Jollex made a new free-flying slingshot, which was capable of shooting oodammo, and cannon ammo (yellow rod with a red con on the business end), and the trigger held the bullet, not the bands. I hadn't made many of them before so I decided to give it a 'shot'(:D). Body strenght:10/10, it has a very good crossing pattern through the whole body, that makes it extremely strong. comfort: 7/10, the stock could have been much better, although it doesn't take away from the overall comfort, it could have been a lot comfier. The handle gets 5 of those points though, because he did a good job going out of his way to make it even comfier. Trigger Locking mech strength: 10/10, could hold 15 64#s and then some, and you only need 3. Overall mech: 10/10, purely the fact that it was a sliding trigger could have got that, but, its a sear, and I don't really count sears as sliding triggers, but this goes even further and puts a semi ratchet at the back of the sear, which was bloody brilliant, so it deserves it. Power Bullet force:10/10, oodammo can punch through the cardboard like a blue rod punches through paper, and cannon ammo is even more powerful than oodammo. Range:12/10, well if 90 feet got 9/10, then you can see how powerful this is (slanted of course). Bow Strength: 9/10, it bends (using black rods) a bit with 3 #64s, but the way the bands are put on is really good, so you don't need to unhook anything, and there is not many places to get the bands tangled up in. Reloading ease: 10/10, its really easy to get the bands to cock back, and its not hard on your fingers at all. Tactics F4A attack: 1/5, running in with this singleshot is the worst thing you can do period. F4A defence: 3/5, you better have a good sidearm, because if you miss... and you need a good base aswell. Team attack: 3/5 as long as you have someone further up then you who you can support, but don't be the one to run in headfirst. Its silent aswell, and I know a lot of people like to think they are stealthy, but truth is most of you ain't. So you have to be good. Team defense: 5/5, finally the area it shines on. Huge range, silent, hole up in a tree somewhere with a few splodies, the Dash, and some cookies. Perfect for picking off enemy scouts and anyone who tries to get further. -------OVERALL: 90000000000/10000000000. Or, 9/10, or 9 tenths, or 4.5/5, or 90% positive. Instructable can be found here.