Introduction: Minecraft Animation Maker - Walking Animation

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In this second tutorial of the Minecraft Animation Maker series, you will use keyframes to make a realistic walking animation. You can review the basic concepts in the first tutorial Here.

First, you will use the 'Create Walking Animation' button to automatically add all the keyframes between the starting and final position of your character. It's very useful but you can get a more realistic result if you modify the generated keyframes properties. It's what we will see at the end of this tutorial.

Each tutorial of the Minecraft Animation Maker Series will focus on a specific concept. Beginners can learn what they want and are not overwhelmed with too much information.

You can find more details and Minecraft animations tutorials on my website: www.minecraft-animation.com

Step 1: Starting Position

First create a new project, then add a character and move the work camera to a side view like in the picture above.

Click on the character line to add a keyframe at 0 for the starting position.

Step 2: Final Position

Add a keyframe at 80 for the ending position. Left-click and hold the red arrow to move the character to the right of the screen.

Step 3: Add a Walking Animation

Click twice on the keyframe 0. Check that the keyframe is highlighted in white and click on the 'Create a walking animation' button at the bottom of the screen.

Click on the arrow before 'Human' (just below 'Timeline') to expand body parts lines. You can see all the keyframes automatically added.

Step 4: Test Your Walking Animation

Click 'Repeat' to switch to repeat mode automatically and click 'Play' to test your animation. The result is good but not very realistic because the character doesn't bend his arms and legs.

Step 5: Modify Bend Properties Values for the Left and Right Legs

For the left and right legs, select all the keyframes between 0 and 80. You can use the mouse to draw a selection rectangle around the keyframes or click each keyframe while pressing the shift key.

Check that all the keyframes (not less and not more) are highlighted in white. Then change the bend value to 20 in the frame window.

TIPS: In case of mistakes, use 'Ctrl + Z' shortcut to undo the lastest action (you can also use the 'Undo' button (near 'Play').

Step 6: Modify Bend Properties Values for the Left and Right Arms

Scroll down to see the arms lines. For the left and right arms, select all the keyframes between the keyframes 0 and 80 and change the bend value to 20 in the frame window.

That's it. Now you can test your animation again, your character is now walking in a more realistic way.

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