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Airsoft Game Types
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"Ninja"Play this in the dark there is 1 Hunter who is trying to kill every person and all of the ninjas are hiding and running if you die you don't respond as a ninja ninjas don't have any guns and just hide and run last ninja left is the next hunter
(I know this has already been done, just putting it so he can put it on the list)Zombies: This one requires about ten extra players and a large abandoned warehouse of some sort, or perhaps a pre-made airsoft arena. Basically, have your team of five start of in the "Loadout" Zone, where you receive briefings for your objectives. Objectives will be to go to a certain point in the area or retrieve an object and come back. Seems pretty easy, doesn't it? Well, not so much. See, all the while, it is PITCH-BLACK in the building / room / area you are in. And, not to mention you have revenous zombies running around, and you have to either avoid or kill the zombies. When a zombie is killed they will lay down for 15 seconds, where they can then begin to crawl. While crawling, you cannot engage the zombies. after 30 seconds of only crawling, they can stand up, and walk, sprint, or jog as much as they want until they are shot again. Now here's the hard part. Try doing this with 50 or so people, only 10 of which being zombies. Now, you are all 5 man teams, and if you are touched by a zombie in ANY way, you are infected, meaning you must drop your gun, holster it, or give it to a teammate to hold on to, and you must walk away a short distance and count to 45, all the while not moving. You are now a zombie. The game ends when one team remains or one team complete's all objectives with at least one member.
Riot shield is a game I made that is very similar to juggernaut but one. Guy sits in the middle of the field with a riot shield and a fake knife or sword. When the game starts the two teams fight to tag the riot shield then the riot shield fights for whomever team he is on the only way for him to switch teams is to get tagged by the opposing team
Also, TDM or CTF only with specific individual team functions. This is a bit more complicated but then ups the strategy level quite a bit. make up your own team functions but some I have come up with are:Runner - no ammo no defense -ball grenade for direct hit - can be hit 3xProtector - heavy defense - portable shield - semi auto - can be hit 2xSoldier - full ammo - full auto - hit 1xSniper/Specialist - cannot be hit - VERY limited ammo (5 shots?)Communicators (team refs) - cannot be hit - nararates from Base Area the enemy position and strategy and keeps track of enemy player hitsTarget Person- used if the game play is to protect or assasinate a specific playerGame Ref - to ensure smooth gameplay and keep track of game timeMedic - pistol- hit 2x - not sure yet about actual medic function Call In Support - A temp stationary timed gunner called by a team by enabling them through a task. (requires timer and task to enable) could be finding a "key" and placing it with the gunner. Clones - neutral and dormant until tagged. Assume the role of the one who tagged them.I'm sure there will be more.....
We play "Kill Confirmed" like in COD. We used the different colored Marker flags that are typically used for marking pipes and wires in the ground. Each team base has a pile of their own color. It is basically TDM only each player carries a flag on them. When you are shot you stick the flag in the ground where you are, go back to base, grab another flag, and you're back in the game. You have to capture the flag of the opposing team when you hit them for it to count. You can recapture the flags of your own team to keep the opponent from getting them. Count up flags at the end of a timed period to see who wins. LOVE IT!The nice thing is it does is actually makes people not "spray and pray" as much since shooting someone in a place you can't get to won't help you at all. Super easy and fun variation to TDM. Cheap and little prep time. Also since you can get many different color flags you can easily have 3 teams of 3 or 4 teams of 4 or whatever.
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