March 2014 Update! Version 5.1 of the code is out with bug fixes and a nice lower case font. Get it while it's hot! The link is on the last page of this instructable!
This clock uses the classic video game Pong to tell the time. The 2 players automatically win and lose so their scores show the hours and minutes. It's not too hard to build and should cost less than $100. All the parts are easily available on eBay and the software code is free to download!
The clock can also show the time written in words such as "Ten Past Twelve", with large or small digits and with a slide or jumble effect. The date pops up every now and again too, printed out with a retro flashing cursor effect. A menu screen lets you choose the display mode, or you can have the clock pick a random mode every few hours.
The project uses 2 bright LED matrix panels fromSure Electronics. You can buy them in red or green with either 3mm or 5mm LEDs. An Arduinoruns the main code and a DS1307 clock chip keeps time, even when the power is off.
Step 1: Parts List & Cost
So here's what you need...
2 x Model 2416 Red or Green LED Matrix Displays from Sure Electronics
You can get these from Sure's eBay store for $15 each: http://www.sure-electronics.net/ Make sure you get the new version of the display which is based on the Holtek HT1632C chip. You can tell the new displays as they have the controller chip and DIP switches on the back. (See pic). My clock is made with the 3mm LED display, but they also make a larger 5mm one.
1 x Arduino Uno / Duemilanove with ATmega 328 CPU
Th Arduino is the brains of the clock. It has a microprocessor that runs the main clock software, plus inputs and outputs we connect to the displays and other components. Ensure you get an Arduino with the ATmega 328 CPU. (Some older boards come with the ATmega 168 with doesn't have enough RAM). You can get Arduino's for about $30. Try Sparkfun Electronics or eBay.
1 x DS1307 Real Time Clock chip (RTC) and IC socket.
1 x Crystal Oscillator for the DS1307
1x 3.3v Coin Cell and holder - battery backup for the DS1307
I found all these bits on eBay bundled as a kit for $10.
1x Arduino Prototyping Shield
The prototyping board or ‘shield’ plugs onto the top of the Arduino making it easy to add components. It brings all the Arduino's input and output pins onto a circuit board that you can solder components to. Get a board which is designed for a chip to go on, i.e. one that brings each pin of the IC out to a solder pad you can connect wires to (see pic). Again places like Sparkfun or eBay are good sources for them. You should be able to pick one up for $15 - $20. If you don't like the idea of soldering, you could get a breadboard and jumper wire to build the circuit on temporarily instead.
1x 16 Pin IDC Socket
We solder this socket to the prototype board so we can plug the display ribbon cable in. They are a couple of dollars on eBay. If you aren't planning to solder, you don't need this.
2x ‘Push to Make’ Buttons.
These are used to set the time / change the display mode. You can get them for a few dollars.
1x USB Lead - Type "A to B"
This is needed to to program the Arduino, and then as a power lead for the clock.
1x Mains to USB Power Adapter
This is used to power the clock and you can pick them up for less than $10. Look for one with an output of 150mA or above.
Step 2: Circuit Diagram
1)The 2 push buttons are not shown in the above diagram. You will need to connect one button between Arduino digital pin 2 and GND. The other button needs to go between Arduino digital pin 3 and GND. The digital pins are the ones that don't start with the letter 'A'.
2) The pin layout on the DS1307 on the diagram is not exact, pin 8 should really be top right opposite pin 1. All the pin numbers are correct in terms of what they connect to however, so follow the numbering and you should be fine.
Step 3: Connecting the Displays
You'll notice each display has 2 connectors on the back. These are for daisy chaining multiple units together as we are doing, and it's what the little ribbon cable in the box is for. Connect the displays together using the ribbon cable. You can use either connector on the back, they are the same.
Use one of the free connectors on either display to connect to the Arduino. Again it doesn't matter which one. For testing purposes I poked jumper wires from the Arduino into the ribbon cable. When I was happy things were working, I soldered the IDC socket to the prototype shield, meaning I could plug the ribbon cable in.
Pins 4 and 5 on the Arduino need to connect to pins 1 and 2 on the display connector respectively. These are used for something called Cable Select or 'CS'. Cable Select determines which display listens when the Arduino is sending data out. The displays have small DIP switches to set their cable select address – essentially giving them different identities. Set one display's switch to have CS1 on , and the other to have CS2 on .
