpl.include(PageContextImpl.java:933) at com.caucho.jsp.PageContextImpl.include(PageContextImpl.java:870) at org.apache.tiles.TilesUtilImpl.doInclude(TilesUtilImpl.java:143) at org.apache.tiles.TilesUtil.doInclude(TilesUtil.java:149) at org.apache.tiles.taglib.InsertTag.doInclude(InsertTag.java:760) at org.apache.tiles.taglib.InsertTag$InsertHandler.doEndTag(InsertTag.java:892) at org.apache.tiles.taglib.InsertTag.doEndTag(InsertTag.java:457) at _jsp._pages._error._error__jsp._jspService(pages/error/error.jsp:9) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.instructables.servlet.ErrorServlet.service(ErrorServlet.java:68) at javax.servlet.http.HttpServlet.service(HttpServlet.java:92) at com.caucho.server.dispatch.ServletFilterChain.doFilter(ServletFilterChain.java:106) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.forward(RequestDispatcherImpl.java:277) at com.caucho.server.webapp.RequestDispatcherImpl.error(RequestDispatcherImpl.java:113) at com.caucho.server.webapp.ErrorPageManager.sendServletError(ErrorPageManager.java:362) at com.caucho.server.webapp.WebAppFilterChain.doFilter(WebAppFilterChain.java:175) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.http.HttpRequest.handleRequest(HttpRequest.java:274) at com.caucho.server.port.TcpConnection.run(TcpConnection.java:514) at com.caucho.util.ThreadPool.runTasks(ThreadPool.java:527) at com.caucho.util.ThreadPool.run(ThreadPool.java:449) at java.lang.Thread.run(Thread.java:595) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor122.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at com.caucho.el.StaticMethodExpr.evalMethod(StaticMethodExpr.java:133) at com.caucho.el.FunctionExpr.evalObject(FunctionExpr.java:71) at com.caucho.el.Expr.print(Expr.java:325) at _jsp._common._nav__jsp._jspService(_nav__jsp.java:164) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.caucho.jsp.PageContextImpl.include(PageContextImpl.java:933) at _jsp._common._layout3col__jspx._jspService(file:/home/instruct/deploy/instructables/common/layout3col.jspx:186) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.caucho.jsp.PageContextImpl.include(PageContextImpl.java:933) at com.caucho.jsp.PageContextImpl.include(PageContextImpl.java:870) at org.apache.tiles.TilesUtilImpl.doInclude(TilesUtilImpl.java:143) at org.apache.tiles.TilesUtil.doInclude(TilesUtil.java:149) at org.apache.tiles.taglib.InsertTag.doInclude(InsertTag.java:760) at org.apache.tiles.taglib.InsertTag$InsertHandler.doEndTag(InsertTag.java:892) at org.apache.tiles.taglib.InsertTag.doEndTag(InsertTag.java:457) at _jsp._pages._error._error__jsp._jspService(pages/error/error.jsp:9) at com.caucho.jsp.JavaPage.service(JavaPage.java:60) at com.caucho.jsp.Page.pageservice(Page.java:570) at com.caucho.server.dispatch.PageFilterChain.doFilter(PageFilterChain.java:179) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:485) at com.caucho.server.webapp.RequestDispatcherImpl.include(RequestDispatcherImpl.java:350) at com.instructables.servlet.ErrorServlet.service(ErrorServlet.java:68) at javax.servlet.http.HttpServlet.service(HttpServlet.java:92) at com.caucho.server.dispatch.ServletFilterChain.doFilter(ServletFilterChain.java:106) at com.caucho.server.webapp.DispatchFilterChain.doFilter(DispatchFilterChain.java:115) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.webapp.RequestDispatcherImpl.forward(RequestDispatcherImpl.java:277) at com.caucho.server.webapp.RequestDispatcherImpl.error(RequestDispatcherImpl.java:113) at com.caucho.server.webapp.ErrorPageManager.sendServletError(ErrorPageManager.java:362) at com.caucho.server.webapp.WebAppFilterChain.doFilter(WebAppFilterChain.java:175) at com.caucho.server.dispatch.ServletInvocation.service(ServletInvocation.java:229) at com.caucho.server.http.HttpRequest.handleRequest(HttpRequest.java:274) at com.caucho.server.port.TcpConnection.run(TcpConnection.java:514) at com.caucho.util.ThreadPool.runTasks(ThreadPool.java:527) at com.caucho.util.ThreadPool.run(ThreadPool.java:449) at java.lang.Thread.run(Thread.java:595) Caused by: java.lang.NullPointerException Resin Professional 3.0.28 (built Mon, 18 May 2009 02:21:41 PDT)

Posted by TimAnderson 8 years ago


Yuri's Night Bay Area: updated science/tech/art lineup announced

Prepare for Liftoff! www.worldspaceparty.org Get ready for something entirely different. On April 13th the Bay Area joins the world in celebration of space exploration in a unique convergence of artists, scientists, astronauts, performers and musicians. Yuri's Night is a commemoration of humankind’s first venture into space, by Russian Cosmonaut Yuri Gagarin. This gathering bridges national, cultural, generational and social barriers to ignite excitement about what is new on the horizon in space exploration and to remind us of the magnificent feats humanity is capable of. Yuri's Night Bay Area will be held at Moffett Field in the NASA Ames Research Center's massive SOFIA hangar, home to the world's largest aerial observatory. Our host for the evening is pioneering space traveler Anousheh Anasari, the first privately funded female to reach orbit. She is joined by Dr. Chris McKay, world renowned expert in astrobiology and terraformation with the Space Science Division of NASA Ames Research Center, as they welcome you to a dazzling array of interactive art installations and science demos, interwoven with musical and acrobatic performances by some of the world's finest entertainers. Cutting-edge interactive technology and live demos will include: Neuro feedback games and visualizations including Telekinetic Asteroids and Mind RipplesExplorations of the world through NASA World Wind and Gigapan, the high-resolution panorama projectPortals into Second Life and Burning Man Earth, Google's Black Rock City browserA roofless stargazing lounge, with an exceptional telescope provided by NASASquidlabs' Instructables and ground-breaking kite technologyScience demonstrations and innovations from the worlds of robotics, engineering, biology and astronomy, will also be on display: A talk and interactive demos from a senior SETI scientist on efforts to detect earthquakes from spaceExplorations of Techgnosis by Erik DavisInteractive next-generation science data visualization software from NASA Ames' Astrophysics DivisionRobots from Justin Gray, Carnegie Mellon University, and NASA, including the next generation of roversExclusive heavenly imagery from SloohDisplays of microbial fossils, live microbial mats, and magnetic and fluorescent bacteriaASME's human-powered vehiclesEngage with space-inspired and technology-infused art installations, including: StarZipper, the 200 foot high installation powered by LEDs and Helium created by internationally renowned artist Michael Light and collaborator Dave RattrayPeter Foucault's self-propelled motion sensor Drawing RobotsSpot Draves' collaborative evolutionary high-definition visual algorithm generator, Electric SheepDynamically inflating sculptures by AKAirwaysHypKnowTron and ChakraTron, the interactive light sculptures by GaspoExperience rare video works documenting art in space: Matières Chorégraphiques by Kitsou Dubois, celebrated French dancer, choreographer and artistic director of Ki ProductionsProjects from the Zero Gravity Arts Consortium, Lowry Burgess's monumental project The Seed of the Infinite Absolute, Lorelei Lisowsky, and Frank Pietronigro's 'Drift Painting' in microgravityMeet Japan's space artist Ayako Ono and watch Jean Luc Soret's Space Art videos, direct from Paris's International @rt Outsiders Festival.The Documentary Dome, featuring our planet's greatest space documentariesWitness awe-inspiring space-themed performances by an armada of acrobats and dancers, featuring: KC Bella Fuega and Spiral Hoop Dance (orbital hooping and bellydance)Flowtoys (celestial light performance and UFO flowplanes)VigilAntiUP (intergalactic stilting)A Parade from the Future (with cutting edge Bay Area circuit benders and other worldly creatures).Live dance and acrobatics fused with audiovisual performances, will be coordinated with a world-class lineup of live electronic music: PLAID - Warp Records, UK TELEFON TEL AVIV - Hefty Records, Chicago (special early evening set) BLUETECH - Aleph Zero, Native State, Portland OOAH + BORETA - Glitch Mob, LA/SF SUTEKH - Context, Soul Jazz, Leaf MR. PROJECTILE & JONAH SHARP (aka SPACETIME CONTINUUM) - Merck, Reflective, Astralwerks RD - Designed Disorder, Glitch Mob, LA WELDER - Cyberset MOZAIC - Nexus DR. TOAST - False Profit Music environs will be complimented by a team of visual artists -- including KOSHO, CELESTINESTAR, RECURSIVEVIDEOLAB and VIBERATION -- spinning light into space throughout the night. Meanwhile, outside on the tarmac, the SPACE COWBOYS will have their own dynamic lineup of djs aboard their interstellar party transporter, the UNIMOG. Also on the tarmac will be Playaflies and Rabbit in the Moon's outside VJ set PLUS large scale sculpture and multimedia installations from the bay area's finest and beyond. This year’s theme is the greenification of space. The event is bio-diesel powered, a variety of organic food and drink will be available, waste products will be composted and recycled, and one tree will be planted for every ticket sold in an effort to offset the event's carbon emissions. Come join us in celebrating the accomplishments of mankind on a collective cosmic journey to the depths of space and beyond. Brought to you by Nexus, Symbiosis and so many others. *********************** Friday, April 13th, 2007 Event opens at 6:30pm NASA Ames Research Center* Moffett Field, Mountain View, CA, 94035 Tickets are on sale now. Limited $30 presale tickets still available, but not for long! Purchase advance tickets at: http://www.worldspaceparty.com/tickets.phpLimited VIP tickets available. Privileges include: VIP room overlooking the main floor, open bar and food throughout the evening, a chance to meet silicon valley innovators and dynamic thinkers, exclusive Bay Area Yuri's Night memorabilia and much more to be announced. PLUS! Space Cadets are invited to go weightless and experience zero-gravity on Sunday, April 22, 2007! This unique VIP experience will provide you with a ZeroG flight flown from San Jose International Airport PLUS exclusive access to all Yuri's Night Bay Area 2007 events. 3-2-1 Liftoff! VIP Flight Tickets $5,000.00 each. Email zerogartists@mac.com to reserve your seat today. Don't let this zero gravity opportunity to fly float by! As always, please check www.worldspaceparty.com for the latest… Yuri's Night Bay Area Crew, Over and Out. End Transmission.++++++ Any special requirements for individuals with disabilities should be related to the event staff or security, and reasonable arrangements will promptly be made. An ADA/Handicap parking lot will be available and marked with signs. References to NASA Ames shall not be construed as official NASA approval or endorsement of any non-Governmental or commercial entity or activity.

