Introduction: Arduino Piano With Manual and 7 Presets Songs

About: just a simple guy who loves panda and building stuff

Arduino Piano Keyboard interfacing with LCD has 2 mode.

The Manual Mode & The presets mode. I used 7 Pushbutton for a simple 7 keys piano and 1 button for Setup Mode to switch to 7 presets songs.

. Preset mode songs: Click the setup mode button first.

  1. super mario stage 1
  2. super mario stage 2
  3. fur elise
  4. despacito
  5. joy to the world
  6. jingle bells
  7. star wars

PROGRAM CODE

Step 1: Materials

Materials:

  • Arduino UNO ( I used clone of it)
  • Breadboard(long)
  • 1 LED (any color you want. I used blue)
  • 8 - 10k ohms resistor
  • 2 - 220 ohms resistor
  • 1 Piezo buzzer
  • 8- tactile push-button
  • Connecting Wires(male to male) -- atleast 40pcs
  • 1 LCD 16x2 w/ header pins(i used lcd w/ backlight)
  • Potentiometer

Step 2: Pushbutton Connections

Pushbutton has 4 pins. By default(Button is not pressed) A & B are connected , C & D are also connected. So if the button is pressed ABCD are all connected.
1.) Connect Pin D of the Pushbutton w/ a 10 kilo ohms resistor(Doesn't matter which leg cause resistor has no polarity). The other leg of the resistor is connected to Ground(GND) of the Arduino.
2.) Connect Pin B of the Pushbutton to 5 volts(5V) of the Arduino.
3.) Connect Pin C of the Pushbutton to pins of the Arduino (2,3,4,5,6,7,A0, A1).

Step 3: LED Connections

Light emitting Diode (LED) has a polarity, the Anode leg which is the positive & the Cathode leg which is the negative. The brightness of LED depends on what resistor you use. I used 220 ohms.

1.) Connect the Anode leg or the longer leg of the LED to a 220 ohms resistor.
2.) Connect the other leg of the resistor to the Pins of the Arduino(A5).

3.) Connect the Cathode leg of the LED to Ground(GND).

Step 4: Piezobuzzer Connections

The buzzer has two leg. Look for the + mark and that is the positive leg.

  • Connect the positive leg to Arduino pin A2.
  • Connect the other leg to Ground.

Step 5: Liquid Crystal Display & Potentiometer Connections

LCD to Arduino Connections

  1. VSS --> GND
  2. VDD --> 5v
  3. VO(Dispaly Contrast pin) --> Middle leg of potentiometer
  4. RS(Register Select) --> Arduino D8
  5. R/W(Read/ Write) --> GND
  6. E(Enable) --> Arduino D9
  7. D0 --> not connected
  8. D1 --> not connected
  9. D2 --> not connected
  10. D3 --> not connected
  11. D4 --> Arduino D10
  12. D5 --> Arduino D11
  13. D6 --> Arduino D12
  14. D7 --> Arduino D13
  15. A -->200 ohms resistor to 5v
  16. K --> GND

Step 6: Schematic Diagram

Step 7: Program Code :)

<p>link: https://create.arduino.cc/editor/EngrPanda/a77e4711-b034-430a-92dd-894218e9e007/preview</p><p>#define NOTE_C 262<br>#define NOTE_D 294
#define NOTE_E 330
#define NOTE_F 349
#define NOTE_G 392
#define NOTE_A 440
#define NOTE_B 493</p><p>#include <LiquidCrystal.h></p><p>

const int rs = 8, en = 9, d4 = 10, d5 = 11, d6 = 12, d7 = 13;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);</p><p>//////despacito////</p><p>int noteDuration;
int pauseBetweenNotes = 0;
int negra;
//////////////////STAR WARS//////////
const int c = 261;
const int d = 294;
const int e = 329;
const int f = 349;
const int g = 391;
const int gS = 415;
const int a = 440;
const int aS = 455;
const int b = 466;
const int cH = 523;
const int cSH = 554;
const int dH = 587;
const int dSH = 622;
const int eH = 659;
const int fH = 698;
const int fSH = 740;
const int gH = 784;
const int gSH = 830;
const int aH = 880;
int counter = 0;
////////////////////////////////////
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978</p><p>///////////////////////MARIO///////////////////////
#define melodyPin PIEZO
//Mario main theme melody
int melody[] = {
  NOTE_E7, NOTE_E7, 0, NOTE_E7,
  0, NOTE_C7, NOTE_E7, 0,
  NOTE_G7, 0, 0,  0,
  NOTE_G6, 0, 0, 0,
 
