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I am starting a new project, I want to tweak some of my old design, design some new systems, and reverse engineer some other stuff to create a whole new system that is effective and powerful. I am planning on making this a full turret, so don't worry about size at all, only effectiveness. Let me know if you guys have any ideas of systems to contribute for the plan (see my previous post for details on 'systems').


Do you still have it? and if you do can i have a pic?

Stop posting in old topics.  He probably doesn't come around anymore.

 Don't be so sure - I still love this site, although I haven't posted anything in a good while.

I regularly check my mail and subscribe to the RSS feeds on the homepage.
If you ever have any questions or the such, I'm still around - just PM me.


I still have the old gun, but I've been revising my technique as to how I will approach this.

I don't have it fully automatic yet, but I haven't much time to experiment with designs.

On the other hand, I am studying Computer Engineering in College now, and getting a better understanding of how to programme and design electronics.  So I have been working on a very much more electrical approach as to how it will be run.  Still a 100% K'nex gun though.

So in the end it will look like a K'nex gun, with the motors for each component attached to a breadboard (interprets what the computer outputs) attached to a computer, running a python programme I'll make that will act as the eye (using a high speed webcam) and create certain behaviors (ex: don't shoot in this area, follow target, when to do what, etc).

As I am busy full time now, even on evenings and weekends, Don't expect the Kn'ex part to be done anytime soon.  The rest however, is looking optimistic.

Whence I get the gun working as a full auto, I will of course produce a non-electrical version for you guys as well as a demo video of what is done.


What if, for the splodies launcher, you could, dunno if you can read it (its so small) but it says Barrel which contains splodie are pulled back onto the firing pin which will make it fire then the next splodie is loaded and etc.

full auto splodie launcher.bmp

Hmmm, still trying to figure out how that design works in the image. Care to elaborate on the image or post a further detailed image? I am planning on using a design in which the splodies are fed in through some sort of a hopper or ammunition mag of some sort.

Sorry bout the wait, -METHOD- Right you have some sort of motor that will pull the barrel/s back onto a static firing pin. The barrels will have to be pulled back at speed for this to work. Atop the barrel is a magazine with splodies in it. -EXPLANATION- When the barrel if pulled back the firing pin will push the splodie out of the barrel and then load a new splodie in the barrel. I think that covers it, reply for any other questions.

That cleared it up, thanks. I'll look into it, but I am trying a 'frictionless' method to get the most out of each shot. Epic gun, epic techniques.

nice idea. Do you mind if i try it? if it works ill give you credit...

well...ill be waiting for it

When do you plan on this gun being finished cuz it sounds really good

Haha, doesn't it? Man I've getting even busier that I would of liked this summer, I really hope to get started on it soon (I have worked on schematics of the gun and the electronic componant; haven't started building). Besides that I have alot of projects like these. Bah.

OUTLINE: OK, so I've come up with a few specifics as an outline; and am going to share it to make it easier for design help (sorry I don't have a drawing on the comp) So to give you an idea, it's going to be a twin shot turret design (as specified before), and on a 360 degree mount (also with vertical axis) to increase flexibility. CONTROL MODES: I am thinking about 3 ways I can control the turret, 2 of them being more complicated. 1) hand held As in there are two handles on the back and I control it like a manual turret 2) joystick I am planning on making a revolutionary system that can plug into the back of the turret that is similar to that of a computer joystick. It will use a gearbox that will be able to maintain the pressure on the handle (so you wouldn't have to keep alot of force on the handle to hold the turret up) ...|¯| ...| .|. joystick ...| .| ....gearbox....... plug |¯.. ¯|_|¯¯¯¯¯|._._._._/ |_._._._._._._._._._._. 3) parallelport. in other words, hook it up to my computer and a breadboard. I would be creating a java programme to help control it. maybe auto? ALSO FEATURING... I would also like to add a suplodie launcher (I'm sure you could help with that...). AND. have two extendable arms coming up over the 'shoulders' of the turret so a chain of 'stingers' (preloaded super shots that can be shot off in a chain). I can explain that more into detail when I come to it.

UPDATE: I will try to keep you guys informed of my progress. So far I have a hopper working (the same design as from my other gun) and a 'splitter' working - I just need to sync then to a single driver. What I mean by splitter is a unit that can take a single bullet (reds) from the hopper, and place it in the appropriate chamber (it's a twin shot design, so a sepperate gun system on each side. Instead of shooting the two at the same time, to increase overall gun spead they go back and forth). I am going to use a design where both guns share the same hopper supply instead of having to maintain (and reload) two. A system designs would be appreciated. Got an idea: Have you ever worked with a key lock system before? It'd be great if I had an up-to-date design to lock the gun when not in use. (try to make the key as complicated as possible, so even if my friend sees the key he can't go and replicate it : D)

hurray first topic in my group! Well I'll be there to help out where I can. I'm mainly a designer but I can do other things too. Before you post it if you do I could probably add some finishing touches on it.

cool. For designing, pick whatever 'system' your best at and come up with a few designs. Thanks! : )