Introduction: Arduino Hot Wheels Speed Track Part #2 - Code
In the first part of this project we built up the hardware for the prototype on 2 breadboards.
And in this part we will go over the code, how it works and then test it out.
Be sure to watch the video above for the entire code review and showcase of the working code.
Step 1: Both MASTER and SLAVE in the Same Code
The code is in 2 parts, but inside the same file. I use #define and #ifdef to determine which code will be compiled or ignored so I can separate any code that is just for the MASTER breadboard and code that is just for the SLAVE breadboard.
Basically, if the define MASTER is found, then any code that sits inside the MASTER code block will be compiled and any code outside of that block will be removed at compile time.
//Master specific code is in here
// Slave specific code is in here
I am also using the same technique to #define SLAVE when MASTER is compiled out so you only need to worry about defining MASTER or not to enabled SLAVE to be defined.
Step 2: BLUETOOTH Modules Talk Via Serial Read & Write
In this project only the SLAVE breadboard talks to the MASTER breadboard. The MASTER never talks back, it only listens and then acts on the data coming in.
The modules talk and listen using the built in Serial class in the Arduino coding ecosystem.
Bluetooth modules communicate at 38400 baud, so both code paths initialise their Serial communications using:
And the SLAVE uses:
Serial.write( data in here );
To talk to the MASTER, and the MASTER uses:
data = Serial.read();
To listen to the serial stream and read it's contents and store it inside a variable.
Step 3: Controlling the Race
The SLAVE tells the MASTER if it is in race more or ready mode via the green button connected to it's micro-controller. In ready mode, the IR sensors don't do anything and the MASTER will show 8 dashes on the display to indicate it is in ready mode.
When the SLAVE tells the MASTER that a race is going to begin, the SLAVE starts to poll the IR sensors on it's side (The start of the race track) for cars to pass underneath.
As each car passes under each IR sensor, it sends an A (car 1) or B (car 2) to the MASTER.
When the MASTER receives an A or B, it enables the timer for that specific car and then waits for the car to pass underneath the corresponding IR sensor at the finish line.
The display is updated every 50ms to display the current time for each car in seconds with 2 decimal places.
Once both cars have hit the finish line, the MASTER decides which car was the fastest and flashes that time on the display to indicate the winner.
Step 4: The Rest of the Code
The rest of the code is just utility code that either controls displaying data on the 8 digit display, or handles button press logic etc.
At the end of the video in the intro section of this project, I show an example of the code running on the 2 breadboards, so make sure you check that out!
You can grab the code for this project from my github repo.
Step 5: What's Next?
That's it for now... in part 3 we will look at moving the components off the breadboard and onto something more permanent... stay tuned!
I hope you are enjoying this project!
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1 Person Made This Project!
- mauritsbrock made it!