Batch Game Movement (Tutorial)

Introduction: Batch Game Movement (Tutorial)

About: I enjoy anything to do with computers. I have made some interesting scripts, and I am constantly improving my skill set. One day I hope to become a programmer, although in what category is still a mystery (al…

Now, there are many ways to get a character in batch to move, however, in this tutorial is probably the shortest codes anyone has made.

Enjoy!

Note: Copy and paste the following code into notepad or another text-editing program and save it as movement.bat


Step 1: Code 1 (simple Movement)

@setlocal enableextensions enabledelayedexpansion
@echo off
title movement
color 0a

set length=         
set height= a

:controls
cls
echo Use WASD to move your character ([]).
echo.
for %%a in ( %height% ) do echo.
echo %length%[]
choice /c wasd /n
if %errorlevel% equ 1 call:up
if %errorlevel% equ 2 call:left
if %errorlevel% equ 3 call:down
if %errorlevel% equ 4 call:right

:left
set length=!length:~0,-1!
goto controls

:right
set length=%length%
goto controls

:up
set height=!height:~0,-2!
goto controls

:down
set height=%height% a
goto control

As you can see, the code is very small (29 lines to be exact). This, I believe, is one of the smallest anyone has made.

Feel free to use it as the basis for any games to come, also, extra points if you make pong with it.

Step 2: Code 2 (Grid Confined Movement)

In this code, your character will be confined to a "cage".

@setlocal enableextensions enabledelayedexpansion
@echo off
color 0a
title Movement 2 ~ Grid
cls
goto data

:data
set lespa=         
set rispa=         
set space=5
set err=0
set right=10
set left=10

:hud
cls
echo Move your character (X) with the WASD keys. Press R to reset
echo #######################
if %space% equ 0 if %err% neq 1 (
echo #%lespa%X%rispa%#
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     # )
if %space% equ 1 if %err% neq 1 (
echo #                     #
echo #%lespa%X%rispa%#
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     # )
if %space% equ 2 if %err% neq 1 (
echo #                     #
echo #                     #
echo #%lespa%X%rispa%#
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     # )
if %space% equ 3 if %err% neq 1 (
echo #                     #
echo #                     #
echo #                     #
echo #%lespa%X%rispa%#
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     # )
if %space% equ 4 if %err% neq 1 (
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #%lespa%X%rispa%#
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     # )
if %space% equ 5 if %err% neq 1 (
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #%lespa%X%rispa%#
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     # )
if %space% equ 6 if %err% neq 1 (
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #%lespa%X%rispa%#
echo #                     #
echo #                     #
echo #                     #
echo #                     # )
if %space% equ 7 if %err% neq 1 (
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #%lespa%X%rispa%#
echo #                     #
echo #                     #
echo #                     # )
if %space% equ 8 if %err% neq 1 (
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #%lespa%X%rispa%#
echo #                     #
echo #                     # )
if %space% equ 9 if %err% neq 1 (
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #%lespa%X%rispa%#
echo #                     # )
if %space% equ 10 if %err% neq 1 (
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #                     #
echo #%lespa%X%rispa%# )
echo #######################
echo.
echo.
choice /c wasdr /n
if %errorlevel% equ 1 goto w
if %errorlevel% equ 2 goto a
if %errorlevel% equ 3 goto s
if %errorlevel% equ 4 goto d
if %errorlevel% equ 5 goto data

:w
set /a space=%space%-1
if %space% lss 0 set space=0
goto hud

:a
set lespa=!lespa:~0,-1!
set /a left=%left%-1
if %left% lss 1 set left=1 && set lespa=%lespa%
set rispa=%rispa%
set /a right=%right%+1
if %right% gtr 19 set right=19 && set rispa=!rispa:~0,-1!
goto hud

:s
set /a space=%space%+1
if %space% gtr 10 set space=10
goto hud

:d
set rispa=!rispa:~0,-1!
set /a right=%right%-1
if %right% lss 1 set right=1 && set rispa=%rispa%
set lespa=%lespa%
set /a left=%left%+1
if %left% gtr 19 set left=19 && set lespa=!lespa:~0,-1!
goto hud

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    81 Discussions

    0
    alzhencs31
    alzhencs31

    13 days ago

    A & D won't work!

    0
    ajaktop5
    ajaktop5

    8 months ago

    everything works great. unfortunately, the D button does not work as it should. instead of going to the right, I go to the left. as if the A / D were the same. please help.