  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,
 
  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0,
 
  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,
 
  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0
};
//Mario main them tempo
int tempo[] = {
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
};
//Underworld melody
int underworld_melody[] = {
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0, NOTE_DS4, NOTE_CS4, NOTE_D4,
  NOTE_CS4, NOTE_DS4,
  NOTE_DS4, NOTE_GS3,
  NOTE_G3, NOTE_CS4,
  NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
  NOTE_GS4, NOTE_DS4, NOTE_B3,
  NOTE_AS3, NOTE_A3, NOTE_GS3,
  0, 0, 0
};
//Underwolrd tempo
int underworld_tempo[] = {
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  6, 18, 18, 18,
  6, 6,
  6, 6,
  6, 6,
  18, 18, 18, 18, 18, 18,
  10, 10, 10,
  10, 10, 10,
  3, 3, 3
};
/////////////////////////////////FUR ELISE/////////////////
// Fur Elise --> Melody
int melody1[] = {
  NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_DS5,
  NOTE_E5, NOTE_B4, NOTE_D5, NOTE_C5,
  NOTE_A4, NOTE_C4, NOTE_E4, NOTE_A4,
  NOTE_B4, NOTE_E4, NOTE_GS4, NOTE_B4,
  
  NOTE_C5, NOTE_E4, NOTE_E5, NOTE_DS5,
  NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_B4,
  NOTE_D5, NOTE_C5, NOTE_A4, NOTE_C4,
  NOTE_E4, NOTE_A4, NOTE_B4, NOTE_E4,
  
  NOTE_C5, NOTE_B4, NOTE_A4, NOTE_B4,
  NOTE_C5, NOTE_D5, NOTE_E5, NOTE_G4,
  NOTE_F5, NOTE_E5, NOTE_D5, NOTE_F4,
  NOTE_E5, NOTE_D5, NOTE_C5, NOTE_E4,
  
  NOTE_D5, NOTE_C5, NOTE_B4, NOTE_E4,
  NOTE_E5, NOTE_E4, NOTE_E5, NOTE_E4,
  NOTE_E5, NOTE_E4, NOTE_E5, NOTE_DS4,
  NOTE_E5, NOTE_D4, NOTE_E5, NOTE_DS4,
  
  NOTE_E5, NOTE_B4, NOTE_D5, NOTE_C5,
  NOTE_A4, NOTE_C4, NOTE_E4, NOTE_A4,
  NOTE_B4, NOTE_E4, NOTE_GS4, NOTE_B4,
  NOTE_C5, NOTE_E4, NOTE_E5, NOTE_DS5,</p><p>  NOTE_E5, NOTE_DS5, NOTE_E5, NOTE_B4,
  NOTE_D5, NOTE_C5, NOTE_A4, NOTE_C4,
  NOTE_E4, NOTE_A4, NOTE_B4, NOTE_E4,
  NOTE_C5, NOTE_B4, NOTE_A4, 0,
  
};</p><p>// Main tempo of 'Fur Elise'
int tempo1[] = {
  9, 9, 9, 9,
  9, 9, 9, 9,
  3, 9, 9, 9,
  3, 9, 9, 9,</p><p>  3, 9, 9, 9,
  9, 9, 9, 9,
  9, 9, 3, 9,
  9, 9, 3, 9,</p><p>  9, 9, 3, 9,
  9, 9, 3, 9,
  9, 9, 3, 9,
  9, 9, 3, 9,</p><p>  9, 9, 9, 9,
  9, 9, 9, 9,
  9, 9, 9, 9,
  9, 9, 9, 9,</p><p>  9, 9, 9, 9,
  3, 9, 9, 9,
  3, 9, 9, 9,
  3, 9, 9, 9,</p><p>  9, 9, 9, 9,
  9, 9, 3, 9,
  9, 9, 3, 8,
  8, 8, 1, 9,
};
//////////////////////////////////////
const int BUTTON_C = 2;
const int BUTTON_D = 3;
const int BUTTON_E = 4;
const int BUTTON_F = 5;
const int BUTTON_G = 6;
const int BUTTON_A = 7;
const int BUTTON_B = A0;
const int PB = A1; 
const int LEDBLUE = A5;
int buttonStateC = 0;         // variable for reading the pushbutton status
int buttonStateD = 0;         // variable for reading the pushbutton status
int buttonStateE = 0;         // variable for reading the pushbutton status
int buttonStateF = 0;         // variable for reading the pushbutton status
int buttonStateG = 0;         // variable for reading the pushbutton status
int buttonStateA = 0;         // variable for reading the pushbutton status
int buttonStateB = 0;         // variable for reading the pushbutton status</p><p>int var1=0;
int var2=0;
int var3=0;
int var4=0;
int var5=0;
int var6=0;
int var7=0;
int VAR1=0;
const int PIEZO = A2;
void setup() {
  pinMode(BUTTON_C, INPUT);
  pinMode(BUTTON_D, INPUT);
  pinMode(BUTTON_E, INPUT);
  pinMode(BUTTON_F, INPUT);
  pinMode(BUTTON_G, INPUT);
  pinMode(BUTTON_A, INPUT);
  pinMode(BUTTON_B, INPUT);
    pinMode(PB, INPUT);
      pinMode(LEDBLUE, OUTPUT);
  lcd.begin(16, 2);
 
