Introduction: ESP32 Joytick to Play Online Claw Machines
Hey, this is Ben, a developer from Hong Kong. This is my first time to write an article on Instructables and I just want to share one of my recent project on the internet.
Step 1: Step One : Schematic
Try to draft a schematic diagram and test out the circuit on the breadboard. Testing out the circuit before soldering the components together will save you much more time in the prototyping process. Bear in mind that although the label on the joystick is 5v, 3.3v is still an acceptable working voltage according to my experiment. That’s why no boost up board is required.
Step 2: Step Two : Coding
Write and upload the code to the ESP32 module. To keep it simple, I would like to use the Arduino IDE to program the logic.
However, it’s a little bit tricky to setup the development environment. So please follow the documentation on GitHub and download the USB driver from Silicon Labs. For some models of the ESP chips, long pressing the boot button when you upload the code.
After setting up the environment, let’s go through the business logic of our code base. Under this schematic, the microcontroller will have 4 different inputs: the digital reading from the joystick switch and button switch, the analog reading from x-axis and y-axis of the joystick. Base on these four inputs, we can program the microcontroller to trigger different HTTP request. For instance, the analog readings from x-axis and y-axis will be used as a command to control the claw. The HTTP requests will send to our backend server via the IoT service provider in China.
Step 3: Finally : 3D Printed Case
We definitely need a case to house our electronic components. By precise measurement of the components, I use fusion 360 to design a basic model and print it out with my old 3d printer.
After several failures and prototyping, finally, there is a 3d model that I really satisfy. The resolution of the printing is obviously not the best, but it is still good to go as a prototype.
So, everything is ready now and let’s put them all together. After couple hours of hard working, Wa la here’s the first prototype and let’s play the claw machine.
Although it is a little bit laggy, this prototype is still a great attempt to be a proof of concept.
By the way, If you are interested in this project, don’t worry, all the files and source code are on Github.