    0
    LiseyGaming.
    LiseyGaming.

    4 years ago

    I am working on a game called roseymon but it says there is an error there. I need help on this. Can someone tell me whats wrong? Here is the coding:

    @echo off

    :menu

    cls

    echo Welcome to Roseymon!

    pause

    echo Ready to play?

    echo 1) Story mode

    echo 2) Battle

    echo 3) Exit/Cancel

    set /p letter=

    if %letter% == 1 goto storymode

    if %letter% == 2 goto battle

    if %letter% == 3 goto exit

    goto menu

    :storymode

    cls

    echo Rose: Welcome fellow person! Do you want to start your adventure?

    pause

    echo Rose: That is great! What is your name?

    set /p name=

    echo Rose: Welcome %name%!

    echo Rose: Wanna choose your starter Roseymon?

    pause

    echo Rose: Okay! Choose one of theese Roseymons!

    echo 4) 4. Rosica (Plant)

    echo 5) 5. Rosidolf (Water)

    echo 6) 6. Rosifire (Fire)

    echo 7) Help: Say the number at the start of the Roseymon to choose it!

    set /p letter=

    if %letter% == 4 goto plantstarter

    :plantstarter

    echo Rose: Ah! Rosica! A well choice!

    pause

    echo Rose: Do you want to battle?

    pause

    echo Y to battle N to not battle

    if %letter% == n goto continue

    if %letter% == y goto battle

    battle:

    pause

    echo Rose: Okay! Here we go!

    Pause

    echo Rose sent out Rosman

    echo Roseman used water splash!

    Pause

    echo -1 HP

    echo You have 12 hp left!

    Pause

    echo What move do you want to use?

    echo 1) 1. Rose petals

    echo 2) 2. Leaf block

    echo 3) Help: Say the number at the start of the attack to choose it!

    if %letter% == 1 goto atk1

    if %letter% == 2 goto atk2

    atk1:

    pause

    echo Rose petals dealt 13 dmg!

    Pause

    echo It is super effective!

    Pause

    echo The Roseman got knocked out!

    Pause

    echo Your Rosica leveld up!

    echo It is now level 2!

    pause

    atk2:

    pause

    echo Leaf block blocked the opponents attack!

    Pause

    echo Roseman used swoop!

    echo It failed

    echo 1) 1. Rose petals

    echo 2) 2. Leaf block

    echo 3) Help: Say the number at the start of the attack to choose it!

    if %letter% == 1 goto atk1

    if %letter% == 2 goto atk2

    0
    codesupreme
    codesupreme

    Reply 4 years ago

    Dear Lindsay

    ur doing it wrong.

    so instead of

    set /p letter=

    if %letter% == 1 goto storymode

    if %letter% == 2 goto battle

    if %letter% == 3 goto exit

    do

    set /p letter=

    if %letter% equ 1 goto storymode

    if %letter% equ 2 goto battle

    if %letter% equ 3 gotogoto exit

    0
    KyLeCo0L
    KyLeCo0L

    Reply 1 year ago

    I think that's wrong too. Nothing is wrong with
    set /p letter=
    if %letter% == 1 goto storymode
    if %letter% == 2 goto battle
    if %letter% == 3 goto exit

    (Tested it myself)
    I think the problem is the labels, at the end you're doing :
    label_name:
    While it should be :label_name

    0
    LiseyGaming.
    LiseyGaming.

    Reply 4 years ago

    ohk thx

    0
    GawainDrake12
    GawainDrake12

    Reply 4 years ago

    One other thing: you're putting the colon on the wrong sides of the menu name if that's what you're trying to get at, if not, and you're trying to make it a choice, try: set /p (name of command):

    0
    GawainDrake12
    GawainDrake12

    Reply 4 years ago

    You also only have one choice, that being Rosica, but I don't believe that that's under your control with the knowledge you possess now, I'm trying to figure that out myself

    keep us posted!

    0
    KyLeCo0L
    KyLeCo0L

    1 year ago

    @echo off && setlocal enableextensions enabledelayedexpansion
    set "height=h" && set "length="
    :game
    cls
    echo Your character is []. Move your character using the W, A, S, and D keys.
    echo.
    for %%H in (!height!) do echo.
    echo !length![]
    choice /c WASD /n
    if "!errorlevel!" equ "1" set "height=!height:~0,-2!"
    if "!errorlevel!" equ "2" set "length=!length:~0,-1!"
    if "!errorlevel!" equ "3" set "height=!height! h"
    if "!errorlevel!" equ "4" set "length=!length! "
    goto :game

    BOOM! 14 LINES!

