Introduction: Creating Tileable Textures With Gimp
Here Is The Result
Step 1: Creating the Image
Download And Open Up Gimp
Once Gimp Loads Click FILE > NEW
Step 2: Making Plasma
On The New Image Window
Click FILTERS > RENDER > CLOUDS > PLASMA
Step 3: Making Plasma 2
On The Popup Just Click OK
Step 4: Black and White
Now We Make The Image GRAYSCALE
Step 5: Adding Colour
Now We Can Choose Our Own Color For The Texture.
And Then To Save Thats It.
Step 6: Now Make It Tilable
Click FILTERS > MAP > MAKE SEAMLESS
4 Comments
11 years ago on Introduction
Cool instructable! :) FYI, A lot of sources recommend that you use powers of two, e.g. 256, 512 or1024, for textures, especially if they're going into a game.
Also, this method will result in very obvious repeating patterns especially when using a small tile size tile over a large area, which may or may not be what you want:
13 years ago on Introduction
this is awesome i will be making more of my own textures now!!!
14 years ago on Introduction
Didn't knwo about the Make Seamless tool, very handy.
14 years ago on Introduction
wow. this is a simple yet ingenius way to make tileable textures. as im workingon starting the begginning of a game, this technique will be extremely useful for texturing things. just a shame you dont have more comments :( james waples, 14 ps. hope i start a trend :P