  pinMode(PIEZO, OUTPUT);//buzzer
 negra=640;
}</p><p>void loop() 
{
int push= digitalRead(PB);</p><p>if (push==HIGH)
{
    lcd.setCursor(0, 0);
    lcd.print("1SM 2SM 3ELI 4DES");
    lcd.setCursor(0, 1);
    lcd.print("5JOY 6JING 7S TAR");
  VAR1=VAR1+1;
delay(300);
}</p><p> if (VAR1 == 1)
  {
      presets();  
      digitalWrite(LEDBLUE, HIGH);
  }
   else
  {
     manualpiano();
     digitalWrite(LEDBLUE, LOW);
     VAR1=0;
  }
}</p><p>void manualpiano()
{
  buttonStateC = digitalRead(BUTTON_C);
  buttonStateD = digitalRead(BUTTON_D);
  buttonStateE = digitalRead(BUTTON_E);
  buttonStateF = digitalRead(BUTTON_F);
  buttonStateG = digitalRead(BUTTON_G);
  buttonStateA = digitalRead(BUTTON_A);
  buttonStateB = digitalRead(BUTTON_B);</p><p>    lcd.setCursor(0, 0);
    lcd.print("Piano ManualMode");
  
    if (buttonStateC == HIGH)
  {
    tone(PIEZO, NOTE_C);
    lcd.setCursor(0, 1);
    lcd.print("DO");
    lcd.setCursor(15, 1);
    lcd.print("C");
    lcd.setCursor(7, 1);
    lcd.print("1");
  }
  else if (buttonStateD == HIGH)
  {
    tone(PIEZO, NOTE_D);
    lcd.setCursor(7, 1);
    lcd.print("2");
    lcd.setCursor(0, 1);
    lcd.print("RE");
    lcd.setCursor(15, 1);
    lcd.print("D");
  }</p><p>  else if (buttonStateE == HIGH)
  {
    tone(PIEZO, NOTE_E);
    lcd.setCursor(7, 1);
    lcd.print("3");
    lcd.setCursor(0, 1);
    lcd.print("MI");
    lcd.setCursor(15, 1);
    lcd.print("E");
  }</p><p>  else if (buttonStateF == HIGH)
  {
    tone(PIEZO, NOTE_F);
    lcd.setCursor(7, 1);
    lcd.print("4");
    lcd.setCursor(0, 1);
    lcd.print("FA");
    lcd.setCursor(15, 1);
    lcd.print("F");
  }</p><p>  else if (buttonStateG == HIGH)
  {
    tone(PIEZO, NOTE_G);
    lcd.setCursor(7, 1);
    lcd.print("5");
    lcd.setCursor(0, 1);
    lcd.print("SO");
    lcd.setCursor(15, 1);
    lcd.print("G");
  }</p><p>  else if (buttonStateA == HIGH)
  {
    tone(PIEZO, NOTE_A);
    lcd.setCursor(7, 1);
    lcd.print("6");
    lcd.setCursor(0, 1);
    lcd.print("LA");
    lcd.setCursor(15, 1);
    lcd.print("A");
  }</p><p>  else if (buttonStateB == HIGH)
  {
    tone(PIEZO, NOTE_B);
    lcd.setCursor(7, 1);
    lcd.print("7");
    lcd.setCursor(0, 1);
    lcd.print("TI");
    lcd.setCursor(15, 1);
    lcd.print("B");
  }
  else {
    noTone(PIEZO);
  }
}</p><p>void presets()
{
   buttonStateC = digitalRead(BUTTON_C);
 buttonStateD = digitalRead(BUTTON_D);
 buttonStateE = digitalRead(BUTTON_E);
 buttonStateF = digitalRead(BUTTON_F);
 buttonStateG = digitalRead(BUTTON_G);
 buttonStateA = digitalRead(BUTTON_A);
  buttonStateB = digitalRead(BUTTON_B);</p><p>  if(buttonStateC == HIGH) 
  {
var1=1;
var2=0;
var3=0;
var4=0;
var5=0;
var6=0;
var7=0;
  }
  if(buttonStateD == HIGH) 
  {
 
