Introduction: Digital Manufacturing - 3D Printed Toy Car Project
This is the fifth in a series of Instructables on how to use CAD (Computer Aided Drawing) and CAM (Computer Aided Machining)
This time we are going to make a toy car which has five parts, but we only need to draw four of them. You can customize your car, change the wheels or put a crash helmet on the driver, and we are going to use some functions of prodesktop that have not been covered before .
As we are going to print the car you need to give some clearance between parts that fit together. Project three has some more tips about designing for the 3D printer
This makes a great gift for little kids as they enjoy pulling it a part, racing it and leaving it lying around on the stairs for you to stand on in the middle of the night.
If you haven't seen project one, take a look as it covers where to get Prodesktop, how to activate the software, how to navigate the screen, what you will need and the mouse functions.
This instrctable assumes that you are getting familiar with prodesktop so has has not got the detailed instructions of the first three projects.
We will be focusing more on the design part of the program as common commands, engineering drawings and photo album have been covered in the first three instructables.
Other projects are here
As computer tutorials don't translate to text very well, for this series of instructables most of the info is in the photos. So click on the first photo and use the arrows to go to the next photo. The boxes in the photos show the location of the icons and have have text in them when you hover the mouse on them.
Step 1: Drawing the Wheels
In this step we are going to draw the wheels and axle assembly. You can get creative with the design of the spokes and the shape of the dish.
Remember when making a new sketch you have to use the following steps, select the face you want to draw on / work plane/ new sketch/ give the sketch a name/ and then draw.
It is also important to get the wheel facing the correct direction so before you start drawing select the frontal work plane.
Also when drawing the first circle make sure its centre is on the point where the two arrows meet. This is important as this will be the origin point for our spokes.
The measurements are in the notes on the photo, it is important to stick closely to them as there are clearances so parts fit properly
click on the photo and use the arrows to follow along.
Step 2: Drawing the Driver
Drawing the driver can be a little tricky and we are going to use a command to rotate the sketch around an axes. Make sure yo have a valid profile and remember to undo it you make a mess
click on the photo and follow along.....
Step 3: Drawing the Body
Drawing the body is not too difficult in fact we are only going to draw half of it and mirror the other side. This cuts down the amount of time need to draw an object.
Click on the photo to begin.....
Step 4: Drawing the Dovetail
Hopefully you save the dovetail sketch from the previous step as you are going to need it here. This step will not take long you are almost finished,
click on the photos and follow along....
Step 5: Assembling Your Car and Checking Your Work
Before you print your project you should always check it for problems by assembling your car and checking your work. We will also look at sitting the car on a surface to set up for your photo album.
As always click on the photos and follow along....
Step 6: The 3D Print
Setting up the 3D printer is covered in project 3.
With a project like this its a good idea to orient the parts so there is minimal support material (lest amount of overhangs). sometimes things can go bad for no apparent reason I printed several cars like this and the day I choose to photograph the process is when the driver losses his head. I just glued it back on but I can print another driver I'm sure it will be fine.
It took 2 hour 28 minutes to print the whole project.
Participated in the