Posted by lannanh 11 years ago


Silhouette June 2015 Build Night at Arch Reactor Hackerspace, St. Louis, Missouri

On Tuesday, June 9th, the Arch Reactor Hackerspace (in St. Louis, Missouri) hosted a Build Night with the Silhouette Portrait. There were an excited dozen people who showed up for an introduction to the device. Many members were seeking to discover ways to use the device for current projects.  Others were eager to learn which materials the Portrait could cut, the limitations of the Silhouette Studio software, and how they might go about using the Silhouette Portrait for other projects in the future. Process: I already had the Silhouette Studio software downloaded to my laptop and had the Silhouette Portrait out on the large at the front of the our classroom space.  Those in attendance gathered around as I ran down the features of the device and software and we discussed the use of the cutting mat and how to set the depth of the blade. We then watched the introduction movie and a few others before attempting to use the device to cut a file.  The Arch Reactor already has a large vinyl cutter in our space, however it shares a keyboard, mouse, and monitor with our very popular laser cutter. Due to the popularity of the laser cutter, it is sometimes difficult for members to even learn how to use the vinyl cutter without making a special trip in on a day when few members are present. Plus, being a larger device, the learning curve seems a bit steep for those who have yet to learn how to use it. It can also only be utilized in our space. One advantage that was quickly noted for the Silhouette Portrait is that anyone can download the free software and design their project at home, save it to a flash drive or the cloud, then arrive at our location to complete their project using one of our computers or their own laptop. A second advantage is that being so small, the Portrait could be moved to any desk in our 2400 square foot location temporarily, or even checked out of the space by a member to be used at home for a few days. We can even bring it along with us to local demonstrations and interactively challenge others to be creative while introducing them to our hackerspace.  The Silhouette Studio software seems intuitive and one member remarked that it reminded her a lot of Inkscape, which several of our members are already familiar with. The portability of the unit is not something to be overlooked.  I can see this being very useful for projects that require the same print to be created repeatedly. Such as wedding invitations, or multiple t-shirts. The versatile amount of material that can be cut with it had many present talking about how they might use the Portrait. Troubles we encountered: The night wasn't without problems though. Aside from having trouble playing some of the videos, I had forgotten to bring my pack of white cardstock to the event. This prompted us to rather foolheartedly attempt to cut a file with a normal sheet of printer paper. We eagerly stuck the paper to the cutting mat and inserted it into the Portrait. A member attempted to send a file to it from his computer, but nothing happened with the device and he received a message that the cut was complete. I'm not sure if this was a driver issue, a software issue, or an issue with the cutting mat not having been installed properly. We then connected my laptop back to the Portrait and sent a test file to it. The cutting mat was pulled into the device and it began to cut the paper. The problem occurred once the Portrait was finished with the cut and we attempted rather unceremoniously to remove the cut paper from the mat. Normal printer paper sticks to the mat very well, especially with the first or second use. Of course it ripped the paper as we attempted to remove it from the cutting mat and we realized that a thicker cardstock would be needed. This was more naive beginner user error than anything else.  I do not recommend that you attempt using thin paper. A second issue was the discovery that the free Silhouette Studio software does not allow the import of .SVG files. Many members of our hackerspace are familiar with and use these files for projects. In order to import .SVG files, we would need to upgrade to the Designer Edition for $50 or the Business Edition for $100.  If the Silhouette Portrait gets used as much as I believe it will, this upgrade will likely be a no-brainer for us.  Once the paper had been carefully scraped from the cutting mat using a former plastic gift card, some of our members set out to make a cut from the Vellum that had been sent with the printer.  This proved to be easier to remove from the cutting mat and the members were very happy with the the lace designs they had cut. Additionally, some members used a few sheets of cardstock they already had to cut out some borders from the files that came with the Silhouette Studio software.  We are already looking at purchasing some accessories for the Portrait, such as Pens and additional cutting mats. The later would be a huge advantage because it would allow us to prepare a second material for the next cut while the first was being cut or removed from the mat.  Should the Portrait see as much use as I expect it will, we may be looking at other products from Silhouette, such as the Cameo, the Curio, and the Mint. Being used in a hackerspace by over 50 members, the size and additional versatility of Curio definitely would seem to fit our needs better. The additional thickness and variety of materials that could be used with it are of great interest to the creative tendencies of hackerspace members and makers.  We are also looking forward to Silhouette Link, a new feature coming to Silhouette Studio® that allows customers to send a cut job from any device directly to their Silhouette machine, remotely, through the use of a mobile device app. What I would have done differently:  Not only would I have tested the videos we watched on our projector prior to the meeting, but I would have remembered my cardstock on the night of the event. I also would recommend that anyone else hosting a Build Night use the Portrait to cut out several test files in a variety of materials. Definately take a look at the limitations of the Studio Software and decide if you want to upgrade to the Designer's edition for the importing of .SVG files or not, too. Conclusion: Overall, the night proved to be a successful introduction for several of our members to the Silhouette Portrait. I think all of us were inspired by what it can do for us as individuals and as a hackerspace.  We already have ideas to make a few t-shirts for an upcoming event using heat transfer vinyl and a logo.  I'm sure many projects will be sporting vinyl stickers and other materials that are cut with it. 

Posted by GeekTinker 3 years ago


Instructables' Alternate Reality Game. Why not?

While I was at work I hit on an idea.  The instructable's community if filled with people with broad expertise, talents and interests from all over the world.  This is the key element in both creating and solving alternate reality games.  For those who may not know, an ARG is a game that is played by hiding clues around the world for people to find and solve.  These clues can be extremely vague or even downright unbelievable.  This sounds daunting and like it wouldn't work but it actually works better than you could believe.  ARG's have been used to promote movies, products, etc by engaging players in a reality within our own and attracting press attention.  Some better known examples are: A.I.(The Beast) - This site also includes some other examples Star Trek - this one is unbelievably complicated but with thousands of dedicated fans it was pretty much solved. The thought is we, the community here at instructables.com, could run an ARG to draw in people and the media to promote a topic of our choice using the people and talents found here.  If we work together we might be able to succeed at something amazing and promote instructables or even environmentally friendly lifestyles and technology.  I don't know if I personally have the time to fully dedicate myself to something as big as this and I have never had the chance to participate in one but with the right group of instructable members this could become a reality. Story example:  Messages from a future where the world is coming to an end due to widespread global disasters begin to appear all over the planet warning and guiding its players through efforts that might be able to prevent such a future.  It might even be possible to run the game over several years/decades and never let people know if it is real, just a game, or even who is doing it.  If done right, this might even cause people to affect evironmental change in their area. This would work kind of like the biggest, longest stealth flash mob ever created : )  The benefit is the costs would be significantly lower than traditional ARG's since we are all over the world and know how to do/build amazing things and love doing so in our free time. Any thoughts? I would suggest that specific details should be kept out of public forums like this one to prevent an information leak if this becomes a reality. UPDATE:  I have setup a webpage(http://arg.42dotservegame.org) to help manage the different aspects of a multi-user project like this.  The page is restricted to only those that have been invited to join.  To get an invite, please PM me and I will get you setup with an account.  The username will be the same as your instructable username to prevent confusion.  This is to limit access initially until everything gets rolling.  Later, active users will be given rights to invite others they think will be good resources.  As of right now there are still some things that need to be worked on within the page but I think it is functional enough to be used.  Features that are provided are: -Integrated chat -Forums -Wiki -News -Calendar -Limited/restricted file uploads and downloads

Posted by critterfluffy 8 years ago


One bug, one inconvenience

Hey all, Instructables is an amazing website, spend a lot of time in the electronics section! Haven't had time to make my first instructable yet, but getting ready too shortly! I found two bugs, one that doesn't hinder usability but it has a huge annoyance factor, and the other is an inconvenience more or less. The first one: Ironically I found this while looking at pictures of bugs people had previously submitted in the comments of the featured bugs article. When you click on the image to view it in the light-box some of the objects on the page ALWAYS show up in front of the light-box. This makes me believe that the Z-Index is possibly set too high on those objects, haven't had a chance to play around in FireBug and propose a solution as of yet though. I have attached the screenies of this problem below. I only took screen-shots of the problem on this specific page, but rest assured it does it on every single page I have checked. I figured this pair of images is enough. Second "bug" (not so much a bug as a recommendation here): When posting in the forums I ALWAYS have to do the "Select a category group and category" step in my post. I understand that if I wasn't already inside a specific forum (category) when I clicked the new topic button it wouldn't already know where I wanted to post to, but seeing as you don't have this button until you are inside a category it should be able to fill this in for you. For example I was inside the "bugs" category in the "help" category group when I clicked the "New Topic" button, it wouldn't be too difficult to have that button pass a parameter to allow those boxes to automatically have the right selection, but keep them selectable just in case someone would want to change where it was posted. Computer 1 specs: OS: Both Ubuntu 11.10 (x86 and x64) and Windows 7 (x64) Browsers: Firefox 8.0, Chromium 15.0.874.106 (Developer Build 107270 Linux) CPU: Core 2 Duo e5700 RAM: 8 Gb GPU: NVIDIA GeForce 7300 (Driver Version 2.1.2) Computer 2 Specs (My web development machine): OS: Windows 7 SP1 (x64) and XP Pro SP3 (x86) Browsers: Firefox 9.0.1, IE 9.0.8812.16421, Chrome 16.0.912.63, Safari 5.1.2, Opera 11.60 CPU: Core i5 m520 RAM: 8Gb GPU: ATI Radeon HD 5470 I was able to replicate this issue across 3 operating systems with various levels of installed updates, and across every single common browser, updated to their latest versions for the specific operating systems. In supporting browsers using compatibility mode this problem wasn't present, but as previous posts stated paddings, menus and some other items move around the site or collapse on themselves, specifically on the front page using internet explorer. These bugs were replicated using both 32 bit and 64 bit versions of operating systems, and on 64 bit operating systems it was tested on both the 32 and 64 bit browsers.

Posted by b3ta-mann 6 years ago


Paper Airplane Contest 5 (Closed)

Although my previous PAC4 competition failed to attract any entries, I have decided to reboot it—with relaxed specifications. Paper Airplane Contest 5 (PAC5) takes a step back, decreasing the minimum range requirement by 10%, and the decreasing the longevity requirement by 33%. I specifically designed this contest to appeal to the concerns of those who analyzed the specifications of PAC4. For this contest, the specification is again for a long range plane. Requirements: 1. Aircraft Requirements: • Ability to fly at least 50 feet from a launch height of 5 feet or higher • Durability to fly at least 20 flights • Provisions for landing gear and/or skids (not required for flying wings) • Use of less than 8 inches of Scotch tape in construction • Use of less than 3 pieces of 8.5 by 11 inch (A4) paper in construction • Usage of glue or wood (excluding toothpicks) is prohibited • Aircraft must be named 2. Instructables Requirements: • 1 page strictly devoted to materials required in construction • 1 page explaining how to fly the aircraft • The instructable's license must be: "Attribution Non-commercial Share Alike (by-nc-sa)" • This sentence and link must be displayed on your entry's intro page: “This instructable is an entry in Paper Airplane Contest 5 (https://www.instructables.com/community/Paper-Airplane-Contest-5/)” Prizes: For this contest I will award the publishers of the top 5 performing paper airplanes* one patch each. However, unlike previous contests, each patch will feature its respective aircraft, rather than medals. The first place winner will also receive a 3 month Instructables Pro membership. *Multiple entries are allowed. To keep the distribution of patches wide however, each entrant can only win one prize. How to Enter: To enter this contest, you must send me a private message entitled “My Paper Airplane [Member Name Here]” with your instructable's URL included. I will then put the link and author's name onto a list on this topic under "Entries". Judging: For this contest, I have decided that I will judge all the planes myself based on abilities. I have decided this way because I believe judging on performance rather than shape is a more objective approach. The contest begins Friday, May 27, 2011 and ends Thursday, June 30, 2011. Entries must be published before Thursday, June 30, 2011. From July 1 to July 3, I will be judging all entries. I will announce the winners of the contest on Tuesday, July 5, 2011 and issue them their prizes Wednesday, July 6, 2011. Entries: DJ Radio: "Super Bullet" (https://www.instructables.com/id/The-Super-bullet-Possibly-the-fastest-paper-air/) The Skinnerz: "Goose" (https://www.instructables.com/id/Goose-Paper-Glider/) heavyfire88: "The 50 Calb." (https://www.instructables.com/id/The-50-Calb/) Results: 1st Place: “heavyfire88”: “The 50 Calb.” (https://www.instructables.com/id/The-50-Calb/) 2nd Place: “DJ Radio”: “Super Bullet” (https://www.instructables.com/id/The-Super-bullet-Possibly-the-fastest-paper-air/) 3rd Place: “The Skinnerz” “Goose” (https://www.instructables.com/id/Goose-Paper-Glider/)    

Posted by OrigamiAirEnforcer 7 years ago


Dutchj's K'nex Rifle V2 ( UPDATED )