Pin 10 on the Arduino is used to send the actual display data, and connects to pin 7 on the display. Pin 11 on the Arduino sends a clock signal. Connect this to pin 5 on the display.
Finally connect pin 12 on the display connector to positive and pin 11 to GND. Alternatively if you prefer you can use the screw terminals on the back of the display for power.
Step 4: Connecting the Clock Chip
Connect pins 5 and 6 from the DS1307 to Arduino pins A4 and A5.
Connect the crystal between pins 1 and 2 on the DS1307. The crystal regulates the clock and can be connected either way round.
Finally the coin cell battery’s positive terminal connects to pin 3 on the DS1307 and the negative terminal connects to GND . The battery runs the clock chip if the power is turned off meaning you don't have to reset the time. It should last for many years.
Step 5: Connecting the Buttons
Step 6: Connecting the Power Supply
A FEW WORDS OF CAUTION WITH THE POWER!
1) Don’t use a higher voltage supply into the Arduino’s round power jack. The onboard regulator may not be able to cope with the power demand. If you try you'll notice the Arduino will get very hot very quickly and probably not last too long!
2) Be very careful if you are powering the Arduino from a computer’s USB port. You could easily damage the port if you have a connection wrong or if the computer can’t supply enough juice. I powered my setup with my Macbook for testing and all was well, but be warned! Use the USB adapter anytime the displays are plugged in to be safe.
Step 7: About the Prototyping Board
I can’t really give instructions for what to solder where, as prototyping boards vary quite a bit depending on what you buy, but you should be able to figure it out based on the circuit diagram.
When things are soldered it should look something like mine in the picture. You can see the IDC plug on the right for the display cable, in the middle is the DS1307 clock chip. The tiny silver capsule above the chip is the crystal. On the left is the coin cell to keep the time if the power is lost. The red button top right on the board is a reset button which came in the pack with the shield. It's useful as the shield covers up the reset button on the Arduino itself.
Step 8: All Connected!
Step 9: Uploading the Clock Code
Once that's installed, download the zip fie containing the clock code from Dropbox here: https://www.dropbox.com/s/mh8qzsms8gl3f34/pongclock5.1.zip
Unzip the file. Inside you will see themain clock sketchcalled pongclock5_0.ino and 4 library folderscalled 'Button', 'RTClib', 'Font' and 'ht1632c'. These libraries are extra bits of code needed by the main clock sketch.
Next install the libraries. When you installed the Arduino software it should have created a folder somewhere for your sketches (i.e. projects) to go in. Find that folder and see if there is a folder called libraries inside. If there isn't, create one. Then copy the 4 library folders from the zip into this libraries folder. After you have done that make sure you quit and restart the Arduino IDE to make it pick up the new libraries.
After restarting, go to the Sketch -> Import Library menu. If the libraries are in the right place you should see their 4 names listed in this menu.
Now go to the File menu and open the main pongclock sketch. It ends in .ino. You should see the code appear in the main window. Next pick your Arduino Board Type in the Tools -> Board menu, then hit the Verify (check mark) icon. The compile test should compete without errors.
Time to upload the code to your Arduino! Unplug the Arduino from the clock prototyping shield and plug it into your computer with the USB cable. Click upload and wait for the code to be uploaded. Watch the TX and RX LED's on the Arduino flash for signs of data transfer.
Finally unplug the Arduino from the computer and plug it back into the prototyping shield. Then plug the USB lead from the Arduino into the USB to mains adapter.
All being well the display's should spring to life. Use the buttons to set the time and then sit back and admire your handiwork!
And if you really like the project you can tip me in bitcoin to this address! 1JPdDk4DiKYDsjTYghHatJp1FFQsv6bpEv
I get an error compiling:
- Check the libraries are installed and appear in the menu.
- Check you have Arduino software version 1.0.5.
- Check your board type and serial are set correctly in the Tools menu.
- Check your arduno has 32K RAM or more.
- Normally a wiring issue. Check the LED on Pin 13 or the Arduino flashes. If not then the clock chip is not being read. Check your connections to the DS1307.
- You must have a battery connected for the DS1307 to work.
- Check your wiring to the ribbon cables and check the display is getting enough power.
- Check the DIP switch settings on the displays are as per the instructions.
Thanks to everyone who contributed, including WestFW on the Arduino forum for providing the initial driver code, SuperTech-IT for the dimming and 12 hour mode, Alexandre Suter for help with the conversion to Arduino 1.0 & Kirby Heintzelman for all the testing!