Make Realistic Wood in Photoshop (or GIMP)

Introduction: Make Realistic Wood in Photoshop (or GIMP)

In this instructable you will learn how to make realistic wood in Photoshop or GIMP. The steps might not be exactly the same for GIMP as they are for Photoshop. Photoshop (for Mac OS X) is used in this instructable.

Step 1: Create a New Image

I made a 640 x 480 transparent image but it really doesn't matter what you do.

Step 2: Fill With Color

You will want to fill your blank image with a brownish orange color. The values of my color is R 205 G 150 B 0. You can use that or what ever you feel like using. Then use the paint bucket tool to fill the image with color.

Step 3: Add Noise

Add some noise. Go to Filter > Noise > Add Noise. Use the following settings. Amount 7.35%, Distribution Gaussian, Check the Monochromatic box.

Step 4: Motion Blur

Add some Motion Blur. Go to Filter > Blur > Motion Blur. Use the following settings. Angle 90 degrees, Distance 25 pixels.

Step 5: Make and Desaturate a Duplicate Layer

Make a duplicate layer. Go to Layer > Duplicate Layer. Then go to Image > Adjustments > Desaturate. Them go to the Layers palate and Change the duplicate layers Opacity to around 40% and change the Fill style to Soft Light.

Step 6: Poster Edges

Add Poster Edges. Go to Filter > Artistic > Poster Edges. I used the default settings which are Edge Thickness 2, Edge Intensity 1, Posterization 2.

Step 7: Liquify

To Add some knots liquify the image. Go to Filter > Liquify. Use the Swirl Tool to make some knots and such. You can try messing with the other tools in there too.

Step 8: Finished Product

Now do what ever you want with your wood.

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    7 Discussions


    12 years ago on Introduction

    interesting, i see how this works in photoshop with liquify, but how do you get the same results with The GIMP


    12 years ago on Introduction

    This is an interesting approach, its actually fairly similar to the method I usually use, which is to fill a solid color in one layer, add a new layer on top of it, do Filter->Render->Fibers on that layer, then set the blending mode to either color burn or linear burn (soft light and luminosity can sometimes look good too) and the layer opacity to about 40%. To finish I link and merge the layers and liquify the resulting layer. Liquify is amazing to play around with, but for this I like to use the turbulence tool and set the turbulent jitter to around 5 or 6, then just "follow the grain." Then some bulging and blurring for kicks, and it looks pretty good.