Introduction: Batch Game Movement (Tutorial)
Now, there are many ways to get a character in batch to move, however, in this tutorial is probably the shortest codes anyone has made.
Enjoy!
Note: Copy and paste the following code into notepad or another text-editing program and save it as movement.bat
Step 1: Code 1 (simple Movement)
@setlocal enableextensions enabledelayedexpansion
@echo off
title movement
color 0a
set length=
set height= a
:controls
cls
echo Use WASD to move your character ([]).
echo.
for %%a in ( %height% ) do echo.
echo %length%[]
choice /c wasd /n
if %errorlevel% equ 1 call:up
if %errorlevel% equ 2 call:left
if %errorlevel% equ 3 call:down
if %errorlevel% equ 4 call:right
:left
set length=!length:~0,-1!
goto controls
:right
set length=%length%
goto controls
:up
set height=!height:~0,-2!
goto controls
:down
set height=%height% a
goto control
As you can see, the code is very small (29 lines to be exact). This, I believe, is one of the smallest anyone has made.
Feel free to use it as the basis for any games to come, also, extra points if you make pong with it.
Step 2: Code 2 (Grid Confined Movement)
In this code, your character will be confined to a "cage".
@setlocal enableextensions enabledelayedexpansion
@echo off
color 0a
title Movement 2 ~ Grid
cls
goto data
:data
set lespa=
set rispa=
set space=5
set err=0
set right=10
set left=10
:hud
cls
echo Move your character (X) with the WASD keys. Press R to reset
echo #######################
if %space% equ 0 if %err% neq 1 (
echo #%lespa%X%rispa%#
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # # )
if %space% equ 1 if %err% neq 1 (
echo # #
echo #%lespa%X%rispa%#
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # # )
if %space% equ 2 if %err% neq 1 (
echo # #
echo # #
echo #%lespa%X%rispa%#
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # # )
if %space% equ 3 if %err% neq 1 (
echo # #
echo # #
echo # #
echo #%lespa%X%rispa%#
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # # )
if %space% equ 4 if %err% neq 1 (
echo # #
echo # #
echo # #
echo # #
echo #%lespa%X%rispa%#
echo # #
echo # #
echo # #
echo # #
echo # #
echo # # )
if %space% equ 5 if %err% neq 1 (
echo # #
echo # #
echo # #
echo # #
echo # #
echo #%lespa%X%rispa%#
echo # #
echo # #
echo # #
echo # #
echo # # )
if %space% equ 6 if %err% neq 1 (
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo #%lespa%X%rispa%#
echo # #
echo # #
echo # #
echo # # )
if %space% equ 7 if %err% neq 1 (
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo #%lespa%X%rispa%#
echo # #
echo # #
echo # # )
if %space% equ 8 if %err% neq 1 (
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo #%lespa%X%rispa%#
echo # #
echo # # )
if %space% equ 9 if %err% neq 1 (
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo #%lespa%X%rispa%#
echo # # )
if %space% equ 10 if %err% neq 1 (
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo # #
echo #%lespa%X%rispa%# )
echo #######################
echo.
echo.
choice /c wasdr /n
if %errorlevel% equ 1 goto w
if %errorlevel% equ 2 goto a
if %errorlevel% equ 3 goto s
if %errorlevel% equ 4 goto d
if %errorlevel% equ 5 goto data
:w
set /a space=%space%-1
if %space% lss 0 set space=0
goto hud
:a
set lespa=!lespa:~0,-1!
set /a left=%left%-1
if %left% lss 1 set left=1 && set lespa=%lespa%
set rispa=%rispa%
set /a right=%right%+1
if %right% gtr 19 set right=19 && set rispa=!rispa:~0,-1!
goto hud
:s
set /a space=%space%+1
if %space% gtr 10 set space=10
goto hud
:d
set rispa=!rispa:~0,-1!
set /a right=%right%-1
if %right% lss 1 set right=1 && set rispa=%rispa%
set lespa=%lespa%
set /a left=%left%+1
if %left% gtr 19 set left=19 && set lespa=!lespa:~0,-1!
goto hud
81 Discussions
13 days ago
A & D won't work!
