Introduction: Uncanny Eyes With BIG Eyes on 240x240px Screens
Thanks to flostern for the cool idea.
Thanks to dalori for the code - https://github.com/dalori/ESP32-uncanny-eyes-halloween-skull/tree/main/data
I've used chatGPT to enlargen other eyes and also created a set own green eyes
Step 1:
I've used ChatGPT to give me the code since I don't have programming skills. I've prompted:
"please adapt the code of the "dragonEye.h" file to an 1.28" TFT LCD Display Module Round RGB 240*240, GC9A01 Display and take the "default_large.h" as a reference. The default_large.h works with GC9A01 but the dragonEye.h is not adapte yet. Please make it work"
but had to add several iterations since it didn't work right away
1. "yes, please make a code that has bilinear resampling and map it to 240x240^"
2. "I get an error code "Compilation error: 'IRIS_HEIGHT' was not declared in this scope" and "'SCREEN_WIDTH' was not declared in this scope; did you mean 'SCLERA_WIDTH'?". could you please fix the code accordingly."
3. "that seems to have worked. could you please make the code in the initial version, without the bilinear sampling and the restriction to 240x240
Then I downloaded the code and modified the .ino for the eyes... Voilà!


