Introduction: Score Board Project With P10 LED Display Using DMD
Often we meet in a soccer stadium; there is a giant LED board that serves as a scoreboard. So also in other sports field, also often we know the scoreboard of the display screen made of LED. Although not possible, there is also a field that still uses a manual board.
In this project, we create a scoreboard using Dot-matrix Display using Bluetooth-based Android Smartphone as the controller.
Step 1: Materials You Need
- Arduino Uno
- SFE DMD Connector
- P10 Outdoor/ Semi Outdoor
- HC-05 Bluetooth Module
- Power Supply 5 Volt
- Tact Switch
- Bread Board
- Jumper Wires
Step 2: Wiring
Once the components have been collected, connect each component according to the schematic above.
Step 3: Code
After each component is connected, make sure that the component is properly installed before turning it on. Also attach the DMD connector according to the pin shown on the PCB. Connect Arduino on your PC / Laptop, and upload the program below.
// Insert File library
#include <DMD2.h> #include <fonts/MyBigFont.h> #include <EEPROM.h>
// Defining function #define bCLEAR A1 #define bRIGHT A2 #define bLEFT A0 #define Panjang 2 // Number of height of Display P10 #define Lebar 1 // Number of width of Display P10
SoftDMD dmd(Panjang, Lebar); // Declaration Variable byte Brightness; byte debounce = 100; int rightScore = 0; int leftScore = 0; int i; char dmdBuff[10]; char BT; // Setup function, done once arduino reset void setup() { Brightness = EEPROM.read(0); dmd.setBrightness(10); dmd.selectFont(MyBigFont); dmd.begin(); dmd.clearScreen(); Serial.begin(9600); pinMode(bCLEAR,INPUT_PULLUP); pinMode(bRIGHT,INPUT_PULLUP); pinMode(bLEFT,INPUT_PULLUP);
blinkDisplay(); } // Blink Display Function, make the display blink void blinkDisplay(){ dmd.clearScreen(); delay(300); sprintf(dmdBuff,"%d",leftScore); dmd.drawString( 0, 0, dmdBuff ); dmd.drawString( 29, 0, "-" ); sprintf(dmdBuff,"%2d",rightScore); dmd.drawString( 43, 0, dmdBuff ); delay(300); dmd.clearScreen(); delay(300); sprintf(dmdBuff,"%d",leftScore); dmd.drawString( 0, 0, dmdBuff ); dmd.drawString( 29, 0, "-" ); sprintf(dmdBuff,"%2d",rightScore); dmd.drawString( 43, 0, dmdBuff ); delay(300); dmd.clearScreen(); delay(300); } //GOAL Function, display GOAL text when input inserted void GOAL(){ dmd.clearScreen(); delay(400); dmd.drawString(5, 0, "GOAL!!!" ); delay(400); dmd.clearScreen(); delay(400); dmd.drawString(5, 0, "GOAL!!!"); delay(3000); } // Loop Function, done repeatedly void loop() { if(Serial.available()){ BT = Serial.read(); } if(digitalRead(bCLEAR) == LOW || BT == 'X') { delay(debounce); leftScore = 0; rightScore = 0; dmd.clearScreen(); BT = 0; } if(digitalRead(bLEFT) == LOW || BT == 'A') { delay(debounce); leftScore++; GOAL(); blinkDisplay(); BT = 0; } if(digitalRead(bRIGHT) == LOW || BT == 'B') { delay(debounce); rightScore++; GOAL(); blinkDisplay(); BT = 0; }
sprintf(dmdBuff,"%d",leftScore); dmd.drawString( 0, 0, dmdBuff ); dmd.drawString( 29, 0, "-" ); sprintf(dmdBuff,"%2d",rightScore); dmd.drawString( 43, 0, dmdBuff ); delay(300); if(digitalRead(bLEFT) == LOW && digitalRead(bRIGHT) == LOW) { dmd.clearScreen(); delay(debounce); setBrightness: Brightness = EEPROM.read(0); if(digitalRead(bLEFT) == LOW ){delay(debounce); Brightness++;} if(digitalRead(bRIGHT) == LOW){delay(debounce); Brightness--;} EEPROM.write(0,Brightness); dmd.setBrightness(Brightness); sprintf(dmdBuff,"%3d ",Brightness); dmd.drawString( 16, 0, dmdBuff ); delay(50);
if(digitalRead(bCLEAR) == 0){dmd.clearScreen(); delay(debounce); loop();} else{goto setBrightness;} } }
Step 4: Application
If an error occurs while uploading the program, you need an existing DMD library of additional fonts to support the display of the scoreboard, download DMD2 libraries. The image above is the Scoreboard display.
Step 5: Android Application
SFE Scoreboard android apps can be downloaded here. Here's the main view of the SFE Score Board app.
How to use it, as follows:
- Install the application on your Android Smartphone.
- Open the app, if there is a notification to activate bluetooth click yes.
- To connect to the bluetooth module, click the Bluetooth icon at the top of the application, it will display a bluetooth list that has been terpairing with your device.
- But if the name of your bluetooth module is not available on the device, you must make pairing first by entering the bluetooth settings menu on your device. After the scanning process is complete and appear the name of your bluetooth module, do pairing. If prompted to enter a password, enter password 1234 for the module standard, if it has not been replaced.
- If the application is connected, you can already access the scoreboard using your Android device.
Step 6: Check the Video to Know More

Participated in the
Wireless Contest

Participated in the
LED Contest 2017
11 Comments
10 months ago on Step 6
hello, can i have code https://www.youtube.com/watch?v=SZPTByqE-wc and Apk for mobile. Thank.
Question 3 years ago
How to add small images in P10 Score board such as name of the team in other languages
3 years ago
Can you help me on how to change the team name in the app and send it to arduino just like on your video wherein you change team1 to sfe? Thank you.
Question 3 years ago on Introduction
If I provide specs, do you know of someone or a company that can create a prototype scoreboard for me, similar to what you have shown here?
3 years ago
NICE BRO.....YOUR PROJECT IS PERFECT..
Problem....
*buttom no control .
Please help me..Email:thepui2008@gmail.com
3 years ago
Hello , can you give me link for your font, and can you tell me how you create it. Thanks
Question 4 years ago on Step 6
Hi, if 2*P10 is used then visibility is limited to short distance.
Have you experience 3*P10 in two rows above each other so total of 6 pc
Tip 5 years ago on Step 3
if during Compile this coding errors, make sure you have to add specify the source code
#include
Reply 4 years ago
pleas you can send me code for 4 dmd , thank you .
5 years ago
Thank You very much.
Tip 5 years ago
Add this code
#include