Batch Game: Dodgems

Here I have made a batch game called Dodgems. The point of the game is to, well, dodge the falling obstacles by using the A and D keys to move left and right. I hope everyone enjoys this inscrutable and if anyone has any other ideas please comment below.

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Step 1: The Code

@echo off
title Dodgems
setlocal enabledelayedexpansion
set loop=1
set background=
set pPos=85
goto reset
:reset
color 0f
set icon1=1
set icon2=52
set icon3=23
set icon4=74
set icon5=55
set icon6=26
set icon7=47
set icon8=8
set icon9=49
set icon10=60
set v%loop%=%background%
if %loop% == 9 echo 10
if %loop% == 18 echo 20
if %loop% == 27 echo 30
if %loop% == 36 echo 40
if %loop% == 45 echo 50
if %loop% == 54 echo 60
if %loop% == 63 echo 70
if %loop% == 72 echo 80
if %loop% == 81 echo 90
if %loop% == 90 echo 100
if %loop% == 90 goto display
set /a loop=%loop%+1
goto reset
:die
color 0c
cls
echo Hahahaha you died
echo.
echo Again?
echo.
set /p input1=Y/N:
if %input1% == Y goto reset
if %input2% == N exit
goto die
:display
if %pPos% == %icon1% goto die
if %pPos% == %icon2% goto die
if %pPos% == %icon3% goto die
if %pPos% == %icon4% goto die
if %pPos% == %icon5% goto die
if %pPos% == %icon6% goto die
if %pPos% == %icon7% goto die
if %pPos% == %icon8% goto die
if %pPos% == %icon9% goto die
if %pPos% == %icon10% goto die
set v%pPos%=@
set v%icon1%=*
set v%icon2%=*
set v%icon3%=*
set v%icon4%=*
set v%icon5%=*
set v%icon6%=*
set v%icon7%=*
set v%icon8%=*
set v%icon9%=*
set v%icon10%=*
cls
echo ############
echo #%v1%%v2%%v3%%v4%%v5%%v6%%v7%%v8%%v9%%v10%#
echo #%v11%%v12%%v13%%v14%%v15%%v16%%v17%%v18%%v19%%v20%#
echo #%v21%%v22%%v23%%v24%%v25%%v26%%v27%%v28%%v29%%v30%#
echo #%v31%%v32%%v33%%v34%%v35%%v36%%v37%%v38%%v39%%v40%#
echo #%v41%%v42%%v43%%v44%%v45%%v46%%v47%%v48%%v49%%v50%#
echo #%v51%%v52%%v53%%v54%%v55%%v56%%v57%%v58%%v59%%v60%#
echo #%v61%%v62%%v63%%v64%%v65%%v66%%v67%%v68%%v69%%v70%#
echo #%v71%%v72%%v73%%v74%%v75%%v76%%v77%%v78%%v79%%v80%#
echo #%v81%%v82%%v83%%v84%%v85%%v86%%v87%%v88%%v89%%v90%#
echo ############
choice /c adr /t 1 /d r /n
if %errorlevel% == 1 goto left
if %errorlevel% == 2 goto right
if %errorlevel% == 3 goto drop
:left
if %pPos% == 81 goto display
set v%pPos%=%background%
set /a pPos=%pPos% - 1
goto drop
:right
if %pPos% == 90 goto display
set v%pPos%=%background%
set /a pPos=%pPos% + 1
goto drop
:drop
set v%icon1%=%background%
set v%icon2%=%background%
set v%icon3%=%background%
set v%icon4%=%background%
set v%icon5%=%background%
set v%icon6%=%background%
set v%icon7%=%background%
set v%icon8%=%background%
set v%icon9%=%background%
set v%icon10%=%background%
set /a icon1=%icon1%+10
set /a icon2=%icon2%+10
set /a icon3=%icon3%+10
set /a icon4=%icon4%+10
set /a icon5=%icon5%+10
set /a icon6=%icon6%+10
set /a icon7=%icon7%+10
set /a icon8=%icon8%+10
set /a icon9=%icon9%+10
set /a icon10=%icon10%+10
if %icon1% == 91 set icon1=1
if %icon2% == 92 set icon2=2
if %icon3% == 93 set icon3=3
if %icon4% == 94 set icon4=4
if %icon5% == 95 set icon5=5
if %icon6% == 96 set icon6=6
if %icon7% == 97 set icon7=7
if %icon8% == 98 set icon8=8
if %icon9% == 99 set icon9=9
if %icon10% == 100 set icon10=10
goto display

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    Discussions

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    Um, it doesnt work, when map is echoed it comes up squished, as in the walls on the right side, if you are setting the blank areas as set thevariableyouuse=(blank) instead try set thevariableyouuse=(space) or "(space)"