Introduction: CARD DEALER

This project was made as part of an assigment of "Usos academics en terminologia específica en angles I" in which we where asked to build a small project with an Arduino Uno board.

We decided to build a card dealer for poker games (just for the challenge, we know it's not going to be better than someone actually dealing).

Step 1: What You'll Need

- 1 x Arduino Uno board
- 2 x Stepper motors 28byj-48
- 2 x Stepper motor drivers
- 1 x LCD screen 16x2
- 1 x IIC controller
- A bunch of jumpers (lots of them, you'll never have to many jumpers)
- 3 x 1kohm restistors
- 3 x push buttons
- 1 x welding board
- 1 x tin coil for welding
- 1 x welder
- 1 x wood sheet (420x297mm)
- 1 x PMMA sheet (210x297mm)
- 1 x Glue
- 1 x Pain (red in our case)
- 4 x Bearing (10mm inner diam)
- 4 x Nylon axis (15mm long 10mm diam)
- 1 x Stell axis (20mm long 3mm diam)
- 2 x gears (50 tooth and 10 tooth)
- 1 x rubber band

Step 2: Step 1: Build Your Circuit

Step 3: Step 2: Get Your Code and Test It!

The code is like supper beginer, but im very proud of it since its my first arduino code ever :)

(i'll try and enter more commentaries to it later on)

//Enter Libraries

#include #include #define TOTALSTEPS 32*64 LiquidCrystal lcd(0); //Enter Variables int stepstoDo; int state = 0; //Inital state int stage = 1; int i = 0; boolean playerS = false; boolean e = false; int p = 2; int players = 4; int maxplayers = 8; int minplayers = 2;
int Bdelay = 20;
int cardDelay = 2000;
//stepper motors pins
int motorPin1 = 5;
int motorPin2 = 6;
int motorPin3 = 7;
int motorPin4 = 8;
int motorPin5 = 9;
int motorPin6 = 10;
int motorPin7 = 11;
int motorPin8 = 12;
//Arduino pin definition
int const LEFT = 1;
int const ENTER = 3;
int const RIGHT = 4;
//detector
int trigerpin = 13;
int echopin = 2;
float distance;
long t;
void setup() {
  //detector
  digitalWrite(trigerpin, HIGH);
  delay(10);
  digitalWrite(trigerpin, LOW);
  attachInterrupt(echopin, detector, CHANGE);
  // put your setup code here, to run once:
  pinMode(LEFT, INPUT);
  pinMode(ENTER, INPUT);
  pinMode(RIGHT, INPUT);
  lcd.begin(16, 2);
  lcd.clear();
  lcd.setCursor(0, 0);
  lcd.print("CARD");
  lcd.setCursor(0, 1);
  lcd.print("MASTER");
  delay(3000);
  lcd.clear();
  lcd.setCursor(0, 0);
  lcd.print("WELCOME!");
  delay(1500);
  lcd.setCursor(0, 1);
  lcd.print("press enter");
  //declare the motor pins as outputs
  pinMode(motorPin1, OUTPUT);
  pinMode(motorPin2, OUTPUT);
  pinMode(motorPin3, OUTPUT);
  pinMode(motorPin4, OUTPUT);
  pinMode(motorPin5, OUTPUT);
  pinMode(motorPin6, OUTPUT);
  pinMode(motorPin7, OUTPUT);
  pinMode(motorPin8, OUTPUT);
  Serial.begin(9600);
}
void loop() {
  if (state == 0 && digitalRead(ENTER) == LOW) {
    lcd.clear();
    state = 1;
  }
  //GAME SELECTION
  if (state == 1) {
    lcd.setCursor(0, 0);
    lcd.print("Select players!");
    playerS = true;
    //PLAYER SELECTION
    if (playerS == true) {
      if (digitalRead(ENTER) == LOW) {
        playerS = false;
        state = 2;
        delay(Bdelay);
      }
      else if (digitalRead(LEFT) == LOW) {
        if (players <= minplayers) {
          players = maxplayers + 1;
        }
        players--;
        delay(Bdelay);
      }
      else if (digitalRead(RIGHT) == LOW) {
        if (players >= maxplayers) {
          players = minplayers - 1;
        }
        players++;
        delay(Bdelay);
      }
      lcd.setCursor(0, 1);
      lcd.print("PLAYERS = "); //print number players
      lcd.print(players); //print number players
    }
  }
  //--------------------------------POKER-------------------------------------------
  else if (state == 2 && playerS == false) {
    if (stage == 1) {
      if (e == false) {
        lcd.clear();
        lcd.print("POKER!!");
        lcd.setCursor(0, 1);
        lcd.print("dealing...");
        e = true;
      }
      else if (e == true) { //deal 2 cards each
        for (i; i < (2 * players) - 1; i++) {
          S_deal();
          stepstoDo = TOTALSTEPS / players;
          S_tower_H();
          delay(Bdelay);
        }
        lcd.setCursor(0, 1);
        lcd.print("press ENTER");
        if ( digitalRead(ENTER) == LOW) {
          stage = 2;
          e = false;
          i = 0;
          delay(Bdelay);
        }
      }
    }
    else if (stage == 2) {
      if (e == false) {
        lcd.clear();
        lcd.setCursor(0, 1);
        lcd.print("dealing...");
        e = true;
      }
      for (i ; i < 1; i++) {
        S_deal(); //burn
        stepstoDo = TOTALSTEPS / 10;  //distance between positions
        S_tower_H();                   //move to position 1
        delay(Bdelay);
        S_deal(); //deal
        S_tower_H();                         //move to position 2
        delay(Bdelay);
        S_deal(); //deal
        S_tower_H();                         //move to position 3
        delay(Bdelay);
        S_deal(); //deal
        stepstoDo = 3 * TOTALSTEPS / 10;
        S_tower_A();                       //go back to burn area
        delay(Bdelay);
      }
      lcd.setCursor(0, 1);
      lcd.print("press ENTER");
      if ( digitalRead(ENTER) == LOW) {
        stage = 3;
        e = false;
        i = 0;
        delay(Bdelay);
      }
      //wait
    }
    else if (stage == 3) {
      if (e == false) {
        lcd.clear();
        lcd.print("dealing...");
        e = true;
      }
      for (i; i < 1; i++) {
        S_deal();       //burn
        stepstoDo = 4 * TOTALSTEPS / 10;
        S_tower_H();
        delay(Bdelay);
        S_deal();       //deal
        S_tower_A();
        delay(Bdelay);
      }
      lcd.setCursor(0, 1);
      lcd.print("press ENTER");
      if ( digitalRead(ENTER) == LOW) {
        stage = 4;
        e = false;
        i = 0;
        delay(Bdelay);
      }
      //burn 1
      //deal 1
      //wait
    }
    else if (stage == 4) {
      if (e == false) {
        lcd.clear();
        lcd.print("dealing...");
        e = true;
      }
      for (i; i < 1; i++) {
        S_deal();  //burn
        stepstoDo = 5 * TOTALSTEPS / 10;
        S_tower_H();                        //move to position 5
        delay(Bdelay);
        S_deal(); //deal
        S_tower_A();                       //go back to home area
        delay(Bdelay);
      }
      lcd.setCursor(0, 1);
      lcd.print("press ENTER");
      if ( digitalRead(ENTER) == LOW) {
        stage = 5;
        e = false;
        i = 0;
        delay(Bdelay);
      }
    }
    else if (stage == 5) {
      if (e == false) {
        lcd.clear();
        lcd.print("END OF GAME");
        e = true;
      }
      lcd.setCursor(0, 1);
      lcd.print("press ENTER");
      if ( digitalRead(ENTER) == LOW) {
        stage = 1;
        state = 1;
        e = false;
        delay(Bdelay);
      }
    }
  }
}