8 months ago
everything works great. unfortunately, the D button does not work as it should. instead of going to the right, I go to the left. as if the A / D were the same. please help.
4 years ago
I am working on a game called roseymon but it says there is an error there. I need help on this. Can someone tell me whats wrong? Here is the coding:
@echo off
:menu
cls
echo Welcome to Roseymon!
pause
echo Ready to play?
echo 1) Story mode
echo 2) Battle
echo 3) Exit/Cancel
set /p letter=
if %letter% == 1 goto storymode
if %letter% == 2 goto battle
if %letter% == 3 goto exit
goto menu
:storymode
cls
echo Rose: Welcome fellow person! Do you want to start your adventure?
pause
echo Rose: That is great! What is your name?
set /p name=
echo Rose: Welcome %name%!
echo Rose: Wanna choose your starter Roseymon?
pause
echo Rose: Okay! Choose one of theese Roseymons!
echo 4) 4. Rosica (Plant)
echo 5) 5. Rosidolf (Water)
echo 6) 6. Rosifire (Fire)
echo 7) Help: Say the number at the start of the Roseymon to choose it!
set /p letter=
if %letter% == 4 goto plantstarter
:plantstarter
echo Rose: Ah! Rosica! A well choice!
pause
echo Rose: Do you want to battle?
pause
echo Y to battle N to not battle
if %letter% == n goto continue
if %letter% == y goto battle
battle:
pause
echo Rose: Okay! Here we go!
Pause
echo Rose sent out Rosman
echo Roseman used water splash!
Pause
echo -1 HP
echo You have 12 hp left!
Pause
echo What move do you want to use?
echo 1) 1. Rose petals
echo 2) 2. Leaf block
echo 3) Help: Say the number at the start of the attack to choose it!
if %letter% == 1 goto atk1
if %letter% == 2 goto atk2
atk1:
pause
echo Rose petals dealt 13 dmg!
Pause
echo It is super effective!
Pause
echo The Roseman got knocked out!
Pause
echo Your Rosica leveld up!
echo It is now level 2!
pause
atk2:
pause
echo Leaf block blocked the opponents attack!
Pause
echo Roseman used swoop!
echo It failed
echo 1) 1. Rose petals
echo 2) 2. Leaf block
echo 3) Help: Say the number at the start of the attack to choose it!
if %letter% == 1 goto atk1
if %letter% == 2 goto atk2
Reply 4 years ago
Dear Lindsay
ur doing it wrong.
so instead of
set /p letter=
if %letter% == 1 goto storymode
if %letter% == 2 goto battle
if %letter% == 3 goto exit
do
set /p letter=
if %letter% equ 1 goto storymode
if %letter% equ 2 goto battle
if %letter% equ 3 gotogoto exit
Reply 1 year ago
I think that's wrong too. Nothing is wrong with
set /p letter=
if %letter% == 1 goto storymode
if %letter% == 2 goto battle
if %letter% == 3 goto exit
(Tested it myself)
I think the problem is the labels, at the end you're doing :
label_name:
While it should be :label_name
Reply 4 years ago
ohk thx
Reply 4 years ago
One other thing: you're putting the colon on the wrong sides of the menu name if that's what you're trying to get at, if not, and you're trying to make it a choice, try: set /p (name of command):
Reply 4 years ago
You also only have one choice, that being Rosica, but I don't believe that that's under your control with the knowledge you possess now, I'm trying to figure that out myself
keep us posted!
1 year ago
@echo off && setlocal enableextensions enabledelayedexpansion
set "height=h" && set "length="
:game
cls
echo Your character is []. Move your character using the W, A, S, and D keys.
echo.
for %%H in (!height!) do echo.
echo !length![]
choice /c WASD /n
if "!errorlevel!" equ "1" set "height=!height:~0,-2!"
if "!errorlevel!" equ "2" set "length=!length:~0,-1!"
if "!errorlevel!" equ "3" set "height=!height! h"
if "!errorlevel!" equ "4" set "length=!length! "
goto :game
BOOM! 14 LINES!
