Introduction: How to Make Soler System in C Animation

About: A tech geeky

Hello this is a soler system image You can make it in c or c##

Step 1: Download

Download turbo c## compiler

Step 2: Copy Third Code

Code : /* Ayudh0007 */ #include #include #include #include #include void main() { int i=0,j=260,k=30,l=150,m=90; int n=230,o=10,p=280,q=220; float pi=3.1424,a,b,c,d,e,f,g,h,z; int gd=DETECT,gm; initgraph(&gd,&gm,"c:\tc\bgi"); outtextxy(0,10,"SOLAR SYSTEM-Ayudh0007"); outtextxy(500,10,"press any key..."); circle(320,240,20); /* sun */ setfillstyle(1,4); floodfill(320,240,15); outtextxy(310,237,"sun"); circle(260,240,8); setfillstyle(1,2); floodfill(258,240,15); floodfill(262,240,15); outtextxy(240,220,"mercury"); circle(320,300,12); setfillstyle(1,1); floodfill(320,298,15); floodfill(320,302,15); outtextxy(335,300,"venus"); circle(320,160,10); setfillstyle(1,5); floodfill(320,161,15); floodfill(320,159,15); outtextxy(332,150, "earth"); circle(453,300,11); setfillstyle(1,6); floodfill(445,300,15); floodfill(448,309,15); outtextxy(458,280,"mars"); circle(520,240,14); setfillstyle(1,7); floodfill(519,240,15); floodfill(521,240,15); outtextxy(500,257,"jupiter"); circle(169,122,12); setfillstyle(1,12); floodfill(159,125,15); floodfill(175,125,15); outtextxy(130,137,"saturn"); circle(320,420,9); setfillstyle(1,13); floodfill(320,417,15); floodfill(320,423,15); outtextxy(310,400,"urenus"); circle(40,240,9); setfillstyle(1,10); floodfill(38,240,15); floodfill(42,240,15); outtextxy(25,220,"neptune"); circle(150,420,7); setfillstyle(1,14); floodfill(150,419,15); floodfill(149,422,15); outtextxy(120,430,"pluto"); getch(); while(!kbhit()) /*animation*/ { a=(pi/180)*i; b=(pi/180)*j; c=(pi/180)*k; d=(pi/180)*l; e=(pi/180)*m; f=(pi/180)*n; g=(pi/180)*o; h=(pi/180)*p; z=(pi/180)*q; cleardevice(); circle(320,240,20); setfillstyle(1,4); floodfill(320,240,15); outtextxy(310,237,"sun"); circle(320+60*sin(a),240-35*cos(a),8); setfillstyle(1,2); pieslice(320+60*sin(a),240-35*cos(a),0,360,8); circle(320+100*sin(b),240-60*cos(b),12); setfillstyle(1,1); pieslice(320+100*sin(b),240-60*cos(b),0,360,12); circle(320+130*sin(c),240-80*cos(c),10); setfillstyle(1,5); pieslice(320+130*sin(c),240-80*cos(c),0,360,10); circle(320+170*sin(d),240-100*cos(d),11); setfillstyle(1,6); pieslice(320+170*sin(d),240-100*cos(d),0,360,11); circle(320+200*sin(e),240-130*cos(e),14); setfillstyle(1,7); pieslice(320+200*sin(e),240-130*cos(e),0,360,14); circle(320+230*sin(f),240-155*cos(f),12); setfillstyle(1,12); pieslice(320+230*sin(f),240-155*cos(f),0,360,12); circle(320+260*sin(g),240-180*cos(g),9); setfillstyle(1,13); pieslice(320+260*sin(g),240-180*cos(g),0,360,9); circle(320+280*sin(h),240-200*cos(h),9); setfillstyle(1,10); pieslice(320+280*sin(h),240-200*cos(h),0,360,9); circle(320+300*sin(z),240-220*cos(z),7); setfillstyle(1,14); pieslice(320+300*sin(z),240-220*cos(z),0,360,7); delay(20); i++; j++; k++; l++; m++; n++; o++; p++; q+=2; } getch(); }

Step 3: Compleate

Finish!!!!