void S_deal() {
for (int d = 0; d <= TOTALSTEPS / 5; d = d + 4) {

int motorSpeed = 5; //variable to set stepper speed // 1 digitalWrite(motorPin4, HIGH); digitalWrite(motorPin3, LOW); digitalWrite(motorPin2, LOW); digitalWrite(motorPin1, LOW); delay(motorSpeed); // // 2 // digitalWrite(motorPin4, HIGH); // digitalWrite(motorPin3, HIGH); // digitalWrite(motorPin2, LOW); // digitalWrite(motorPin1, LOW); // delay (motorSpeed); // 3 digitalWrite(motorPin4, LOW); digitalWrite(motorPin3, HIGH); digitalWrite(motorPin2, LOW); digitalWrite(motorPin1, LOW); delay(motorSpeed); // // 4 // digitalWrite(motorPin4, LOW); // digitalWrite(motorPin3, HIGH); // digitalWrite(motorPin2, HIGH); // digitalWrite(motorPin1, LOW); // delay(motorSpeed); // 5 digitalWrite(motorPin4, LOW); digitalWrite(motorPin3, LOW); digitalWrite(motorPin2, HIGH); digitalWrite(motorPin1, LOW); delay(motorSpeed); // // 6 // digitalWrite(motorPin4, LOW); // digitalWrite(motorPin3, LOW); // digitalWrite(motorPin2, HIGH); // digitalWrite(motorPin1, HIGH); // delay (motorSpeed); // 7 digitalWrite(motorPin4, LOW); digitalWrite(motorPin3, LOW); digitalWrite(motorPin2, LOW); digitalWrite(motorPin1, HIGH); delay(motorSpeed); // // 8 // digitalWrite(motorPin4, HIGH); // digitalWrite(motorPin3, LOW); // digitalWrite(motorPin2, LOW); // digitalWrite(motorPin1, HIGH); // delay(motorSpeed); } delay(cardDelay); }