6 years ago on Introduction
I am having a problem with my game everytime i type 1 (which is the option for fight)
it shows an error.What can i do to fix it
here is the code.
echo off
cls
:Menu
cls
Title The random boring encounter game
color 0a
echo The Random Boring Encounter Game
echo
echo 1) Start
echo 2) Instructions
echo 3) Exit
Choice /c 123 /n
if %errorlevel% == 1 goto starter
if %errorlevel% == 2 goto ist
if %errorlevel% == 3 goto exit
:exit
cls
echo Thanks for playing.
pause
exit
:ist
cls
echo There is a completely random chance of winning or losing.But there is a chance
echo written next to the type of the troop.Like-
echo Farmer[s] 1 out of 10 chance of losing.
echo There are 9 levels of monsters.
echo 1)Continue
set /p Gobackinfo=
if %Gobackinfo% equ 1 goto Menu
:starter
echo Picking fights.
cls
set /a points=0
set /a num=%random%
if %num% gtr 9 goto starter
if %num% lss 1 goto starter
if %num%==1 goto aa
if %num%==2 goto bb
if %num%==3 goto cc
if %num%==4 goto dd
if %num%==5 goto ee
if %num%==6 goto ff
if %num%==7 goto gg
if %num%==8 goto hh
if %num%==9 goto ii
:aa
echo Farmer[s] 1 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p aa1=
if %aa1%==1 goto fightaa
if %aa1%==2 goto run
:fightaa
cls
set /p aa2 = %random%
if %aa1% gtr 10 goto fightaa
if %aa1% lss 0 goto fightaa
if %aa1%==1 goto win5
if %aa1%==2 goto lose5
if %aa1%==3 goto win5
if %aa1%==4 goto win5
if %aa1%==5 goto win5
if %aa1%==6 goto win5
if %aa1%==7 goto win5
if %aa1%==8 goto win5
if %aa1%==9 goto win5
if %aa1%==10 goto win5
:win5
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose5
echo Loading Results.....
timeout /t 7 >nul
echo You lost the fight
echo Score=%points%
:bb
echo Hunter[s] 2 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p bb1=
if %bb1%==1 goto fightbb
if %bb1%==2 goto run
:fightbb
cls
set /p bb2 = %random%
if %bb2% gtr 10 goto fightbb
if %bb2% lss 0 goto fightbb
if %bb2%==1 goto win9
if %bb2%==2 goto lose9
if %bb2%==3 goto win9
if %bb2%==4 goto win9
if %bb2%==5 goto win9
if %bb2%==6 goto win9
if %bb2%==7 goto win9
if %bb2%==8 goto win9
if %bb2%==9 goto lose9
if %bb2%==10 goto win9
:win9
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
echo
echo
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose9
echo You lost the fight
echo
echo
echo Score=%points%
timeout /t 7 >nul
goto starter
:cc
echo Soldier[s] 3 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p cc1=
if %cc1%==1 goto fightcc
if %cc1%==2 goto run
:fightcc
cls
set /p cc2 = %random%
if %cc2% gtr 10 goto fightcc
if %cc2% lss 0 goto fightcc
if %cc2%==1 goto win8
if %cc2%==2 goto lose8
if %cc2%==3 goto win8
if %cc2%==4 goto win8
if %cc2%==5 goto win8
if %cc2%==6 goto win8
if %cc2%==7 goto win8
if %cc2%==8 goto win8
if %cc2%==9 goto lose8
if %cc2%==10 goto lose8
:win8
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose8
echo You lost the fight
echo Score=%points%
timeout /t 7 >nul
goto starter
:dd
echo horseman[s] 4 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p dd1=
if %dd1%==1 goto fightdd
if %dd1%==2 goto run
:fightdd
cls
set /p dd2 = %random%
if %dd2% gtr 10 goto fightdd
if %dd2% lss 0 goto fightdd
if %dd2%==1 goto win7
if %dd2%==2 goto lose7
if %dd2%==3 goto win7
if %dd2%==4 goto win7
if %dd2%==5 goto win7
if %dd2%==6 goto win7
if %dd2%==7 goto win7
if %dd2%==8 goto lose7
if %dd2%==9 goto lose7
if %dd2%==10 goto lose7
:win7
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose7
echo You lost the fight
echo Score=%points%
timeout /t 7 >nul
goto starter
:ee
echo King 5 out of 10 chance of losing.
