Introduction: Counter-Strike Source Map to 3D Model.
Something I have wanted to do for a long time since I found out the Source SDK for making maps for the Half-life Source games could export to .DXF. This was not a simple process. Exporting to .DXF made everything as individual parts as surface models. Exporting the .DXF to a .SAT file for opening up in Autodesk Inventor 09 let me turn those surface models into solids one at a time all 609 of them by doing a sketch on both sides and deleting the surface model and doing a loft between the sketches. To print the model out on a 3D printer would take more work. I would have to turn all 609 solids now into just 1 solid for the printers software to read the model right for printing. So far I have not printed it, but still plan to.
4 Comments
11 years ago on Introduction
That's brilliant, do you know if you're the first person to do this?
Reply 11 years ago on Introduction
At the time that I was going to release this Instructabe in 2009 I had not seen anyone do it. I still have not found anyone yet. I really want to print this about the size of a book, but the cost of doing that has stopped me.
Reply 11 years ago on Introduction
It would be good if somebody could lend a 3D printer, have you tried asking on different printing site forums? Because this would be amazing to see for real.
11 years ago on Introduction
Keep us informed of your progress, this is great stuff!