This is the gun I'm currently working on, the second version of my rifle. To call it an improved version of my first rifle is not appropriate here, as I designed this one from scratch. It's not finished yet, but I can list the features it has now: 14 shot yellow rod removable magazine Low friction, tilted firing pin on a rail ( with red connector for easier pull-back action ) Adjustable stock ( 3 positions ) Comfortable handles and stock True trigger ( duh ) Possibility to add bipod To do/fix list: Design scope + attachment mechanism [DONE] Fix minor reliability issue ( The gun needs a high amount of power to shoot reliably ) [FIXED] Fix fake barrel ( may intertwine with reliability issue ) [FIXED] Design a bipod [DONE] Design a better stock [DONE] ( The one in the third picture ) Lower stock for more comfort [DONE] Extend fake barrel a bit for better looks [DONE] Any good suggestions you guys may give me ; ) Any constructive criticism is appreciated. EDIT: Here's the video I promised I would post today. I know I said I was going to post this gun this week, but as it turned out, I didn't have as much free time as I hoped. The video shows the following: Inserting the magazine Firing the gun Demonstration of bipod Demonstration of sights and scope Demonstration of adjustable/removable stock. EDIT 2: I've been working on this gun quite a lot, and I've tested the crap out of it. This is what the latest version looks like. The more observant people among you will notice that it is not a rifle anymore. I've made it SMG size to make it a lot easier to work with, and to save parts. A longer barrel can be added pretty easily, thus it will posted in it's current form. Now for the changes: A big improvement on the barrel, which is now a connector barrel instead of a tan/cut grey barrel. This makes it a lot more powerfull then the previous versions. I have had some problems with the firing pin, but it has held up nicely as it is now. The pull-back range of the firing pin is also at its maximum, because it is on a rail I don't need to have any part of the firing pin inside the barrel behind the trigger to keep it stable. This gives it an edge over other guns with less pull-back. It took me quite a while to actually get it to this point, because it would jam all the time. Come to think of it I should have tried the more obvious thing first, as it seems to work fine now, though I recall it jamming before. One of the good things about this, is that it uses only 5 exotic parts. 4 black Y connectors, and 1 K'nex man head top. I know some of you may not have the latter, but it is absolutely necessary, as without it the firing pin would mess up the barrel or vice-versa. Finally I would like to note that this gun can be modded to use the rails that Ironman69 came up with. The rear sights can be used in the same way on the stock version. Well, that concludes my wall of text for now. This topic is getting mighty big, is it? Anyway, I hope to see some thought trough comments on this, not just "post!". Constructive criticism, as always, is more then welcome.

Posted by Dutchj 10 years ago


The Autodesk 123D Design Challenge is now open for makers between 13-18 years old!

The contest has just started! It runs from now until 10/21. Click here to view the contest. Innovation! Cool, innovative products are all around us, many that we use every day. But do you ever stop to think about where they came from? From intelligent robots and cooking utensils to water purifying pitchers and self-parking cars—no matter how simple or complex the product, it all started with an idea and a design. Think you can design the next amazing product? Enter the Autodesk® 123D® Design Challenge, apply your inventive skills, and you could win cool prizes and earn bragging rights among thousands of students! To enter, simply reimagine an existing product or design a new one that can take the world by storm. Use the easy and powerful Autodesk® 123D® Design app to model your innovation, then show off your skills by creating an Instructables® project and posting it here. We dare you … are you up to the challenge? Here’s how to enter. Please read the Official Rules for more information. 1) Get the Autodesk 123D Design app for free!* •  Go to http://www.123dapp.com/design. •  You can try the app online, get it for your iPad® tablet, or download to your Mac® computer or PC. •  Select the option you want, and start creating!   2) Learn how to use the app by watching these video tutorials: •  http://www.123dapp.com/howto/design •  http://autode.sk/19ZcDCo •  http://autode.sk/19ZcIG0   3) Create your amazing product idea or enhancement with the Autodesk 123D Design app. Remember that you can use a product that exists today as your inspiration, but you should not copy it in a manner that infringes another party’s intellectual property rights. 4) Post a step-by-step photo or video Instructable that explains how you made your product come to life by using the 123D Design app. Be sure to include screen shots from the app, and tell us what cool features you used to bring your product to life! Remember, you are creating a step-by-step tutorial so that we can follow along using the 123D Design app. Don’t forget to include details on how to use the app, so that we can create your amazing product too! Learn how to create an Instructable here. Submit your invention and you could win loads of fun prizes, including a MakerBot® Replicator® 2 Desktop 3D printer, a 123D Design Premium Account Membership, a free 3D print of your design, e-patches, the right to have your work showcased on the Autodesk® Facebook and Community pages, and much more! We’re awarding one Grand Prize package, 10 First Prize packages, and 25 additional prizes. You are responsible for the payment of any taxes or other costs related to receiving, claiming or collecting any prize. See the Prizes page for additional information. 

Posted by jessyratfink 5 years ago


Paper Airplane Contest 8 (Closed)

As summer ends and school begins, the need for great paper airplanes increases again. Because of that, I have decided to attempt to coax instructablers everywhere into designing a new paper airplane to perform common requirements. In addition, I have decided to increase the prize values. Instead of the first place being a 3 month Ibles Pro Membership, I have raised it to a 1 Year Ibles Pro membership. Perhaps that will stir interest among this site's many innovative creators, eh? :) For this contest, the specifications are for a multirole airplane. Requirements: 1. Aircraft Requirements: • Ability to: (A) fly at least 50 feet; (B) perform at least one full loop, wingover and/or half Cuban eight and fly a further 15 feet; and (C) carry at least four 100mg toothpicks • Up to three differently configured variants can be submitted to fill the A, B and C capabilities. Between these three there must be at least 60% commonality in construction. • Durability to fly at least 20 flights • Use of less than 15 inches (0.381 meters) of tape in construction • Use of less than 6 pieces of 8.5 by 11 inch (A4) paper in construction • Aircraft must be named (if there are multiple variations, identify each distinctly) 2. Instructable Requirements: • 1 page (not the intro page) strictly devoted to materials required in construction • 1 page explaining how to fly the aircraft (if there are multiple variations, illustrate how to fly each) • The instructable (or instructables’) license must be: "Attribution Non-commercial Share Alike (by-nc-sa)" • This sentence and link must be displayed on your entry's intro page: “This instructable is an entry in Paper Airplane Contest 8.” Prizes: For this contest I will award the publishers of the top 3 performing paper airplanes* one patch each. Each patch will feature its respective aircraft, rather than medals. The first place winner will also receive a 1 Year Instructables.com Pro membership if his/her plane meets or exceeds all specifications. *Multiple entries are allowed. To keep the distribution of prizes wide however, each entrant can only win one prize. How to Enter: To enter this contest, you must send me a private message entitled “My PAC8 Paper Airplane [Your Member Name Here]” with your instructable(s)’s URL(s) included. I will then put the link(s) and author's name onto a list on this topic under "Entries". Judging: I will judge all the planes myself based on their abilities. I have decided to test this way because I believe judging on performance and suitability, rather than shape, is a more objective approach. The launch height of all test flights is 5 feet above ground level. The contest begins Friday, August 26, 2011 and ends Friday, September 30, 2011. Entries must be published before Friday, September 30, 2011. From October 1 to October 5, I will be judging all entries. I will announce the winners of the contest on Thursday, October 6, 2011 and issue them their prizes Friday, October 7, 2011. Entries:

Posted by OrigamiAirEnforcer 7 years ago


First Day Interning at Instructables

Today is my third day as an intern at the downtown SF Instructables office. I thought I'd recount Day 1 as a day-in-the-life! It starts off with: "Don't come in before 10am" from Eric, and a mention from Noah (my more direct boss): "We recommend that folks bring their computers, a contractor trash bag, a good pair of running shoes, a banana and hard hat on their first day - that way, they are prepared for whatever challenges may await them at Instructables." So I walked out to the office, found the robot-painted door wedged between the liquor store and the Mexican restaurant, and walked up the stairs. It's one big room- open tables everywhere covered in stuff of all sorts: duct tape, paper towels, electronics, crocheted Pac-Man, a giant styrofoam face, an electric toaster. Everyone is at their workstations- one folding a 3D paper alphabet, another fiddling with a breadboard. The devs coding on one side of the room while walking on treadmills at the computer and DJ'ing the room. Anyway, I walked in and looked around, and was greeted with a tentative "Hello?" from someone at a desk*. I clarified that it was my first day of work, and that cleared things up. Bilal, the artist-in-residence, gave me a shoulder tap, and I was welcomed by Eric and Noah. *Apparently random strangers occasionally wander up the stairs. We now have a laser cut "days since a random stranger walked up the stairs" counter for the office. Noah showed me around, introducing me to the editors' corner, the marketing team, showing me the rooms along the back wall: "Office, sewing/electronics lab, office, store room, office, prize room, woodshop/laser cut room, 3D printer. Probably ask someone before you use the 3D printer. Test kitchen, game corner." And that was it. Back at his place in the editor's corner, he nodded. A brief pause, and then I asked, "Is there anything in particular I'm supposed to do?" Noah laughed. "Good question! Since you're just here for the summer, you'll be doing a lot of making stuff. You can use any of the supplies, or if you need to buy anything, let me know." There are a few other things I get to do, too. I can feature Instructables, and am encouraged to do outreach to people who aren't on Instructables but ought to be. But right now, most people in the office are working hard on entries for the Make it Real contest. So I got to work. You can check out my page for the fun things I've begun to make here at the office. A few other key points of the first day experience: -2pm check-in: everyone in the office meets around the lunch table to say what they've been doing that day. -Membership at TechShop- lots of fun toys for making things! -Picking up things from the MakerFaire -Getting project cards Since then, I've gotten some fabric and done some sewing for a project I haven't posted yet and worked with CNC paper cutting, 3D printing, taught myself Google SketchUp and Silhouette, and have begun to list all the things I'd like to work on this summer All right, that's enough writing. Time to make!

Posted by SelkeyMoonbeam 6 years ago


How to improve Instructables.com !

Hi, I am web designer so I will be specific. These little things bug me but they must drive crazy those ordinary PC users. It seriously degrades the overall user experience on this web ! Here I will point to current problems and show you how to fix it. All following is about EDIT MODE. Constructive critisism, right ? :) UPLOAD IMAGES I know you are using jQuery UI 1.8.11 on this site. Now there is no indicator IF the file uploads at all and/or in case of bigger file/slower connection how long it needs yet ! You have it already in use, when "updating" small progress bar I saw used in images area. Use following it will do miracles: http://jqueryui.com/progressbar/#animated UPLOAD IMAGES AGAIN :) Put buttons SELECT FILES + UPLOAD FILES side by side ! Imagine adding 20 images the upload button goes down. Do not force user to think let alone to do things extra, hide buttons from him ! Thanks. And not to forget ADD there tiny link sor of button to DELETE ALL IMAGES before uploading. What if you choose by accident wrong folder and upload 20 images you do not want to. Sort of CHECK ALL + DELETE function so you can for instance uncheck those you want to leave there. Thanks. CLOSED WINDOW BY ACCIDENT = SAVE This happens. You edit for a while, close window only to realise content is not saved. Could you implement: * AUTO SAVE function after like 5 mins ? * if NOT saved ! = give him JavaScript pop up with "You have unsaved draft. Do you want to continue or save first ?" * IF SAVED = let user close window, no big deal * if saved = add to left small greyish message Saved ... or the button itself * NEW content = button says SAVE NOW * if saved = itself could go grey and have text SAVED = when content changes, turn it orange again ! * the same functionality that GMAIL uses, it is simple REORDER STEP Biggest pain here ! I can have like 20 steps, want to move 1/2 of them for instance. Let us reorder ALL STEPS simply ! Click on the reorder button and offer, let us reorder, offer us small OK button or some function to toggle the "moving" state back to stationary. ADD STEP + vs. INSERT STEP Enlighten me please if mistaken. Do you realise these 2 buttons EACH NEXT to each other do the EXACTLY same thing ? Delete one :) EDIT AREA FOR TEXT The window is too small. Lenghty steps are pain to write and review on such size. Enable resizing handle the same you already have in forums post edit mode ! ERROR WARNING MESSAGES Get rid of those ugly default JavaScript message windows please. Use this and style it to your web orange :) http://jqueryui.com/dialog/#modal-message http://jqueryui.com/dialog/#modal-confirmation Dear Instructables.com look at screenshots for better reference. Do not let me waste two hours of my time figuring out stuff and writing this post. Thanks :) Best regards -- Krsiak Daniel http://linkedin.com/in/krsiakdaniel