var1=0;
var2=1;
var3=0;
var4=0;
var5=0;
var6=0;
var7=0;
  }
   if(buttonStateE == HIGH) 
  {
var1=0;
var2=0;
var3=1;
var4=0;
var5=0;
var6=0;
var7=0;
  }
     if(buttonStateF == HIGH) 
  {
var1=0;
var2=0;
var3=0;
var4=1;
var5=0;
var6=0;
var7=0;
  }
     if(buttonStateG == HIGH) 
  {
var1=0;
var2=0;
var3=0;
var4=0;
var5=1;
var6=0;
var7=0;
  }
    if(buttonStateA == HIGH) 
  {
var1=0;
var2=0;
var3=0;
var4=0;
var5=0;
var6=1;
var7=0;
  }
  if(buttonStateB == HIGH) 
  {
var1=0;
var2=0;
var3=0;
var4=0;
var5=0;
var6=0;
var7=1;
  } </p><p>  if (var1 == 1)
  {
    for(var1 = 0; var1 >= var1; var1++){
    lcd.setCursor(0, 0);
    lcd.print("Now Playing!!!!!");
    lcd.setCursor(0, 1);
    lcd.print("Super Mario!!!!");
   sing(1);
   var1 = 0;
   if(var1 ==  0){
      noTone(PIEZO);
      delay(100);
      break;
     }
    }
  }
   
   else if (var2 == 1)
  {
   for(var2 = 0; var2 >= var2; var2++){
       lcd.setCursor(0, 0);
    lcd.print("Now Playing!!!!!");
    lcd.setCursor(0, 1);
    lcd.print("SuperMario2!!!!");
   sing(2);
   var2 = 0;
   if(var2 ==  0){
      noTone(PIEZO);
      delay(100);
      break;
     }
  }
  }
   
  else if (var3 == 1)
  {
   for(var3 = 0; var3 >= var3; var3++){
       lcd.setCursor(0, 0);
    lcd.print("Now Playing!!!!!");
    lcd.setCursor(0, 1);
    lcd.print("Elise!!!!!!!");
   elise(1);
    var3 = 0;
   if(var3 ==  0){
      noTone(PIEZO);
      delay(100);
      break;
     }
  }
  }
  else if (var4 == 1)
  {
   for(var4 = 0; var4 >= var4; var4++){
       lcd.setCursor(0, 0);
    lcd.print("Now Playing!!!!!");
    lcd.setCursor(0, 1);
    lcd.print("Despacito!!!!!");
   despacito();
   var4 = 0;
   if(var4 ==  0){
      noTone(PIEZO);
      delay(100);
      break;
     }
  }
  }</p><p>  else if (var5 == 1)
  {
    for(var5 = 0; var5 >= var5; var5++){
         lcd.setCursor(0, 0);
    lcd.print("Now Playing!!!!!");
    lcd.setCursor(0, 1);
    lcd.print("Joy_to_the_World!");
   Joy_to_the_World();
   var5 = 0;
   if(var5 ==  0){
      noTone(PIEZO);
      delay(100);
      break;
     }
  }
  }
    
  else if (var6 == 1)
  {
    for(var6 = 0; var6 >= var6; var6++){
         lcd.setCursor(0, 0);
    lcd.print("Now Playing!!!!!");
    lcd.setCursor(0, 1);
    lcd.print("Jingle_Bells!!!");
    Jingle_Bells();
    var6 = 0;
   if(var6 ==  0){
      noTone(PIEZO);
      delay(100);
      break;
     }
  }
  }
 
  else if (var7 == 1)
  {
    for(var7 = 0; var7 >= var7; var7++){
         lcd.setCursor(0, 0);
    lcd.print("Now Playing!!!!");
    lcd.setCursor(0, 1);
    lcd.print("starwars!!!!!");
    starwars();
    var7 = 0;
    if(var7 ==  0){
      noTone(PIEZO);
      delay(100);
      break;
     }
  }
  }
  else
  {
    noTone(PIEZO);
    }
  }</p><p>  
///////////////////////MARIO///////////////////////
  int song = 0;
 
void sing(int s) {
  // iterate over the notes of the melody:
  song = s;
  if (song == 2) {
    Serial.println(" 'Underworld Theme'");
    int size = sizeof(underworld_melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {
 