echo 1] Fight him
echo 2] Run away (100% safe)
set /p ee1=
if %ee1%==1 goto fightee
if %ee1%==2 goto run
:fightee
cls
set /p ee2 = %random%
if %ee2% gtr 10 goto fightee
if %ee2% lss 0 goto fightee
if %ee2%==1 goto win6
if %ee2%==2 goto lose6
if %ee2%==3 goto win6
if %ee2%==4 goto win6
if %ee2%==5 goto win6
if %ee2%==6 goto win6
if %ee2%==7 goto lose6
if %ee2%==8 goto lose6
if %ee2%==9 goto lose6
if %ee2%==10 goto lose6
:win6
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose6
echo You lost the fight
echo Score=%points%
timeout /t 7 >nul
goto starter
:run
echo You are safe.
timeout /t 7 >nul
goto starter
:ff
echo Minotaur[s] 6 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p cc1=
if %ff1%==1 goto fightff
if %ff1%==2 goto run
:fightff
set /p ff2 = %random%
if %ff2% gtr 10 goto fightff
if %ff2% lss 0 goto fightff
if %ff2%==1 goto win4
if %ff2%==2 goto lose4
if %ff2%==3 goto win4
if %ff2%==4 goto win4
if %ff2%==5 goto win4
if %ff2%==6 goto lose4
if %ff2%==7 goto lose4
if %ff2%==8 goto lose4
if %ff2%==9 goto lose4
if %ff2%==10 goto lose4
:win4
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:run
echo You are safe.
timeout /t 7 >nul
goto starter
:lose4
echo You lost the fight
echo Score=%points%
timeout /t 7 >nul
goto starter
:gg
echo Giant[s] 7 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p gg1=
if %gg1%==1 goto fightgg
if %gg1%==2 goto run
:fightgg
set /p gg2 = %random%
if %gg2% gtr 10 goto fightgg
if %gg2% lss 0 goto fightgg
if %gg2%==1 goto win1
if %gg2%==2 goto lose1
if %gg2%==3 goto win1
if %gg2%==4 goto win1
if %gg2%==5 goto lose1
if %gg2%==6 goto lose1
if %gg2%==7 goto lose1
if %gg2%==8 goto lose1
if %gg2%==9 goto lose1
if %gg2%==10 goto lose1
:run
echo You are safe.
timeout /t 7 >nul
goto starter
:win1
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose1
echo You lost the fight
echo Score=%points%
timeout /t 7 >nul
goto starter
:hh
echo Titan[s] 8 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p hh1=
if %hh1%==1 goto fighthh
if %hh1%==2 goto run
:fighthh
set /p hh2 = %random%
if %hh2% gtr 10 goto fighthh
if %hh2% lss 0 goto fighthh
if %hh2%==1 goto lose2
if %hh2%==2 goto lose2
if %hh2%==3 goto lose2
if %hh2%==4 goto lose2
if %hh2%==5 goto lose2
if %hh2%==6 goto win2
if %hh2%==7 goto win2
if %hh2%==8 goto lose2
if %hh2%==9 goto lose2
if %hh2%==10 goto lose2
:run
echo You are safe.
timeout /t 7 >nul
goto starter
:win2
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
echo
echo
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose2
echo You lost the fight
echo
echo
echo Score=%points%
timeout /t 7 >nul
goto starter
:ii
echo God[s] 9 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p ii1=
if %ii1%==1 goto fightii
if %ii1%==2 goto run
:fightii
set /p ii2 = %random%
if %ii2% gtr 10 goto fightii
if %ii2% lss 0 goto fightii
if %ii2%==1 goto lose3
if %ii2%==2 goto lose3
if %ii2%==3 goto lose3
if %ii2%==4 goto lose3
if %ii2%==5 goto lose3
if %ii2%==6 goto win3
if %ii2%==7 goto lose3
if %ii2%==8 goto lose3
if %ii2%==9 goto lose3
if %ii2%==10 goto lose3
:win3
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
echo
echo
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose3
echo You lost the fight
echo
echo
echo Score=%points%
timeout /t 7 >nul
goto starter
:run
echo You are safe.
timeout /t 7 >nul
goto starter
Reply 1 year ago
Try running the batch file from cmd. The error mesage will show up and you can fix it accordingly.