    0
    Mandheer
    Mandheer

    6 years ago on Introduction

    I am having a problem with my game everytime i type 1 (which is the option for fight)

    it shows an error.What can i do to fix it

    here is the code.

    echo off

    cls

    :Menu

    cls

    Title The random boring encounter game

    color 0a

    echo The Random Boring Encounter Game

    echo

    echo 1) Start

    echo 2) Instructions

    echo 3) Exit

    Choice /c 123 /n

    if %errorlevel% == 1 goto starter

    if %errorlevel% == 2 goto ist

    if %errorlevel% == 3 goto exit

    :exit

    cls

    echo Thanks for playing.

    pause

    exit

    :ist

    cls

    echo There is a completely random chance of winning or losing.But there is a chance

    echo written next to the type of the troop.Like-

    echo Farmer[s] 1 out of 10 chance of losing.

    echo There are 9 levels of monsters.

    echo 1)Continue

    set /p Gobackinfo=

    if %Gobackinfo% equ 1 goto Menu

    :starter

    echo Picking fights.

    cls

    set /a points=0

    set /a num=%random%

    if %num% gtr 9 goto starter

    if %num% lss 1 goto starter

    if %num%==1 goto aa

    if %num%==2 goto bb

    if %num%==3 goto cc

    if %num%==4 goto dd

    if %num%==5 goto ee

    if %num%==6 goto ff

    if %num%==7 goto gg

    if %num%==8 goto hh

    if %num%==9 goto ii

    :aa

    echo Farmer[s] 1 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p aa1=

    if %aa1%==1 goto fightaa

    if %aa1%==2 goto run

    :fightaa

    cls

    set /p aa2 = %random%

    if %aa1% gtr 10 goto fightaa

    if %aa1% lss 0 goto fightaa

    if %aa1%==1 goto win5

    if %aa1%==2 goto lose5

    if %aa1%==3 goto win5

    if %aa1%==4 goto win5

    if %aa1%==5 goto win5

    if %aa1%==6 goto win5

    if %aa1%==7 goto win5

    if %aa1%==8 goto win5

    if %aa1%==9 goto win5

    if %aa1%==10 goto win5

    :win5

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose5

    echo Loading Results.....

    timeout /t 7 >nul

    echo You lost the fight

    echo Score=%points%

    :bb

    echo Hunter[s] 2 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p bb1=

    if %bb1%==1 goto fightbb

    if %bb1%==2 goto run

    :fightbb

    cls

    set /p bb2 = %random%

    if %bb2% gtr 10 goto fightbb

    if %bb2% lss 0 goto fightbb

    if %bb2%==1 goto win9

    if %bb2%==2 goto lose9

    if %bb2%==3 goto win9

    if %bb2%==4 goto win9

    if %bb2%==5 goto win9

    if %bb2%==6 goto win9

    if %bb2%==7 goto win9

    if %bb2%==8 goto win9

    if %bb2%==9 goto lose9

    if %bb2%==10 goto win9

    :win9

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    echo

    echo

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose9

    echo You lost the fight

    echo

    echo

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :cc

    echo Soldier[s] 3 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p cc1=

    if %cc1%==1 goto fightcc

    if %cc1%==2 goto run

    :fightcc

    cls

    set /p cc2 = %random%

    if %cc2% gtr 10 goto fightcc

    if %cc2% lss 0 goto fightcc

    if %cc2%==1 goto win8

    if %cc2%==2 goto lose8

    if %cc2%==3 goto win8

    if %cc2%==4 goto win8

    if %cc2%==5 goto win8

    if %cc2%==6 goto win8

    if %cc2%==7 goto win8

    if %cc2%==8 goto win8

    if %cc2%==9 goto lose8

    if %cc2%==10 goto lose8

    :win8

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose8

    echo You lost the fight

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :dd

    echo horseman[s] 4 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p dd1=

    if %dd1%==1 goto fightdd

    if %dd1%==2 goto run

    :fightdd

    cls

    set /p dd2 = %random%

    if %dd2% gtr 10 goto fightdd

    if %dd2% lss 0 goto fightdd

    if %dd2%==1 goto win7

    if %dd2%==2 goto lose7

    if %dd2%==3 goto win7

    if %dd2%==4 goto win7

    if %dd2%==5 goto win7

    if %dd2%==6 goto win7

    if %dd2%==7 goto win7

    if %dd2%==8 goto lose7

    if %dd2%==9 goto lose7

    if %dd2%==10 goto lose7

    :win7

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose7

    echo You lost the fight

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :ee

    echo King 5 out of 10 chance of losing.