      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000 / underworld_tempo[thisNote];
 
      buzz(melodyPin, underworld_melody[thisNote], noteDuration);
 
      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);
 
      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);
 
    }
 
  } else {
 
    Serial.println(" 'Mario Theme'");
    int size = sizeof(melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {
 
      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000 / tempo[thisNote];
 
      buzz(melodyPin, melody[thisNote], noteDuration);
 
      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);
 
      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);
 
    }
  }
}
 /////////////////////FUR ELISE///////////////
int fur = 0;
 
void elise(int s) {
  
  fur = s;
  
  if (fur == 1){
 
    Serial.println("'Fur Elise'");
    
    int size = sizeof(melody) / sizeof(int);
    
    for (int thisNote = 0; thisNote < size; thisNote++) {
      int noteDuration = 1000 / tempo1[thisNote];
      buzz(melodyPin, melody1[thisNote], noteDuration);
      
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);
      
      buzz(melodyPin, 0, noteDuration);
 
    }
  }
}
 ////////////////////FUR ELISE/////////////
void buzz(int targetPin, long frequency, long length) {
  long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
  //// 1 second's worth of microseconds, divided by the frequency, then split in half since
  //// there are two phases to each cycle
  long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
  //// multiply frequency, which is really cycles per second, by the number of seconds to
  //// get the total number of cycles to produce
  for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
    digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
    delayMicroseconds(delayValue); // wait for the calculated delay value
    digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
    delayMicroseconds(delayValue); // wait again or the calculated delay value
  }
}</p><p>//////////////DESPACITO///////
void despacito(){
     notars(negra, NOTE_D5);
     notars(negra, NOTE_CS5);  // (1)
     notars(negra/2, NOTE_B4);
     notars(negra/4, NOTE_FS4);   // (2)
     delay(negra/4);  // (3)
     notars(negra/4, NOTE_FS4);
     notars(negra/4, NOTE_FS4);
    // (4)
     notars(negra/4, NOTE_FS4);
     notars(negra/4, NOTE_FS4); //  (1) 
     
     notars(negra/4, NOTE_FS4);</p><p>     notars(negra/4, NOTE_B4);
     notars(negra/4, NOTE_B4);    //  (2) 
     notars(negra/4, NOTE_B4);  //  (3)  
     notars(negra/2, NOTE_B4);    //  (4)   </p><p>     notars(negra/4, NOTE_A4);  
          
     notars(negra/4, NOTE_B4);   //  (1) 
     delay(negra/4); 
     delay(negra/4); 
     notars(negra/4, NOTE_G4);      //  (2) 
     delay(negra/4);  //  (3) 
//......
     notars(negra/4, NOTE_G4);  
     notars(negra/4, NOTE_G4);   //  (4)   
     notars(negra/4, NOTE_G4);  
     notars(negra/4, NOTE_G4);   //  (1)   
     notars(negra/4, NOTE_G4);  </p><p>     notars(negra/4, NOTE_B4);  
     notars(negra/4, NOTE_B4);     //  (2) 
     notars(negra/4, NOTE_B4);  //  (3) 
     notars(negra/2, NOTE_B4);    //  (4) 
     
     notars(negra/4, NOTE_CS5);
     notars(negra/4, NOTE_D5);   //  (1) 
     delay(negra/4);
     delay(negra/4);
     notars(negra/4, NOTE_A4);    //  (2)      
     delay(negra/4);   //  (3) 
     
     notars(negra/4, NOTE_A4);     
     notars(negra/4, NOTE_A4);    //  (4)           
     notars(negra/4, NOTE_A4);               
     notars(negra/4, NOTE_A4);   //  (1)                
     
     notars(negra/4, NOTE_D5);          
     notars(negra/4, NOTE_CS5);               
     notars(negra/4, NOTE_D5);    //  (2)           
     notars(negra/4, NOTE_CS5);   //  (3)          
     notars(negra/2, NOTE_D5);    //  (4)                
     //
     notars(negra/4, NOTE_E5);
     notars_jai(negra/2, NOTE_E5,negra/4);  // (1)
//     notars(negra/2, NOTE_E5);  </p><p>    //-----------------------------------------------
      tone(PIEZO,NOTE_CS5 ,negra*3/4);
    //-----------------------------------------------
      delay(negra/4);
      delay(negra/4);
         //  (2)                     
      delay(negra/4);
        //  (3)                     
     noTone(PIEZO);
     delay(negra/4);
     
