Introduction: Mash Up Arduino Code Samples
This tutorial walks through the process of combining Arduino sample sketches to make a working project prototype. Developing the code for your project can be the most intimidating part, especially if you haven’t done it a thousand times already.
If you're a total Arduino newbie, try my free Arduino Class right here on Instructables.
Let's dive in!
Step 1: Define the Purpose
First, and this may seem obvious, but write out the main purpose of the project idea. If it has multiple functions, decide which features are needed versus those that would be nice but aren’t necessary at first. See also my previous tutorial about common Arduino mistakes including biting off more than you can chew. Keep it simple at first; you can always add to it later.
Step 2: Classify Inputs and Outputs
Next, classify the project’s inputs and outputs. A weather monitor might have a temperature and humidity sensor and a display of some kind. Internet projects might have a cloud service as an input, output, or both, like my Internet Valentine project which also has a button input and LED and vibrating motor outputs for each circuit. The project I’m building today is a prop passkey evaluator that uses a membrane keypad input and outputs to an alphanumeric display as well as three indicator LEDs.
Step 3: Write Pseudocode
The next step is to write pseudocode that attempts to walk through the program’s main loop. Pseudocode is just plain words used to explain the program. It shouldn’t be overcomplicated, but should sketch out the basic causes and effects you want to deal with in your program.
Yellow LED starts on Monitor and store input from membrane keypad Use special * and # characters to start and stop entering the password If passcode is correct then Turn on green LED Display “OPEN” on display if passcode is incorrect then Turn on red LED Display “NOPE” on display
Step 4: Test Hardware
Next step: select and evaluate hardware components that could work for your inputs and outputs. It’s a little more complicated than just making sure you have enough pins available, but I’ll save my hardware selection advice for another tutorial (leave your questions in the comments). Here's a great guide about microcontroller selection.
Build and run a sample for each component you’re working with. This involves downloading any relevant code libraries, and checking out example code that tests you’ve wired it up correctly. For inputs, you’ll use the serial monitor to get some feedback. In my case that's a membrane keypad using the keypad library.
And then I added an alphanumeric display with an i2c backpack, and three different colored LEDs each with their own resistor. I uploaded the sample code for the display to verify it’s connected properly, then ran a simple blink sketch to test the LEDs. In both case I found wiring errors I needed to fix.
It’s easier to discover that something is wired incorrectly at this stage, when you’re working with code that’s known to work with the component at hand rather than trying to debug wiring and code at the same time.
Start writing comments in your code that explain what each section does.
Step 5: Create Your New Program
Create a new sketch where you’ll paste in elements of all of your sample sketches to make your program.
In the loop, if you don't have a good example to follow or want to write it from scratch, paste in your pseudocode as comments to start. Then you'll start to create the logical overall structure of the program.
It’s possible one of your sample sketches already does most of your core structure, or to be easily able to find something online that does. It’s likely that somebody’s done something similar to your idea before, even if it uses different hardware. So I looked online, and I found a few membrane keypad door lock projects, all using this password library. So I downloaded the library and checked out the examples that come with it, and I got very lucky! There is a membrane keypad passkey evaluator sample that does exactly what I want. All I have to do is include my desired outputs, so code for the display and LEDs.
One really good practice while you're doing this is to compile your program really often. That way, if there's an error, you'll be able to isolate it to just the time you copied over such-and-such.
Here’s where it’s pretty critical that you pay attention to matching curly braces, missing semicolons, and other typos that would make your program hard to debug.
Step 6: Make Incremental Improvements
But just because your program compiles doesn’t mean it does exactly what you want yet. For instance I had mixed up my red and green LEDs when I first made this project.
There will undoubtedly be unexpected issues that will come up once you put all the elements together, and you actually see how it's working, you might change what you want your program to do. This is the nature of coding. You’ll want to keep track of your different iterations, so be smart about how you name your files-- I recommend using version numbers. When you get to a milestone, name it version 2, then save a version 3 and start making new changes.
After your base project is working, then it’s cool to go ahead and add any other features from your “nice to have” list or others that you brainstormed during the build.
Thanks for reading. You might also like my guide to 3 Beginner Arduino Mistakes. Don't forget to check out my free Instructables Arduino Class, IoT Class, and my other projects, too. I look forward to reading your feedback in the comments!
Participated in the
Arduino Contest 2019