## Achievements

- captchemo commented on captchemo's instructable Cardboard Knight Helmet
- captchemo commented on captchemo's instructable 3D Printed Dice for the Royal Game of UrView Instructable »
I made the dice and printed them. Ran 100 rolls and they fit almost perfectly in the curve! I'll get the 'Ible edited and add the files and images as soon as I can. Again, thanks for the idea. I know I've now beat this horse about as dead as I can get it, but I was thinking....what about a 16 sided stick dice with the number layout of the 16 side spin dice I did. Might print a 16 sided cylinder and see if it rolls well. Might be too "roll-y" but at this point, what's one more die!

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- captchemo commented on captchemo's instructable 3D Printed Dice for the Royal Game of UrView Instructable »
Dude! That's a great idea. It took me a sec to figure out what you meant, but after laying out all the possibilities of that, it fits perfectly. One chance of 0 & 4, 4 chances of 1 & 3, and 6 chances of getting a 2. I think I'll try and make one and will add to the files above if it works! Again, thank you for exploring this concept with me, it's been a lot of fun.

- captchemo commented on captchemo's instructable 3D Printed Dice for the Royal Game of UrView Instructable »
I should disclose and just realized, the pawn STL I included is from the thingiverse file I reference in the text above from @cymon, not of my creation.....sorry about that.

- captchemo entered 3D Printed Dice for the Royal Game of Ur in the 3D Printed Contest contest
- captchemo commented on captchemo's instructable 3D Printed Spinning Percentile Dice
So I've been working on the challenge and have it mostly done. Interesting results, so I'm writing another Instructable to document it properly. Hopefully have it up in a day or so. Thanks for the motivation!On the weighted spinner, I was able to distribute the weights around so it actually spun pretty nicely....results, not so much.

View Instructable »Holy cow, why didn't I think of that.... That's a really good point, and I think it would improve the randomness. I did include a version without numbers, so you could always just print your own numbers. Great observation, thanks!

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- captchemo commented on captchemo's instructable 3D Printed Spinning Percentile DiceView Instructable »
Ok, now I get it. I did have to have my son simplify it a bit! ( he just took a probability and statistics class...) and you're right, the odds aren't truly random in Ur, that's what makes it challenging.So with that as a baseline, I see two ways of making a spinning dice that is "equal" in odds to the 4 binary dice normally used. #1 is to make a 16 sided single top (no need to make a double like the percentile) and put 1- 0, 4-1s, 6-2s, 4-3s and 1-4 on it like you suggested. I don't think it would matter on placement around the circle if we assume the 16 sided spin dice is equally random for each facet.#2 would be to make a weighted 5 sided dice that gives you the same odds. I did a rough calculation and since 2 is the highest odds at 6 out of 16 chance that would be basel…

see more » - captchemo commented on captchemo's instructable 3D Printed Spinning Percentile DiceView Instructable »
Interesting concept. How did you come up with the number odds? Not doubting them, just curious. Is it from the originally found 4 - 4 sided dice that a lot of the current remakes use? This is basically 4 bi-numeric (?) dice or for the 4 sided dice with 2 sides marked and 2 not marked. You roll 4 dice and roll is the count of marks up. Making a multi-sided dice with multiple numbers present representing their odds is interesting. Be fun to make one and roll the odds to see how they play out.

- captchemo commented on captchemo's instructable 3D Printed Spinning Percentile Dice
Wow, that roulette like dice sounds fascinating! Pretty complicated, but very cool. As for the spinning problem with mine, that's the main reason we decided not to make a full set of D&D dice. As for the Percentile dice, for the video I shot, I got it spinning really well since I was doing it all myself. I got pretty good at spinning it just enough to turn a few times before it started tumbling. You should just make one and try it yourself!

Wow, great suggestions. This is kind of what I meant by how far down the rabbit hole you want to go! Yes, to make it properly, balancing it for spin is the correct method. What I "assumed" was that the real randomness occurs after the dice slows enough to hit the sides. The facets then would randomly bounce the unit as it's rotational momentum kept it in motion until gravity takes over. And that there would be enough bouncing to put it more or less on the same playing field as a regular dice bouncing on a table.I tried to focus on the symmetrical balance of the piece as much as possible. You can see the difference numbers vs. no numbers showed in the graphs. I only embedded the numbers .04 in. and they are fairly close in area to each other. I didn't have the means of ta…

see more »Hmm, interesting suggestions. You could scramble the numbers dynamically as it spins to really add another layer, but just printing scrambled numbers would still give a weighted roll, just for another number.Funny you should mention changing size. I made a very small D5 (the original die I made) to try and fit into a travel sized version of the game and I tested it recently for randomness and it's more "random" than the larger version of the same dice. It's about half the size. That may be worth investigating further......

View Instructable »Yeah, for sure. Out of town at the moment but will try and add it when I get home. Think I can edit an 'ible once its uploaded..

- captchemo commented on captchemo's instructable 3D Printed Spinning Percentile DiceView Instructable »
Thanks Alex! Really appreciate it. It was a fun project and very enlightening learning about fair dice and randomness.

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- captchemo's entry Cardboard Knight Helmet is a winner in the Cardboard Speed Challenge contest
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- captchemo commented on captchemo's instructable Cardboard Knight HelmetView Instructable »
Depending on the age, these would be perfect for homeschoolers! I originally made these for a summer camp at the museum I work at. The kids loved them. With all the pieces cut out, it should be an easy build. The teachers made shields and pool noodle horses for them and they paraded around the museum one day. For the horses, they just bent over about a foot of one end and duct taped it to the body. Add googly eyes and reins and you're set!One fun add on I had was feather plumes for the top. The camp teachers didn't get nice big feathers, but some of the kids liked them. Cut out a couple of disks (round if possible) about 1" diameter of cardboard with a hole in the center. The feathers then poke thru the disks and the top of the helmet. The disks help support the feathers. …

see more » - captchemo commented on captchemo's instructable Cardboard Knight HelmetView Instructable »
I like your helmet design! I had not seen that before. On the laser, it is very easy to burn cardboard and paper. There are two ways to control how "strong" the laser cuts through a material. You can adjust the speed and power of the laser, turning them up or down depending on what you are cutting. I usually leave the power on full and adjust the speed at which it cuts (for most materials except thin cardboard or paper). This way, I'm only adjusting one variable. It sounds like your project was cut with too high of power or too slow of a speed. This will result in charred or burnt material. Hope this helps!

- captchemo commented on captchemo's instructable Cardboard Knight HelmetView Instructable »
Wow, never would of thought of that...not sure if they would crush cardboard. I guess it depends on how sharp they are. Definitely worth a try! Thanks for the suggestion.

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Wow, that turned out awesome! Great to hear you're making with your son. I started with my son about the same age. He's a livelong Maker now!