NASA has taken worms to the ISS on their own special capsule. There was an accident aboard the station and the worm astronauts have to navigate to the escape capsule to return to Earth. The airlock to the escape capsule has been damaged but can be reached from the other side of the ship. The human astronauts are helping their wormy comrades reach the capsule by using a series of warning lights in each quadrant of the station.
To motivate a worm, through its natural sensation of visible light, to navigate from a starting point to an intended location.
The worm starts in Quadrant 1 of the game board. The worm moves through each quadrant by incrementally triggering door switches until it reaches Quadrant 4. Quadrant 4 will be filled with some of the worm’s favorite foods, like coffee grounds or apple peels, so it can be rewarded for all of its efforts. The player is able to toggle LEDs on/off in order to motivate the worm to trigger the next door and to keep the worm from curling up in a dark corner of the game board.
Hello, our names are Eric Hamilton and Katie Staples. We made this project for our Cybiotic Interaction Design Class taught by Andrew Quitmeyer at Georgia Tech. For more information, here is the course website: http://lmc.gatech.edu/~aquitmeyer3/cybiotic/