Introduction: Big and Small
Learn about scales with MakeyMakey and Scratch
Supplies
Makey Makey Classic, computer, clay, fruit, cardboard
Step 1: Code a Game
Use Scratch to code a game in which one object turns bigger or smaller when you press different buttons.
Visit an example https://scratch.mit.edu/projects/110717472/
Educator Tip:
Follow the checkpoint list with the students to complete the code
Step 2: Build Your Buttons
Create two buttons, one to make the scale bigger and other to make it smaller. Connect it to MakeyMakey and your computer.
Educator Tip:
Students can design the buttons using a 3D program to model it and print it.
Teacher can suggest that the buttons represent what they do. One of them should be small and the other big.
Step 3: Try the Game
Play the game with your classmates and see who is able to complete the game.
Educator Tip:
Teacher can do a contest among students to see whose buttons works better.