Posted by krsiak 5 years ago


Green and sexy car show

The Morgan LIFE car will get it's first UK airing at the Eden Project next weekend.The Morgan LIFE car, probably the sexiest green car in existence is a fuel cell-powered electricsports car built by Morgan Motor Company and startup efficient transport company RiverSimple. Research and development is by QinetiQ, Linde, Cranfield University and backed by BERR. This is its first UK outing.Four stacks of fuel cells convert the hydrogen fuel into electricity to run a super efficient motor generator attached to each wheel. Energy recovered in braking is stored in ultra capacitors rather than batteries, and end to end the performance is estimated to be equivalent to a 150mpg petrol engine. With a top speed of 85mph, 0-60 in less than 7 seconds and a 250 mile range, the mix of technology has been packaged by Morgan to add yet another unique twist to the project. Using only the best and lightest materials, aluminium, wood and leather, the Morgan DNA is clearly visible, adding a new dimension into an environmentally sensitive concept.And Lotus will be showcasing their most powerful Exige yet:The Lotus Exige 270E Tri-fuel is the most powerful version of the Lotus Exige ever, and it runs on any mixture of gasoline, bioethanol and methanol. It is the latest research vehicle from Lotus Engineering, the consultancy division of Group Lotus plc.Emerging technologies will allow alcohol fuels such as methanol, already a proven internal combustion fuel, to be made synthetically from CO2 extracted from the atmosphere. A fuel derived renewably from atmospheric CO2 would be a key piece of the jigsaw allowing society to transfer to sustainable, renewable, carbon-neutral internal combustion.Lotus Engineering is researching the use of sustainable synthetic alcohols as future fuels for introduction within 15 - 20 years.The Exige 270E Tri-fuel is part of Lotus' research into the complex combustion and calibration processes for powering vehicles on mixtures of alcohol fuels and gasoline, which will be important for a successful transition from today's fuels. Its flex-fuel technology gives a practical route to the introduction of sustainable synthetic fuels. Using an alcohol sensor in the fuel system and the advanced Lotus engine management system, the Exige 270E Tri-fuel runs on any mixture of gasoline, bioethanol and methanol. This is all happening at the Eden Project in Cornwall, one of the UK's flagship environmental projects, with some of the world's largest biodomes built into an old claypit.All the major manufacturers will be flaunting their newest, greenest models including Ford, Peugeot, Citroën, Fiat, Volkswagen, SEAT, Honda, Axon, Lotus, Saab and Morgan. Vectrix's electric motorcycle will also be on show, and the hydrogen-powered Morgan LIFE car will make its first public appearance (in the UK).There will also be exhibitors demonstrating how to maintain and even insure your car in a greener way. One stand will feature a driving simulator that they claim can teach you to drive in such a way that your carbon emissions are cut by 15%, there will be a pedal-car race track for the kids, and a Grow Your Own car trail around the rainforest.We visited last Summer, and can recommend it to anybody. If your not aiming for a specific event, go on a Tuesday (it's quieter) and check opening times - opening times on some days are several hours longer than others.Eden Project

Posted by Kiteman 10 years ago


Enforceability of CC "Non-Commercial" license?

Update: I was able to resolve this issue with Jameco and I now earn a commission on the kit sales. Original post below. -------------------- I'm not sure if this is the right forum to post this, and I realize most responses will probably start with "I am not a lawyer, but...", but I figured it's worth asking. I publish all my Instructables under the CC Attribution-NonCommercial-ShareAlike license: http://creativecommons.org/licenses/by-nc-sa/2.5/ http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode What I had in mind was that I didn't want people trying to sell the content - putting my Instructables in a book and selling it, or behind a pay wall on the internet or whatever (I realize the odds of that happening are probably slim). I figured the odds of anyone actually selling a product based on one of my Instructables were vanishingly small. However, it turns out that my most popular Instructable: https://www.instructables.com/id/Arduino-controlled-RGB-LED-Infinity-Mirror/ is now the basis for an Infinity Mirror kit sold by Jameco Electronics: http://www.jameco.com/webapp/wcs/stores/servlet/Product_10001_10001_2215380_-1 It looks like this was a project by one of their summer interns, who did a "step-by-step guide" (which DOES link to my Instructable as the original source) here: http://www.jameco.com/Jameco/workshop/JamecoBuilds/infinity-mirror.html To complicate things a bit, Jameco as a feature called "Club Jameco" where you can design electronics projects (similar to Instructables) with a set bill of materials, and if it's popular enough they will sell it as a kit and give you a comission: http://clubjameco.com/ I contacted Jameco to let them know that technically I'd published the project under a non-commercial license, so they probably shouldn't have done that without consulting with me (in a very cordial manner, not threatening to sue or anything). Their response was that they thought the intern's work was "different" enough and that she put enough of her own work into the project that it constituted a different product, which I strongly disagree with (the only circuit diagram in her written directions is from my Instructable - all she really did was create a BOM using Jameco parts instead of SparkFun). I would have liked to make this my own Club Jameco project so I could earn commission, but they said they wouldn't want to sell duplicate kits like that. Realistically, I doubt I'm missing out on huge amounts of cash here (the kits retail for $80 and commission is 10% or so), so I'm in no hurry to go hire a lawyer. I'm just curious about the enforceability of Creative Commons licenses in general. Do I have the right to just tell them "Hey, you actually can't do that, because the license says so?" In theory, would I actually need to hire a lawyer and send them some sort of scary-looking cease-and-desist letter? So again, I know most Instructables users probably can't give actual legal advice...just curious if anyone else has had a similar experience. I'm sure content gets ripped off without attribution quite a bit, violating the "Attribution" and "Share-Alike" clauses of the CC license.

Posted by Ben Finio 3 years ago


July 2014 Build Night with Dremel

20 SPACES AVAILABLE - USA ONLY Deadline to sign up: Monday, June 9. Accepted spaces will be notified by June 11 JULY BUILD NIGHT We are partnering with Dremel, the versatile hand-held tool system, for our July 2014 build night. We have over $1000 in materials! Sign up and we will ship you a package that includes: (5) Dremel 4000 Rotary Tool (3) Multi-Max MM30 Oscillating (5) EZ686-01 Accessory kit (5) EZ688-01 Accessory kit (5) MM495 Accessory kit We will only be sending the list of tools above. You are responsible for providing materials to use with the tools. HOW TO PARTICIPATE: Select a Build Night Host: Each space must pick a host to present a 15 minute tool safety demonstration at the beginning of the build night. Host a Build Night: pick a night in July (any night) to host a project build night using the Dremel tools and kits. You can host multiple build nights during July and August to work on your projects. Post Instructables: post 2 Instructables using the Dremel Tools. (Not posting these Instructables will affect your chances to participate in future build nights). Brownie Points (not required): after the build night post a forum topic on Instructables about your event. Include pictures, stories, etc... Here are two examples from past build nights: Noisebridge and Makers Local 256. We may even feature your photos on the homepage. GOOGLE HANGOUT EVENTS We will be hosting Google Hangout events during the month of July to talk about the tool. Stay tuned for a schedule announcement! SIGN UP - Please only sign up if you are able to complete the requirements listed above This is a 2-step sign up process.  YOU MUST COMPLETE BOTH TO FULLY SIGN UP. Fill out this google form. You will then receive a private message in your Instructables inbox by June 11 asking for your shipping information. You cannot receive the Dremel materials without completing this step. Selection Process: This is NOT first come first serve. We look at past build night participation, past project quality, and project proposals for the current build night. If you haven't participated in a build night OR haven't submitted Instructables for build nights you signed up for we suggest your space create Instructables over the next few months and submit them in future applications. RESOURCES: Dremel Project Videos Instructables App (for documentation during the build night): iOS and Android JOIN OUR ANNOUNCEMENT LIST If you are interested in being directly notified about future build nights fill out this form. You will receive an e-mail when the events are announced in the forums. If you have signed up for a past build night or this build night you are already on our announcement list. ABOUT BUILD NIGHTS Instructables is sponsoring monthly build nights at makerspaces and hackerspaces around the world. Each month we partner with a different company to send you materials and/or tools to run a workshop at your space. In return your space posts Instructables from your build night.

Posted by Carleyy 4 years ago


LFG that wants to learn to make games together

*FOR LEARNING NOT FOR PROFIT* So, I've got a few game ideas floating around in my head that I'd like to make, or at least have a hand in developing. However, I do not have the knowledge or experience yet to make these games, so I'd like to make a team that wants to gain experience working on a project that they can add to their portfolios. Should help those who have ability but no guidance especially, or who just want to have fun and make a game. 1) Modern version of Chromehounds with a lot more single and multiplayer features. Idea for the name: Wolf Pack Relative Difficulty: Easy Shooter with overall simpler animations and modelling due to no soft models such as humans required. Can practice making a large variety of models, sounds, stats for items, and hit detection. Also play around with various textures and allowing for players to customize textures. I know M.A.V. is being made but so far that isn't quite what I'm looking for. I have my own ideas on squad mechanics to add. 2) Darker story RPG set in the Mediterranean. Combat similar to Dragon's Dogma. Idea for the name: Road to Retribution Story Prologue http://roadtoretribution.blogspot.com/ Relative Difficulty: Hard Dragon's Dogma has a very awesome combat system, but that also requires a lot of animation skill to pull off. Models are harder because they are organic and so is texturing. 3) Science Fiction Adventure/Shooter using NASA models as inspiration for human designs (look up NASA FTL ship) Relative Difficulty: Moderate Blend of the previous two in terms of how easy and hard for the same reasons. No story/lore behind this yet, figured if I can get a group of people together I can always make the lore based on suggestions. 4) A Total War style game on the Wii U. I do have an idea on how it'd play but... Relative Difficulty: Hahaha, no. For a fresh team to work on that I would have to say no. 5) Whatever the team decides. 1-3 are ordered according to which idea i want done first. #4 I'd love to make simply to prove that the idea would work, but I don't see me getting a group capable of pulling off Rome 1 essentially with the control system of the Wii U, especially since I'd need to get a Wii U myself to test out the capabilities of the touch controls. Still, I'd like to think it's viable for a larger company. I myself am learning Unity and Maya atm, have dabbled in Blender a bit as well, but I am not far enough to carry the modeling by myself. I can however write the stories and dialogue much better, have an idea on how to break down the design process to increase the efficiency, and will ensure we don't overextend ourselves. Remember, the entire point of all this is to get a team to work together, learn the problems that arise working in a team with people in different positions in this industry, and most importantly, get some experience making a game. All while having fun. If it seems the game is going really well, we could crowdfund it, but that isn't the point. This is to learn the game development process by experiencing it outside of a classroom. Positions wanted, but not exclusive Modelers Animators Concept Artists Texture Specialists Sound/Music Developers Programmers Level Designers

Posted by ElGreco1 4 years ago


June 2014 Build Night with littleBits

15 SPACES AVAILABLE Deadline to sign up: Tuesday, May 13 This is NOT first come first serve. We will be reviewing your application + past build night participation (does not apply if you’re new to build night program) to determine eligibility. We will follow up with you by May 14 to let you know if your space has been accepted. You must be associated with a makerspace, hackerspace, fabrication lab, library, or university to participate. JUNE BUILD NIGHT We are partnering with littleBits, opensource library of electronic modules for prototyping, for our June 2014 build night. We have over $1000 in materials! Sign up and we will ship you a package that includes: (4) Deluxe Kits (7) Arduino at Heart Modules - not available to the public yet, your space will have an opportunity to get a sneak peak of the littleBits Arduino At Heart Module!! Must have experience with Arduino to use this module. (3) Additional Power Bits, batteries, and cables “Getting started instructions" will be included in the kit with information on how to use the Arudino at Heart Modules. HOW TO PARTICIPATE Host a Build Night: pick a night in June (any night) to host a project build night using the littleBits Deluxe Kits and Arduino at Heart Modules. You can host multiple build nights during June and July to work on your projects. Post 3 Instructables: post 3 Instructables using the littleBits Arduino art Heart Modules. (Not posting these Instructables will affect your chances to participate in future build nights). Brownie Points (not required): post your projects on the littleBits community page. CHALLENGE We are offering a copy of the Autodesk Product Design Suite Ultimate to the makerspace that submits the best Instructable featuring the littleBit’s Arduino module. That space will also receive 20 Instructables t-shirts for their makerspace. SIGN UP - Please only sign up if you are able to complete the requirements listed above This is a 2-step sign up process.  YOU MUST COMPLETE BOTH TO FULLY SIGN UP. Fill out this google form. You will then receive a private message in your Instructables inbox by May 15 asking for your shipping information. You cannot receive the littleBits materials without completing this step. Selection Process: We look at past build night participation, past project quality, and project proposals for the current build night. If you haven't participated in a build night OR haven't submitted Instructables for build nights you signed up for we suggest your space create Instructables over the next few months and submit them in future applications. RESOURCES littleBits Projects - a library of projects made using littleBits Instructables App (for documentation during the build night): iOS and Android JOIN OUR ANNOUNCEMENT LIST If you are interested in being directly notified about future build nights fill out this form. You will receive an e-mail when the events are announced in the forums. If you have signed up for a past build night or this build night you are already on our announcement list. ABOUT BUILD NIGHTS Instructables is sponsoring monthly build nights at makerspaces and hackerspaces around the world. Each month is a different theme and we will send you materials to run a workshop at your space. In return your space posts Instructables from your build night.