For example:
This batch file has an error:
@echo off
If %1 == goto no
Echo %1 & exit /b
:no
Echo No arguments! & exit /b
If you run it from cmd with arguments:
F:\> test.bat Test
Test
If you run it from cmd without arguments:
F:\> test.bat
goto was unexpected at this time.
Hope this was useful for you!
Reply 2 years ago
I fixed it now copy and paste it sharp.
@echo off
cls
:Menu
cls
Title The random boring encounter game
color 0a
echo The Random Boring Encounter Game
echo
echo 1) Start
echo 2) Instructions
echo 3) Exit
set /p choice=
if '%choice%' =='1' goto start
if '%choice%' =='2' goto instructions
if '%choice%' =='3' goto exit
:exit
cls
echo Thanks for playing.
pause
exit
:instructions
cls
echo There is a completely random chance of winning or losing.But there is a chance
echo written next to the type of the troop.Like-
echo Farmer[s] 1 out of 10 chance of losing.
echo There are 9 levels of monsters.
echo 1)Continue
set /p Gobackinfo=
if %Gobackinfo% equ 1 goto Menu
:start
echo Picking fights.
cls
set /a points=0
set /a num=%random%
if %num% gtr 9 goto starter
if %num% lss 1 goto starter
if %num%==1 goto aa
if %num%==2 goto bb
if %num%==3 goto cc
if %num%==4 goto dd
if %num%==5 goto ee
if %num%==6 goto ff
if %num%==7 goto gg
if %num%==8 goto hh
if %num%==9 goto ii
:aa
echo Farmer[s] 1 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p aa1=
if %aa1%==1 goto fightaa
if %aa1%==2 goto run
:fightaa
cls
set /p aa2 = %random%
if %aa1% gtr 10 goto fightaa
if %aa1% lss 0 goto fightaa
if %aa1%==1 goto win5
if %aa1%==2 goto lose5
if %aa1%==3 goto win5
if %aa1%==4 goto win5
if %aa1%==5 goto win5
if %aa1%==6 goto win5
if %aa1%==7 goto win5
if %aa1%==8 goto win5
if %aa1%==9 goto win5
if %aa1%==10 goto win5
:win5
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose5
echo Loading Results.....
timeout /t 7 >nul
echo You lost the fight
echo Score=%points%
:bb
echo Hunter[s] 2 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p bb1=
if %bb1%==1 goto fightbb
if %bb1%==2 goto run
:fightbb
cls
set /p bb2 = %random%
if %bb2% gtr 10 goto fightbb
if %bb2% lss 0 goto fightbb
if %bb2%==1 goto win9
if %bb2%==2 goto lose9
if %bb2%==3 goto win9
if %bb2%==4 goto win9
if %bb2%==5 goto win9
if %bb2%==6 goto win9
if %bb2%==7 goto win9
if %bb2%==8 goto win9
if %bb2%==9 goto lose9
if %bb2%==10 goto win9
:win9
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
echo
echo
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose9
echo You lost the fight
echo
echo
echo Score=%points%
timeout /t 7 >nul
goto starter
:cc
echo Soldier[s] 3 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p cc1=
if %cc1%==1 goto fightcc
if %cc1%==2 goto run
:fightcc
cls
set /p cc2 = %random%
if %cc2% gtr 10 goto fightcc
if %cc2% lss 0 goto fightcc
if %cc2%==1 goto win8
if %cc2%==2 goto lose8
if %cc2%==3 goto win8
if %cc2%==4 goto win8
if %cc2%==5 goto win8
if %cc2%==6 goto win8
if %cc2%==7 goto win8
if %cc2%==8 goto win8
if %cc2%==9 goto lose8
if %cc2%==10 goto lose8
:win8
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose8
echo You lost the fight
echo Score=%points%
timeout /t 7 >nul
goto starter
:dd
echo horseman[s] 4 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p dd1=
if %dd1%==1 goto fightdd
if %dd1%==2 goto run
:fightdd
cls
set /p dd2 = %random%
if %dd2% gtr 10 goto fightdd
if %dd2% lss 0 goto fightdd
if %dd2%==1 goto win7
if %dd2%==2 goto lose7
if %dd2%==3 goto win7
if %dd2%==4 goto win7
if %dd2%==5 goto win7
if %dd2%==6 goto win7
if %dd2%==7 goto win7
if %dd2%==8 goto lose7
if %dd2%==9 goto lose7
if %dd2%==10 goto lose7
:win7
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose7
echo You lost the fight
echo Score=%points%
timeout /t 7 >nul
goto starter
:ee
echo King 5 out of 10 chance of losing.