     //--------------
     delay(negra/4);
         //  (4) </p><p>     delay(negra/4);
     delay(negra/4);       
  
}
void notars(int noteDuration,int LaNota ){</p><p>    //noteDuration=negra/4;
  tone(PIEZO,LaNota ,noteDuration*0.9);
//      pauseBetweenNotes = noteDuration * 1.30;
      pauseBetweenNotes = noteDuration * 1.1;
      delay(pauseBetweenNotes);
      noTone(PIEZO);  </p><p>}
void notars_jai(int noteDuration,int LaNota ,int Desfase){</p><p>    //noteDuration=negra/4;
  tone(PIEZO,LaNota ,noteDuration*0.9);
//      pauseBetweenNotes = noteDuration * 1.30;
      pauseBetweenNotes = noteDuration * 1.1;
      delay(Desfase);
        
      
        delay(pauseBetweenNotes-Desfase);
      noTone(PIEZO);  </p><p>}
////////////////////////////////STAR WARS///////////
void beep(int note, int duration)
{
  //Play tone on PIEZO
  tone(PIEZO, note, duration);
 
  //Play different LED depending on value of 'counter'
  if(counter % 2 == 0)
  {
    digitalWrite(LED1, HIGH);
    digitalWrite(LED2, HIGH);
    digitalWrite(LED3, HIGH);
    digitalWrite(LED4, HIGH);
    delay(duration);
    digitalWrite(LED1, LOW);
    digitalWrite(LED2, LOW);
    digitalWrite(LED3, LOW);
    digitalWrite(LED4, LOW);
  }else
  {
    digitalWrite(LED5, HIGH);
    digitalWrite(LED6, HIGH);
    digitalWrite(LED7, HIGH);
    delay(duration);
    digitalWrite(LED5, LOW);
    digitalWrite(LED6, LOW);
    digitalWrite(LED7, LOW);
  }
 
  //Stop tone on PIEZO
  noTone(PIEZO);
 
  delay(50);
 
  //Increment counter
  counter++;
}
 
void firstSection()
{
  beep(a, 500);
  beep(a, 500);    
  beep(a, 500);
  beep(f, 350);
  beep(cH, 150);  
  beep(a, 500);
  beep(f, 350);
  beep(cH, 150);
  beep(a, 650);
 
  delay(500);
 
  beep(eH, 500);
  beep(eH, 500);
  beep(eH, 500);  
  beep(fH, 350);
  beep(cH, 150);
  beep(gS, 500);
  beep(f, 350);
  beep(cH, 150);
  beep(a, 650);
 
  delay(500);
}
 
void secondSection()
{
  beep(aH, 500);
  beep(a, 300);
  beep(a, 150);
  beep(aH, 500);
  beep(gSH, 325);
  beep(gH, 175);
  beep(fSH, 125);
  beep(fH, 125);    
  beep(fSH, 250);
 
  delay(325);
 
  beep(aS, 250);
  beep(dSH, 500);
  beep(dH, 325);  
  beep(cSH, 175);  
  beep(cH, 125);  
  beep(b, 125);  
  beep(cH, 250);  
 
