Red Impact - Perfect Duck's K'nex Gun.

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Introduction: Red Impact - Perfect Duck's K'nex Gun.

Mid-size, light-weight, sturdy and easy-to-use repeater. I can fire five red rods in a 10-second video. Holds 18.

It fires via weighted impact (typical) and features recoil dampening and minimal-friction loading systems not seen elsewhere. My entrant to any applicable K'nex gun contests.

A few exotic parts were used, firstly a metal spring that fits around a K'nex rod. Also, to make this, you will need to mutilate three dark grey connectors by cutting off their tops (remove half of the circle). Though you could get the spring at any hardware store, you can use rubber bands in its place.

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Step 1: -back End- the Pile Driving Shaft.

Essentially, you're just building a sturdy hole through which the firing force of the gun passes through. It doesn't have to be exactly like mine, but what is shown optimizes on strengh and keeping out of the rubber bands' way. If you are a diehard fan of the orange connector type blocking trigger like in KILLERK's, go ahead and incorporate one near the bright-red connectors. I prefer pull-release, it's faster.

On the SPRING - it is extremely effective to use one here. You can get springs like these that wrap around K'nex rods at hardware stores (best bet) or from hobby stores (remote control cars) This is how the power is converted.

GREY ROD + ORANGE CONNECTOR -> BLUE ROD -> RED ROD (Projectile)
(Several rubber bands) (spring-loaded)

Let's save adding the grey rod for last.

Because the blue and red rods together still have less total mass than the grey rod hitting them, their velocity will match whatever speed you can get the grey rod to reach, assuming the laws of physics and transferrence of energy. The spring acts as a shock absorber, preventing any extreme stresses on the K'nex parts and returning to optimal position again.

Yours may need to be tuned differently from mine to keep the blue rod in the perfect place, but you'll understand this better once it's complete.

If you don't want to use a spring, rubber bands (fourth picture) are an alternative, although I've so far not had much luck with them. Loss of strengh.

Step 2: -middle Section- the Handle.

A nice little break from the previous step's complexity. Follow the pictures. I personally find it to be rather comfortable.

Step 3: Attach -back End- to -middle Section- (Like So)

Lo and behold, the two things you made fit together!

Once again, follow the pictures. It's looking vaguely like something, now.

Step 4: -front End- the Ammunition Hopper, Loading Arms, and Barrel.

MEGA NOTE: I am left-handed and prefer it this way. You might want to mirror-image the pictures of this Step 4, if you'd rather the loading arms be on the opposite side.

Either way, I've split it into the hopper lid (top and first image) and the barrel with the loading arms. Try not to get your front/back mixed up, take your time.

This section is complicated, so I'm trying my best to explain it through pictures.

This is where you use them -- the three decapitated dark grey connectors should line the bottom interior.

EDIT: I have added (as the final picture) A picture showing how I create the decapitated grey connectors necessary for the hopper. I place a row of greys on a rod and then clamp it down with a vice. Then, carefully, I cut downward. Any saw meant for wood should be able to cut through K'nex.

Step 5: Attach -middle Section- to -front End- (Like So)

This is rather awkward because you must keep the spring-loaded blue rod between the two sections, but you can do it.

Step 6: Structural Reinforcing and Arming.

Triangles are the strongest geometric shape. Without this add-on, the weapon is very flimsy. The top things are perhaps more decorational than necessary. Now that the complexity of joining all the segments is over, you can prime the launcher with the rubber band-powered grey rod.

If you've made it this far, horay! Construction complete.

Now to figure out how exactly to use it.

Step 7: Firing Procedure.

The red rods load into the top of the hopper from the back, between the two green connectors. Don't try shoving too many in at once.

Before every shot, you must pull the loading arms back to allow the stack of red rods to drop down, putting one in a ready-to-fire position.

Then, by pushing forward on the loading arms, it should tuck the black pieces between the ready-to-fire round and the others, lifting the rest up and away. At this point, there should be so little resistance that the red rod could slide out if the gun were tilted down.

Pull back, let go. So long as the blue rod is kept from blocking the falling of the red rods, the gun has an easy time supporting powerful rubber bands. The only limitation is that red rods lose their aerodynamics rather quickly once they begin to fly through the air sideways. At close range, however, they have serious inertia and I warn everyone that it will dent walls.

If you want even more serious power and better range, fill the hopper with TAN rods if you have enough and let the grey rod you pull back be replaced by a heavier black. Just don't hurt yourself or the cat.

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    305 Discussions

    0
    KneXFAN200
    KneXFAN200

    3 years ago

    I really like it but could you use something else than a spring? Plz answer soon.

    0
    Capt. Fat
    Capt. Fat

    9 years ago on Introduction

    lol, this looks almost like the BFG from Doom! all u need now are some knex demons.....

    0
    awaite
    awaite

    11 years ago on Introduction

    How far do these knex guns shoot they dont look like they can do much

    0
    benfoxg
    benfoxg

    Reply 11 years ago on Introduction

    they can fire over 1000 feet... with rocket engines glued to the rod. or about 500 without pyromaniacness. (hey I made a new word)

    0
    Perfect Duck
    Perfect Duck

    Reply 11 years ago on Introduction

    I wouldn't say they can go 500 feet. Just based on the density of a plastic rod versus the density of the fluid air that it has to push, that's just not going to happen, especially when rods begin to fly sideways after a short while (unless they are fin-stabilized, which guns like the Red Impact are unable to fire, also it brings up the issue of modifying pieces)

    Also, the word you're looking for does exist, and is properly spelled Pyromania.

    0
    An Villain
    An Villain

    Reply 10 years ago on Introduction

    if fired in zero gravity and a vaccum that extends infinitely they will go on forever or at least until they hit something

    0
    An Villain
    An Villain

    Reply 10 years ago on Introduction

    yes, but with no planets, stars, asteroids, etc.

    0
    thebookworm127
    thebookworm127

    Reply 10 years ago on Introduction

    dude you should get a life, stop drinking soda and you know maybe play a sport or two

    0
    Fred the evil puppet
    Fred the evil puppet

    Reply 8 years ago on Introduction

    we do what we want to do. i hate sport personally, and im sure DJ and perfect duck and most other epic knexers have hobbies other than sport.
    soda is just carbonated water with E-numbers and flavourings, so i cant argue. but it still tastes good!

    0
    Perfect Duck
    Perfect Duck

    Reply 10 years ago on Introduction

    I think you have this confused for a forum about personal matters. You're looking at a K'nex gun I designed 2 years ago, keep your comments relevant.

    0
    DJ Radio
    DJ Radio

    Reply 9 years ago on Introduction

    Slingshots like the SRv2 fire fin rods without modded parts.

    0
    benfoxg
    benfoxg

    Reply 11 years ago on Introduction

    u sma. but I can still glue rocket engines to them.