//declare variables for the motor pins

void S_tower_A() { for (int t = 0; t <= stepstoDo; t = t + 4) {

int motorSpeed = 5; //variable to set stepper speed // 1 digitalWrite(motorPin5, HIGH); digitalWrite(motorPin6, LOW); digitalWrite(motorPin7, LOW); digitalWrite(motorPin8, LOW); delay(motorSpeed); // // 2 // digitalWrite(motorPin5, HIGH); // digitalWrite(motorPin6, HIGH); // digitalWrite(motorPin7, LOW); // digitalWrite(motorPin8, LOW); // delay (motorSpeed); // 3 digitalWrite(motorPin5, LOW); digitalWrite(motorPin6, HIGH); digitalWrite(motorPin7, LOW); digitalWrite(motorPin8, LOW); delay(motorSpeed); // // 4 // digitalWrite(motorPin5, LOW); // digitalWrite(motorPin6, HIGH); // digitalWrite(motorPin7, HIGH); // digitalWrite(motorPin8, LOW); // delay(motorSpeed); // 5 digitalWrite(motorPin5, LOW); digitalWrite(motorPin6, LOW); digitalWrite(motorPin7, HIGH); digitalWrite(motorPin8, LOW); delay(motorSpeed); // // 6 // digitalWrite(motorPin5, LOW); // digitalWrite(motorPin6, LOW); // digitalWrite(motorPin7, HIGH); // digitalWrite(motorPin8, HIGH); // delay (motorSpeed); // 7 digitalWrite(motorPin5, LOW); digitalWrite(motorPin6, LOW); digitalWrite(motorPin7, LOW); digitalWrite(motorPin8, HIGH); delay(motorSpeed); // // 8 // digitalWrite(motorPin5, HIGH); // digitalWrite(motorPin6, LOW); // digitalWrite(motorPin7, LOW); // digitalWrite(motorPin8, HIGH); // delay(motorSpeed); } }

////////////////////////////////////////////////////////////////////////////// //set pins to ULN2003 high in sequence from 4 to 1 //delay "motorSpeed" between each pin setting (to determine speed)

void S_tower_H() {

for (int t = 0; t <= stepstoDo; t = t + 4) {

int motorSpeed = 5; //variable to set stepper speed // 1 digitalWrite(motorPin5, HIGH); digitalWrite(motorPin6, LOW); digitalWrite(motorPin7, LOW); digitalWrite(motorPin8, LOW); delay(motorSpeed); // // 2 // digitalWrite(motorPin5, HIGH); // digitalWrite(motorPin6, LOW); // digitalWrite(motorPin7, LOW); // digitalWrite(motorPin8, HIGH); // delay (motorSpeed); // 3 digitalWrite(motorPin5, LOW); digitalWrite(motorPin6, LOW); digitalWrite(motorPin7, LOW); digitalWrite(motorPin8, HIGH); delay(motorSpeed); // // 4 // digitalWrite(motorPin5, LOW); // digitalWrite(motorPin6, LOW); // digitalWrite(motorPin7, HIGH); // digitalWrite(motorPin8, HIGH); // delay(motorSpeed); // 5 digitalWrite(motorPin5, LOW); digitalWrite(motorPin6, LOW); digitalWrite(motorPin7, HIGH); digitalWrite(motorPin8, LOW); delay(motorSpeed); // // 6 // digitalWrite(motorPin5, LOW); // digitalWrite(motorPin6, HIGH); // digitalWrite(motorPin7, HIGH); // digitalWrite(motorPin8, LOW); // delay (motorSpeed); // 7 digitalWrite(motorPin5, LOW); digitalWrite(motorPin6, HIGH); digitalWrite(motorPin7, LOW); digitalWrite(motorPin8, LOW); delay(motorSpeed); // // 8 // digitalWrite(motorPin5, HIGH); // digitalWrite(motorPin6, HIGH); // digitalWrite(motorPin7, LOW); // digitalWrite(motorPin8, LOW); // delay(motorSpeed); } }

Step 4: Step 3 : Cut Your Wood and Pmma Boart

Use the dwg. file attached.

(if you have acces to a laser cutter then its sooooo much easier)

Step 5: Step 4 : Assembly 1

Step 6: Step 5 : Pain Your Case

Step 7: Step 6 : Assembly 2 (connect Your Circuit and Make It Fit)

Step 8: Step 7 : Final Assembly

Start playing!!