    echo 1] Fight him

    echo 2] Run away (100% safe)

    set /p ee1=

    if %ee1%==1 goto fightee

    if %ee1%==2 goto run

    :fightee

    cls

    set /p ee2 = %random%

    if %ee2% gtr 10 goto fightee

    if %ee2% lss 0 goto fightee

    if %ee2%==1 goto win6

    if %ee2%==2 goto lose6

    if %ee2%==3 goto win6

    if %ee2%==4 goto win6

    if %ee2%==5 goto win6

    if %ee2%==6 goto win6

    if %ee2%==7 goto lose6

    if %ee2%==8 goto lose6

    if %ee2%==9 goto lose6

    if %ee2%==10 goto lose6

    :win6

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose6

    echo You lost the fight

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :run

    echo You are safe.

    timeout /t 7 >nul

    goto starter

    :ff

    echo Minotaur[s] 6 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p cc1=

    if %ff1%==1 goto fightff

    if %ff1%==2 goto run

    :fightff

    set /p ff2 = %random%

    if %ff2% gtr 10 goto fightff

    if %ff2% lss 0 goto fightff

    if %ff2%==1 goto win4

    if %ff2%==2 goto lose4

    if %ff2%==3 goto win4

    if %ff2%==4 goto win4

    if %ff2%==5 goto win4

    if %ff2%==6 goto lose4

    if %ff2%==7 goto lose4

    if %ff2%==8 goto lose4

    if %ff2%==9 goto lose4

    if %ff2%==10 goto lose4

    :win4

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :run

    echo You are safe.

    timeout /t 7 >nul

    goto starter

    :lose4

    echo You lost the fight

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :gg

    echo Giant[s] 7 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p gg1=

    if %gg1%==1 goto fightgg

    if %gg1%==2 goto run

    :fightgg

    set /p gg2 = %random%

    if %gg2% gtr 10 goto fightgg

    if %gg2% lss 0 goto fightgg

    if %gg2%==1 goto win1

    if %gg2%==2 goto lose1

    if %gg2%==3 goto win1

    if %gg2%==4 goto win1

    if %gg2%==5 goto lose1

    if %gg2%==6 goto lose1

    if %gg2%==7 goto lose1

    if %gg2%==8 goto lose1

    if %gg2%==9 goto lose1

    if %gg2%==10 goto lose1

    :run

    echo You are safe.

    timeout /t 7 >nul

    goto starter

    :win1

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose1

    echo You lost the fight

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :hh

    echo Titan[s] 8 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p hh1=

    if %hh1%==1 goto fighthh

    if %hh1%==2 goto run

    :fighthh

    set /p hh2 = %random%

    if %hh2% gtr 10 goto fighthh

    if %hh2% lss 0 goto fighthh

    if %hh2%==1 goto lose2

    if %hh2%==2 goto lose2

    if %hh2%==3 goto lose2

    if %hh2%==4 goto lose2

    if %hh2%==5 goto lose2

    if %hh2%==6 goto win2

    if %hh2%==7 goto win2

    if %hh2%==8 goto lose2

    if %hh2%==9 goto lose2

    if %hh2%==10 goto lose2

    :run

    echo You are safe.

    timeout /t 7 >nul

    goto starter

    :win2

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    echo

    echo

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose2

    echo You lost the fight

    echo

    echo

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :ii

    echo God[s] 9 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p ii1=

    if %ii1%==1 goto fightii

    if %ii1%==2 goto run

    :fightii

    set /p ii2 = %random%

    if %ii2% gtr 10 goto fightii

    if %ii2% lss 0 goto fightii

    if %ii2%==1 goto lose3

    if %ii2%==2 goto lose3

    if %ii2%==3 goto lose3

    if %ii2%==4 goto lose3

    if %ii2%==5 goto lose3

    if %ii2%==6 goto win3

    if %ii2%==7 goto lose3

    if %ii2%==8 goto lose3

    if %ii2%==9 goto lose3

    if %ii2%==10 goto lose3

    :win3

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    echo

    echo

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose3

    echo You lost the fight

    echo

    echo

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :run

    echo You are safe.

    timeout /t 7 >nul

    goto starter

    0
    KyLeCo0L
    KyLeCo0L

    Reply 1 year ago

    Try running the batch file from cmd. The error mesage will show up and you can fix it accordingly.

