Introduction: Week 3: Lamp Shade
Used 'surface from points' and 'revolution of a profile curve' to design a lamp shade in Grasshopper.
Step 1: Test Part
Measured the diameter of the existing light fixture base and created a test part for a lamp shade.
Step 2: Surface From Points
Modified 'lamp.gh' from the class to represent a surface from points.
1) Make a surface which covers the light bulb.
2) Needs to have holes on top and the bottom.
I initially aimed for the pulsing sphere on the website below.
Step 3: Boolean Operation
Performed a Boolean operation between the shade and the test part.
It took a while to figure out which forms are possible to merge together.
Learned that Boolean Union doesn't work for some surfaces if:
1. There are naked edges.
2. Forms don't have intersections.
Step 4: Printing..
The estimated time for the updated model is approximately 1day 4 hours.