  delay(350);
}
////////////////////////////////////////JINGLE BELL/////
void Jingle_Bells() {</p><p>    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 293, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 187.5);
    delay(208.333333333);
    tone(PIEZO, 293, 562.5);
    delay(625.0);
    tone(PIEZO, 293, 93.75);
    delay(104.166666667);
    tone(PIEZO, 293, 93.75);
    delay(104.166666667);
    tone(PIEZO, 293, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 187.5);
    delay(208.333333333);
    tone(PIEZO, 329, 750.0);
    delay(833.333333333);
    tone(PIEZO, 329, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 369, 750.0);
    delay(833.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 750.0);
    delay(833.333333333);
    tone(PIEZO, 293, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 187.5);
    delay(208.333333333);
    tone(PIEZO, 293, 750.0);
    delay(833.333333333);
    tone(PIEZO, 293, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 187.5);
    delay(208.333333333);
    tone(PIEZO, 329, 656.25);
    delay(729.166666667);
    tone(PIEZO, 329, 93.75);
    delay(104.166666667);
    tone(PIEZO, 329, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 659, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 375.0);
    delay(416.666666667);
    tone(PIEZO, 587, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 281.25);
    delay(312.5);
    tone(PIEZO, 440, 93.75);
    delay(104.166666667);
    tone(PIEZO, 493, 750.0);
    delay(833.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 281.25);
    delay(312.5);
    tone(PIEZO, 523, 93.75);
    delay(104.166666667);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 93.75);
    delay(104.166666667);
    tone(PIEZO, 493, 93.75);
    delay(104.166666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 375.0);
    delay(416.666666667);
    tone(PIEZO, 587, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 281.25);
    delay(312.5);
    tone(PIEZO, 440, 93.75);
    delay(104.166666667);
    tone(PIEZO, 493, 750.0);
    delay(833.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 281.25);
    delay(312.5);
    tone(PIEZO, 523, 93.75);
    delay(104.166666667);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 93.75);
    delay(104.166666667);
    tone(PIEZO, 493, 93.75);
    delay(104.166666667);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 375.0);
    delay(416.666666667);
    tone(PIEZO, 783, 187.5);
    delay(208.333333333);
    delay(208.333333333);
    tone(PIEZO, 293, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 187.5);
    delay(208.333333333);
    tone(PIEZO, 293, 562.5);
    delay(625.0);
    tone(PIEZO, 293, 93.75);
    delay(104.166666667);
    tone(PIEZO, 293, 93.75);
    delay(104.166666667);
    tone(PIEZO, 293, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 187.5);
    delay(208.333333333);
    tone(PIEZO, 329, 750.0);
    delay(833.333333333);
    tone(PIEZO, 329, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 369, 750.0);
    delay(833.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 750.0);
    delay(833.333333333);
    tone(PIEZO, 293, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 187.5);
    delay(208.333333333);
    tone(PIEZO, 293, 750.0);
    delay(833.333333333);
    tone(PIEZO, 293, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 187.5);
    delay(208.333333333);
    tone(PIEZO, 329, 656.25);
    delay(729.166666667);
    tone(PIEZO, 329, 93.75);
    delay(104.166666667);
    tone(PIEZO, 329, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 659, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 375.0);
    delay(416.666666667);
    tone(PIEZO, 587, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 281.25);
    delay(312.5);
    tone(PIEZO, 440, 93.75);
    delay(104.166666667);
    tone(PIEZO, 493, 750.0);
    delay(833.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 281.25);
    delay(312.5);
    tone(PIEZO, 523, 93.75);
    delay(104.166666667);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 93.75);
    delay(104.166666667);
    tone(PIEZO, 493, 93.75);
    delay(104.166666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 375.0);
    delay(416.666666667);
    tone(PIEZO, 587, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 375.0);
    delay(416.666666667);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 281.25);
    delay(312.5);
    tone(PIEZO, 440, 93.75);
    delay(104.166666667);
    tone(PIEZO, 493, 750.0);
    delay(833.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 281.25);
    delay(312.5);
    tone(PIEZO, 523, 93.75);
    delay(104.166666667);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 187.5);
    delay(208.333333333);
    tone(PIEZO, 493, 93.75);
    delay(104.166666667);
    tone(PIEZO, 493, 93.75);
    delay(104.166666667);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 587, 187.5);
    delay(208.333333333);
    tone(PIEZO, 523, 187.5);
    delay(208.333333333);
    tone(PIEZO, 440, 187.5);
    delay(208.333333333);
    tone(PIEZO, 391, 375.0);
    delay(416.666666667);
    tone(PIEZO, 783, 187.5);
    delay(208.333333333);
}
//////////////////////JOY TO THE WORLD//////////////
void Joy_to_the_World() {</p><p>   //
    tone(PIEZO, 587, 450.0);
    delay(500.0);
    tone(PIEZO, 554, 337.5);
    delay(375.0);
    //
    
    tone(PIEZO, 493, 112.5);
  
