Introduction: Mechanism Design

The goal of this project was to modify the existing components, assemble them in Fusion 360 and then 3d print them and add a paper accordian snake on top to move as the followers go up and down

Supplies

Fusion 360

Ultimaker

Paper

Step 1:

my first step was to punch out excess material, so that it would be able to print faster

Step 2:

I added a little variation by drawing a wavy line and extruding it to cut away from the purple circle, hoping this would create a weirder movement of the snake on one end. I wanted the edges to still be rounded to accommodate movement, so I used the fillet tool.

Step 3:

When I got to the lab, i realized I still needed to make accountance for tolerance, so I worked using the 'offset' tool with a tolerance .4 for sliding joints, .3 snapping, and .2 for the cams. this was meant to be for the tolerance using the Ultimaker. Unfortunately I ran out of time in the lab, so I wasn't able to 3D print these parts

Step 4:

I wanted to practice digital assembling, so I worked on getting the cam toy assembled in Fusion 360.

I started by creating a new file and 'inserting' a component. then I assembled, with the 'joint' function' under the 'assemble' tab. I specified the range of motion for each as I assembled, and animated the joints as well.

As you can see I had some trouble with my followers, I think i may have assembled them as rigid, because I couldn't move them after I placed them.

I tried to change the color and material of the whole toy, but only the bottom would change colors.