Introduction: Ballet Pointe Shoe/sandal - Fusion 360

I chose to make a pointe shoe because dance is an important thing in my life and I thought a pointe shoe would be fun to make. This projects difficulty was hard to figure out but it wasn't that hard to create it. It was difficult to make the shapes of the base of the shoe and the straps weren't working. But by the end of the project the base of the shoe shape looked pretty good. It was also hard to figure out the fillets and where to put them. However this was fun to create.

Step 1: Step 1: Sketch the Outline

Go to the Sketch drop down and select 2-point rectangle. Select the XZ axis and create a 3in by 5in rectangle. Go to the sketch drop down again and click circumscribed polygon and choose the xz axis again. create the polygon in the center of the rectangle and drag it out until it touches the edges of the rectangle. right click on the top three lines of the polygon and select delete. Go to the sketch drop down select line and create a 1.7in line where the top of the polygon used to be. Go to the sketch drop down again and select 2-point circle. create a circle that is 2.5in away from the bottom of the rectangle from the center of the circle. The circle should have a radius of 3in. click on and delete the lines around the 2 inside shapes.

Step 2:

Go to the sketch Drop down and create another 2-point rectangle where the polygon ends that is 3in by 4in. Go to the create drop down and select extrude. Extrude everything except for the circle .10in then extrude the bottom half circle -.10in go to the sketch drop down and select ellipse. Create an ellipse from the top of the circle to the top of the rectangle. Create a curved line from the middle of the circle to the center of the ellipse with a length of 2.10in Go to the Modify drop down and select fillet. Create a fillet on the top 2 edges with a radius of in and create another fillet on the bottom of the shoe of .60in then create a fillet on the sides of .40in Go to the create drop down and select extrude. Extrude the whole outer layer of the shoe .50in go to the patch work space and select create then select patch. Patch in the rest of the inside of the shoe. Then go back to the model environment and select create then select extrude and extrude the inside of the shoe .20in

Step 3:

Go to the Modify drop down and select fillet. Create a fillet on the top 2 edges with a radius of in and create another fillet on the bottom of the shoe of .60in then create a fillet on the sides of .40in Go to the create drop down and select extrude. Extrude the whole outer layer of the shoe .50in go to the patch work space and select create then select patch. Patch in the rest of the inside of the shoe. Then go back to the model environment and select create then select extrude and extrude the inside of the shoe .20in

Step 4:

Go to the Construct drop down and select offset plane. Create an offset plane that is .50in above the bottom of the shoe.

Step 5:

Go to sketch select rectangle and create a 2-point rectangle on the offset plane that is .5in by 2.995in. Then go to the sketch drop down and select line. create a diagonal line that is 3.178in from the middle of one side of the shoe, add another diagonal line under that line by creating another offset plane on the bottom of the shoe that goes up to the bottom the diagonal line that is 3.178in and .35in down from the top line.

Step 6:

Go to the create drop down and select extrude. Extrude the middle rectangle by -.10in

Step 7:

Go to the sketch drop down and select 2-point rectangle. create a rectangle from the edge of the middle rectangle to the actual shoe and extrude -.10in. then repeat this on the other side.

Step 8:

Go to the modify drop down and select fillet. Create a fillet of .10in on both edges of the strap.