Introduction: Go From a 3D Scan to CAD in a Few Simple Steps

About: I'm a tinkerer and a DIYer. If it can be made rather than bought then I'll always have a go. A lot of the things I make simply can't be bought anyway!

3D scanners are starting to become affordable and can produce some great results. However there are very few guides on how to get the scans in to CAD and then make something with them. This guide shows a quick-and-dirty way of doing it.

Supplies

3d scanner such as Revopoint Miraco, Pop3, Inspire etc.

Computer

Time

Fusion 360

Instant Meshes

Step 1: The Problem

I would like to make a new strap mount for my DJI MIni 4 Pro controller that holds the controller at its center of mass without making the controller extra bulky. The controller is a complex shape and so a 3d scan is the best way of getting that shape in CAD so we can fit something to it.

Step 2: Scan the Object

The first thing we need to do is get a good scan. For this guide I used a Revopoint Miraco but any scanner will do.

Get a good scan that have all the key areas you want to fit to. It doesn't need to be colour or mega detailed because we're going to simplify it.

Step 3: Instant Meshes

I want to create a T-spline model of the controller in Fusion360. Unfortunately, the mesh to T-spline converter can only deal with quad meshes and the output of Revoscan (and all other scanning tools really) is triangles. We can covert the model to quads using a nice, free tool called Instant Meshes: GitHub - wjakob/instant-meshes: Interactive field-aligned mesh generator

Open up Instant Meshes and select Open Mesh

Step 4: Simplify

At the moment, our target vertex count is way too high at 100k. Fusion360 will have a fit. We want that around the 10k mark ideally. Move the slider to 10k

Then hit "Solve" under Orientation Field

Our mesh will have lots of pretty colours on it now.

Step 5: Triangles to Quads

Hit "Solve" under Position Field

Now we have lots of squares. Squares are good.

Hit "Export" and choose Pure quad mesh (this will ensure that all the facets are quads and that no triangles remain.

Then finally "Extract Mesh"

Step 6: Saving

Save the mesh as a new filename

Step 7: In to Fusion 360

Open the new quad-mesh in Fusion 360 and orient it to X, Y, and Z with the movement tool

Step 8: Create a Form

Next, under the surface tab, select New Form

Then hit Convert

We want Quad-mesh to T-Spline

Hit OK, and Fusion will chew on it for a while, then hit Finish Form

Step 9: We Have a Solid

After Fusion has solved it, we will have a solid that we can do things with such as cut, scale, extrude etc.

Step 10: Make a Larger One

As I want to make something that is only slightly larger than the original controller, we can create a scaled copy of the scan and then use the original scan as a tool to "cut" the new object.

Let’s make it 1.1x bigger. Make sure to scale from the origin rather than a corner.

Step 11: Cut It Up

Do a bunch of plane cuts to chop the larger model up in to something like what we want.

Step 12: Object As a Cutting Tool

Now we have our rough model, let’s put it over the 1.0 scaled original model and then use that model as a tool to cut out from our new part:

We end up with this, ready for an attachment to be added:

Step 13: Do Some CAD

A quick bit of CAD to add the strap mount and we have our part. Make a mirror of it and we have the part for the other side.

Step 14: Print It / Use It

Let’s print it and see how it fits.

If all went according to plan, it should fit perfectly, and in this example it does.