echo 1] Fight him
echo 2] Run away (100% safe)
set /p ee1=
if %ee1%==1 goto fightee
if %ee1%==2 goto run
:fightee
cls
set /p ee2 = %random%
if %ee2% gtr 10 goto fightee
if %ee2% lss 0 goto fightee
if %ee2%==1 goto win6
if %ee2%==2 goto lose6
if %ee2%==3 goto win6
if %ee2%==4 goto win6
if %ee2%==5 goto win6
if %ee2%==6 goto win6
if %ee2%==7 goto lose6
if %ee2%==8 goto lose6
if %ee2%==9 goto lose6
if %ee2%==10 goto lose6
:win6
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose6
echo You lost the fight
echo Score=%points%
timeout /t 7 >nul
goto starter
:run
echo You are safe.
timeout /t 7 >nul
goto starter
:ff
echo Minotaur[s] 6 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p cc1=
if %ff1%==1 goto fightff
if %ff1%==2 goto run
:fightff
set /p ff2 = %random%
if %ff2% gtr 10 goto fightff
if %ff2% lss 0 goto fightff
if %ff2%==1 goto win4
if %ff2%==2 goto lose4
if %ff2%==3 goto win4
if %ff2%==4 goto win4
if %ff2%==5 goto win4
if %ff2%==6 goto lose4
if %ff2%==7 goto lose4
if %ff2%==8 goto lose4
if %ff2%==9 goto lose4
if %ff2%==10 goto lose4
:win4
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:run
echo You are safe.
timeout /t 7 >nul
goto starter
:lose4
echo You lost the fight
echo Score=%points%
timeout /t 7 >nul
goto starter
:gg
echo Giant[s] 7 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p gg1=
if %gg1%==1 goto fightgg
if %gg1%==2 goto run
:fightgg
set /p gg2 = %random%
if %gg2% gtr 10 goto fightgg
if %gg2% lss 0 goto fightgg
if %gg2%==1 goto win1
if %gg2%==2 goto lose1
if %gg2%==3 goto win1
if %gg2%==4 goto win1
if %gg2%==5 goto lose1
if %gg2%==6 goto lose1
if %gg2%==7 goto lose1
if %gg2%==8 goto lose1
if %gg2%==9 goto lose1
if %gg2%==10 goto lose1
:run
echo You are safe.
timeout /t 7 >nul
goto starter
:win1
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose1
echo You lost the fight
echo Score=%points%
timeout /t 7 >nul
goto starter
:hh
echo Titan[s] 8 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p hh1=
if %hh1%==1 goto fighthh
if %hh1%==2 goto run
:fighthh
set /p hh2 = %random%
if %hh2% gtr 10 goto fighthh
if %hh2% lss 0 goto fighthh
if %hh2%==1 goto lose2
if %hh2%==2 goto lose2
if %hh2%==3 goto lose2
if %hh2%==4 goto lose2
if %hh2%==5 goto lose2
if %hh2%==6 goto win2
if %hh2%==7 goto win2
if %hh2%==8 goto lose2
if %hh2%==9 goto lose2
if %hh2%==10 goto lose2
:run
echo You are safe.
timeout /t 7 >nul
goto starter
:win2
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
echo
echo
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose2
echo You lost the fight
echo
echo
echo Score=%points%
timeout /t 7 >nul
goto starter
:ii
echo God[s] 9 out of 10 chance of losing.
