Introduction: 64 Pixel RGB LED Display - Another Arduino Clone

About: Slightly Dorky High Nerd - You might find some of my stuff on Tindie.
This display is based on an 8x8 RGB LED Matrix. For testing purposes it was connected to a standard Arduino board (Diecimila) using 4 shift registers. After getting it to work I permatized it on a fabbed PCB. The shift registers are 8-bit wide and are easily interfaced with the SPI protocol. Pulse width modulation is used to mix the colors, more on that later. Part of the MCU`s RAM is used as a framebuffer to hold the image. The video RAM is parsed by an interrupt routine in the background, so the user can do other useful things like talking to a PC, read buttons and potentiometers.



More information about "Arduino": www.arduino.cc

Step 1: Pulse Width Modulation for Mixing Colors

Pulse width modu - WHAT ?

Pulse width modulation essentially is turning the power fed to an electrical device ON and OFF pretty quickly. The usable power results from the mathematical average of the square-wave function taken over the interval of one period. The longer the function stays in the ON position, the more power you get. PWM has the same effect on the brightness of LEDs as a dimmer on AC lights.

The task ahead is to individually control the brightness of 64 RGB LEDS ( = 192 single LEDs ! ) in a cheap and easy way, so one can get the whole spectrum of colors. Preferably there should be no flickering or other disturbing effects. The nonlinear perception of brightness exhibited by the human eye will not be taken into account here ( e.g. the difference between 10% and 20% brightness seems "bigger" than between 90% and 100% ).

Image (1) illustrates the working principle of the PWM algorithm. Say the code is given a value of 7 for the brightness of LED(0,0). Furthermore it knows there is a maximum of N steps in brightness. The code runs N loops for all possible levels of brightness and all necessary loops to service every single LED in all rows. In case the loop counter x in the brightness loop is smaller than 7, the LED is turned on. If it's larger than 7, the LED is turned off. Doing this very quickly for all LEDs, brightness levels and base colors (RGB), each LED can be individually adjusted to show the desired color.

Measurements with an oscilloscope have show that the display refresh code takes about 50% CPU time. The rest can be used to do serial communication with a PC, read buttons, talk to an RFID reader, send I2C data to other modules...

Step 2: Talking to Shift Registers and LEDs

A shift register is a device that allows for loading data serially and a parallel output. The opposite operation is also possible with the appropriate chip.

There's a good tutorial on shift registers on the arduino website.

The LEDs are driven by 8-bit shift registers of the type 74HC595. Each port can source or sink about 25mA of current. The total current per chip sinked or sourced should not exceed 70mA. These chips are extremely cheap, so don't pay more than about 40cents per piece. As LEDs have an exponential current/voltage characteristic, there need to be current limiting resistors.

Using Ohm's law:

R = ( V - Vf ) / I

R = limiting resistor, V = 5V, Vf = LED's forward voltage, I = desired current

Red LEDs have a forward voltage of about 1.8V, blue and green range from 2.5V to 3.5V. Use a simple multimeter to determine that.

For proper color reproduction one should take a few things into account: spectral sensitivity of the human eye (red/blue: bad, green: good), efficiency of the LED at a certain wavelength and current. In practice one simply takes 3 potentiometers and adjusts them until the LED shows proper white light. Of course the maximum LED current must not be exceeded. What's also important here is that the shift register driving the rows must supply current to 3x8 LEDs, so better not push the current up too high. I was successful with limiting resistors of 270Ohm for all LEDs, but that depends on the make of the LED matrix of course.

The shift registers are interfaced with SPI serial. SPI = Serial Peripheral Interface ( Image (1) ).
Opposed to the serial ports on PCs (asynchronous, no clock signal), SPI needs a clock line (SRCLK). Then there's a signal line telling the device when the data is valid (chip select / latch / RCLK). Finally there are two data lines, one is called MOSI (master out slave in), the other one is called MISO (master in slave out). SPI is used to interface integrated circuits, just like I2C. This project needs MOSI, SRCLK and RCLK. Additionally the enable line (G) is used as well.

An SPI cycle is started by pulling the RCLK line to LOW ( Image (2) ). The MCU sends its data on the MOSI line. The logical state of it is sampled by the shift register at the rising edge of the SRCLK line. The cycle is terminated by pulling the RCLK line back to HIGH. Now the data is available at the outputs.

Step 3: Schematic

Image (1) shows how the shift registers are wired. They are daisy-chained, so data can be shifted into this chain and also through it. Therefore adding more shift registers is easy.

