Introduction: Truck Lane - a 16x2 LCD Arduino Game
Code: http://bit.ly/lcdtrucks
I was fooling around with the createChar() function to create cars.
How Sinclair ZX Spectrum :) Cars are small, so it's better to view them in full screen mode.
I'm using an Electronic Brick display (long story), but any Hitachi HD44780 compatible would do.
15 Discussions
6 years ago on Introduction
hi, there. It's such an interesting game. Would you mind if I add it to my tutorial as an example?
Reply 6 years ago on Introduction
Hi.
If what you're doing is not commercial, all you need to do is give me credit by linking here and to the license. If it's commercial - I'd like to know more ;)
Anyway, note that "Truck Lane" is not a full instructable (e.g. there are no schematics). Perhaps Ariadne and/or Marble Disorder are more suitable for a tutorial.
Once your tutorial is ready, please send me a link.
All the best,
The Dod.
4 years ago
It was so cool!
4 years ago
It was so cool!
4 years ago
It was so cool!
5 years ago on Introduction
Great Arduino game. Oh I connected a 10k potentiometer to A1 and my 16x2 display is connected to my uno using IIC/I2C/TWI/SPI Serial Interface on pin 4 and 5. Works great. Beside resetting the unit, how to restart game.
you need to do these changes to use the serial interface
remove
#include <LiquidCrystal.h>
LiquidCrystal lcd(2, 3, 4, 5, 6, 7, 8);
add
#include <Wire.h>
#include <LiquidCrystal_I2C.h> //need to downed if you don't have it
LiquidCrystal_I2C lcd(0x27,16,2);
change
const int POTPIN = 1;
to
const int POTPIN = A1;
in void setup()
add
lcd.init(); // initialize the lcd
lcd.backlight(); //add this if you want backlight
in all I used 8 wires for this game. I not sure can I use a 0.5 watt 8 ohm speaker for a Piezo speaker so I left that out.
Works great
5 years ago on Introduction
Great Arduino game.
5 years ago on Introduction
What other pin setups can use. I have a joy stick sheild by sparkfun. https://www.sparkfun.com/tutorials/171 and it needs a lot of pins. I have 13 to 7 open and A2 to A5 open. I cant seem to make it run the program, I changed "LiquidCrystal lcd(12, 11, 5, 4, 3, 2);"to" LiquidCrystal lcd(12,11,10,9,8,7). any ideas??
6 years ago on Introduction
The type of lcd display does not really matter does it?
7 years ago on Introduction
Can you provide the circuit diagram pleaase???
Reply 7 years ago on Introduction
It's quite similar to the one at Ariadne: https://www.instructables.com/id/Ariadne-a-1st-person-maze-on-a-16x2-LCD/#step1
The only differences is that Ariadne also has a push button.
Ariadne also comes with a pde file (Truck Lane also had one, but I guess I've lost it :) ), and is much more fun to play.
9 years ago on Introduction
nice work, how can i do a similar job on a pic18f4550 , using a 128 x64 lcd.
Reply 9 years ago on Introduction
Thanks.
Re pic: I've never tried working on anything less user-friendly than an Arduino. I'm a coder, not a warrior :) but it shouldn't be hard.
As for 128x64 LCD: when you have real pixel-level graphics [IMHO] you don't need to resort to font glyphs.
Trying to imitate truck lane would be aiming too low when you can place the obstacles (trucks, trees, etc.) on a grid of 64 instead of 5. You can easiily do a ski game with trees (maybe a few moving skiers). Looks more impressive and is a lot more fun to play.
Reply 9 years ago on Introduction
yes the ski game sounds cool, but whats crazy is how you made a scrolling game on an small lcd. anyway, i'm attempting snake at the moment but i dont know if the ski game your mentioned would be easier to implement on my system. i can move pixels and shapes on screen successfully . i just need the algorithm for moving objects and detecting collisions as you've done in your game.
9 years ago on Introduction
it's great