Introduction: How to Make an IPhone App?

About: This is RobinBlack working as mobile app developer in Technoduce.

Everyone today seems to have an iPhone and the craze for iPhone apps are only increasing. Yet, haven't you felt at times that an app could be better? Did you not get that 'big-bulb- idea on what app you would create if you had the knowledge? Believe this, it actually is a simple process! You may not need to a 'whiz-mind' and only require some learning and a lot of patience. You may not be able to do it yourself, so the assistance of aniPhone application development company can be hired. Some coding need to be learned and the rest of the interface work can be done graphically. How? Let us see here

Step 1: Developing the Environment

Get the proper coding environment. The Xcode is a perfect example and is available for free from Apple store. In fact, all iPhones run on the Xcode, though you will need a hardware of OS X 10.8 and later versions. Do note that this code does not run on a Windows or Linux machine and needs a Mac server to operate.

Step 2: A Vector Graphics Program

Such a program with the ability to create vector graphics needs to be installed. A good looking app needs clarity and some of the popular programs for this are CorelDraw, Adobe Illustrator and Inkscape.

Step 3: Install a Good Text Editor

A text editor specializing in programming syntax needs to be installed to streamline junks of information

Step 4: Obective C Language

Use this programming language to instill operations within iPhone apps. All data and objects can be manipulated in this manner

Step 5: A Developer Account

An Apple developer account needs to be created for the purpose of posting your app on the Apple store. It costs 99 U.S dollars per year

Step 6: The Idea of the App

Decide the concept, content and the target audience, before actually creating the iPhone application.

Step 7: Start a New Project in Xcode

Select “Start a new project” from the 'File Menu' and then click Application. You can then either chose existing templates or go for an empty template. The necessities are a product name, your company's identifier with Apple and the class prefix. In the absence of both of these, “enter com.example” as the company identifier and 'xyz' for the prefix

Step 8: A Storyboard Needs to Be Assigned

This is nothing but the visual representation of all application's screens. The storyboard tool assists in developing the flow of your app. Steps for this are: (i) A new file should be opened. (ii) “User interface” should be clicked under the tab, “iOS” (iii) Select Storyboard and then click next. (iv) Select iPhone from the Devices menu, and then name the file "Main

Step 9: Assign Your Storyboard and Add a Screen

The created storyboard will be the main interface of your app. The steps are (i) Click your project name in the left navigation tree. (ii) Choose your project from the Targets list. (iii) Enter “Main.storyboard” into the "Main Interface" text field, in the Deployment Info section in the General tab

Step 10: Use a View Controller

These include standard views and tables The steps include: Select your "Main.storyboard" file in the project navigation menu. You will see a blank canvas appear in the Interface Builder window.

  • Find the Object Library. This is located at the bottom of the right frame, and can be selected by clicking the little cube button. This will load a list of objects that can be added to your canvas.
  • Click and drag the "View Controller" object onto the canvas. Your first screen will appear on the canvas.
  • Your first "Scene" is complete. When the app is started, the view controller will load your first screen.

Step 11: Interface Objects

The screen can be next filled with fields such as labels and buttons. Interface Objects can be found in the Objects Library list. More screens are added by dragging and dropping view controller objects onto blanks parts of your canvas.

Step 12: Navigation Bar

This bar can be created with the help of navigation controller . For that, first click Editor and then click Embed In to go to the Navigation Controller. Functionality can be added to this navigation bar by giving it a proper title and a button, from the objects library. A navigation Bar is necessary for visitors to to move between screens.

Step 13: Direct the Button to a Screen

Hold the 'Control' button with the mouse and drag it to the second screen. As you release the mouse, the Action Segue menu will appear containing certain options. Use 'Push' to add the navigation bar directly to a second screen.

Your iPhone app thus can be created. These are simple steps on how you can create an iPhone application, without knowledge of any coding. All you have to do is to understand the stages that goes into developing an iPhone application. It isn't as complex as one would have thought of, and at the same time is no primary school activity. As with any construction, a lot of concentration as well the infusion of creativity goes into making it perfect.