    For example:
    This batch file has an error:
    @echo off
    If %1 == goto no
    Echo %1 & exit /b
    :no
    Echo No arguments! & exit /b
    If you run it from cmd with arguments:
    F:\> test.bat Test
    Test
    If you run it from cmd without arguments:
    F:\> test.bat
    goto was unexpected at this time.
    Hope this was useful for you!

    0
    Kerato
    Kerato

    Reply 2 years ago

    I fixed it now copy and paste it sharp.

    @echo off

    cls

    :Menu

    cls

    Title The random boring encounter game

    color 0a

    echo The Random Boring Encounter Game

    echo

    echo 1) Start

    echo 2) Instructions

    echo 3) Exit

    set /p choice=

    if '%choice%' =='1' goto start
    if '%choice%' =='2' goto instructions
    if '%choice%' =='3' goto exit

    :exit

    cls

    echo Thanks for playing.

    pause

    exit

    :instructions

    cls

    echo There is a completely random chance of winning or losing.But there is a chance

    echo written next to the type of the troop.Like-

    echo Farmer[s] 1 out of 10 chance of losing.

    echo There are 9 levels of monsters.

    echo 1)Continue

    set /p Gobackinfo=

    if %Gobackinfo% equ 1 goto Menu

    :start

    echo Picking fights.

    cls

    set /a points=0

    set /a num=%random%

    if %num% gtr 9 goto starter

    if %num% lss 1 goto starter

    if %num%==1 goto aa

    if %num%==2 goto bb

    if %num%==3 goto cc

    if %num%==4 goto dd

    if %num%==5 goto ee

    if %num%==6 goto ff

    if %num%==7 goto gg

    if %num%==8 goto hh

    if %num%==9 goto ii

    :aa

    echo Farmer[s] 1 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p aa1=

    if %aa1%==1 goto fightaa

    if %aa1%==2 goto run

    :fightaa

    cls

    set /p aa2 = %random%

    if %aa1% gtr 10 goto fightaa

    if %aa1% lss 0 goto fightaa

    if %aa1%==1 goto win5

    if %aa1%==2 goto lose5

    if %aa1%==3 goto win5

    if %aa1%==4 goto win5

    if %aa1%==5 goto win5

    if %aa1%==6 goto win5

    if %aa1%==7 goto win5

    if %aa1%==8 goto win5

    if %aa1%==9 goto win5

    if %aa1%==10 goto win5

    :win5

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose5

    echo Loading Results.....

    timeout /t 7 >nul

    echo You lost the fight

    echo Score=%points%

    :bb

    echo Hunter[s] 2 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p bb1=

    if %bb1%==1 goto fightbb

    if %bb1%==2 goto run

    :fightbb

    cls

    set /p bb2 = %random%

    if %bb2% gtr 10 goto fightbb

    if %bb2% lss 0 goto fightbb

    if %bb2%==1 goto win9

    if %bb2%==2 goto lose9

    if %bb2%==3 goto win9

    if %bb2%==4 goto win9

    if %bb2%==5 goto win9

    if %bb2%==6 goto win9

    if %bb2%==7 goto win9

    if %bb2%==8 goto win9

    if %bb2%==9 goto lose9

    if %bb2%==10 goto win9

    :win9

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    echo

    echo

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose9

    echo You lost the fight

    echo

    echo

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :cc

    echo Soldier[s] 3 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p cc1=

    if %cc1%==1 goto fightcc

    if %cc1%==2 goto run

    :fightcc

    cls

    set /p cc2 = %random%

    if %cc2% gtr 10 goto fightcc

    if %cc2% lss 0 goto fightcc

    if %cc2%==1 goto win8

    if %cc2%==2 goto lose8

    if %cc2%==3 goto win8

    if %cc2%==4 goto win8

    if %cc2%==5 goto win8

    if %cc2%==6 goto win8

    if %cc2%==7 goto win8

    if %cc2%==8 goto win8

    if %cc2%==9 goto lose8

    if %cc2%==10 goto lose8

    :win8

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose8

    echo You lost the fight

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :dd

    echo horseman[s] 4 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p dd1=

    if %dd1%==1 goto fightdd

    if %dd1%==2 goto run

    :fightdd

    cls

    set /p dd2 = %random%

    if %dd2% gtr 10 goto fightdd

    if %dd2% lss 0 goto fightdd

    if %dd2%==1 goto win7

    if %dd2%==2 goto lose7

    if %dd2%==3 goto win7

    if %dd2%==4 goto win7

    if %dd2%==5 goto win7

    if %dd2%==6 goto win7

    if %dd2%==7 goto win7

    if %dd2%==8 goto lose7

    if %dd2%==9 goto lose7

    if %dd2%==10 goto lose7

    :win7

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose7

    echo You lost the fight

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :ee

    echo King 5 out of 10 chance of losing.

