Meshmixer: Generate Supports

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Introduction: Meshmixer: Generate Supports

In this section of the user manual we'll walk you through support generation.

Meshmixer for Ember User Manual

How to Install Meshmixer for Ember

How to Import Models

How to Scale Models

How to Layout models

How to Combine Models

How to Generate Supports

How to Export for Ember

Step 1: Generate Supports

To automatically generate supports for your model in Meshmixer.

  1. Click on the model you want to support.

    Tip:

    If you want to support multiple models in one go, you should first combine the models.


  2. Click "Analysis" on the left toolbar and then "Overhangs"



  3. In the "Overhang" menu, make sure that "Autodesk Ember" is selected in the top drop down menu



  4. Click "Generate Support", supports will automatically be created for your model



  5. Individually supports can be deleted by secondary clicking on them
    1. On Mac: CMD+click
    2. On Windows: CTRL+click
  6. Click "Done" to save the supports

    Note:

    DO NOT click "Convert to Solid"


  7. Repeat for all un-supported models

Tip:

To learn more about support generation read the Advanced Support Generation Tutorial

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    5 Comments

    0
    bobbyJi3177
    bobbyJi3177

    Question 4 months ago on Step 1

    I import a model, click analysis, click overhangs,set Autodesk Ember in the preset box, then click Generate Supports. Nothing happens! What did I do wrong?

    0
    warhawk8080
    warhawk8080

    3 years ago

    I convert to solid, creating new object (it will keep original model, then make a model of the supports), highlight both objects then combine...this way it doesn't make weird broken pilars...

    0
    DáliaG2
    DáliaG2

    Question 4 years ago on Step 1

    Why not make solid? Where is Advanced Support Generation Tutorial?

    Thank you

    0
    Frankv14
    Frankv14

    5 years ago

    Presumably this is all aimed at someone using an Ember 3D printer, and someone with a different printer should *NOT* choose "Autodesk Ember" in the first dropdown menu, and should probably adjust the various settings as best they can. In particular, the Y-offset should be set to 0. It seems to me that the right workflow then is to "Convert to Solid" then use (e.g.) Slic3r to produce the Gcode.

    Where can I find the "Advanced Support Generation Tutorial" as per the "Tip"?

    0
    koisurusuagi
    koisurusuagi

    6 years ago

    I've been experimenting with this. Why not convert to solid? I've noticed my prints fail when i do that.