    delay(125.0);</p><p>    tone(PIEZO, 440, 675.0);
    delay(750.0);
    //
    //
    tone(PIEZO, 391, 225.0);
    delay(250.0);
    tone(PIEZO, 369, 450.0);
    delay(500.0);
    //
    //
    tone(PIEZO, 329, 450.0);
    delay(500.0);
    tone(PIEZO, 293, 675.0);
    delay(750.0);
    //
    tone(PIEZO, 440, 225.0);
    delay(250.0);
    //
    tone(PIEZO, 493, 670.3125);
    delay(744.791666667);
    delay(5.20833333333);
    //
    //
    tone(PIEZO, 493, 225.0);
    delay(250.0);
    tone(PIEZO, 554, 670.3125);
    delay(744.791666667);
    delay(5.20833333333);
   //
   //
    tone(PIEZO, 554, 225.0);
    delay(250.0);
    tone(PIEZO, 587, 670.3125);
    delay(744.791666667);
    delay(5.20833333333);
    //
    //
    tone(PIEZO, 587, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
    
    tone(PIEZO, 587, 225.0);
    delay(250.0);
    //
    //
    tone(PIEZO, 554, 225.0);
    delay(250.0);
    tone(PIEZO, 493, 225.0);
    delay(250.0);
    //
    //
    tone(PIEZO, 440, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
    
    tone(PIEZO, 440, 337.5);
    delay(375.0);
    //
    //
    tone(PIEZO, 391, 112.5);
    delay(125.0);
    tone(PIEZO, 369, 225.0);
    delay(250.0);
    tone(PIEZO, 587, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
    //
    //
    tone(PIEZO, 587, 225.0);
    delay(250.0);
    tone(PIEZO, 554, 225.0);
    delay(250.0);
    //
    //
    tone(PIEZO, 493, 225.0);
    delay(250.0);
    tone(PIEZO, 440, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
    //
    //
    tone(PIEZO, 440, 337.5);
    //
    delay(375.0);
    //
    tone(PIEZO, 391, 112.5);
    delay(125.0);
    tone(PIEZO, 369, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
    //
    //
    tone(PIEZO, 369, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
 
    tone(PIEZO, 369, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
    //
    //
    tone(PIEZO, 369, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
    tone(PIEZO, 369, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
    //
    //
    tone(PIEZO, 369, 112.5);
    delay(125.0);
    tone(PIEZO, 391, 112.5);
    delay(125.0);
    //
    //
    tone(PIEZO, 440, 675.0);
    //
    delay(750.0);
    //
    tone(PIEZO, 391, 112.5);
    delay(125.0);
    tone(PIEZO, 369, 112.5);
    delay(125.0);
    tone(PIEZO, 329, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
    //
    //
    tone(PIEZO, 329, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
   
    tone(PIEZO, 329, 220.3125);
    delay(244.791666667);
    delay(5.20833333333);
    
    tone(PIEZO, 329, 112.5);
    delay(125.0);
    tone(PIEZO, 369, 112.5);
    delay(125.0);
    //
    //
    tone(PIEZO, 391, 675.0);
    //
    delay(750.0);
    //
    tone(PIEZO, 369, 112.5);
    delay(125.0);
    tone(PIEZO, 329, 112.5);
    delay(125.0);
    tone(PIEZO, 293, 225.0);
    delay(250.0);
    //
    //
    tone(PIEZO, 587, 450.0);
    delay(500.0);
    tone(PIEZO, 493, 225.0);
    delay(250.0);
    //
    //
    tone(PIEZO, 440, 337.5);
    delay(375.0);
    tone(PIEZO, 391, 112.5);
    delay(125.0);
    //
    //
    tone(PIEZO, 369, 225.0);
    delay(250.0);
    tone(PIEZO, 391, 225.0);
    delay(250.0);
    //
    //
    tone(PIEZO, 369, 450.0);
    delay(500.0);
    //
    //
    tone(PIEZO, 329, 450.0);
    //
    delay(500.0);
    noTone(PIEZO);
}
/////////////starwars//////
void starwars()
{
firstSection();
 
  //Play second section
  secondSection();
 
  //Variant 1
  beep(f, 250);  
  beep(gS, 500);  
  beep(f, 350);  
  beep(a, 125);
  beep(cH, 500);
  beep(a, 375);  
  beep(cH, 125);
  beep(eH, 650);
 
  delay(500);
 
  //Repeat second section
  secondSection();
 
  //Variant 2
  beep(f, 250);  
  beep(gS, 500);  
  beep(f, 375);  
  beep(cH, 125);
  beep(a, 500);  
  beep(f, 375);  
  beep(cH, 125);
  beep(a, 650);  
 
  delay(650);
}</p>
Audio Contest 2018

Participated in the
Audio Contest 2018