Electr'Ocarina of Time Answered
Okay so here i am with this idea i've been tackle with for weeks. Hold tight it's a long presentation.
Basically, i would like to make en electronic version of the Ocarina of time from Zelda.
I would like to keep it really simple at least for the first step. So it will look like a proper ocarina but instead of holes there will be 6 arcade buttons ( Red, Green and 4 yellow as a reminder of the N64 gamepad buttons).
Each button is assigned a note wich will be played while blowing through a microphone. The sound will be a synthesized sinewave that would be played thanks to a speaker. Will be great also if the device could work on a USB chargeable battery.
I Have been doing researches on how to make it for a while now, though could'nt find exactly what i was looking for and not sure how to fit different parts together to make a worrkable fork. So i believe i have two options. As you may guess i am fairly new to electronics, programming and electronic music (Lol i read that all the times).
To be as clear as possible i am gonna put some schemes of how i picture myself the electronic but i really don't know how it's supposed to be managed, i mean i know there will be some resistors, capacitors or whatever between the "function blocks" i draw but i have absolutely no clue of what should actually really appear.
Option 1 - Analog
So i made this stylophone few months ago : https://www.instructables.com/id/A-Stylophone/
It is based on a 555 timer (i also saw some mini synths based on this component). It felt to me as a good starting point. Volume would be controlled through the mic instead of a pot and i would get rid of the pitch pot and all the unecessary notes. But i would like it to sound more fluty and so i found this tuto on how to make a sinewave but don't know how to use it in this project (or even if possible) : http://www.learningaboutelectronics.com/Articles/Sine-wave-generator-circuit-with-a-555-timer.php
Regarding the microphone part I've also seen this insctrutable but the synth seemed to me way over what i planed to do in terms of sound synthesis ability : https://www.instructables.com/id/Arduino-Flute-Synth/
Option 2 - Digital
So comes option 2 wich consist in using an arduino to synthesize the wave that would play if microphone is HIGH and if button 1 is High key 1 would be played etc.
The scheme I provided seem definitely wrong to me but that's a first shot anyway.
About sound synthesis with arduino i found this library i havent gone through the tutorial yet but it seem a little bit picky.
So as you see i am kinda lost and a little clarification would be awesomely nice. I am actually working in a fablab and i would like to develop this project to be used as a workshop. Im pretty sure lots of old grown up kids would love to get a little ocarina. There are some other options i would like to implement (regarding what happend if you press several buttons or none) but well first things first.
Hope you like the Idea, hope you can help.
Love, Starsheeps and Electro-cupcakes!