Introduction: Projectile Launcher Arcade Game
Hello, I am a 8th grade student at Forest Middle School in VA and am excited to present something that I have put a lot of time into the past few weeks. I was thinking about a unique way to make something fly and I am proud to present an arcade game that involves launching projectiles at targets to knock them down.
Supplies
- 3D printer (I used Flashforge Adventurer 3)
- 3D printing Filament
- Rubber bands
- Felt (optional)
- Cardboard (optional)
Step 1: Design
This step is optional depending on if you want to edit and refine the files I have attached or just want to completely design it on your own. The files attached are for Fusion 360. I have also made an animation to explain how this launcher works.
Step 2: 3D Printing Parts
There are a total of 4 files that need to get printed. The quantity goes as follows:
- Arcade launcher v1: print 1
- launcher 2nd part v1: print 1
- projectile 2: print 5
- target v1: print 5
Once you have your printed parts, the only assemble required is attaching the rubber bands and putting it together. For detail, watch the video at the top of this page.
I would recommend printing the projectile with 100 percent infill to make it easier to knock down targets as it will be heavier.
Step 3: Testing
Test to see how to make your device launch the fastest projectiles. I tested and discovered that if the trigger is pulled back too fast, it may get jammed. I also found that using felt on the end of the part that hits the projectile makes it go farther.
Step 4: Final Thoughts
I enjoyed this project because I was able to improve my skills on the wonderful CAD program, Fusion 360. I was able to use features in fusion that I have never used before. I also enjoyed experimenting with different ways to propel a projectile, and incorporate that theme into 3D printing. I also enjoyed watching people try to knock down the targets. Next time you are bored, just set up your arcade game and you'll be set.