Image (2) shows the rest of the schematic with the MCU, connectors, quartz...

The attached PDF file contains the whole works, best for printing.

Step 4: C++ Source Code

In C/C++ usually one has to prototype functions before coding them.

#include <stdio.h>

int main(void);
void do_something(void);

int main(void) {

do_something();

}

void do_something(void) {

/* comment */

}

The Arduino IDE does not require this step, as functions prototypes are generated automatically. Therefore function prototypes won't show up in the code shown here.

Image (1): setup() function

Image (2): spi_transfer() function using hardware SPI of the ATmega168 chip (runs faster)

Image (3): framebuffer code using a timer1 overflow interrupt.

Pieces of code that have a slightly cryptic look for beginners e.g. while(!(SPSR & (1<<SPIF))) {} use the MCU's registers directly. This example in words: "while the the SPIF-bit in register SPSR is not set do nothing".

I just want to emphasize that for standard projects it is really not necessary to deal with these things so closely related to hardware. Beginners should not be frightened by this.

Step 5: Finished Gadget

After having solved all problems and getting the code running, I just had to created a PCB layout and send it off to a fab house. It look so much cleaner :-)

Image (1): fully populated controller board

Image (2): front side of the bare PCB

Image (2): back side

There are connectors breaking out PORTC and PORTD of the ATmega168/328 chip and 5V/GND. These ports contain the serial RX,TX lines, the I2C lines, digital I/O lines and 7 ADC lines. This is intended for stacking shields on the backside of the board. The spacing is suitable for using perfboard (0.1in).

The bootloader can be flashed using the ICSP header (works with adafruit's USBtinyISP). As soon as that is done, just use a standard FTDI USB/TTL serial adapter or similar. I've also added an auto-reset-disable jumper. I've also cooked up a little Perl script (see my blog), that enables auto-reset with FTDI cables which usually doesn't work out of the box (RTS vs. DTR line). This works on Linux, maybe on MAC.

Printed circuit boards and a few DIY KITs are available on my blog. SMD soldering required! See the PDF files for building instructions and sources for LED matrices.

Step 6: Application: CPU Load Monitor for Linux Using Perl

This is a very basic load monitor with a history plot. It's based on a Perl script that gathers the system's "load average" every 1s using iostat. Data is stored in an array which is shifted upon each update. New data is added at the top of the list, the oldest entry gets pushed out.



More detailed information and downloads ( code... ) are available on my blog.

Step 7: Application: Talking to Other Modules Using I&sup2;C

This is just a proof of principle and by far not the simplest solution for this job.

Using I2C allows for directly addressing up to 127 "slave" boards. Here the board on the right side in the video is the "master" (which initiates all transfers), the left board is the slave (waiting for data). I2C needs 2 signal lines and the usual power lines (+, -, SDA, SCL). As it is a bus, all devices are connected to it in parallel.


Step 8: Application: &quot;Game Cube&quot; :-)

Just a freak thought.

This one also fits into to wooden enclosure shown on the intro page. It's got 5 buttons on its backside which might be used for playing a simple game.

THE END ?

Step 9: Displaying Images / Animations on the Matrix - Quick Hack

So it's only got 8x8 pixel and a few colors available.

First use something like Gimp to scale down you favorite image to exactly 8x8 pixels and save it as ".ppm" raw format (not ASCII). PPM is easy to read and process in a Perl script. Using ImageMagick and the command line tool "convert" won't work properly.

Upload the new arduino code, then use the Perl script to upload to the controller.



The flicker is just a mismatch of LED refresh and my camera's frame rate. After updating the code a bit, it runs quite zippy. All images are transfered live over serial as you see them.

Longer animations could be stored in an external EEPROM like it is done in various spoke-pov boards.

Step 10: Interactive Control of Stored Animations

Why let the microcontroller have all the fun ?

The Arduino cult is all about physical computing and interaction, so just add a potentiometer and take control ! Using one of the 8 analog to digital converter inputs makes that very simple.


Step 11: Showing Live Video

Using a Perl script and a few modules makes it quite easy to show quasi live video on X11 systems. It was coded on linux and may work on MACs as well.

It works like this:

- get the mouse cursor position
- capture a box of NxN pixel centered at the cursor
- scale the image to 8x8 pixel
- send it to the LED board
- repeat


Step 12: More Light Almost for Free

With just two steps the brightness can be upped quite a bit. Replace the 270Ω resistors with 169Ω ones and piggyback another 74HC595 shift register onto IC5.