Introduction: The Door
i made a water scene with floating lights and a boat
Supplies
These are all the software I used.
- Blender 5.0 (for designing, rigging, animating, & Texturing)
tools.
- computer
Step 1: Downloading and Reaching the Software
to download Blender. go to Blender.org, and at the top of the page, you will see a download button. Click that, and I'll put you on the download page. From there, click download Blender, and under that, it will say the version. For me, it is version (5.0)
- Once you have Blender installed, the first thing you want to do is go to Edit, Preferences, Addons, and find or search for Node Wrangler. This will help a lot
Step 2: Making the Island
hold, shift a, mesh, cube, head over to sculpting, and at the top right, there should be a button that says remesh, click it and hit remesh, now your cube has lots of new vertices. now start making your rock or platform...
Step 3: Making the Door
i went ahead and made a door, you can make your door however you like; it doesn't even need to be a door, it can be whatever you want.
Step 4: Water
add a plane, scale it up to something like 10. Go ahead and copy this node I made. you can mess around with the settings ( in the noise texture node, scale does a lot)
Make another plane, scale it up to something like 2, and copy the water texture you just made. and hit G then Z, and type 0.5 and hit enter. now put the water texture in this new plane. ( in the noise texture node, change the scale to something like 7.5) now on the right sidebar, hit the physics icon ( it looks like an arrow going around a dot), add a dynamic paint, and hit new canvas, then change the button called paint into waves
Step 5: Moon
make a sphere by shift a, then mesh and sphere. right click shade to smooth,
go to the shadding tab, make a new texture, Drag and drop any moon texture you want. And this time, put the color in emission, color. and turn up the strength a bit
Shift a, light, point light. move it to your move, on your right side tab click the lightbulb if you have the point light selected, and turn up the power to something like. 50000,
Step 6: Rock Texture
I downloaded a texture. you can download any texture you want. i used a rock.
Go to shadding tab, make a new texture, and click the main node. (Ctrl Shift T) it and drag and drop all the textures png or JPG.
if you rock look weird and the textures didn't fix themselves dont worry. go to (UV editing tab) hit A to select all vertices (U) it and hit (smart UV project). Then, your texture should be fixed
Step 7: Door Texture
same with the door, get textures and boom. simple easy
Step 8: Background
you can download any HDRI texture or. for me i just made my own
Go to the world tab on the right sidebar (looks like a planet or earth) click surface, and click the yellow dot next to color. and find sky texture
Change the settings to your liking, or just copy mine
Step 9: Preview
Your scene should look something like this or completely different, depending on what you changed
Step 10: Adding Boats
i went ahead and added some boats. and textured them
Step 11: Adding Some Final Touches
for a bit more detail i added some rocks to the door. too make it look like it's floating.
i also put it in the water
i added in some glowing spheres to add to the scene
Step 12: Final Steps.
the camera is tricky
shift a
and click the camera, put it wherever you want in your scene
if you have a number pad, hit 0 on it while the camera is selected
from here it's pretty easy.
Step 13: Final
this is what i have before the render
you can animate anything if you want to, to make the scene better.
on the right side bare. The very top (render mode) looks like a TV.
you should see something that says (render engine), you can do eevee or Cycles. cycles offers a better-looking scene, but Eevee is faster
side note. if you did everything
in eevee the moon gives off light
in cycles the sun gives off light
Step 14: Finished Product
here is what mine came out to be.
i hope you find this useful. i had loads of fun making this, im really proud of the finish product