Posted by Carleyy 4 years ago


Bad mice gone good

I originally posted this as a collaboration. Turns out it's better as a forum item, which may eventually evolve into a collaboration. I'll try to put up at least one image this weekend. Meanwhile, settle in for a bit of a read, and let me know what you think.. . . . . . . Ingredients:- About 2 dozen half dead or completely dead Apple USB mice, mostly black, some white, bundled and hung to age.- 8-10 Apple keyboards, some flavored with cola or hot chocolate, mostly black, some white.(Randofo may contribute more, we'll see what comes of this caper. See his keyboard hack.Optional additives:- Dead hard drives, also part of the job. I've been wanting to figure out how to hack the controllers and drive arms to make a sculpture that waves the arms vertically, in controllable ways. I don't know yet if this is a separate project or not.- Glue, solder, etc.- Other junk, hopefully minimal, unless it adds a whole new level to the project.StatusI gathered them by their USB connectors and hung them as sculpture, (photo coming soon) awaiting further inspiration.The ProjectFirst idea:Wire, (or rewire, in this case) the LEDs inside the mice, and make a decorative chandelier.Minimalist that I am, my first impulse is to leave the mice as original and intact as possible, while transforming an everyday object into something delightful and interesting.Current questions:- How to wire them all together, without making it a life's work?- Static or dynamic? Dimmable? Random "flickering/fading" like the new smarter Christmas lights, only more interesting?- Interactive? Respond to sound, temperature or other environmental changes? I like the idea of cause and effect resulting in some new information the observer can come away with, something that actually makes sense, rather than, "That's kind of interesting, but what for?"- Networkable?? So other Bad mice gone Good can influence behaviors?- Some sort of reference or action to the original intended function, i.e., input device, man-machine interface, 21st century worker harness, pixel pushing device, etc.- Hack a keyboard to control the mice? Force them to spell?? I like the idea of subverting/reversing the input/output direction.- use the reflective sensor in the mouse to provide input/output.- Influence Jonathan Ive and his brilliant staff at Apple to put some effective strain relief on all new mice!RulesAnd I use that term fairly loosely. Yet I find that good parameters, even if arbitrary (an affordable luxury with art and fooling around projects) help define the project, keep it manageable, and hence more likely to be completed. Sometimes it's just more fun too. I'll refrain from an essay on that for now. (hm, maybe an essay section would be good Instructables feature request?)- simple- can be made in 24 or fewer work hours.- cheap, with minimal non-salvaged parts.- repeatable, so others can create their own, in the fine, albeit young, Instructables tradition.- finished product is fun and delightful to most people, old or young, geek or non-geek.FeedbackPlease let me know what you think of this idea so far.New ideas, spinoffs, etc. are welcome. Please link or keyword all of them so we can see the connection between projects.Enough for now, I need to overhaul my resume so I can find a more interesting and creative job. SF Bay Area queries are encouraged!

Posted by Marcos 11 years ago


Small improvements to think about

Hi there, Having just published my longest 'ible so far I generated enough thoughts to write some feedback which may or may not be reasonable. Embedding content: I see that .stl files appear nicely with ability to preview and interact with them in 3D, that's great. It's also fully possible to embed Youtube videos and they work just fine. What I'm missing however is ability to embed a circuit from 123D circuits - one of the reasons I used the tool for my last 'ible was because I thought it would sure be possible to embed something made with an Autodesk service. Nope. Adding the iframe makes the view appear while I'm writing the step, yet disappears in preview/publish. Another service I tried to embed was gfycat - they pretty much solve the issue of huge gifs and therefore long load times by some html5 sorcery (I'm not familiar with that). This could save space/traffic of your servers and decrease page load times. It would also be awesome if uploading an .ino, .txt or any other raw text file would automatically generate a scroll box with the code there maybe even already having the formatting and all. Similarly like .stl generates 3D preview. This would save instructables from another possible wall of text, especially on mobile, because now, when I manually add a scroll box with code in it it still appears like regular text on mobile. As an extra - it would make the work of authors easier as well. Instructable layout: First of all - I understand and support the idea of having a standardized format of instructables, if this undermines that - forget and forgive me. What I propose is a way to add pictures mid-step to avoid walls of text, since somehow making a new step doesn't always feel appropriate or maybe it's just a personal issue I need to get over? Just say if it is so. At least having a way to remove the "Step #:" when making a new step allowing to have pictures mid-step would help. Before you mention it - I know that it is possible to add pictures mid-step using html, but that compromises visibility on mobile, so I try to avoid that. Statistics: After hitting over 50k views in just a few days with my bottle upcycling 'ible I wanted to at least try and replicate that with my other ones. However, when I click the statistics button I have these empty lines next to the visitor count, often the lines with the biggest numbers. While I can guess where most of the views came from it's still massive guesswork and I'm probably wrong in the end anyway. i.e. in that particular case I got over 30k views on my imgur album, my blog post got featured under DIY tag in tumblr and then got some upvotes on reddit as well. I know that your SEO is pretty good from the amount of 'ibles I get as first google results, but fixing statistics has a potential to drive even more traffic for you. I probably forgot something else along the way, but that's it for now. I hope someone bothers to read this and says what she or he thinks. Cheers, Raitis Disclaimer: This is meant as feedback and some ideas for improvement as seen from my point of view, not complaints, not even real critique. Read, think and move forward.

Posted by Raitis 4 years ago


A kind request: Google Science fair vote

I recently entered my Science Fair project in the Google Science Fair, an international science competition in which entrants can build, research, discover etc. anything they want to. For my entry, I researched on how prosthetic limbs can be controlled by thought alone and found that much of the mathematical analysis of the brainwave data had to be improved upon in order to make such a technology usable. Here is a brief synopsis, in case you were interested: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My project is, at its most general level, based upon the idea of the brain-computer interface.In this sense of the definition, anything we use to interact with machines is a brain-computer interface, including our fingers. However, amputees often face difficulties after the loss of such a vital method of interaction. Through research, I found that a current medical device, the Electroencephalograph (EEG) could be implemented as a direct brain-machine interface; in other inputs on a computer (such as a cursor) could potentially be operated by thought alone. However, I also learned that, although EEG technology has been in existence since circa 1920, it still suffers from the age-old problems of signal filtration and desired feature extraction. This means that current signal processing algorithms are not able to interpret the electrical signals exhibited by neuronal synapses very efficiently, thus making such an interface wholly impractical and inaccurate. My project sought to rectify this through the creation of custom signal processing scenarios that utilized new algorithms; specifically, the use of Linear Discriminant Analysis and Vector quantization compression/extraction methods for enhanced noise filtration and the removal of known artifacts (sources of electricity other than the brain, such as muscles). However, I decided it was not enough to run software simulations; to determine its true real-world applicability, I used a 14- channel EEG neuroheadset to gather electrical data from my own brain. I then built a prototype robotic arm with an onboard processor that would translate signals from the computer. Finally, I used the programs I created to "decipher" the incoming brainwave signals, and send corresponding messages to the robotic limb. I concluded that, by using my programs to perform the signal processing, I was able to increase the accuracy of detected brainwave patterns by about 16%. Although this may not seem like much, the brain processes hundreds of thousands of ideas simultaneously, and recognizing patterns requires a great deal of processing effort on the part of the computer. Finally, I reached an accuracy of about 91.35% using the programs I created. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Further in-depth details can be seen here: http://sites.google.com/site/eegprosthetics/home Recently, after submitting my project, I was notified that I was one of the 60 semifinalists world-wide; as part of the judging process, there is also an award called the "People's Choice Award." Essentially, the public goes online and votes once in each of the 3 age groups (13-14, 15-16, 17-18) for the project they believe is the best. I am kindly asking if you would consider voting for my project for this award; I believe this project holds many potential applications in the real world other than prosthetics alone; such technology could be effectively utilized by patients with paraplegia, paralysis, or even polio. The voting process is simple: 1. Go the Google Science Fair Voting website: http://www.google.com/events/sciencefair/projects/eeg_and_prosthetics.html (for my project) 2. Click the "vote" button in the upper right-hand corner Again, thank you for your time and consideration of my project, Anand S

