Rubyrint - Rubik Cube Labyrinth

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Introduction: Rubyrint - Rubik Cube Labyrinth

The purpose of this instructable is to build a fun game with and old rubik cube laying around.

Rubyrinth is a Rubik cube that has paths, forks and 2 gates on its faces instead of colors.
The goal of the game is to connect the 2 gates with the longest path

You can find more projects on my blog

Step 1: Draw the Labyrinth

The first thing to do is draw the labyrinth. You can do it following these steps:
  • cover the rubik cube faces with a white label
  • draw the labyrinth with a pencil
  • sketch the resulting faces on a paper
  • design a cool looking labyrinth with an editor following the paper sketch
If you want to fast the things up, you can download my photoshop template and edit with your own labyrinth

NOTE: if you add a lot of forks, the game will become easier

Step 2: Print & Cut

  • Print the resulting image and cut each face
  • Attach each face on the cube following the paper sketch produced in the first step
  • Look at your amazing 3d labyrinth

Step 3: Play

Now play with it! Challenge your friend to find the longest path that connects the two gates

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    16 Discussions

    0
    infob
    infob

    Reply 8 years ago on Introduction

    Thanks for your inspiration in

    https://www.instructables.com/id/Carcassonne-Rubicks-Cube/

    0
    ilikecheese2
    ilikecheese2

    3 years ago

    I will just use this print to make a maze in Minecraft lol.

    0
    Strobeez
    Strobeez

    8 years ago on Introduction

    Thanks for the awesome idea. i used your template and drew the maze onto a black, polished cube with a neon green Sharpie oil paint marker and then cleaned up the bubbly edges with a pocket knife. It actually looks slightly better than the one you made because the two colours contrast. Thanks a bunch!

    0
    derte84
    derte84

    Reply 8 years ago on Introduction

    Can you send me/share some immages of your cube?

    0
    derte84
    derte84

    Reply 9 years ago on Introduction

    nice idea the proton. I'll search for a 15 tiles game and try to do a copy

    0
    dimtick
    dimtick

    9 years ago on Introduction

    Am I correct that there are many solutions and not just one way to "connect the gstes" ?

    pretty cool

    0
    derte84
    derte84

    Reply 9 years ago on Introduction

    Yes, actually the game is to fine the longest path among all the possible paths. But you can transform the tiles/faces and make only one path possible (hard to design..)

    0
    derte84
    derte84

    Reply 9 years ago on Introduction

    With this configuration is really easy to solve, but you can remove some forks and male it harder.