Introduction: 3D Scanning and Printing Statues Using TRNIO and Meshmixer!
Have you ever seen a statue and wanted to make a small copy for yourself? Using the low-cost iOS app TRNIO and free editing software, now you can!
This tutorial has been designed to help you learn how to use TRNIO to capture a scan and use Meshmixer to clean up and process the scanned model. You can then print your model using a 3D printer to see it in real life!
While other hardware/software exists for making more precise 3D scans, this process is great for quickly capturing an object out in the world with the tools you likely already have on you (a phone and a sense of adventure)!
- Any iOS device capable of running TRNIO
- Computer capable of running Meshmixer/Cura
- 3D printer (OPTIONAL)
Step 1: Scan Your Statue
This is probably the hardest step!
Find a statue or model that you can easily move around, and use TRNIO to capture pictures of it from all angles. TRNIO will guide you through the scanning process and will notify you when the pictures are ready to upload.
Step 2: Check Your Model and Export to Meshmixer
After scanning, check your model in TRNIO and confirm you captured the majority of the statue.
Things to look for that indicate a bad scan include:
- Large holes indicating missing surfaces
- Large differences in surfaces that should be smooth
- Features that aren't captured correctly or missed entirely
If your scan captures less than 80% of the surface of the model, it's probably easier to try another scan than to clean up the model.
If there are some small holes and spots with overlapping geometry, don't panic! You can go back and fix those later in the process.
Once you have a scan that looks good, export it as an .OBJ file and open it up in Meshmixer.
Step 3: Prepare the Model for Editing
After importing the model into Meshmixer, you'll notice the color and texture of the model was imported along with the scan data. This is because TRNIO will capture both the geometry of a model as well as the color texture applied to it.
For our purposes, the texture only makes it more difficult to edit the model, so you'll need to remove it. Using the Shaders command, select the white sphere and drag it over to remove the texture from the model.
Step 4: Remove Any Background or Extra Material From Model
After making the model solid, you may have some geometry floating around the model leftover from the scanning process.
Select all of those floating islands using the Select tool, and then select Edit-Discard to remove them.
Step 5: Clean Up Any Geometry That Didn't Scan Properly
Sometimes, the scan will contain extra geometry or other errors that need to be cleaned up. Using the Select tool, you can select these areas and delete them using Edit-Discard.
Once deleted, use the Edit-Make Solid command to convert the model back into a watertight mesh.
Go through the model and find any areas that contain errors and remove them until the model appears solid and consistent.
Step 6: Smooth the Model
After remeshing and making the model solid, there may be areas of the geometry that look a little jagged.
Using the Sculpt-Flatten tool, go back and smooth any areas that look unnatural or need some extra attention.
Step 7: Add a Base
Using the Meshmix command, create a cube to use as a base. You can resize this object directly in the software, and rotate it using Edit-Transform to line it up with the model.
Once you have both models lined up and you're ready to combine them, use the Boolean-Union command to join them together.
Step 8: Print Your Model
Now for the fun part! You can print your model directly from the .STL file exported with Meshmixer on any printer with software capable of importing an .STL file (that's most of them)!
If you'd like your model to be printed in two colors using a standard FDM 3D printer, you can find the transition layer and set a pause using Cura to swap out filament, allowing for a single solid object using multiple colors.
Step 9: Share Your Model!
That's it! You now have a printed model of your scan.
How did the process work? Were you able to create a model? What part was easiest and what was the hardest?
Feel free to share your model with me over on Twitter, and let me know if there's anything you think I missed or want to cover in greater detail.
Thanks for reading, and have fun printing!
For more tutorials and 3D printing guides, check out my YouTube page.
If you want to print out the model from this tutorial, you can find it on Thingiverse.