Posted by tech industries 7 years ago


The Middle East and the Global Hackerspace Movement

Please follow me and imagine this. You're in a city and are taking a rattling train somewhere to the edge of town. The buildings get shorter as they get wider. You are entering the industrial area where the jobs dried up long ago. Where there are more broken windows than whole ones in each building. You pass the streets your parents warned you about and a street covered in "DO NOT CROSS" tape. Two stops later you get off at the stop your friends told you about questioning your sanity and wondering why your friends brought you out there. The graffiti is beautiful though, and somewhere in the distance you can hear the thump of heavy bass. The address your friend gave you can't be right, you look up and see a massive complex thankfully this one seemed to have more of it's windows intact. You push the rusting door noticing the rough texture and surprising heft. You walk in and see a roughly refinished hallway. The drywall isn't yet painted but it appears that this massive factory has been transformed on the inside. You pass a few drywalled off artists studios on the first floor and they smile at you with plaster in their hair. It smells like lavender and you notice you just passed an artist making candles. The "hackerspace" your friend told you about is on the second floor. So you walk to the cargo elevator and push the call button. It makes a horrifying rattling sound as it descends to meet you, instead of a door it has a grate. You take it up and as it slowly moves you can see concrete, then wood and suddenly the thumping bass get's louder - Hello Skrillex. It's too much to take in at first, you only notice the chaos. There are tools everywhere and in every state of operation. A wall of computer monitors lines the back wall. There's someone binding books in the corner, and what appears to be a viking with knitting needles sitting in what appears to be a lounge, he looks up and smiles at you and says "welcome to Scrumspace*!" you've arrived at your first hackerspace. Notice an open basket of dollar bills and place a 2 dollar donation in the basket near the fridge and grab yourself a drink from the fridge in the kitchen. You walk into a common area painted like a scene from Super Mario with what appear to be server racks painted as the tubes. Finally you see your friend. He walks in with a scorched shirt and you see his eyes twinkling through the welding goggles. "Told you this place is awesome!" he says. Hackerspace Values and Culture Hackerspaces like this exist almost all over the world. These places collect (and perhaps helps inspire) people who are passionate initiators. Walking into one you might find someone who wants to share a new iPad application which monitors the GPS on the weather balloon they've released -"It's over //CHINA// right now!!". People in hackerspaces are happy to share, it's a part of the culture! Interacting with them is often uplifting and inspiring. They are building and creating things they think is amazing. They may be playing with technology or science or art without concern for the categories. The only apparent question they ask themselves is how AWESOME is this!? It's a contagious atmosphere of capability where people learn from each other constantly. They can't help it! People are so passionate about what they are doing, they inadvertently teach. The other feature of a hackerspace which is more important is that they give people a venue. It's an open space that is owned by the members. Need a place to host a workshop on hat felting, it's yours! Need a place to build the first prototype of your product? Just make sure you pack it in the lockers when you're done working on it! The atmosphere is fundamentally collaborative. It can't be anything except participatory because of the way the spaces are most often organized and run. There is no single owner. Everyone pays for a portion of the rent, and more importantly everyone brings something new to the table. They might bring with them a new tool, their coffee machine, a desire to set up a program to run a STEM program for children. The spaces become a snapshot the local community of amazing people and their projects. Many of these people started developing their projects during their final years in university. But their is a gap between a school project and feeling capable to take it and turn it into something yourself. I'd love to start here. With these fresh graduates. These young people who (perhaps not coincidentally) are also the driving force behind the revolutions of the middle east. This is a great place to start. These are the young people changing their countries today. They feel empowered to change long standing traditions and the culture of oppression in their governments. Perhaps it's also time to give them the tools to do the same for their local communities. Where they have the ability to have a more direct impact. Who the heck cares about the government if you are free to repave your roads, create alternative energy from solar power, clean your own water and start your own online webstore distributing products that are rapidly prototyped and drop shipped to other places around the world. Sure you might call this line of reasoning anarchistic. But when the systems around you are falling apart, banding together to pick up the pieces is the admirable thing to do. Social entrepreneurship in the states often focuses on countries outside the states. They basically act as for profit NGOs. Non profit organizations as they operate in America don't exist in the middle east. Thus I'm beginning to think that the concept of social entrepreneurship might just be a great way forward for these countries. Doing well by doing good! This concept is a development hack, and one that could possibly have it's roots in the Hackerspace scene. There are features of hackerspaces that I see can give rise to more DIY social entrepreneurship in the middle east. They are: 1) The culture of good. Make something wonderful. Share it with others online and off. Be inspired and inspiring. 2) The availability of tools along with the docracy culture. If you want to see it, do it. 3) A supportive global and local community which has within it stories of other successes to emulate. Where does this culture come from? It appears to be derived from the open source movement. Open source technology is often spearheaded by a few individuals but is maintained, built and supported by a global community of makers who want the tech for themselves as well. Do you want to see that feature? Write it? But don't edit the program and keep it to yourself! Share! That's a doocracy combined with the culture of sharing that the internet helps so much to support. All of this seems to be directed by the common value for people of all ideologies. The golden rule. Do for others as you wish to have done for yourself. Do you want free tools. Freedom. Access to clean water? A cheap space to build projects? Free vector drawing software? Be a doer. Be a part of the change. And then share with others. Your vision is what makes the future. These are some of the amazing features of these spaces. This is why I am in love with hackerspaces, open source technology and makers of all types. They are beautiful people who come from all types of backgrounds who get together to create a culture of sharing and collaboration that enhances their local communities and connects them globally. If you have not visited your local hackerspace yet, visit it. If you live in a place without a space, put your name up on hackerspaces.org, I'm sure you will find like minded people who crave this type of community. Hackerspaces in the Middle East Now that we have described hacker culture and hackerspaces can a space like this become a the hub and home of amazing people in the Middle East? Does the west have a monopoly on awesome. Absolutely not. Are middle easterners creative Heck yes! Are they inspired to work collaboratively? Heck yes! Are they educated? Heck yes! Do they want to fix the problems they see around them? Heck YES! Are they powerful? Heck YES! Again and again I've seen example after example of the young people in the middle east (yes, those that are 30% unemployed) showcasing example after example of incredible projects. And talking to them a message I hear over and over is that they want to show the world that in Beirut, Baghdad, or Cairo things other than violence is created. They want to create positive news that goes out to the world. They want to reach out to the world and participate in sharing! Here's a short list of incredible people I've met personally in my two short trips to the middle east: Bassam Jalgha Tarek Ahmed Ahmed Tohamy Salma Adel Rami Ali's Smart Breadboard Marc Farra Maya Kreidieh Cairo Hackerspace Book Scanner Project An awesome home automation system in Baghdad Iraq Mustafa Elnagar Furkan Alp Pehlivan Hind Hobeika's Butterfleye Project Jad Berro's Tank Robot Mounir Zoorob Octocopter! Here's a video of Munir's octocopter: Beirut is beautiful:   One incredible graduation project by Cairo Hackerspace organizer Salma Adel is one that focuses on the very heart of the maker movement and looks at the artisan as the creator of value. How do you take new design, match it with old technology and create amazing new products. I'm proud to know she's an active memeber at Cairo Hackerspace:  I hope I have shown you that there are already "hackers", makers and entrepreneurs there in the middle east. People with the open source attitude Arabs with the culture of sharing and collaboration. There are many here that work with the Google Technology User Groups or other open source initiatives. Linux user groups. Tons of coworking spaces. And some incredible incubators and entrepreneurship cultural development projects. Android phones are more popular in Egypt than the iPhone from my own small survey. It might have initially started as a cost issue has turned into a passion with Ubuntu, firefox, Android and other open source technologies really taking off. A few things were missing though. If you read hacker news you will begin to think that anyone with a desire to make foursquare mashups is an entrepreneur. In the middle east we have incredibly skilled people languishing after college while their counter parts in the west are out attempting to recreate Facebook. Why?! I think it has to do with the lack of proper story telling about entrepreneurship in the Middle East. Wamda seems to be helping greatly in that regard, but we need more publications talking about this issue! This also comes in concert with an inability to find cofounders. Why? A lack of collaboration? Why? A lack of self initiated projects? Solution? Do stuff. Just do it. Where? Here. At your local hackerspace. Do you have an interesting idea you want to try? A drone to take ariel pictures of the pyramids? Or a service like Utlub which delivers soap to bathers who are wet and realize they ran out of soap. Well in a space like a hackerspace you can do it! The tools are there. But more importantly you will find collaborators! People who are willing to jump on board to help!al Patterns of Propagation The Arab world is not just ready for Hacker culture, hacker culture is already there. My work with GEMSI is simply to connect the right people together and showcase the awesome possibilities hackerspace afford their communities and attempt to create the right environment to allow these amazing people to take their own future into their hands like they already are, but to do it not only politically, but financially, and with direct community education and organizing. Before I went to the middle east I was privileged to participate in the rise of the hackerspace movement in the United States. In 2007 there were very few (if any self identified) hackerspaces in the United States. That same year Mitch Altman, Bre Pettis, and Nick Farr went on a trip to Germany visiting the hackerspaces that were there. Being filled with inspiration and the realization that these spaces were created by PEOPLE who wanted to set them up. They came back to the states and started Noisebridge, NYCResistor and HacDC respectively. Due to the culture of sharing, they started putting up projects online. They shared the process of creating these spaces. And slowly at first people started noticing that they too could start their own local community spaces for creation and we started seeing them grow rapidly. The mathematical name of the function that describes this type of growth is exponential. The more spaces that existed that have this culture of sharing the more people heard about them and wanted them in their own cities. Then something wonderful happened. The economy collapsed in 2008 which had two very positive effects on the development of hackerspaces:  People were freed from their jobs  Space was becoming cheap as tons of manufacturing facilities were abandoned. Check out this chart which shows the rapid growth of hackerspaces and the acceleration around 2008/9. Hacker culture is an attitude that anything can be done by any resource available. MacGyver will make you a mouse trap from your sunglasses and your underpants. A hacker would use it to make a one way privacy screen for your cellphone. But how do you transmit a culture? This is why a space is so important. Having a place where people can sit with others and recognize the possibilities. To see the value in the stuff they know, to share it with others and to build together. The first few hackerspaces that are being set up in the middle east have the same property of viral transmission as we saw in America. Istanbul Hackerspace and Base Istanbul are both hackerspaces in Turkey. Istanbul Hackerspace being in the European part and Base Istanbul in asian section. As widely spread apart as they are, they both have something in common. Both founders had visited a hackerspace, one in Japan and the other in Germany before coming home and deciding they wanted to start one there. It's kind of incredible to see the same pattern repeat in the middle east. This appears to be a universal need, the need for community, creativity and having a open space to build your future. The pattern has been proven in Egypt as well. Alexandria's hackerspace initiative was galvanized after a delegation of students visited  Cairo Hackerspace two hours to the south. It's exciting to see the very same forces at work that took the hackerspaces from being a concept barely known to having a large impact on the American Entrepreneurial and cultural landscape in five short years years at work in Egypt. Cairo Hackerspace currently is without their space but is actively seeking a new one and it's one of my current goals to help in any way I can. Let's conclude with the list of hackerspaces just starting up in Egypt and Beirut. This is just the start. Keep an eye on these guys and know that there will be many many more to come: Egypt: Cairo Hackerspace El Minya Hackerspace Alexandria Hackerspace Mansoura Hackerspace Egypt Fablab (Same idea ;) Lebanon: Beirut Hackerspace (link coming soon) If you'd like to talk more about the global development of hackerspaces. Let's continue talking online at GEMSI's facbebook group. *Scrumspace does not exist as a hackerspace. If you like the name take it!

