Introduction: Meshmixer: Dog Monk
As I was browsing TurboSquid, I wasn't sure which two objects I wanted to use. I decided to go with the flow, and I eventually ended up with a dog model and a monk model.
Link to Dog Model: https://www.turbosquid.com/3d-models/labrador-ret.... Author- mayurarora5523.
Link to Monk Model: https://www.turbosquid.com/3d-models/monk-obj-fre... Author- DDbiology2010.
Step 1: Editing the Models
Honestly speaking, I was first going to combine a Mandalorian helmet with the dog model, but I couldn't make the helmet solid. The problem was it was made to be hollow, and there are too many holes in it. I tried to combine a plane with the helmet, but it doesn't look so neat. If I want to make solid to the helmet, I will also lose many details of it, and it looks weird.
So, I decided to find the right model.
Step 2: Find the Right Model
This Monk Model is perfect.
Step 3: Get the Dog Head
Select the dog body, Erase&Fill, and fix the bulge to the right amount. But, I wasn't satisfied with the accuracy of the neck. I guess it was because the selection wasn't accurate enough.
Step 4: Redo the Selection
This time, after I did a rough selection, I also manually selected the area which wasn't included. Now the head part looks much better. I can use it.
Step 5: Get the Monk Body
After I got the head, I need to have the body as well. Same steps, make a rough selection, then manually fix the selected area to be more accurate. At the end of this step, I also need to set the bulge to the proper amount. After all of that, they are ready to combine.
Step 6: Combine the Head and the Body
To make the final model looks reasonable, I also had to set the scales of the body and the head to the proper amount. Then, Put them together --> Boolean Union --> Finished.
Step 7: Final Look
Done, fell the holiness.