    echo 1] Fight him

    echo 2] Run away (100% safe)

    set /p ee1=

    if %ee1%==1 goto fightee

    if %ee1%==2 goto run

    :fightee

    cls

    set /p ee2 = %random%

    if %ee2% gtr 10 goto fightee

    if %ee2% lss 0 goto fightee

    if %ee2%==1 goto win6

    if %ee2%==2 goto lose6

    if %ee2%==3 goto win6

    if %ee2%==4 goto win6

    if %ee2%==5 goto win6

    if %ee2%==6 goto win6

    if %ee2%==7 goto lose6

    if %ee2%==8 goto lose6

    if %ee2%==9 goto lose6

    if %ee2%==10 goto lose6

    :win6

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose6

    echo You lost the fight

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :run

    echo You are safe.

    timeout /t 7 >nul

    goto starter

    :ff

    echo Minotaur[s] 6 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p cc1=

    if %ff1%==1 goto fightff

    if %ff1%==2 goto run

    :fightff

    set /p ff2 = %random%

    if %ff2% gtr 10 goto fightff

    if %ff2% lss 0 goto fightff

    if %ff2%==1 goto win4

    if %ff2%==2 goto lose4

    if %ff2%==3 goto win4

    if %ff2%==4 goto win4

    if %ff2%==5 goto win4

    if %ff2%==6 goto lose4

    if %ff2%==7 goto lose4

    if %ff2%==8 goto lose4

    if %ff2%==9 goto lose4

    if %ff2%==10 goto lose4

    :win4

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :run

    echo You are safe.

    timeout /t 7 >nul

    goto starter

    :lose4

    echo You lost the fight

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :gg

    echo Giant[s] 7 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p gg1=

    if %gg1%==1 goto fightgg

    if %gg1%==2 goto run

    :fightgg

    set /p gg2 = %random%

    if %gg2% gtr 10 goto fightgg

    if %gg2% lss 0 goto fightgg

    if %gg2%==1 goto win1

    if %gg2%==2 goto lose1

    if %gg2%==3 goto win1

    if %gg2%==4 goto win1

    if %gg2%==5 goto lose1

    if %gg2%==6 goto lose1

    if %gg2%==7 goto lose1

    if %gg2%==8 goto lose1

    if %gg2%==9 goto lose1

    if %gg2%==10 goto lose1

    :run

    echo You are safe.

    timeout /t 7 >nul

    goto starter

    :win1

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose1

    echo You lost the fight

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :hh

    echo Titan[s] 8 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p hh1=

    if %hh1%==1 goto fighthh

    if %hh1%==2 goto run

    :fighthh

    set /p hh2 = %random%

    if %hh2% gtr 10 goto fighthh

    if %hh2% lss 0 goto fighthh

    if %hh2%==1 goto lose2

    if %hh2%==2 goto lose2

    if %hh2%==3 goto lose2

    if %hh2%==4 goto lose2

    if %hh2%==5 goto lose2

    if %hh2%==6 goto win2

    if %hh2%==7 goto win2

    if %hh2%==8 goto lose2

    if %hh2%==9 goto lose2

    if %hh2%==10 goto lose2

    :run

    echo You are safe.

    timeout /t 7 >nul

    goto starter

    :win2

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    echo

    echo

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose2

    echo You lost the fight

    echo

    echo

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :ii

    echo God[s] 9 out of 10 chance of losing.

    echo 1] Fight them

    echo 2] Run away (100% safe)

    set /p ii1=

    if %ii1%==1 goto fightii

    if %ii1%==2 goto run

    :fightii

    set /p ii2 = %random%

    if %ii2% gtr 10 goto fightii

    if %ii2% lss 0 goto fightii

    if %ii2%==1 goto lose3

    if %ii2%==2 goto lose3

    if %ii2%==3 goto lose3

    if %ii2%==4 goto lose3

    if %ii2%==5 goto lose3

    if %ii2%==6 goto win3

    if %ii2%==7 goto lose3

    if %ii2%==8 goto lose3

    if %ii2%==9 goto lose3

    if %ii2%==10 goto lose3

    :win3

    echo Loading Results.....