echo 1] Fight them
echo 2] Run away (100% safe)
set /p ii1=
if %ii1%==1 goto fightii
if %ii1%==2 goto run
:fightii
set /p ii2 = %random%
if %ii2% gtr 10 goto fightii
if %ii2% lss 0 goto fightii
if %ii2%==1 goto lose3
if %ii2%==2 goto lose3
if %ii2%==3 goto lose3
if %ii2%==4 goto lose3
if %ii2%==5 goto lose3
if %ii2%==6 goto win3
if %ii2%==7 goto lose3
if %ii2%==8 goto lose3
if %ii2%==9 goto lose3
if %ii2%==10 goto lose3
:win3
echo Loading Results.....
timeout /t 7 >nul
cls
echo You Won!!!!!!
echo
echo
set /a points=1+%points%
echo Score=%points%
timeout /t 7 >nul
goto starter
:lose3
echo You lost the fight
echo
echo
echo Score=%points%
timeout /t 7 >nul
goto starter
:run
echo You are safe.
timeout /t 7 >nul
goto starter
Reply 6 years ago on Introduction
Your problem is your "set" syntax. You are including a space before the equals sign. Ex: set var = value
This would set the variable "var " as " value", including the spaces. While referencing them, you, however, do not include a space. There is two ways to fix this:
1. Add proper spacing to the variable's names.
2. Remove the space before the equals sign when setting the variables values.
2 years ago on Step 1
Hi Prof Pickle,
there's a little bit of problem in your code, so i fixed it here's the improved one
@setlocal enableextensions enabledelayedexpansion
@echo off
title movement
color 0a
set length=
set height=a
:controls
cls
echo Use WASD to move your character (X).
echo.
for %%a in ( %height% ) do echo.
echo %length%X
choice /c wasd /n
if %errorlevel% equ 1 call:up
if %errorlevel% equ 2 call:left
if %errorlevel% equ 3 call:down
if %errorlevel% equ 4 call:right
:left
set length=!length:~0,-1!
goto controls
:right
set length=%length%
goto controls
:up
set height=!height:~0,-2!
goto controls
:down
set height=%height% a
set length=%length%
goto control
Reply 1 year ago
@kunikyou613 That still doesn't work. Here's the code that does:
@setlocal enableextensions enabledelayedexpansion
@echo off
title movement
color 0a
set length=
set height= a
:controls
cls
echo Use WASD to move your character ([]).
echo.
for %%a in ( %height% ) do echo.
echo %length%[]
choice /c wasd /n
if %errorlevel% equ 1 call:up
if %errorlevel% equ 2 call:left
if %errorlevel% equ 3 call:down
if %errorlevel% equ 4 call:right
:left
set length=!length:~0,-1!
goto controls
:right
set length=%length%
goto controls
:up
set height=!height:~0,-2!
goto controls
:down
set height=%height% a
goto controls
Question 2 years ago
When you press "S" to go down, instead, it goes diagonally (down, then left). Is there any way to prevent this?
Answer 1 year ago
at the :down part, at the last line, theres goto control. switch that with goto controls.
2 years ago
This code is broken ...
i've been working on my project for weeks i know that the problem is in this part of my code
please help!!!
@echo off
Title Project T.B.R.
