Introduction: Automotive Rendering Using Light (Blender)
For this project, I first had to model a vehicle in Blender that had a stunning shape that could interest the person who is willing to purchase the car. This car I had modeled is 100% fictional and does not infringe upon real car brands. I wanted to encapsulate the feeling of how automotive brands in real life reveal their cars.
Supplies
The supplies I used for this project were only Blender since this software offered me a complex use of lighting and great rendering features like Cycles or Eevee rendering.
Step 1: Inspiration
I wanted to see how automakers position their cameras to make automotive teaser images, so I searched on Google to find the best inspirational photos I could use to make my automotive teaser. The three that I picked each show the silhouette of the car and have blue angular lighting that whips across the car. In the other images, the headlights and taillights are shown to represent the dynamic representation of the vehicle.
Step 2: Adding the Lighting
I modeled this vehicle some time back and decided to use it for this lighting experiment. In my earlier renderings, I was using cycles, but for this rendering, I switched the render type and decided to use Evee to obtain nicer renders in a shorter amount of time. I had originally only used the sunlighting for this render, but instead switched out the sunlighting with the area lighting and shined the light specifically at the right view of the car to encumber the light from a distance.
Step 3: Render Photos
These renderings represent only a few lights being shined the most and everything else being pitch black to show the dynamic appeal of the vehicle. Thank you for viewing my entry!