    timeout /t 7 >nul

    cls

    echo You Won!!!!!!

    echo

    echo

    set /a points=1+%points%

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :lose3

    echo You lost the fight

    echo

    echo

    echo Score=%points%

    timeout /t 7 >nul

    goto starter

    :run

    echo You are safe.

    timeout /t 7 >nul

    goto starter

    1
    Prof. Pickle
    Prof. Pickle

    Reply 6 years ago on Introduction

    Your problem is your "set" syntax. You are including a space before the equals sign. Ex: set var = value

    This would set the variable "var " as " value", including the spaces. While referencing them, you, however, do not include a space. There is two ways to fix this:

    1. Add proper spacing to the variable's names.

    2. Remove the space before the equals sign when setting the variables values.

    0
    kunikyou613
    kunikyou613

    2 years ago on Step 1

    Hi Prof Pickle,

    there's a little bit of problem in your code, so i fixed it here's the improved one

    @setlocal enableextensions enabledelayedexpansion

    @echo off

    title movement

    color 0a

    set length=

    set height=a

    :controls

    cls

    echo Use WASD to move your character (X).

    echo.

    for %%a in ( %height% ) do echo.

    echo %length%X

    choice /c wasd /n

    if %errorlevel% equ 1 call:up

    if %errorlevel% equ 2 call:left

    if %errorlevel% equ 3 call:down

    if %errorlevel% equ 4 call:right

    :left

    set length=!length:~0,-1!

    goto controls

    :right

    set length=%length%

    goto controls

    :up

    set height=!height:~0,-2!

    goto controls

    :down

    set height=%height% a

    set length=%length%

    goto control

    0
    KyLeCo0L
    KyLeCo0L

    Reply 1 year ago

    @kunikyou613 That still doesn't work. Here's the code that does:
    @setlocal enableextensions enabledelayedexpansion
    @echo off
    title movement
    color 0a
    set length=
    set height= a
    :controls
    cls
    echo Use WASD to move your character ([]).
    echo.
    for %%a in ( %height% ) do echo.
    echo %length%[]
    choice /c wasd /n
    if %errorlevel% equ 1 call:up
    if %errorlevel% equ 2 call:left
    if %errorlevel% equ 3 call:down
    if %errorlevel% equ 4 call:right
    :left
    set length=!length:~0,-1!
    goto controls
    :right
    set length=%length%
    goto controls
    :up
    set height=!height:~0,-2!
    goto controls
    :down
    set height=%height% a
    goto controls

    0
    budgieboy1234
    budgieboy1234

    Question 2 years ago

    When you press "S" to go down, instead, it goes diagonally (down, then left). Is there any way to prevent this?

    0
    Kyle2010
    Kyle2010

    Answer 1 year ago

    at the :down part, at the last line, theres goto control. switch that with goto controls.

    0
    decodedbunny
    decodedbunny

    2 years ago

    This code is broken ...

    i've been working on my project for weeks i know that the problem is in this part of my code

    please help!!!

    @echo off

    Title Project T.B.R.

    :setup

    set pos=00

    set corn1=É

    set hborder=Í

    set corn2=»

