NASA has taken worms to the ISS on their own special capsule. There was an accident aboard the station and the worm astronauts have to navigate to the escape capsule to return to Earth. The airlock to the escape capsule has been damaged but can be reached from the other side of the ship. The human astronauts are helping their wormy comrades reach the capsule by using a series of warning lights in each quadrant of the station.
To motivate a worm, through its natural sensation of visible light, to navigate from a starting point to an intended location.
The worm starts in Quadrant 1 of the game board. The worm moves through each quadrant by incrementally triggering door switches until it reaches Quadrant 4. Quadrant 4 will be filled with some of the worm’s favorite foods, like coffee grounds or apple peels, so it can be rewarded for all of its efforts. The player is able to toggle LEDs on/off in order to motivate the worm to trigger the next door and to keep the worm from curling up in a dark corner of the game board.
Hello, our names are Eric Hamilton and Katie Staples. We made this project for our Cybiotic Interaction Design Class taught by Andrew Quitmeyer at Georgia Tech. For more information, here is the course website: http://lmc.gatech.edu/~aquitmeyer3/cybiotic/
Step 1: Supplies
microtivity IL726 1-watt Ultra-bright White LED (Pack of 12)
Cast Acrylic Sheet - Thickness: .118", Size: 12" x 24", Color: Light Blue Transparent
1/4 inch x 55 yds Copper Foil Tape
12x12" Color Correction Gels (Red and Blue)
Step 2: Planning
Disney Touche Technology:
Touché is a new sensing technology that proposes a novel Swept Frequency Capacitive Sensing technique that can not only detect a touch event, but simultaneously recognize complex configurations of the human hands and body during touch interaction. This allows to significantly enhances touch interaction in a broad range of applications, from enhancing conventional touch screens to designing interaction scenarios for unique use contexts and materials.
Step 3: Construction
Step 5: Final Product
Step 6: Future Plans
- Have two mirrored game boards with one worm in each board. The worms race through their own board while controlling their own door operations but controlling the other worm's light triggers.
- Seal the game board and pump moist air into different quadrants to see if that can help better draw the worm to the final quadrant.
- Have one game board with a maze and a separate compartment that specifically controls the LED functions. Have one worm in the maze and have another worm be in control of the LEDs.
- Make Neon Night Crawlers using Bass Pro Shop's Sure-Life Labs Worm-Glo ($15.99) and play the game in the dark. [ Note: Do not feed your worms regular food coloring. It will block their pores and kill them. ]
Step 7: Worm Care
- Night Crawlers are the optimal worm breed for this project.
- High quality soil is recommended for your worm habitat.
- Water the soil/worms with a spray bottle daily. Do not pour large amounts of water straight into the worm container.
- Worms like apple peels and coffee grounds. Worms like to eat anything with bacteria.
- Do not leave worms in the sun. Direct sun exposure for more than 4 minutes can lead to extreme water loss and dehydration for the worm. This can cause hemorrhaging and/or worm death.
- Do not leave worms in Styrofoam container with the lid on for extended periods of time. If left in the box for over three days, worm liquefaction can occur (picture attached). This can also cause extreme depression in pet owners (picture also attached).
- Worms cannot see infrared light.
- Worms do not like light in general. They avoid it.
Suggested Worm Environment:
PetSmart Grreat Choice Critter Tote $6.99 Item: 16624546