The idea behind Puppeteer is to create accessible wearable technology solutions for motion-capture, aiming to create as much of the technology from scratch, collecting and sharing this knowledge through DIY instructions. The name Puppeteer comes from the concept of being able to puppeteer or control. In this case, the motion of the body wearing the costume controls whatever data is relevant to the performance or project.
The fabrication of the suit is a handmade procedure, which is not intended for mass-production, but rather for small projects lead by individuals with enthusiasm for making things themselves, sewing, gluing, soldering, programming and bug fixing.
The Puppeteer project is continuously being developed by Mika Satomi and Hannah Perner-Wilson http://www.KOBAKANT.at, and as such is constantly being expanded and refined. We welcome any feedback and input from interested individuals, groups and companies.
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Signing UpStep 1ABOUT THIS INSTRUCTABLE
This Instructable explains the techniques we applied to bring things together and create a motion-capture wearable. The aim here is not to recreate our Puppeteer costume but to make your own. And hopefully find solutions to existing problems!
PREREQUISITES
- Sewing
- Soldering
- Pattern making
- Basic understanding of the Microcontrollers and the Arduinio, multiplexers, circuits and components
- Basic understanding of code and communicating with serial devices
MATERIALS
- Conductive thread from http://www.sparkfun.com
also see http://cnmat.berkeley.edu/resource/conductive_thread
- Neoprene from http://www.sedochemicals.com
- Stretch conductive fabric from http://www.lessemf.com
also see http://cnmat.berkeley.edu/resource/stretch_conductive_fabric
- Fusible interfacing from local fabric store or
also see http://www.shoppellon.com
- Velostat by 3M from www.lessemf.com
also see http://cnmat.berkeley.edu/resource/velostat_resistive_plastic
- Machine poppers/snaps from local fabric store
- Regular sewing thread from local fabric store
- Amounts of stretch fabrics you will need to make the costume from
- Perfboard with copper line pattern from http://www.allelectronics.com
- Wire
- Shrink tubing
- Arduino LilyPad from http://www.sparkfun.com
- Two XBee modules - one for the suit and one communicating with it
- Two 3.7V Lipo batteries and chargers
TOOLS:
- Pens and lots of paper
- Fabric pen that disappears over time
- Ruler, soft measuring tape
- Fabric scissors and paper scissors
- Sewing machine that can do the stretchy stitch
- Iron
- Sewing needles
- Popper/snap machine - handheld or hammer and simple version
- Pliers for undoing poppers
- Soldering iron and solder
- Helping hands
- Wire clippers
- Wire strippers
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Basically, I suppose what I'm really asking is, does the Arduino software have facility for converting to MIDI signals? Or, would a programme like glovepie be a better idea, in a sort of software daisy chain?
i recommend this one and thx for putting time in making this instructable :D
we need more people like you =D
a collaboration would be wonderful. maybe you can tell us a bit about who you are and your background. you'll find my contact details on my website >> http://www.plusea.at/
oh and if you need more smoothing =D
glovepie can apply smoothing too.
and the programming used in glovepie is very easy to handle.
and yes i will look at your site for contact and such :D
AMAZING!
thats brilliant i really want such suit.
but it looks complicated though.
and a question...
How much did it cost you?
and oh maybe i got an idea to port this to controll (might)
look for the program (glovepie) its an program to easly assign any input to a specific control or device so you can easly port movement to games :D
or other sort.
and another question: isn't it possible to let the computer apply smoothing to the captured motion? so that it wait for the second slight movement and then interpretates the movement (at high speed so still realtime =D )
with interpretate i mean smooth the first frame of your previous position
to the position you are now. :S
and oh, since i got a lot of time on my hands XD
can i contribute to your project in any way? >3 =)
and in fact the very first version of this motion-capture concept that we made was made for exactly that. a real time puppet play called Ein Kleines Puppenspiel, where the performer was puppeteering a 3d model of herself that was made using the Ink Scanner. the puppet play was set up in the Unreal Tournament game engine by Friedrich Kirschner. also see step 3 for description.