    set vborder=º

    set corn3=¼

    set corn4=È

    :clear

    set t=%t%+1

    set 1=#

    set 2=#

    set 3=#

    set 10=#

    set 20=#

    set 30=#

    set 9=#

    set 8=#

    set 7=#

    set 19=#

    set 18=#

    set 17=#

    set 29=#

    set 28=#

    set 27=#

    set 11=#

    set 12=#

    set 13=#

    set 21=#

    set 22=#

    set 23=#

    set 31=#

    set 32=#

    set 33=#

    set 00=#

    set -1=#

    set -2=#

    set -3=#

    set -10=#

    set -20=#

    set -30=#

    set -9=#

    set -8=#

    set -7=#

    set -19=#

    set -18=#

    set -17=#

    set -29=#

    set -28=#

    set -27=#

    set -11=#

    set -12=#

    set -13=#

    set -21=#

    set -22=#

    set -23=#

    set -31=#

    set -32=#

    set -33=#

    if %t% equ 1 goto map

    goto setpos

    :map

    echo %corn1% %hborder% %hborder% %hborder% %hborder% %hborder% %corn2%

    echo º %-27% %-17% %-7% %1% %13% %23% %33% º

    echo º %-28% %-18% %-8% %2% %12% %22% %32% º

    echo º %-29% %-19% %-9% %3% %11% %21% %31% º

    echo º %-30% %-20% %-10% %00% %10% %20% %30% º

    echo º %-31% %-21% %-11% %-1% %9% %19% %29% º

    echo º %-32% %-22% %-12% %-2% %8% %18% %28% º

    echo º %-33% %-23% %-13% %-3% %7% %17% %27% º

    echo %corn4% %hborder% %hborder% %hborder% %hborder% %hborder% %corn3%

    set /p chosepos=

    If %chosepos% equ w set pos=%pos%+1

    If %chosepos% equ a set pos=%pos%-10

    If %chosepos% equ s set pos=%pos%-1

    If %chosepos% equ d set pos=%pos%+10

    goto clear

    :setpos

    if %pos% equ 1 set 1=#

    if %pos% equ 2 set 2=#

    if %pos% equ 3 set 3=#

    if %pos% equ 10 set 10=#

    if %pos% equ set 20=#

    if %pos% equ set 30=#

    if %pos% equ set 9=#

    if %pos% equ set 8=#

    if %pos% equ set 7=#

    if %pos% equ set 19=#

    if %pos% equ set 18=#

    if %pos% equ set 17=#

    if %pos% equ set 29=#

    if %pos% equ set 28=#

    if %pos% equ set 27=#

    if %pos% equ set 11=#

    if %pos% equ set 12=#

    if %pos% equ set 13=#

    if %pos% equ set 21=#

    if %pos% equ set 22=#

    if %pos% equ set 23=#

    if %pos% equ set 31=#

    if %pos% equ set 32=#

    if %pos% equ set 33=#

    if %pos% equ set 00=#

    if %pos% equ set -1=#

    if %pos% equ set -2=#

    if %pos% equ set -3=#

    if %pos% equ set -10=#

    if %pos% equ set -20=#

    if %pos% equ set -30=#

    if %pos% equ set -9=#

    if %pos% equ set -8=#

    if %pos% equ set -7=#

    if %pos% equ set -19=#

    if %pos% equ set -18=#

    if %pos% equ set -17=#

    if %pos% equ set -29=#

    if %pos% equ set -28=#

    if %pos% equ set -27=#

    if %pos% equ set -11=#

    if %pos% equ set -12=#

    if %pos% equ set -13=#

    if %pos% equ set -21=#

    if %pos% equ set -22=#

    if %pos% equ set -23=#

    if %pos% equ set -31=#

    if %pos% equ set -32=#

    if %pos% equ set -33=#

    goto map

    still not done...

    0
    AlexL2
    AlexL2

    6 years ago on Introduction

    Hi Prof Pickle,

    I'm trying to make a simple scissors, paper, rock game. But the if %you%=1 %cpu%=1 part doesn't work. Can you help?

    @ECHO off
    :home
    color 09
    title Scissors, Paper, Rock!
    echo Welcome to Scissors Paper Rock made by Alex.
    echo.
    echo Enter your username:
    set /p user=
    if %user%==LeoL3o05 goto win
    :gamehome
    cls
    echo Welcome %user%!
    :level1
    echo Enter Your Choice:
    echo.
    echo 1: Scissors
    echo 2: Paper
    echo 3: Rock
    set /p you=
    if %you%==1 set you=scissors
    if %you%==2 set you=papers
    if %you%==3 set you+rocks
    set /a cpu=%random% %% 3+1
    if %cpu% EQU 1 set cpu=scissor
    if %cpu% EQU 2 set cpu=paper
    if %cpu% EQU 3 set cpu=rock
    pause
    :level1input
    if %you%=1 %cpu%=1 goto draw
    if %you%=1 %cpu%=2 goto win
    if %you%=1 %cpu%=3 goto lose
    if %you%=2 %cpu%=1 goto lose
    if %you%=2 %cpu%=2 goto draw
    if %you%=2 %cpu%=3 goto win
    if %you%=3 %cpu%=1 goto win
    if %you%=3 %cpu%=2 goto lose
    if %you%=3 %cpu%=3 goto draw
    pause
    :draw
    color 0e
    cls
    echo Aww... so close!
    echo Press any key to go back home.
    pause
    goto gamehome
    :lose
    color 04
    cls
    echo Sorry... the computer was overpowered.
    echo Press any key to go back home.
    pause
    goto gamehome
    :win
    color 0a
    cls
    echo Congrats! You have overpowered the computer!
    echo Press any key to go back home.
    pause
    goto gamehome

    0
    AlexL2
    AlexL2

    Reply 6 years ago on Introduction

    Oh and can you please comment you email below? Twank youu