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What are the "Cost" and "Difficulty" sliders in the publishing section for? Answered

When you publish a new instructable, there are those two little sliders labeled "Cost" and "Difficulty". What are they for? They aren't even labeled! How do I know how difficult "Difficult" really is, or how expensive "Expensive" really is?


I suppose it's all in the author's view of things, in terms of 1 to 100. But there isn't an absolute defined cost or difficulty set, sort of like the "Pain scales" they have in hospitals (US) labeled 1 to 10, where 10 would be absolutely unbearable, 1 being mild pain. It's all opinion.

Perhaps there should be some changes made to accommodate.

Agreed with this and all replies below.

Think explaining a project to someone who had never seen it in as few words as possible.  Popsci mag does this all the time -- title, description, cost and difficulty (in the eyes of the maker).  They are relative, not absolute - but they don't have to be exact.

Yeah. I mean, are they used for sorting, or just filler for the page?

I'm sure they have some use... I guess it would be similar to the "Rating" system on here. But I don't see any obvious categories defining "cheap","expensive","difficult", etc...

I don't think it's filler stuff, I just can't see Instructables doing that for some reason.
They probably have some semi-obvious purpose that I can't think of.

But most likely, for sorting.

Yep, guess so. If I don't see any other answers in the next few days, I'll choose yours. I know you were wondering :D

Yeah... I kinda was. :-) It just makes me mad when I take my time to give well thought answers, and the asker doesn't take time to pick a best answer, or even spell check for that matter... But I'm sure someone else who knows a lot more about this site will answer anyways, they usually do :)

Yeah, that always irks me too. You get these questions: "Hi i want to mke thi thng can somone hlp? thx" People answer the question and they never choose. So annoying.

I've always wondered this... I'm assuming it's nickodemus' solution.