Posted by lamedust 6 years ago


Walking with Dinosaurs

WALKING WITH DINOSAURS the Live Experience is no longer produced or presented by Immersion Edutainment -- please revise your copy appropriately. For 200 million years the Dinosaurs ruled the earth Now, they’re back roaming the arenas of America in an extraordinary new theatrical production WALKING WITH DINOSAURS – The Live Experience Based on the award-winning BBC Television Series Now on a two-year North American tour June 10, 2008--- Dinosaurs once again roam the earth in a spectacular theatrical arena show, WALKING WITH DINOSAURS – The Live Experience, based on the award-winning BBC Television Series. WALKING WITH DINOSAURS – The Live Experience is now on tour in North America. Over one and a half million Americans have already seen the production since it opened in July 2007. The show originated in Australia, where after years of planning, WALKING WITH DINOSAURS came to life at Sydney’s Acer Arena in January 2007. The show proved itself such a sensation, that this North American tour was fast-tracked. It began a short three months after completing its sold out engagements in Australia. WALKING WITH DINOSAURS – The Live Experience is brought to North America by The Creature Production Company, headed by CEO Carmen Pavlovic. Pavlovic said, “The BBC Series was a brilliant blend of special effects, escapism, excitement and information. Our show brings together all of that, plus something extra - it’s live! In this production, fifteen roaring, snarling “live” dinosaurs mesmerize the audience – and are as awe-inspiring as when they first walked on earth.” Pavlovic continued, “The dinosaurs are life-size, making the show so immense, it could only fit in arenas. It’s a $20 million arena spectacle of unprecedented size and quality, which captivates young and old alike. With Walking with Dinosaurs, we really believe we have created a new genre in entertainment and we hope to continue to bring new product to arenas for years to come ” WALKING WITH DINOSAURS – The Live Experience has sold out performances and broken records in arenas all over the America – generating more than $50 million in ticket sales to date. It has been seen on "The Today Show," Good Morning America," "Live with Regis and Kelly," and has been written about in Newsweek, The New York Times, the Christian Science Monitor and the Wall Street Journal. It was the subject of a Discovery Channel Really Big Things episode and a video clue category on Jeopardy. more WALKING WITH DINOSAURS - Page 2 The production has won the 2007 THEA Award for Outstanding Achievement in Touring Event. The THEAs recognize excellence in the creation of compelling educational, historical, and entertainment projects. Artistic Director William May developed the creative vision of the show based on an original idea by entrepreneur Bruce Mactaggart to create an arena version of the Walking with Dinosaurs television series. A talented and experienced team of creative artists came together to produce WALKING WITH DINOSAURS – The Live Experience. The show is directed by Scott Faris, a Broadway veteran who has worked side by side with Harold Prince, Trevor Nunn, Michael Blakemore, Gene Saks, John Caird, Tommy Tune and Jerry Zaks. The creatures are designed and built by Sonny Tilders; the set and projected image design are by Peter England; the show’s lighting is by John Rayment, our score was composed by James Brett; and Warner Brown wrote the script. Tim Haines, creator and producer of the original BBC series, which was seen by a worldwide audience of 700 million, serves as Project Consultant to WALKING WITH DINOSAURS – The Live Experience. The series won six Emmy and three BAFTA Awards. Ten species are represented from the entire 200 million year reign of the dinosaurs. The show includes the Tyrannosaurus Rex, the terror of the ancient terrain, as well as the Plateosaurus and Liliensternus from the Triassic period, the Stegosaurus and Allosaurus from the Jurassic period and Torosaurus and Utahraptor from the awesome Cretaceous. The largest of them, the Brachiosaurus is 36 feet tall, and 56 feet from nose to tail. It took a team of 50 – including engineers, fabricators, skin makers, artists and painters, and animatronic experts – a year to build the original production. The show depicts the dinosaurs’ evolution, complete with the climatic and tectonic changes that took place, which led to the demise of many species. With almost cinematic realism, WALKING WITH DINOSAURS has scenes of the interactions between dinosaurs, and the audience sees how carnivorous dinosaurs evolved to walk on two legs, and how the herbivores fended off their more agile predators. The history of the world is played out with the splitting of the earth’s continents, and the transition from the arid desert of the Triassic period is given over to the lush green prairies and forces of the later Jurassic. Oceans form, volcanoes erupt, a forest catches fire -- all leading to the impact of the massive comet, which struck the earth, and forced the extinction of the dinosaurs. Variety said, “The dinosaurs are stunning, life-size and faultlessly nimble. In act one, the beasts parade into the arena gnashing and cavorting as a safari-suited paleontologist describes their attributes … in the second half, the action cranks up, culminating in a spectacular clash as a T-Rex mom defends her baby from predators. Sonny Tilders' triumphant creature design ensures ‘Walking With Dinosaurs’ is a truly spectacular spectacular. It is everything a dino-phile could want.” The New York Times said that in this show dinosaurs make "a thundering comeback after 65 million years." Gloria Goodale of the Christian Science Monitor said, “When the dinosaurs start pouring out onto the stage, if you don’t have to stifle the natural flight response of any living breathing being, then it’s your pulse that needs checking.” Newsweek called the show, "that rare entertainment beast that parents and kids can enjoy together." More WALKING WITH DINOSAURS - Page 3 It took artists and technicians one year to build the show. The 15 dinosaurs were originally “hatched” by Tilders, the head of creature design, in a Melbourne Docklands workshop big enough to park a 747. For the North American tour, the only building large enough to house rehearsals for the dinosaurs – some as large as 36 ft tall by 56 ft long, was the Greater Tacoma Convention and Trade Center! Artistic Director William May is known around the globe for co-producing shows with Malcolm Cooke for the past 30 years, including The Hobbit and The Lion, The Witch and the Wardrobe. He produced Marilyn An American Fable on Broadway and co-composed and wrote the musical Always for the West End. Director Scott Faris directed Michael Crawford in EFX at MGM Grand Hotel in Las Vegas, which at the time was the biggest stage production ever conceived, and was on the production team that created Siegfried & Roy at the Mirage Hotel. Faris has directed Chicago the Musical in 16 countries around the world in over a dozen languages. Most recently he directed Bette Midler in her new Las Vegas show, The Showgirl Must Go On at Caesars Palace. Faris said, "We take the audience on a journey back in time and show them how the dinosaurs might have actually looked in their prime - huge, sometimes frightening, sometimes comical monsters - that fought for survival every day of their lives. Our dinosaurs move exactly like they are real -- with all the roars, snorts and excitement that go with it. The realism is mind-blowing!" Sonny Tilders, who designed and built the creatures has been, for the past decade, one of the major creative forces of the high-tech world of animatronic puppetry for film and television. He was one of the lead animatronic engineers for Jim Henson’s Creature workshop on the Farscape series, followed by work on Star Wars: Episode III – Revenge of the Sith, Peter Pan, Ghost Rider and The Chronicles of Narnia. Tilders said, “Many of the technologies we are using on WALKING WITH DINOSAURS – The Live Experience are borrowed from film. The computer software and hardware we have developed is based on the systems used to control animatronic creatures in feature films.” “To make it appear that these creatures are flesh and blood weighing six, eight or even 20 tons, we use a system called ‘muscle bags,’ made from stretch mesh fabric and filled with polystyrene balls, stretched across moving points on the body. These contract and stretch in the same manner that muscle, fat, and skin does on real creatures.” “The puppeteers use ‘voodoo rigs’ to make many of the dinosaurs move. They are miniature versions of the dinosaurs with the same joints and range of movement as their life-sized counterparts. The puppeteer manipulates the voodoo rig and these actions are interpreted by computer and transmitted by radio waves to make the hydraulic cylinders in the actual dinosaur replicate the action, with a driver hidden below the animal, helping to maneuver it around the arena.” Suited puppeteer specialists, who are inside the creatures, operate five of the smaller dinosaurs. More WALKING WITH DINOSAURS - Page 4 Warner Brown wrote the script of WALKING WITH DINOSAURS – The Live Experience. He is an accomplished writer whose works include the book of the musical Flickers on Broadway, the screenplay of Nijinsky for Regent Entertainment, the musical The Black and White Ball, which features music by Cole Porter and The Truth About Light, written with composer Jimmy Roberts. Other credits include a new version of Half A Sixpence for the West End in 2008, Garbo – The Musical with music by Jim Steinman and Michael Reed, playing in Europe, and the plays and musicals Scandal, The Biograph Girl, Six for Gold, Cinderella, Talullah for a Day and Dance for Life. The score of WALKING WITH DINOSAURS – The Live Experience is by James Brett whose work can be heard on soundtracks including 10,000 BC, Alien vs Predator, Miramax's Ella Enchanted and the forthcoming UK feature Outpost. He also helped create the groundbreaking collaboration between Metallica and the San Francisco Symphony. The album S&M has sold over 5 million copies worldwide. The sets and projections are by the multi-award winning designer Peter England whose work has toured the world extensively. A frequent collaborator at Opera Australia, the Australian Ballet and Bangarra Dance Theatre, he also designed sections of the 2000 Sydney Olympic Games Opening and Closing Ceremonies, three City of Sydney New Year's Eve Celebrations and in 2002 was a finalist in the international design competition for the Pentagon Memorial in Washington DC. Lighting Designer John Rayment lit the Opening and Closing Ceremonies of the 2000 Sydney Olympic Games; Hong Kong’s original A Symphony of Light, a massive cityscape permanent lighting display involving over 18 buildings; Singapore’s 2002 National Day Parade stadium event; and Singapore’s Marina Bay annual New Year’s Eve Countdown display. Rayment also works frequently at Opera Australia and has lit 30 productions for Sydney Dance Company. WALKING WITH DINOSAURS – The Live Experience was originally produced in Australia by Gerry Ryan, Malcolm Cooke and Jill Bryant and is brought to North America by The Creature Production Company. For more information, please visit www.dinosaurlive.com. Video of the show is available on our site under “The Dinosaurs” tab in the middle of the front page. # # # For more information about WALKING WITH DINOSAURS – The Live Experience, or to set up coverage about the show, please contact: David Barber, Davidson & Choy Publicity 323-954-7510 ex 19; d.barber@dcpublicity.com Walking with Dinosaurs word mark & logo TM & © BBC 1998

Posted by David BPR 10 years ago


Total Views Count - Update

Tomorrow will be the first time I've posted stats from my Total Views Count script since January. I had some problems with the script breaking and losing the data, then was very busy throughout February/March since I was at Instructables HQ as an Artist in Residence, then when I got home to the UK I didn't have the motivation to fix it. Well, I've now started work on it again and last Friday I ran it for the first time since January. Tomorrow I'll be running it again and will have a gain value for each group member to share with everyone. It's still not completely finished, below is a description of how it worked before, how I've changed it and what I'm going to change further. Skip to the last bit if you want to read what the group's going to change into. Where it was: I used to run the group once per week by opening a Perl script on my desktop computer. The script automatically visited each of your profiles and added the total views count to a new column in a spreadsheet. Instructables updated some code, my script got confused, didn't update the spreadsheet properly and so all the data went screwy. I had to then post a forum topic and hand out patches, it took a long time. Where it is now: I've rewritten the Perl script, it now saves the data to a MySQL database instead of a spreadsheet. It also gathers far more data: total views, number of instructables, comments total, best answers total, number of forum topics, number of subscribers. I have a web page that looks up the total views from that database and displays a list I can copy to a forum topic. I still have to run it manually like before but it's much less hassle. Where it's going: I have spent a few hours working on learning to get Perl scripts working on my personal website. I can now automatically run them once per day, which I didn't know how to do. I now need to: 1) Check that the total views script will run daily 2) Write functionality to patch automatically 3) Design more patches! Once I have total views patches sending automatically I would like to award people for the following:   Total Views: 10k, 25k, 50k, 100k, 250k, 500k, 1m Subscribers: 10, 25, 50, 100, 250, 500, 1000 Answers: 10, 25, 50, 100, 250, 500, 1000 Best Answers: 1, 5, 10, 25, 50, 100, 200, 300, 400, 500 Instructables: 1, 5, 10, 25, 50, 75, 100, 200 Comments: 50, 100, 250, 500, 1000, 2000, 3000 Subscriptions: The newest site update now lets me see how many people YOU'VE subscribed to. The more you subscribe to. You'll earn patches for more subscriptions. If you're arty and want to help out with this bit, please volunteer, it'll save me some time and they'll look prettier. The cartoons Caitlinsdad did for the total views patches were fantastic, but last time I asked he was too busy to design more. 4) Implement automatic sending out of all of the types of patches 5) Change the name of the group to reflect that it no longer really is just to show a list of total views. That's been surpassed when HQ added the baseball cards to profiles. Got a suggestion? Once done, the weekly forum topic that I post will become a pretty list of who's been awarded what patches. Let me know in the comments if you've got feature ideas you'd like to see implemented or want to help out. This group's been going 2 years now! Thanks! James

Posted by Jayefuu 6 years ago


My new toys(lol,not really)

Hey guys! This is my long awaited first forum topic on my first 2 k'nex creations that I've been wanting to get a topic posted about them for quite a while, but never booked in any free time to get one posted. So today, I've had nothing to do,so I decided to go ahead and post a topic. The guns themselves are quite explanatory. One comes from a traditional firing pin system that's been on the site for ages now. The other gun is also a pin gun, but also has a slingshot mechanism integrated into it. Basically, it's a pin gun that has the ability to be given an unlimited amount of increased power as well as the ability to control pin friction. I give special thanks to Fred the penguin for the original idea. Go look it up if don't know what I'm talking about. That was one concept I used, the other one is really awesome and comes from the mighty 182515. Basically it allows a gun(whatever gun it may be) to be broken down into as many parts as possible, while also allowing a front portion of the barrel to be removable and interchangeable. Both of my guns have this concept. Anyway, enough chit-chat, onto pro's and con's for these weapons: assault rifle- Pro's: -very powerful, breaks oodammo from about 40 or 50 ft, puts holes in drywall, and leaves some very nasty dents in steel doors with certain front ends. -very high range. I can easily shoot a finned tan rod 275 ft. with 3 strong unused #64's and with the tr-18 mounted on it. -extremely versatile. can have multiple uses. - trigger requires no rubber bands and blocks the pins progress every time. -reliable -Doesn't use many pieces,but it uses enough though. Con's: - Gun may be a little hard to fire due to the trigger setup. -uses broken parts. logic bow- Pro's: -extremely powerful. I shot and killed a possum with it using sharpened fin ammo and 20#64's and actually puts holes in steel doors. 'nuff said. -extremely high range. Shoots a finned black rod up to 600 ft. with a tr. And goes up to about 700 with the nar.(Only w/ latex surgical tubing or elastic bungee cord) -extremely versatile. Does the same thing as the rifle. -no pin friction due to the ratchet holding all of the pins bands. -very reliable. -unlimited power. -Like the rifle, the trigger mechanism now operates on no rubber bands. -Trigger guard Con's: - Piece consuming - A little heavy, but nothing too serious. -uses broken parts. Well, that about wraps it up. THESE WILL BE POSTED. I'm just not sure when yet. Below are some pictures for you to drool at. **UPDATE**: I have changed these guns up some after this was published. The rifle pretty much stayed the same, I only did most of the major changes to the logic bow. It now features: A trigger that requires no rubber bands, better body design, bow limb reinforcements, handle moved up to the middle of gun, sear system type trigger or trigger that blocks behind the handle and moves only in one direction, and all the other bells and whistles. I also attached generic/basic stock butts to both guns(lol, that joke is getting old XD). I will upload the new pictures in a few days. Check for updates from me often by the way. I think we're done here. **UPDATE**  10/25/12- I have uploaded the new pictures. The last picture is of a recycled steel can getting pwned by the logic bow. Enjoy. :)