:setup
set pos=00
set corn1=É
set hborder=Í
set corn2=»
set vborder=º
set corn3=¼
set corn4=È
:clear
set t=%t%+1
set 1=#
set 2=#
set 3=#
set 10=#
set 20=#
set 30=#
set 9=#
set 8=#
set 7=#
set 19=#
set 18=#
set 17=#
set 29=#
set 28=#
set 27=#
set 11=#
set 12=#
set 13=#
set 21=#
set 22=#
set 23=#
set 31=#
set 32=#
set 33=#
set 00=#
set -1=#
set -2=#
set -3=#
set -10=#
set -20=#
set -30=#
set -9=#
set -8=#
set -7=#
set -19=#
set -18=#
set -17=#
set -29=#
set -28=#
set -27=#
set -11=#
set -12=#
set -13=#
set -21=#
set -22=#
set -23=#
set -31=#
set -32=#
set -33=#
if %t% equ 1 goto map
goto setpos
:map
echo %corn1% %hborder% %hborder% %hborder% %hborder% %hborder% %corn2%
echo º %-27% %-17% %-7% %1% %13% %23% %33% º
echo º %-28% %-18% %-8% %2% %12% %22% %32% º
echo º %-29% %-19% %-9% %3% %11% %21% %31% º
echo º %-30% %-20% %-10% %00% %10% %20% %30% º
echo º %-31% %-21% %-11% %-1% %9% %19% %29% º
echo º %-32% %-22% %-12% %-2% %8% %18% %28% º
echo º %-33% %-23% %-13% %-3% %7% %17% %27% º
echo %corn4% %hborder% %hborder% %hborder% %hborder% %hborder% %corn3%
set /p chosepos=
If %chosepos% equ w set pos=%pos%+1
If %chosepos% equ a set pos=%pos%-10
If %chosepos% equ s set pos=%pos%-1
If %chosepos% equ d set pos=%pos%+10
goto clear
:setpos
if %pos% equ 1 set 1=#
if %pos% equ 2 set 2=#
if %pos% equ 3 set 3=#
if %pos% equ 10 set 10=#
if %pos% equ set 20=#
if %pos% equ set 30=#
if %pos% equ set 9=#
if %pos% equ set 8=#
if %pos% equ set 7=#
if %pos% equ set 19=#
if %pos% equ set 18=#
if %pos% equ set 17=#
if %pos% equ set 29=#
if %pos% equ set 28=#
if %pos% equ set 27=#
if %pos% equ set 11=#
if %pos% equ set 12=#
if %pos% equ set 13=#
if %pos% equ set 21=#
if %pos% equ set 22=#
if %pos% equ set 23=#
if %pos% equ set 31=#
if %pos% equ set 32=#
if %pos% equ set 33=#
if %pos% equ set 00=#
if %pos% equ set -1=#
if %pos% equ set -2=#
if %pos% equ set -3=#
if %pos% equ set -10=#
if %pos% equ set -20=#
if %pos% equ set -30=#
if %pos% equ set -9=#
if %pos% equ set -8=#
if %pos% equ set -7=#
if %pos% equ set -19=#
if %pos% equ set -18=#
if %pos% equ set -17=#
if %pos% equ set -29=#
if %pos% equ set -28=#
if %pos% equ set -27=#
if %pos% equ set -11=#
if %pos% equ set -12=#
if %pos% equ set -13=#
if %pos% equ set -21=#
if %pos% equ set -22=#
if %pos% equ set -23=#
if %pos% equ set -31=#
if %pos% equ set -32=#
if %pos% equ set -33=#
goto map
still not done...
6 years ago on Introduction
Hi Prof Pickle,
I'm trying to make a simple scissors, paper, rock game. But the if %you%=1 %cpu%=1 part doesn't work. Can you help?
@ECHO off
:home
color 09
title Scissors, Paper, Rock!
echo Welcome to Scissors Paper Rock made by Alex.
echo.
echo Enter your username:
set /p user=
if %user%==LeoL3o05 goto win
:gamehome
cls
echo Welcome %user%!
:level1
echo Enter Your Choice:
echo.
echo 1: Scissors
echo 2: Paper
echo 3: Rock
set /p you=
if %you%==1 set you=scissors
if %you%==2 set you=papers
if %you%==3 set you+rocks
set /a cpu=%random% %% 3+1
if %cpu% EQU 1 set cpu=scissor
if %cpu% EQU 2 set cpu=paper
if %cpu% EQU 3 set cpu=rock
pause
:level1input
if %you%=1 %cpu%=1 goto draw
if %you%=1 %cpu%=2 goto win
if %you%=1 %cpu%=3 goto lose
if %you%=2 %cpu%=1 goto lose
if %you%=2 %cpu%=2 goto draw
if %you%=2 %cpu%=3 goto win
if %you%=3 %cpu%=1 goto win
if %you%=3 %cpu%=2 goto lose
if %you%=3 %cpu%=3 goto draw
pause
:draw
color 0e
cls
echo Aww... so close!
echo Press any key to go back home.
pause
goto gamehome
:lose
color 04
cls
echo Sorry... the computer was overpowered.
echo Press any key to go back home.
pause
goto gamehome
:win
color 0a
cls
echo Congrats! You have overpowered the computer!
echo Press any key to go back home.
pause
goto gamehome
Reply 6 years ago on Introduction
Oh and can you please comment you email below? Twank youu