Posted by SYMEN 6 years ago


"Re-inventing The Wheel"

Say hello to Mr.T.  He is old, simple, and there is really nothing special about him.  However, Mr.T is a sneaky little feller.  He likes putting on clever disguises like iron sights and stocks and even removable magazines to make people think that he is special.  But he isn't.  He's been around for years now, and for some reason, can't accept that his time is done.  As a community, we are going to get rid of Mr.T. I hope you found that funny, but more importantly, I hope that you took it seriously.  No, I am not talking about the guy who played Clubber Lang in the third rocky.  I am talking about the K'nex gun that has been built and posted thousands of times, and makes the rest of the Instructables community hate K'nex gun builders.  At this point, pretty much any search done on this site will result in at least one K'nex gun.  What is worse?  They are all the same.  The "T" format is the most simple, most redundant approach to building a K'nex aside from the now heavily discriminated block trigger guns.  They involve three things: 1.  A vertical magazine 2.  A firing ram 3.  A trigger Any gun that requires only these three components to operate is, in my opinion, pointless.  Despite cosmetic features such as stocks and iron sights, all "T" format guns are exactly the same.  Yes, they do work, and some of them even work very well, but at this point, improvement will only occur with change, not with repetition.    Compared to a few years ago, this K'nex community is dwindling on the edge of a cliff.  Many people have lost interest because nothing new was being made, so they just quit.  I do not support this decision, but I cannot blame them either.  Like many of the other "veterans" on this site, I have been on and off, but have never officially quit.  Sometimes one just needs to think.   Hopefully by now, I have made it clear: not another Mr.T should be posted ever again.  They are great guns for those learning the ropes.  That is about it.  There are so many other options out there.  Horizontal magazines, pump systems, lever systems, bolt systems, and so many more.  Make up your own system!  Combine different systems!  There are millions, maybe billions of different ways to put a thousand K'nex together, so why limit yourself.  You are all builders, which means that you see things in your head before you make it.  But sometimes these ideas come to us in inopportune times, so what do you do?  Write it down.  Even if your drawing skills are as pathetic as mine, just scribble it out so you can make sense of it, and then refine it later with a ruler.  Then get to work on it. So, here are the steps you can take to advance this community: 1.  Stop posting Mr.T!!!  He can be a good teacher, but that is about all. 2.  Be different!  My goal when I entered this community was to make guns that nobody has ever made.  No two of my guns are similar, nor are my guns like any others out there.  You have millions of options.  Make use of them! 3.  If you have an idea, write it down!  Even if it seems absurd, I guarantee that it, even if it only be small parts of it, will improve your building skill. I really hope this has made you want to make something different. Not much more I can say.  Just go do it. Oblivitus and TheDunkis have started building a database of different gun elements and different ways of approaching them.  Check it out and feel free to contribute!   http://knexbuilding.wikispaces.com/ 

Posted by Kinetic 6 years ago


Entry for the gift exchange

My skills include: cooking, sewing, sculpting, zookeeping / herpetology, painting, puppet-making, electronics hacks for Halloween Here's a link to my featured Instructable: https://www.instructables.com/id/Convert-a-bird-feeder-into-a-wild-bird-waterer/ https://www.instructables.com/id/Recycled-Denim-Shopping-Bag/ What I'd like to make for someone: I love gift exchanges but I lived in apartments for many years, so I know that sometimes it is best to receive a memorable but consumable gift. For my gift entry, I will create special chocolates from a custom sculpture designed for the recipient.  I have been casting art in chocolate for several years.  First, I make a sculpture using special food-safe clay.  Then I take a mold using special food-safe silicon mold material.  And finally, I cast the sculpture in chocolate, using powdered sugar as a mold release.  You tell me what the recipient likes and I'll make the sculpture to match their interests.  I can also cast one piece in acrylic if that would be desirable, so the recipient will have a memento after the chocolates are eaten.  Note, however that after I cast with acrylic, the mold will be unusable for food, so it will all be a one-of-a-kind food art experience.  Transient, impermanent, never to be repeated. This process is incredibly flexible, so use your imagination.  Imagine a big chocolate Cthulhu surrounded by little chocolate Cthulhu minions.  Or a flight of diminutive chocolate butterflies.  Or a bust of lincoln. Actually, I don't think I'm that good a sculptor.  Maybe I could do Beethoven. I already have created molds for large and small Venus of Willendorf, several small calaveras, a tiny bite-sized penis, a delicate dragonfly, several sizes of scarab beetle, an ammonite fossil, and a large spider.  I can send a box of any of those, or create a new one.   The Venus of Willendorf are very popular with my friends.  The ammonite fossils were a hit at the office.  What design would you like? I'd be willing to make this size gift package for someone (choose all that apply): (S,M,L) S or M (I don't think I could refrigerate L sized chocolate for a trip in the mail.) I'd be willing to receive a smaller or larger size gift package from someone than the one I make for someone else: I don't want anything larger than a hat rack, unless it is for outside. What I like: Art, light toys, knitted Cthulhu beasties, things that have been made more useful than the original designer intended What I don't like: Things made from trash that still look like trash I absolutely can't have: (due to allergies, pets, etc) No foods except for unflavored chocolatey chocolate.  No herbal concoctions, soaps, essential oils, or anything like that.  I have lots of plant and food allergies. Type of thing I'd love to receive: wall art, light toys, sculpture, anything with a zombie theme, anything that has been more useful than the original designer intended Would you be willing to ship to an address outside your own country? No, because I will have to ship the chocolates with dry ice and I'm just not sure they would let me do that, plus it would all melt sitting in customs and be a big unattractive lump by the time it arrived. Confirm that are at least 18 years old or, if not, that you have the approval of a parent or guardian:  I am older than 18. (opt) Here's someone who can keep a secret that knows what I like, in case you want to PM them with questions: I will cast a few chocolates today and post better photos later.

Posted by weiblen.c 8 years ago


Walking LED Billboard

Hi Instructable Members! I was hoping someone can help me with a project for a business, which in turn will help others with their businesses or give ideas to other members. In this down economy, we need all the help we can get and rather than ask for a handout out from the government it is up to each and everyone of us to make our own way. Okay, enough of the preaching, let's get a teaching! My request is for information on constructing a internally lit, walking billboard. This is to advertise a walking tour business that I would like to start, but it could also be used to advertise other businesses. If you do a quick search on YouTube, you'll see a couple examples of what I'm talking about. Usually these models are pretty big and quite heavy, or should I say, heavier than they ought to be. I've seen them up close and have spoken to guys paid to carry them around here in Las Vegas. I'm told that they are constructed from sheet metal and plexiglass, weigh about 30lbs without the battery and aren't that comfortable. I wanted to make my units lighter and more comfortable, especially since I'll be the one wearing it all day. To do so, I've done a little research and have come up with some of the components to do this. Harness: I plan to use a military backpack frame called a Molle Frame. This is used as an internal structure to hold backpacks. It has several attachment points and is molded to follow the counter of the back. I have already purchased this harness along with the shoulder straps and hip harness. It is quite rugged and I'm sure it hold up to a 100 lbs in equipment. Though I hope my sign will weigh less than 10 lbs. Brace: To attach the billboard to the harness, I'd like to manufacture an aluminum brace. This brace would be constructed from aluminum bar stock and bent in such a way to hold the sign upright. It would be attached to the Molle harness by drilling holes through the aluminum bars and attached via nuts, bolts and washers. Cross braces will be attached to give the brace rigidity. Billboard Construction: (this is where I need help) Rather than making a "light box" from sheet metal, my idea would be to use Coroplast (a plastic type cardboard, typically used in mail containers like the post office uses. These can be found in sheets up to 1" thick. This could be used for the construction of a lightweight "light box" and then covered with black vinyl sheets or even spray painted. A rigid sign poster frame can then be attached to this box to hold a white opaque acrylic sheet. Then the advertisement can be place onto this sheet and then covered by a 3rd clear sheet to protect the advertisement. A quick note: This light box would have and internal skeleton, made of aluminum braces to attach to the brace and support the coroplast "light box" as well as the advertisement frame. Electrical component: (again, help is needed) I'm envisioning using led rope, or leds along the back side of the box to cast out enough light to illuminate the advertisement. Also I failed to mention that along the top of this light box, the front side has to be lit, as it will extend about a foot above my head to advertise toward the people i'm walking toward to. Please search "walking billboards" in YouTube and you'll see what I mean. http://www.youtube.com/watch?v=-n2RwBbTdjk&feature;=related My unit won't nearly be as large, as I do have to be mobile and be able to maneuver inside casinos without knocking anyone over. So if you choose to accept this mission, I'd greatly appreciate it. Any ideas will be taken under advisement and if they seem to be doable and cost effective, I'll put up the results as a LED Walking Billboard Instructable - Let the creativity flow and the designing begin! Sincerely, ~Elric Leano

Posted by elricleano 6 years ago


September 2014 Build Night with Sugru

125 SPACES AVAILABLE Deadline to sign up: Monday, August 4. Accepted spaces will be notified by August 6. SEPTEMBER BUILD NIGHT We are partnering with Sugru, the amazing self setting rubber, for our September 2014 build night. This is our 2nd build night with Sugru and we couldn’t be more excited! Sign up and we will ship you a package that includes: (8) packs of sugru (1 pack = 8 mini packs) HOW TO PARTICIPATE: Host a Build Night: pick a night in September (any night) to host a project build night using Sugru. You can host multiple build nights during September and October to work on your projects. Post 3 Instructables: post 3 Instructables using Sugru. We are looking for these projects to showcase unique uses for Sugru. (Not posting these Instructables will affect your chances to participate in future build nights). Check here for some inspiration. 5 creative ways to improve your kitchen 5 ideas for sugru in your garden 11 ways to sugruify your keys 8 ways to make your GoPro even more amazing 10 ways to refresh vintage finds 12 musicians get creative with sugru 7 clever ideas sugru + velcro 20 sugru holiday hacks 20 ways sugru can improve your crafting kit Brownie Points (not required): after the build night post a forum topic on Instructables about your event. Include pictures, stories, etc... Here are two examples from past build nights: Noisebridge and Makers Local 256. We may even feature your photos on the homepage. CHALLENGE The two spaces that submit the Instructables with the most unique use of sugru will receive a copy of the Autodesk Product Design Suite Ultimate (first prize) and a Nikon D5200 Digital SLR Camera (second prize). Grand Prize (Autodesk Design Suite): Dynamic Motor Balancing with Sugru and an iPhone by Phoenix Asylum First Prize (DSLR Camera): Poor Mans Fire Works by ShakeTheFuture Honorary Mentions (Instructables t-shirts): Sugru Raspberry Pi Corners by Geekspace Gwinnett Stop Motion Puppetry with Sugru by Hitchin Hackspace SIGN UP - Please only sign up if you are able to complete the requirements listed above This is a 2-step sign up process.  YOU MUST COMPLETE BOTH TO FULLY SIGN UP. Fill out this google form. You will then receive a private message in your Instructables inbox by August 6 asking for your shipping information. You cannot receive the Sugru materials without completing this step. Selection Process: This is NOT first come first serve. We look at past build night participation, past project quality, and project proposals for the current build night. If you haven't participated in a build night OR haven't submitted Instructables for build nights you signed up for we suggest your space create Instructables over the next few months and submit them in future applications. RESOURCES: Sugru Website Instructables App (for documentation during the build night): iOS and Android JOIN OUR ANNOUNCEMENT LIST If you are interested in being directly notified about future build nights fill out this form. You will receive an e-mail when new events are announced in the forums. Please only sign up if you are not already on the build night mailing list. ABOUT BUILD NIGHTS Instructables is sponsoring monthly build nights at makerspaces and hackerspaces around the world. Each month we partner with a different company to send you materials and/or tools to run a workshop at your space. In return your space posts Instructables from your build night.

Posted by Carleyy 4 years ago